Fix `ShaderMaterial::_property_get_revert` crash when given non-existing `p_name`
@@ -372,7 +372,7 @@ bool ShaderMaterial::_property_can_revert(const StringName &p_name) const {
bool ShaderMaterial::_property_get_revert(const StringName &p_name, Variant &r_property) const {
if (shader.is_valid()) {
const StringName *pr = remap_cache.getptr(p_name);
- if (*pr) {
+ if (pr) {
r_property = RenderingServer::get_singleton()->shader_get_parameter_default(shader->get_rid(), *pr);
return true;
}