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Changed debug max distance to avoid overflow

Changed it to roughly sqrt(FLT_MAX), it's a little less to account for float inaccuracies.
Fixes #1835
Ivan Vodopiviz преди 7 години
родител
ревизия
55f79f2e80
променени са 1 файла, в които са добавени 2 реда и са изтрити 1 реда
  1. 2 1
      servers/physics/collision_object_sw.h

+ 2 - 1
servers/physics/collision_object_sw.h

@@ -37,7 +37,8 @@
 #include "shape_sw.h"
 
 #ifdef DEBUG_ENABLED
-#define MAX_OBJECT_DISTANCE 10000000.0
+#define MAX_OBJECT_DISTANCE 3.1622776601683791e+18
+
 #define MAX_OBJECT_DISTANCE_X2 (MAX_OBJECT_DISTANCE * MAX_OBJECT_DISTANCE)
 #endif