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Fix `root_node_layout_direction` setting not enum

(cherry picked from commit 1cac72999b37ed6d759994431e9ea9a9297ad0e3)
Ninni Pipping 2 年 前
コミット
5641ad49e9
1 ファイル変更1 行追加1 行削除
  1. 1 1
      core/config/project_settings.cpp

+ 1 - 1
core/config/project_settings.cpp

@@ -1344,7 +1344,7 @@ ProjectSettings::ProjectSettings() {
 	GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/occlusion_culling/bvh_build_quality", PROPERTY_HINT_ENUM, "Low,Medium,High"), 2);
 	GLOBAL_DEF(PropertyInfo(Variant::INT, "memory/limits/multithreaded_server/rid_pool_prealloc", PROPERTY_HINT_RANGE, "0,500,1"), 60); // No negative and limit to 500 due to crashes.
 	GLOBAL_DEF_RST("internationalization/rendering/force_right_to_left_layout_direction", false);
-	GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "internationalization/rendering/root_node_layout_direction", PROPERTY_HINT_RANGE, "Based on Locale,Left-to-Right,Right-to-Left"), 0);
+	GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "internationalization/rendering/root_node_layout_direction", PROPERTY_HINT_ENUM, "Based on Locale,Left-to-Right,Right-to-Left"), 0);
 
 	GLOBAL_DEF(PropertyInfo(Variant::INT, "gui/timers/incremental_search_max_interval_msec", PROPERTY_HINT_RANGE, "0,10000,1,or_greater"), 2000);