2
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Эх сурвалжийг харах

Merge branch 'master' of https://github.com/okamstudio/godot

# Solved Conflicts:
#	scene/gui/spin_box.cpp
#	scene/gui/tree.cpp
Mariano Javier Suligoy 10 жил өмнө
parent
commit
553edf1f25

+ 53 - 1
modules/gdscript/gd_editor.cpp

@@ -998,6 +998,44 @@ static bool _guess_identifier_type_in_block(GDCompletionContext& context,int p_l
 	return false;
 }
 
+
+static bool _guess_identifier_from_assignment_in_function(GDCompletionContext& context,const StringName& p_identifier, const StringName& p_function,GDCompletionIdentifier &r_type) {
+
+	const GDParser::FunctionNode* func=NULL;
+	for(int i=0;i<context._class->functions.size();i++) {
+		if (context._class->functions[i]->name==p_function) {
+			func=context._class->functions[i];
+			break;
+		}
+	}
+
+	if (!func)
+		return false;
+
+	for(int i=0;i<func->body->statements.size();i++) {
+
+
+
+		if (func->body->statements[i]->type==GDParser::BlockNode::TYPE_OPERATOR) {
+			const GDParser::OperatorNode *op = static_cast<const GDParser::OperatorNode *>(func->body->statements[i]);
+			if (op->op==GDParser::OperatorNode::OP_ASSIGN) {
+
+				if (op->arguments.size() && op->arguments[0]->type==GDParser::Node::TYPE_IDENTIFIER) {
+
+					const GDParser::IdentifierNode *id = static_cast<const GDParser::IdentifierNode *>(op->arguments[0]);
+
+					if (id->name==p_identifier) {
+
+						return _guess_expression_type(context,op->arguments[1],func->body->statements[i]->line,r_type);
+					}
+				}
+			}
+		}
+	}
+
+	return false;
+}
+
 static bool _guess_identifier_type(GDCompletionContext& context,int p_line,const StringName& p_identifier,GDCompletionIdentifier &r_type) {
 
 	//go to block first
@@ -1089,8 +1127,22 @@ static bool _guess_identifier_type(GDCompletionContext& context,int p_line,const
 					r_type=_get_type_from_pinfo(context._class->variables[i]._export);
 					return true;
 				} else if (context._class->variables[i].expression) {
-					return _guess_expression_type(context,context._class->variables[i].expression,context._class->variables[i].line,r_type);
+
+					bool rtype = _guess_expression_type(context,context._class->variables[i].expression,context._class->variables[i].line,r_type);
+					if (rtype && r_type.type!=Variant::NIL)
+						return true;
+					//return _guess_expression_type(context,context._class->variables[i].expression,context._class->variables[i].line,r_type);
 				}
+
+				//try to guess from assignment in construtor or _ready
+				if (_guess_identifier_from_assignment_in_function(context,p_identifier,"_ready",r_type))
+					return true;
+				if (_guess_identifier_from_assignment_in_function(context,p_identifier,"_enter_tree",r_type))
+					return true;
+				if (_guess_identifier_from_assignment_in_function(context,p_identifier,"_init",r_type))
+					return true;
+
+				return false;
 			}
 		}
 	}

+ 72 - 10
modules/gdscript/gd_parser.cpp

@@ -170,6 +170,7 @@ void GDParser::_make_completable_call(int p_arg) {
 	completion_line=tokenizer->get_token_line();
 	completion_argument=p_arg;
 	completion_block=current_block;
+	completion_found=true;
 	tokenizer->advance();
 
 }
@@ -190,6 +191,7 @@ bool GDParser::_get_completable_identifier(CompletionType p_type,StringName& ide
 		completion_function=current_function;
 		completion_line=tokenizer->get_token_line();
 		completion_block=current_block;
+		completion_found=true;
 		tokenizer->advance();
 
 		if (tokenizer->get_token()==GDTokenizer::TK_IDENTIFIER) {
@@ -1414,6 +1416,20 @@ GDParser::Node* GDParser::_parse_and_reduce_expression(Node *p_parent,bool p_sta
 	return expr;
 }
 
+bool GDParser::_recover_from_completion() {
+
+	if (!completion_found) {
+		return false; //can't recover if no completion
+	}
+	//skip stuff until newline
+	while(tokenizer->get_token()!=GDTokenizer::TK_NEWLINE && tokenizer->get_token()!=GDTokenizer::TK_EOF) {
+		tokenizer->advance();
+	}
+	completion_found=false;
+	error_set=false;
+	return true;
+}
+
 void GDParser::_parse_block(BlockNode *p_block,bool p_static) {
 
 	int indent_level = tab_level.back()->get();
@@ -1511,8 +1527,14 @@ void GDParser::_parse_block(BlockNode *p_block,bool p_static) {
 					Node *subexpr=NULL;
 
 					subexpr = _parse_and_reduce_expression(p_block,p_static);
-					if (!subexpr)
+					if (!subexpr) {
+						if (_recover_from_completion()) {
+							break;
+						}
 						return;
+					}
+
+
 
 					lv->assign=subexpr;
 					assigned=subexpr;
@@ -1543,8 +1565,12 @@ void GDParser::_parse_block(BlockNode *p_block,bool p_static) {
 
 				tokenizer->advance();
 				Node *condition = _parse_and_reduce_expression(p_block,p_static);
-				if (!condition)
+				if (!condition) {
+					if (_recover_from_completion()) {
+						break;
+					}
 					return;
+				}
 
 				ControlFlowNode *cf_if = alloc_node<ControlFlowNode>();
 
@@ -1598,8 +1624,12 @@ void GDParser::_parse_block(BlockNode *p_block,bool p_static) {
 
 						//condition
 						Node *condition = _parse_and_reduce_expression(p_block,p_static);
-						if (!condition)
+						if (!condition) {
+							if (_recover_from_completion()) {
+								break;
+							}
 							return;
+						}
 						cf_else->arguments.push_back(condition);
 						cf_else->cf_type=ControlFlowNode::CF_IF;
 
@@ -1660,8 +1690,12 @@ void GDParser::_parse_block(BlockNode *p_block,bool p_static) {
 
 				tokenizer->advance();
 				Node *condition = _parse_and_reduce_expression(p_block,p_static);
-				if (!condition)
+				if (!condition) {
+					if (_recover_from_completion()) {
+						break;
+					}
 					return;
+				}
 
 				ControlFlowNode *cf_while = alloc_node<ControlFlowNode>();
 
@@ -1706,8 +1740,12 @@ void GDParser::_parse_block(BlockNode *p_block,bool p_static) {
 				tokenizer->advance();
 
 				Node *container = _parse_and_reduce_expression(p_block,p_static);
-				if (!container)
+				if (!container) {
+					if (_recover_from_completion()) {
+						break;
+					}
 					return;
+				}
 
 				ControlFlowNode *cf_for = alloc_node<ControlFlowNode>();
 
@@ -1771,8 +1809,12 @@ void GDParser::_parse_block(BlockNode *p_block,bool p_static) {
 				} else {
 					//expect expression
 					Node *retexpr = _parse_and_reduce_expression(p_block,p_static);
-					if (!retexpr)
+					if (!retexpr) {
+						if (_recover_from_completion()) {
+							break;
+						}
 						return;
+					}
 					cf_return->arguments.push_back(retexpr);
 					p_block->statements.push_back(cf_return);
 					if (!_end_statement()) {
@@ -1787,8 +1829,12 @@ void GDParser::_parse_block(BlockNode *p_block,bool p_static) {
 
 				tokenizer->advance();
 				Node *condition = _parse_and_reduce_expression(p_block,p_static);
-				if (!condition)
+				if (!condition) {
+					if (_recover_from_completion()) {
+						break;
+					}
 					return;
+				}
 				AssertNode *an = alloc_node<AssertNode>();
 				an->condition=condition;
 				p_block->statements.push_back(an);
@@ -1801,8 +1847,12 @@ void GDParser::_parse_block(BlockNode *p_block,bool p_static) {
 			default: {
 
 				Node *expression = _parse_and_reduce_expression(p_block,p_static,false,true);
-				if (!expression)
+				if (!expression) {
+					if (_recover_from_completion()) {
+						break;
+					}
 					return;
+				}
 				p_block->statements.push_back(expression);
 				if (!_end_statement()) {
 					_set_error("Expected end of statement after expression.");
@@ -2626,8 +2676,12 @@ void GDParser::_parse_class(ClassNode *p_class) {
 					Node *subexpr=NULL;
 
 					subexpr = _parse_and_reduce_expression(p_class,false,autoexport);
-					if (!subexpr)
+					if (!subexpr) {
+						if (_recover_from_completion()) {
+							break;
+						}
 						return;
+					}
 
 					member.expression=subexpr;
 
@@ -2756,8 +2810,12 @@ void GDParser::_parse_class(ClassNode *p_class) {
 				Node *subexpr=NULL;
 
 				subexpr = _parse_and_reduce_expression(p_class,true,true);
-				if (!subexpr)
+				if (!subexpr) {
+					if (_recover_from_completion()) {
+						break;
+					}
 					return;
+				}
 
 				if (subexpr->type!=Node::TYPE_CONSTANT) {
 					_set_error("Expected constant expression");
@@ -2852,6 +2910,7 @@ Error GDParser::parse_bytecode(const Vector<uint8_t> &p_bytecode,const String& p
 	completion_class=NULL;
 	completion_function=NULL;
 	completion_block=NULL;
+	completion_found=false;
 	current_block=NULL;
 	current_class=NULL;
 	current_function=NULL;
@@ -2874,6 +2933,7 @@ Error GDParser::parse(const String& p_code, const String& p_base_path, bool p_ju
 	completion_class=NULL;
 	completion_function=NULL;
 	completion_block=NULL;
+	completion_found=false;
 	current_block=NULL;
 	current_class=NULL;
 
@@ -2917,6 +2977,8 @@ void GDParser::clear() {
 	current_block=NULL;
 	current_class=NULL;
 
+	completion_found=false;
+
 	current_function=NULL;
 
 	validating=false;

+ 2 - 0
modules/gdscript/gd_parser.h

@@ -419,10 +419,12 @@ private:
 	BlockNode *completion_block;
 	int completion_line;
 	int completion_argument;
+	bool completion_found;
 
 	PropertyInfo current_export;
 
 	void _set_error(const String& p_error, int p_line=-1, int p_column=-1);
+	bool _recover_from_completion();
 
 
 	bool _parse_arguments(Node* p_parent, Vector<Node*>& p_args, bool p_static, bool p_can_codecomplete=false);

+ 24 - 9
scene/3d/area.cpp

@@ -83,15 +83,25 @@ real_t Area::get_gravity() const{
 
 	return gravity;
 }
+void Area::set_linear_damp(real_t p_linear_damp){
 
-void Area::set_density(real_t p_density){
+	linear_damp=p_linear_damp;
+	PhysicsServer::get_singleton()->area_set_param(get_rid(),PhysicsServer::AREA_PARAM_LINEAR_DAMP,p_linear_damp);
+}
+real_t Area::get_linear_damp() const{
+
+	return linear_damp;
+}
 
-	density=p_density;
-	PhysicsServer::get_singleton()->area_set_param(get_rid(),PhysicsServer::AREA_PARAM_DENSITY,p_density);
+void Area::set_angular_damp(real_t p_angular_damp){
+
+	angular_damp=p_angular_damp;
+	PhysicsServer::get_singleton()->area_set_param(get_rid(),PhysicsServer::AREA_PARAM_ANGULAR_DAMP,p_angular_damp);
 }
-real_t Area::get_density() const{
 
-	return density;
+real_t Area::get_angular_damp() const{
+
+	return angular_damp;
 }
 
 void Area::set_priority(real_t p_priority){
@@ -533,8 +543,11 @@ void Area::_bind_methods() {
 	ObjectTypeDB::bind_method(_MD("set_gravity","gravity"),&Area::set_gravity);
 	ObjectTypeDB::bind_method(_MD("get_gravity"),&Area::get_gravity);
 
-	ObjectTypeDB::bind_method(_MD("set_density","density"),&Area::set_density);
-	ObjectTypeDB::bind_method(_MD("get_density"),&Area::get_density);
+	ObjectTypeDB::bind_method(_MD("set_angular_damp","angular_damp"),&Area::set_angular_damp);
+	ObjectTypeDB::bind_method(_MD("get_angular_damp"),&Area::get_angular_damp);
+
+	ObjectTypeDB::bind_method(_MD("set_linear_damp","linear_damp"),&Area::set_linear_damp);
+	ObjectTypeDB::bind_method(_MD("get_linear_damp"),&Area::get_linear_damp);
 
 	ObjectTypeDB::bind_method(_MD("set_priority","priority"),&Area::set_priority);
 	ObjectTypeDB::bind_method(_MD("get_priority"),&Area::get_priority);
@@ -571,7 +584,8 @@ void Area::_bind_methods() {
 	ADD_PROPERTY( PropertyInfo(Variant::REAL,"gravity_distance_scale", PROPERTY_HINT_RANGE,"0,1024,0.001"),_SCS("set_gravity_distance_scale"),_SCS("get_gravity_distance_scale"));
 	ADD_PROPERTY( PropertyInfo(Variant::VECTOR3,"gravity_vec"),_SCS("set_gravity_vector"),_SCS("get_gravity_vector"));
 	ADD_PROPERTY( PropertyInfo(Variant::REAL,"gravity",PROPERTY_HINT_RANGE,"-1024,1024,0.01"),_SCS("set_gravity"),_SCS("get_gravity"));
-	ADD_PROPERTY( PropertyInfo(Variant::REAL,"density",PROPERTY_HINT_RANGE,"0,1024,0.001"),_SCS("set_density"),_SCS("get_density"));
+	ADD_PROPERTY( PropertyInfo(Variant::REAL,"linear_damp",PROPERTY_HINT_RANGE,"0,1024,0.001"),_SCS("set_linear_damp"),_SCS("get_linear_damp"));
+	ADD_PROPERTY( PropertyInfo(Variant::REAL,"angular_damp",PROPERTY_HINT_RANGE,"0,1024,0.001"),_SCS("set_angular_damp"),_SCS("get_angular_damp"));
 	ADD_PROPERTY( PropertyInfo(Variant::INT,"priority",PROPERTY_HINT_RANGE,"0,128,1"),_SCS("set_priority"),_SCS("get_priority"));
 	ADD_PROPERTY( PropertyInfo(Variant::BOOL,"monitoring"),_SCS("set_enable_monitoring"),_SCS("is_monitoring_enabled"));
 	ADD_PROPERTY( PropertyInfo(Variant::BOOL,"monitorable"),_SCS("set_monitorable"),_SCS("is_monitorable"));
@@ -586,7 +600,8 @@ Area::Area() : CollisionObject(PhysicsServer::get_singleton()->area_create(),tru
 	set_gravity_vector(Vector3(0,-1,0));
 	gravity_is_point=false;
 	gravity_distance_scale=0;
-	density=0.1;
+	linear_damp=0.1;
+	angular_damp=1;
 	priority=0;
 	monitoring=false;
 	set_ray_pickable(false);

+ 7 - 3
scene/3d/area.h

@@ -50,7 +50,8 @@ private:
 	real_t gravity;
 	bool gravity_is_point;
 	real_t gravity_distance_scale;
-	real_t density;
+	real_t angular_damp;
+	real_t linear_damp;
 	int priority;
 	bool monitoring;
 	bool monitorable;
@@ -139,8 +140,11 @@ public:
 	void set_gravity(real_t p_gravity);
 	real_t get_gravity() const;
 
-	void set_density(real_t p_density);
-	real_t get_density() const;
+	void set_angular_damp(real_t p_angular_damp);
+	real_t get_angular_damp() const;
+
+	void set_linear_damp(real_t p_linear_damp);
+	real_t get_linear_damp() const;
 
 	void set_priority(real_t p_priority);
 	real_t get_priority() const;

+ 55 - 0
scene/3d/physics_body.cpp

@@ -133,6 +133,8 @@ real_t StaticBody::get_bounce() const{
 	return bounce;
 }
 
+
+
 void StaticBody::set_constant_linear_velocity(const Vector3& p_vel) {
 
 	constant_linear_velocity=p_vel;
@@ -494,6 +496,42 @@ real_t RigidBody::get_bounce() const{
 	return bounce;
 }
 
+
+void RigidBody::set_gravity_scale(real_t p_gravity_scale){
+
+	gravity_scale=p_gravity_scale;
+	PhysicsServer::get_singleton()->body_set_param(get_rid(),PhysicsServer::BODY_PARAM_GRAVITY_SCALE,gravity_scale);
+
+}
+real_t RigidBody::get_gravity_scale() const{
+
+	return gravity_scale;
+}
+
+void RigidBody::set_linear_damp(real_t p_linear_damp){
+
+	ERR_FAIL_COND(p_linear_damp<-1);
+	linear_damp=p_linear_damp;
+	PhysicsServer::get_singleton()->body_set_param(get_rid(),PhysicsServer::BODY_PARAM_LINEAR_DAMP,linear_damp);
+
+}
+real_t RigidBody::get_linear_damp() const{
+
+	return linear_damp;
+}
+
+void RigidBody::set_angular_damp(real_t p_angular_damp){
+
+	ERR_FAIL_COND(p_angular_damp<-1);
+	angular_damp=p_angular_damp;
+	PhysicsServer::get_singleton()->body_set_param(get_rid(),PhysicsServer::BODY_PARAM_ANGULAR_DAMP,angular_damp);
+
+}
+real_t RigidBody::get_angular_damp() const{
+
+	return angular_damp;
+}
+
 void RigidBody::set_axis_velocity(const Vector3& p_axis) {
 
 	Vector3 v = state? state->get_linear_velocity() : linear_velocity;
@@ -685,6 +723,16 @@ void RigidBody::_bind_methods() {
 	ObjectTypeDB::bind_method(_MD("set_angular_velocity","angular_velocity"),&RigidBody::set_angular_velocity);
 	ObjectTypeDB::bind_method(_MD("get_angular_velocity"),&RigidBody::get_angular_velocity);
 
+	ObjectTypeDB::bind_method(_MD("set_gravity_scale","gravity_scale"),&RigidBody::set_gravity_scale);
+	ObjectTypeDB::bind_method(_MD("get_gravity_scale"),&RigidBody::get_gravity_scale);
+
+	ObjectTypeDB::bind_method(_MD("set_linear_damp","linear_damp"),&RigidBody::set_linear_damp);
+	ObjectTypeDB::bind_method(_MD("get_linear_damp"),&RigidBody::get_linear_damp);
+
+	ObjectTypeDB::bind_method(_MD("set_angular_damp","angular_damp"),&RigidBody::set_angular_damp);
+	ObjectTypeDB::bind_method(_MD("get_angular_damp"),&RigidBody::get_angular_damp);
+
+
 	ObjectTypeDB::bind_method(_MD("set_max_contacts_reported","amount"),&RigidBody::set_max_contacts_reported);
 	ObjectTypeDB::bind_method(_MD("get_max_contacts_reported"),&RigidBody::get_max_contacts_reported);
 
@@ -722,6 +770,7 @@ void RigidBody::_bind_methods() {
 	ADD_PROPERTY( PropertyInfo(Variant::REAL,"weight",PROPERTY_HINT_EXP_RANGE,"0.01,65535,0.01",PROPERTY_USAGE_EDITOR),_SCS("set_weight"),_SCS("get_weight"));
 	ADD_PROPERTY( PropertyInfo(Variant::REAL,"friction",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_friction"),_SCS("get_friction"));
 	ADD_PROPERTY( PropertyInfo(Variant::REAL,"bounce",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_bounce"),_SCS("get_bounce"));
+	ADD_PROPERTY( PropertyInfo(Variant::REAL,"gravity_scale",PROPERTY_HINT_RANGE,"-128,128,0.01"),_SCS("set_gravity_scale"),_SCS("get_gravity_scale"));
 	ADD_PROPERTY( PropertyInfo(Variant::BOOL,"custom_integrator"),_SCS("set_use_custom_integrator"),_SCS("is_using_custom_integrator"));
 	ADD_PROPERTY( PropertyInfo(Variant::BOOL,"continuous_cd"),_SCS("set_use_continuous_collision_detection"),_SCS("is_using_continuous_collision_detection"));
 	ADD_PROPERTY( PropertyInfo(Variant::INT,"contacts_reported"),_SCS("set_max_contacts_reported"),_SCS("get_max_contacts_reported"));
@@ -731,6 +780,8 @@ void RigidBody::_bind_methods() {
 	ADD_PROPERTY( PropertyInfo(Variant::INT,"axis_lock",PROPERTY_HINT_ENUM,"Disabled,Lock X,Lock Y,Lock Z"),_SCS("set_axis_lock"),_SCS("get_axis_lock"));
 	ADD_PROPERTY( PropertyInfo(Variant::VECTOR3,"velocity/linear"),_SCS("set_linear_velocity"),_SCS("get_linear_velocity"));
 	ADD_PROPERTY( PropertyInfo(Variant::VECTOR3,"velocity/angular"),_SCS("set_angular_velocity"),_SCS("get_angular_velocity"));
+	ADD_PROPERTY( PropertyInfo(Variant::REAL,"damp_override/linear",PROPERTY_HINT_RANGE,"-1,128,0.01"),_SCS("set_linear_damp"),_SCS("get_linear_damp"));
+	ADD_PROPERTY( PropertyInfo(Variant::REAL,"damp_override/angular",PROPERTY_HINT_RANGE,"-1,128,0.01"),_SCS("set_angular_damp"),_SCS("get_angular_damp"));
 
 	ADD_SIGNAL( MethodInfo("body_enter_shape",PropertyInfo(Variant::INT,"body_id"),PropertyInfo(Variant::OBJECT,"body"),PropertyInfo(Variant::INT,"body_shape"),PropertyInfo(Variant::INT,"local_shape")));
 	ADD_SIGNAL( MethodInfo("body_exit_shape",PropertyInfo(Variant::INT,"body_id"),PropertyInfo(Variant::OBJECT,"body"),PropertyInfo(Variant::INT,"body_shape"),PropertyInfo(Variant::INT,"local_shape")));
@@ -753,6 +804,10 @@ RigidBody::RigidBody() : PhysicsBody(PhysicsServer::BODY_MODE_RIGID) {
 	max_contacts_reported=0;
 	state=NULL;
 
+	gravity_scale=1;
+	linear_damp=-1;
+	angular_damp=-1;
+
 	//angular_velocity=0;
 	sleeping=false;
 	ccd=false;

+ 14 - 0
scene/3d/physics_body.h

@@ -129,6 +129,10 @@ private:
 
 	Vector3 linear_velocity;
 	Vector3  angular_velocity;
+	real_t gravity_scale;
+	real_t linear_damp;
+	real_t angular_damp;
+
 	bool sleeping;
 	bool ccd;
 
@@ -217,6 +221,16 @@ public:
 	void set_angular_velocity(const Vector3&p_velocity);
 	Vector3  get_angular_velocity() const;
 
+	void set_gravity_scale(real_t p_gravity_scale);
+	real_t get_gravity_scale() const;
+
+	void set_linear_damp(real_t p_linear_damp);
+	real_t get_linear_damp() const;
+
+	void set_angular_damp(real_t p_angular_damp);
+	real_t get_angular_damp() const;
+
+
 	void set_use_custom_integrator(bool p_enable);
 	bool is_using_custom_integrator();
 

+ 1 - 1
scene/gui/spin_box.cpp

@@ -125,7 +125,7 @@ void SpinBox::_input_event(const InputEvent& p_event) {
 		if (drag.enabled) {
 
 			float diff_y = drag.mouse_pos.y - cpos.y;
-			diff_y=pow((float)ABS(diff_y),(float)1.8)*SGN(diff_y);
+			diff_y=Math::pow(ABS(diff_y),1.8)*SGN(diff_y);
 			diff_y*=0.1;
 
 			drag.mouse_pos=cpos;

+ 1 - 1
scene/gui/tree.cpp

@@ -2070,7 +2070,7 @@ void Tree::_input_event(InputEvent p_event) {
 
 					TreeItem::Cell &c=popup_edited_item->cells[popup_edited_item_col];
 					float diff_y = -b.relative_y;
-					diff_y=pow((float)ABS(diff_y),(float)1.8)*SGN(diff_y);
+					diff_y=Math::pow(ABS(diff_y),1.8)*SGN(diff_y);
 					diff_y*=0.1;
 					range_drag_base=CLAMP(range_drag_base + c.step * diff_y, c.min, c.max);
 

+ 6 - 3
servers/physics/area_sw.cpp

@@ -123,7 +123,8 @@ void AreaSW::set_param(PhysicsServer::AreaParameter p_param, const Variant& p_va
 		case PhysicsServer::AREA_PARAM_GRAVITY_IS_POINT: gravity_is_point=p_value; ; break;
 		case PhysicsServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE: gravity_distance_scale=p_value; ; break;
 		case PhysicsServer::AREA_PARAM_GRAVITY_POINT_ATTENUATION:  point_attenuation=p_value; ; break;
-		case PhysicsServer::AREA_PARAM_DENSITY: density=p_value; ; break;
+		case PhysicsServer::AREA_PARAM_LINEAR_DAMP: linear_damp=p_value; ; break;
+		case PhysicsServer::AREA_PARAM_ANGULAR_DAMP: angular_damp=p_value; ; break;
 		case PhysicsServer::AREA_PARAM_PRIORITY: priority=p_value; ; break;
 	}
 
@@ -139,7 +140,8 @@ Variant AreaSW::get_param(PhysicsServer::AreaParameter p_param) const {
 		case PhysicsServer::AREA_PARAM_GRAVITY_IS_POINT: return gravity_is_point;
 		case PhysicsServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE: return gravity_distance_scale;
 		case PhysicsServer::AREA_PARAM_GRAVITY_POINT_ATTENUATION: return  point_attenuation;
-		case PhysicsServer::AREA_PARAM_DENSITY: return density;
+		case PhysicsServer::AREA_PARAM_LINEAR_DAMP: return linear_damp;
+		case PhysicsServer::AREA_PARAM_ANGULAR_DAMP: return angular_damp;
 		case PhysicsServer::AREA_PARAM_PRIORITY: return priority;
 	}
 
@@ -248,7 +250,8 @@ AreaSW::AreaSW() : CollisionObjectSW(TYPE_AREA), monitor_query_list(this),  move
 	gravity_is_point=false;
 	gravity_distance_scale=0;
 	point_attenuation=1;
-	density=0.1;
+	angular_damp=1.0;
+	linear_damp=0.1;
 	priority=0;
 	set_ray_pickable(false);
 	monitor_callback_id=0;

+ 7 - 3
servers/physics/area_sw.h

@@ -47,7 +47,8 @@ class AreaSW : public CollisionObjectSW{
 	bool gravity_is_point;
 	float gravity_distance_scale;
 	float point_attenuation;
-	float density;
+	float linear_damp;
+	float angular_damp;
 	int priority;
 	bool monitorable;
 
@@ -145,8 +146,11 @@ public:
 	_FORCE_INLINE_ void set_point_attenuation(float p_point_attenuation) { point_attenuation=p_point_attenuation; }
 	_FORCE_INLINE_ float get_point_attenuation() const { return point_attenuation; }
 
-	_FORCE_INLINE_ void set_density(float p_density) { density=p_density; }
-	_FORCE_INLINE_ float get_density() const { return density; }
+	_FORCE_INLINE_ void set_linear_damp(float p_linear_damp) { linear_damp=p_linear_damp; }
+	_FORCE_INLINE_ float get_linear_damp() const { return linear_damp; }
+
+	_FORCE_INLINE_ void set_angular_damp(float p_angular_damp) { angular_damp=p_angular_damp; }
+	_FORCE_INLINE_ float get_angular_damp() const { return angular_damp; }
 
 	_FORCE_INLINE_ void set_priority(int p_priority) { priority=p_priority; }
 	_FORCE_INLINE_ int get_priority() const { return priority; }

+ 47 - 6
servers/physics/body_sw.cpp

@@ -159,6 +159,17 @@ void BodySW::set_param(PhysicsServer::BodyParameter p_param, float p_value) {
 			_update_inertia();
 
 		} break;
+		case PhysicsServer::BODY_PARAM_GRAVITY_SCALE: {
+			gravity_scale=p_value;
+		} break;
+		case PhysicsServer::BODY_PARAM_LINEAR_DAMP: {
+
+			linear_damp=p_value;
+		} break;
+		case PhysicsServer::BODY_PARAM_ANGULAR_DAMP: {
+
+			angular_damp=p_value;
+		} break;
 		default:{}
 	}
 }
@@ -177,6 +188,18 @@ float BodySW::get_param(PhysicsServer::BodyParameter p_param) const {
 		case PhysicsServer::BODY_PARAM_MASS: {
 			return mass;
 		} break;
+		case PhysicsServer::BODY_PARAM_GRAVITY_SCALE: {
+			return gravity_scale;
+		} break;
+		case PhysicsServer::BODY_PARAM_LINEAR_DAMP: {
+
+			return linear_damp;
+		} break;
+		case PhysicsServer::BODY_PARAM_ANGULAR_DAMP: {
+
+			return angular_damp;
+		} break;
+
 		default:{}
 	}
 
@@ -380,6 +403,8 @@ void BodySW::integrate_forces(real_t p_step) {
 		return;
 
 	AreaSW *def_area = get_space()->get_default_area();
+	AreaSW *damp_area = def_area;
+
 	ERR_FAIL_COND(!def_area);
 
 	int ac = areas.size();
@@ -388,7 +413,7 @@ void BodySW::integrate_forces(real_t p_step) {
 	if (ac) {
 		areas.sort();
 		const AreaCMP *aa = &areas[0];
-		density = aa[ac-1].area->get_density();
+		damp_area = aa[ac-1].area;
 		for(int i=ac-1;i>=0;i--) {
 			_compute_area_gravity(aa[i].area);
 			if (aa[i].area->get_space_override_mode() == PhysicsServer::AREA_SPACE_OVERRIDE_REPLACE) {
@@ -396,13 +421,25 @@ void BodySW::integrate_forces(real_t p_step) {
 				break;
 			}
 		}
-	} else {
-		density=def_area->get_density();
 	}
+
 	if( !replace ) {
 		_compute_area_gravity(def_area);
 	}
 
+	gravity*=gravity_scale;
+
+	if (angular_damp>=0)
+		area_angular_damp=angular_damp;
+	else
+		area_angular_damp=damp_area->get_angular_damp();
+
+	if (linear_damp>=0)
+		area_linear_damp=linear_damp;
+	else
+		area_linear_damp=damp_area->get_linear_damp();
+
+
 	Vector3 motion;
 	bool do_motion=false;
 
@@ -431,12 +468,12 @@ void BodySW::integrate_forces(real_t p_step) {
 			force+=applied_force;
 			Vector3 torque=applied_torque;
 
-			real_t damp = 1.0 - p_step * density;
+			real_t damp = 1.0 - p_step * area_linear_damp;
 
 			if (damp<0) // reached zero in the given time
 				damp=0;
 
-			real_t angular_damp = 1.0 - p_step * density * get_space()->get_body_angular_velocity_damp_ratio();
+			real_t angular_damp = 1.0 - p_step * area_angular_damp;
 
 			if (angular_damp<0) // reached zero in the given time
 				angular_damp=0;
@@ -695,8 +732,12 @@ BodySW::BodySW() : CollisionObjectSW(TYPE_BODY), active_list(this), inertia_upda
 	island_list_next=NULL;
 	first_time_kinematic=false;
 	_set_static(false);
-	density=0;
+
 	contact_count=0;
+	gravity_scale=1.0;
+
+	area_angular_damp=0;
+	area_linear_damp=0;
 
 	still_time=0;
 	continuous_cd=false;

+ 11 - 4
servers/physics/body_sw.h

@@ -50,6 +50,10 @@ class BodySW : public CollisionObjectSW {
 	real_t bounce;
 	real_t friction;
 
+	real_t linear_damp;
+	real_t angular_damp;
+	real_t gravity_scale;
+
 	PhysicsServer::BodyAxisLock axis_lock;
 
 	real_t _inv_mass;
@@ -57,13 +61,16 @@ class BodySW : public CollisionObjectSW {
 	Matrix3 _inv_inertia_tensor;
 
 	Vector3 gravity;
-	real_t density;
 
 	real_t still_time;
 
 	Vector3 applied_force;
 	Vector3 applied_torque;
 
+	float area_angular_damp;
+	float area_linear_damp;
+
+
 	SelfList<BodySW> active_list;
 	SelfList<BodySW> inertia_update_list;
 	SelfList<BodySW> direct_state_query_list;
@@ -233,7 +240,6 @@ public:
 	_FORCE_INLINE_ Matrix3 get_inv_inertia_tensor() const { return _inv_inertia_tensor; }
 	_FORCE_INLINE_ real_t get_friction() const { return friction; }
 	_FORCE_INLINE_ Vector3 get_gravity() const { return gravity; }
-	_FORCE_INLINE_ real_t get_density() const { return density; }
 	_FORCE_INLINE_ real_t get_bounce() const { return bounce; }
 
 	_FORCE_INLINE_ void set_axis_lock(PhysicsServer::BodyAxisLock p_lock) { axis_lock=p_lock; }
@@ -335,8 +341,9 @@ public:
 	BodySW *body;
 	real_t step;
 
-	virtual Vector3 get_total_gravity() const {  return body->get_gravity();  } // get gravity vector working on this body space/area
-	virtual float get_total_density() const {  return body->get_density();  } // get density of this body space/area
+	virtual Vector3 get_total_gravity() const {  return body->gravity;  } // get gravity vector working on this body space/area
+	virtual float get_total_angular_damp() const {  return body->area_angular_damp;  } // get density of this body space/area
+	virtual float get_total_linear_damp() const {  return body->area_linear_damp;  } // get density of this body space/area
 
 	virtual float get_inverse_mass() const {  return body->get_inv_mass();  } // get the mass
 	virtual Vector3 get_inverse_inertia() const { return body->get_inv_inertia();   } // get density of this body space

+ 3 - 3
servers/physics_2d/body_2d_sw.h

@@ -337,9 +337,9 @@ public:
 	Body2DSW *body;
 	real_t step;
 
-	virtual Vector2 get_total_gravity() const {  return body->get_gravity();  } // get gravity vector working on this body space/area
-	virtual float get_total_angular_damp() const {  return body->get_angular_damp();  } // get density of this body space/area
-	virtual float get_total_linear_damp() const {  return body->get_linear_damp();  } // get density of this body space/area
+	virtual Vector2 get_total_gravity() const {  return body->gravity;  } // get gravity vector working on this body space/area
+	virtual float get_total_angular_damp() const {  return body->area_angular_damp;  } // get density of this body space/area
+	virtual float get_total_linear_damp() const {  return body->area_linear_damp;  } // get density of this body space/area
 
 	virtual float get_inverse_mass() const {  return body->get_inv_mass();  } // get the mass
 	virtual real_t get_inverse_inertia() const { return body->get_inv_inertia();   } // get density of this body space

+ 17 - 7
servers/physics_server.cpp

@@ -39,13 +39,18 @@ void PhysicsDirectBodyState::integrate_forces() {
 
 	Vector3 av = get_angular_velocity();
 
-	float damp = 1.0 - step * get_total_density();
+	float linear_damp = 1.0 - step * get_total_linear_damp();
 
-	if (damp<0) // reached zero in the given time
-		damp=0;
+	if (linear_damp<0) // reached zero in the given time
+		linear_damp=0;
 
-	lv*=damp;
-	av*=damp;
+	float angular_damp = 1.0 - step * get_total_angular_damp();
+
+	if (angular_damp<0) // reached zero in the given time
+		angular_damp=0;
+
+	lv*=linear_damp;
+	av*=angular_damp;
 
 	set_linear_velocity(lv);
 	set_angular_velocity(av);
@@ -70,7 +75,8 @@ PhysicsServer * PhysicsServer::get_singleton() {
 void PhysicsDirectBodyState::_bind_methods() {
 
 	ObjectTypeDB::bind_method(_MD("get_total_gravity"),&PhysicsDirectBodyState::get_total_gravity);
-	ObjectTypeDB::bind_method(_MD("get_total_density"),&PhysicsDirectBodyState::get_total_density);
+	ObjectTypeDB::bind_method(_MD("get_total_linear_damp"),&PhysicsDirectBodyState::get_total_linear_damp);
+	ObjectTypeDB::bind_method(_MD("get_total_angular_damp"),&PhysicsDirectBodyState::get_total_angular_damp);
 
 	ObjectTypeDB::bind_method(_MD("get_inverse_mass"),&PhysicsDirectBodyState::get_inverse_mass);
 	ObjectTypeDB::bind_method(_MD("get_inverse_inertia"),&PhysicsDirectBodyState::get_inverse_inertia);
@@ -683,7 +689,8 @@ void PhysicsServer::_bind_methods() {
 	BIND_CONSTANT( AREA_PARAM_GRAVITY_IS_POINT );
 	BIND_CONSTANT( AREA_PARAM_GRAVITY_DISTANCE_SCALE );
 	BIND_CONSTANT( AREA_PARAM_GRAVITY_POINT_ATTENUATION );
-	BIND_CONSTANT( AREA_PARAM_DENSITY );
+	BIND_CONSTANT( AREA_PARAM_LINEAR_DAMP );
+	BIND_CONSTANT( AREA_PARAM_ANGULAR_DAMP );
 	BIND_CONSTANT( AREA_PARAM_PRIORITY );
 
 	BIND_CONSTANT( AREA_SPACE_OVERRIDE_COMBINE );
@@ -698,6 +705,9 @@ void PhysicsServer::_bind_methods() {
 	BIND_CONSTANT( BODY_PARAM_BOUNCE );
 	BIND_CONSTANT( BODY_PARAM_FRICTION );
 	BIND_CONSTANT( BODY_PARAM_MASS );
+	BIND_CONSTANT( BODY_PARAM_GRAVITY_SCALE );
+	BIND_CONSTANT( BODY_PARAM_ANGULAR_DAMP );
+	BIND_CONSTANT( BODY_PARAM_LINEAR_DAMP );
 	BIND_CONSTANT( BODY_PARAM_MAX );
 
 	BIND_CONSTANT( BODY_STATE_TRANSFORM );

+ 9 - 4
servers/physics_server.h

@@ -41,8 +41,9 @@ protected:
 	static void _bind_methods();
 public:
 
-	virtual Vector3 get_total_gravity() const=0; // get gravity vector working on this body space/area
-	virtual float get_total_density() const=0; // get density of this body space/area
+	virtual Vector3 get_total_gravity() const=0;
+	virtual float get_total_angular_damp() const=0;
+	virtual float get_total_linear_damp() const=0;
 
 	virtual float get_inverse_mass() const=0; // get the mass
 	virtual Vector3 get_inverse_inertia() const=0; // get density of this body space
@@ -300,7 +301,8 @@ public:
 		AREA_PARAM_GRAVITY_IS_POINT,
 		AREA_PARAM_GRAVITY_DISTANCE_SCALE,
 		AREA_PARAM_GRAVITY_POINT_ATTENUATION,
-		AREA_PARAM_DENSITY,
+		AREA_PARAM_LINEAR_DAMP,
+		AREA_PARAM_ANGULAR_DAMP,
 		AREA_PARAM_PRIORITY
 	};
 
@@ -398,6 +400,9 @@ public:
 		BODY_PARAM_BOUNCE,
 		BODY_PARAM_FRICTION,
 		BODY_PARAM_MASS, ///< unused for static, always infinite
+		BODY_PARAM_GRAVITY_SCALE,
+		BODY_PARAM_LINEAR_DAMP,
+		BODY_PARAM_ANGULAR_DAMP,
 		BODY_PARAM_MAX,
 	};
 
@@ -411,7 +416,7 @@ public:
 		BODY_STATE_LINEAR_VELOCITY,
 		BODY_STATE_ANGULAR_VELOCITY,
 		BODY_STATE_SLEEPING,
-		BODY_STATE_CAN_SLEEP
+		BODY_STATE_CAN_SLEEP			
 	};
 
 	virtual void body_set_state(RID p_body, BodyState p_state, const Variant& p_variant)=0;

+ 33 - 3
tools/editor/animation_editor.cpp

@@ -33,6 +33,7 @@
 #include "io/resource_saver.h"
 #include "pair.h"
 #include "scene/gui/separator.h"
+#include "editor_node.h"
 /* Missing to fix:
 
   *Set
@@ -634,9 +635,14 @@ void AnimationKeyEditor::_menu_track(int p_type) {
 	last_menu_track_opt=p_type;
 	switch(p_type) {
 
-		case TRACK_MENU_ADD_VALUE_TRACK:
-		case TRACK_MENU_ADD_TRANSFORM_TRACK:
 		case TRACK_MENU_ADD_CALL_TRACK: {
+			if (root) {
+				call_select->popup_centered_ratio();
+				break;
+			}
+		} break;
+		case TRACK_MENU_ADD_VALUE_TRACK:
+		case TRACK_MENU_ADD_TRANSFORM_TRACK: {
 
 			undo_redo->create_action("Anim Add Track");
 			undo_redo->add_do_method(animation.ptr(),"add_track",p_type);			
@@ -2735,6 +2741,7 @@ void AnimationKeyEditor::_notification(int p_what) {
 
 
 				}
+				call_select->connect("selected",this,"_add_call_track");
 //				rename_anim->set_icon( get_icon("Rename","EditorIcons") );
 /*
 				edit_anim->set_icon( get_icon("Edit","EditorIcons") );
@@ -3456,6 +3463,26 @@ void AnimationKeyEditor::_scale() {
 }
 
 
+void AnimationKeyEditor::_add_call_track(const NodePath& p_base) {
+
+	print_line("BASE IS "+String(p_base));
+	Node* base = EditorNode::get_singleton()->get_edited_scene();
+	if (!base)
+		return;
+	Node* from=base->get_node(p_base);
+	if (!from || !root)
+		return;
+
+	NodePath path = root->get_path_to(from);
+
+	undo_redo->create_action("Anim Add Call Track");
+	undo_redo->add_do_method(animation.ptr(),"add_track",Animation::TYPE_METHOD);
+	undo_redo->add_do_method(animation.ptr(),"track_set_path",animation->get_track_count(),path);
+	undo_redo->add_undo_method(animation.ptr(),"remove_track",animation->get_track_count());
+	undo_redo->commit_action();
+
+}
+
 void AnimationKeyEditor::cleanup() {
 
 	set_animation(Ref<Animation>());
@@ -3503,6 +3530,7 @@ void AnimationKeyEditor::_bind_methods() {
 	ObjectTypeDB::bind_method(_MD("_animation_optimize"),&AnimationKeyEditor::_animation_optimize);
 	ObjectTypeDB::bind_method(_MD("_curve_transition_changed"),&AnimationKeyEditor::_curve_transition_changed);
 	ObjectTypeDB::bind_method(_MD("_toggle_edit_curves"),&AnimationKeyEditor::_toggle_edit_curves);
+	ObjectTypeDB::bind_method(_MD("_add_call_track"),&AnimationKeyEditor::_add_call_track);
 
 
 	ADD_SIGNAL( MethodInfo("resource_selected", PropertyInfo( Variant::OBJECT, "res"),PropertyInfo( Variant::STRING, "prop") ) );
@@ -3815,7 +3843,9 @@ AnimationKeyEditor::AnimationKeyEditor(UndoRedo *p_undo_redo, EditorHistory *p_h
 	scale_dialog->connect("confirmed",this,"_scale");
 	add_child(scale_dialog);
 
-
+	call_select = memnew( SceneTreeDialog );
+	add_child(call_select);
+	call_select->set_title("Call Functions in Which Node?");
 
 }
 

+ 5 - 1
tools/editor/animation_editor.h

@@ -44,7 +44,7 @@
 #include "scene_tree_editor.h"
 #include "editor_data.h"
 #include "property_editor.h"
-
+#include "scene_tree_editor.h"
 
 class AnimationKeyEdit;
 class AnimationCurveEdit;
@@ -206,6 +206,8 @@ class AnimationKeyEditor : public VBoxContainer  {
 
 	PropertyEditor *key_editor;	
 
+	SceneTreeDialog *call_select;
+
 	Ref<Animation> animation;
 	void _update_paths();
 
@@ -299,6 +301,8 @@ class AnimationKeyEditor : public VBoxContainer  {
 	void _toggle_edit_curves();
 	void _animation_len_update();
 
+	void _add_call_track(const NodePath& p_base);
+
 	void _root_removed();
 protected:
 

+ 40 - 9
tools/editor/project_settings.cpp

@@ -771,18 +771,47 @@ void ProjectSettings::_autoload_add() {
 
 void ProjectSettings::_autoload_delete(Object *p_item,int p_column, int p_button) {
 
+
 	TreeItem *ti=p_item->cast_to<TreeItem>();
 	String name = "autoload/"+ti->get_text(0);
 
-	undo_redo->create_action("Remove Autoload");
-	undo_redo->add_do_property(Globals::get_singleton(),name,Variant());
-	undo_redo->add_undo_property(Globals::get_singleton(),name,Globals::get_singleton()->get(name));
-	undo_redo->add_undo_method(Globals::get_singleton(),"set_persisting",name,true);
-	undo_redo->add_do_method(this,"_update_autoload");
-	undo_redo->add_undo_method(this,"_update_autoload");
-	undo_redo->add_do_method(this,"_settings_changed");
-	undo_redo->add_undo_method(this,"_settings_changed");
-	undo_redo->commit_action();
+	if (p_button==0) {
+		//delete
+		undo_redo->create_action("Remove Autoload");
+		undo_redo->add_do_property(Globals::get_singleton(),name,Variant());
+		undo_redo->add_undo_property(Globals::get_singleton(),name,Globals::get_singleton()->get(name));
+		undo_redo->add_undo_method(Globals::get_singleton(),"set_persisting",name,true);
+		undo_redo->add_do_method(this,"_update_autoload");
+		undo_redo->add_undo_method(this,"_update_autoload");
+		undo_redo->add_do_method(this,"_settings_changed");
+		undo_redo->add_undo_method(this,"_settings_changed");
+		undo_redo->commit_action();
+	} else {
+
+		TreeItem *swap;
+
+		if (p_button==1) {
+			swap=ti->get_prev();
+		} else if (p_button==2) {
+			swap=ti->get_next();
+		}
+		if (!swap)
+			return;
+
+		String swap_name= "autoload/"+swap->get_text(0);
+
+		undo_redo->create_action("Move Autoload");
+		undo_redo->add_do_method(Globals::get_singleton(),"set_order",swap_name,Globals::get_singleton()->get_order(name));
+		undo_redo->add_do_method(Globals::get_singleton(),"set_order",name,Globals::get_singleton()->get_order(swap_name));
+		undo_redo->add_undo_method(Globals::get_singleton(),"set_order",swap_name,Globals::get_singleton()->get_order(swap_name));
+		undo_redo->add_undo_method(Globals::get_singleton(),"set_order",name,Globals::get_singleton()->get_order(name));
+		undo_redo->add_do_method(this,"_update_autoload");
+		undo_redo->add_undo_method(this,"_update_autoload");
+		undo_redo->add_do_method(this,"_settings_changed");
+		undo_redo->add_undo_method(this,"_settings_changed");
+		undo_redo->commit_action();
+
+	}
 
 }
 
@@ -1134,6 +1163,8 @@ void ProjectSettings::_update_autoload() {
 		TreeItem *t = autoload_list->create_item(root);
 		t->set_text(0,name);
 		t->set_text(1,Globals::get_singleton()->get(pi.name));
+		t->add_button(1,get_icon("MoveUp","EditorIcons"),1);
+		t->add_button(1,get_icon("MoveDown","EditorIcons"),2);
 		t->add_button(1,get_icon("Del","EditorIcons"),0);
 
 	}