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Merge pull request #28696 from raphael10241024/debug_fix

fix CollisonShape changing shape cause crash when not in a tree
Rémi Verschelde 6 gadi atpakaļ
vecāks
revīzija
563d4b0e7f
1 mainītis faili ar 1 papildinājumiem un 1 dzēšanām
  1. 1 1
      scene/3d/collision_shape.cpp

+ 1 - 1
scene/3d/collision_shape.cpp

@@ -228,7 +228,7 @@ void CollisionShape::_update_debug_shape() {
 }
 
 void CollisionShape::_shape_changed() {
-	if (get_tree()->is_debugging_collisions_hint() && !debug_shape_dirty) {
+	if (is_inside_tree() && get_tree()->is_debugging_collisions_hint() && !debug_shape_dirty) {
 		debug_shape_dirty = true;
 		call_deferred("_update_debug_shape");
 	}