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Merge pull request #89590 from markdibarry/parallax2D_so_close_yet

[Doc] Fix Parallax2D use of closer/further
Rémi Verschelde 1 年之前
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共有 1 個文件被更改,包括 1 次插入1 次删除
  1. 1 1
      doc/classes/Parallax2D.xml

+ 1 - 1
doc/classes/Parallax2D.xml

@@ -41,7 +41,7 @@
 		</member>
 		</member>
 		<member name="scroll_scale" type="Vector2" setter="set_scroll_scale" getter="get_scroll_scale" default="Vector2(1, 1)">
 		<member name="scroll_scale" type="Vector2" setter="set_scroll_scale" getter="get_scroll_scale" default="Vector2(1, 1)">
 			Multiplier to the final [Parallax2D]'s offset. Can be used to simulate distance from the camera.
 			Multiplier to the final [Parallax2D]'s offset. Can be used to simulate distance from the camera.
-			For example, a value of [code]1[/code] scrolls at the same speed as the camera. A value greater than [code]1[/code] scrolls faster, making objects appear closer. Less than [code]1[/code] scrolls slower, making object appear closer and a value of [code]0[/code] stops the objects completely.
+			For example, a value of [code]1[/code] scrolls at the same speed as the camera. A value greater than [code]1[/code] scrolls faster, making objects appear closer. Less than [code]1[/code] scrolls slower, making objects appear further, and a value of [code]0[/code] stops the objects completely.
 		</member>
 		</member>
 	</members>
 	</members>
 </class>
 </class>