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Load script for addons without cache

Since they are postponed sometimes due to transient script errors, it
needs to try again without the cache to compile the script again
instead of using the failed one.
George Marques 2 years ago
parent
commit
554b55ae74
1 changed files with 1 additions and 1 deletions
  1. 1 1
      editor/editor_node.cpp

+ 1 - 1
editor/editor_node.cpp

@@ -3526,7 +3526,7 @@ void EditorNode::set_addon_plugin_enabled(const String &p_addon, bool p_enabled,
 	// Only try to load the script if it has a name. Else, the plugin has no init script.
 	if (script_path.length() > 0) {
 		script_path = addon_path.get_base_dir().path_join(script_path);
-		scr = ResourceLoader::load(script_path);
+		scr = ResourceLoader::load(script_path, "Script", ResourceFormatLoader::CACHE_MODE_IGNORE);
 
 		if (scr.is_null()) {
 			show_warning(vformat(TTR("Unable to load addon script from path: '%s'."), script_path));