Jelajahi Sumber

Merge pull request #48550 from nekomatata/concave-shape-optimization

Optimize area detection and intersect_shape queries with concave shapes
Camille Mohr-Daurat 4 tahun lalu
induk
melakukan
569d87878e

+ 5 - 5
servers/physics_2d/collision_solver_2d_sw.cpp

@@ -149,20 +149,20 @@ struct _ConcaveCollisionInfo2D {
 	Vector2 *sep_axis;
 };
 
-void CollisionSolver2DSW::concave_callback(void *p_userdata, Shape2DSW *p_convex) {
+bool CollisionSolver2DSW::concave_callback(void *p_userdata, Shape2DSW *p_convex) {
 	_ConcaveCollisionInfo2D &cinfo = *(_ConcaveCollisionInfo2D *)(p_userdata);
 	cinfo.aabb_tests++;
-	if (!cinfo.result_callback && cinfo.collided) {
-		return; //already collided and no contacts requested, don't test anymore
-	}
 
 	bool collided = collision_solver(cinfo.shape_A, *cinfo.transform_A, cinfo.motion_A, p_convex, *cinfo.transform_B, cinfo.motion_B, cinfo.result_callback, cinfo.userdata, cinfo.swap_result, cinfo.sep_axis, cinfo.margin_A, cinfo.margin_B);
 	if (!collided) {
-		return;
+		return false;
 	}
 
 	cinfo.collided = true;
 	cinfo.collisions++;
+
+	// Stop at first collision if contacts are not needed.
+	return !cinfo.result_callback;
 }
 
 bool CollisionSolver2DSW::solve_concave(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Vector2 &p_motion_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, const Vector2 &p_motion_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, Vector2 *r_sep_axis, real_t p_margin_A, real_t p_margin_B) {

+ 1 - 1
servers/physics_2d/collision_solver_2d_sw.h

@@ -39,7 +39,7 @@ public:
 
 private:
 	static bool solve_static_world_margin(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result);
-	static void concave_callback(void *p_userdata, Shape2DSW *p_convex);
+	static bool concave_callback(void *p_userdata, Shape2DSW *p_convex);
 	static bool solve_concave(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Vector2 &p_motion_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, const Vector2 &p_motion_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, Vector2 *r_sep_axis = nullptr, real_t p_margin_A = 0, real_t p_margin_B = 0);
 	static bool solve_separation_ray(const Shape2DSW *p_shape_A, const Vector2 &p_motion_A, const Transform2D &p_transform_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, Vector2 *r_sep_axis = nullptr, real_t p_margin = 0);
 

+ 4 - 2
servers/physics_2d/shape_2d_sw.cpp

@@ -921,7 +921,7 @@ Variant ConcavePolygonShape2DSW::get_data() const {
 	return rsegments;
 }
 
-void ConcavePolygonShape2DSW::cull(const Rect2 &p_local_aabb, Callback p_callback, void *p_userdata) const {
+void ConcavePolygonShape2DSW::cull(const Rect2 &p_local_aabb, QueryCallback p_callback, void *p_userdata) const {
 	uint32_t *stack = (uint32_t *)alloca(sizeof(int) * bvh_depth);
 
 	enum {
@@ -969,7 +969,9 @@ void ConcavePolygonShape2DSW::cull(const Rect2 &p_local_aabb, Callback p_callbac
 
 						SegmentShape2DSW ss(a, b, (b - a).orthogonal().normalized());
 
-						p_callback(p_userdata, &ss);
+						if (p_callback(p_userdata, &ss)) {
+							return;
+						}
 						stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
 
 					} else {

+ 5 - 3
servers/physics_2d/shape_2d_sw.h

@@ -465,9 +465,11 @@ public:
 class ConcaveShape2DSW : public Shape2DSW {
 public:
 	virtual bool is_concave() const override { return true; }
-	typedef void (*Callback)(void *p_userdata, Shape2DSW *p_convex);
 
-	virtual void cull(const Rect2 &p_local_aabb, Callback p_callback, void *p_userdata) const = 0;
+	// Returns true to stop the query.
+	typedef bool (*QueryCallback)(void *p_userdata, Shape2DSW *p_convex);
+
+	virtual void cull(const Rect2 &p_local_aabb, QueryCallback p_callback, void *p_userdata) const = 0;
 };
 
 class ConcavePolygonShape2DSW : public ConcaveShape2DSW {
@@ -525,7 +527,7 @@ public:
 	virtual void set_data(const Variant &p_data) override;
 	virtual Variant get_data() const override;
 
-	virtual void cull(const Rect2 &p_local_aabb, Callback p_callback, void *p_userdata) const override;
+	virtual void cull(const Rect2 &p_local_aabb, QueryCallback p_callback, void *p_userdata) const override;
 
 	DEFAULT_PROJECT_RANGE_CAST
 };

+ 19 - 11
servers/physics_3d/collision_solver_3d_sw.cpp

@@ -178,17 +178,17 @@ bool CollisionSolver3DSW::soft_body_query_callback(uint32_t p_node_index, void *
 	transform_B.origin = query_cinfo.node_transform.xform(node_position);
 
 	query_cinfo.contact_info.node_index = p_node_index;
-	solve_static(query_cinfo.shape_A, query_cinfo.transform_A, query_cinfo.shape_B, transform_B, soft_body_contact_callback, &query_cinfo.contact_info);
+	bool collided = solve_static(query_cinfo.shape_A, query_cinfo.transform_A, query_cinfo.shape_B, transform_B, soft_body_contact_callback, &query_cinfo.contact_info);
 
 #ifdef DEBUG_ENABLED
 	++query_cinfo.node_query_count;
 #endif
 
-	// Continue with the query.
-	return false;
+	// Stop at first collision if contacts are not needed.
+	return (collided && !query_cinfo.contact_info.result_callback);
 }
 
-void CollisionSolver3DSW::soft_body_concave_callback(void *p_userdata, Shape3DSW *p_convex) {
+bool CollisionSolver3DSW::soft_body_concave_callback(void *p_userdata, Shape3DSW *p_convex) {
 	_SoftBodyQueryInfo &query_cinfo = *(_SoftBodyQueryInfo *)(p_userdata);
 
 	query_cinfo.shape_A = p_convex;
@@ -210,9 +210,14 @@ void CollisionSolver3DSW::soft_body_concave_callback(void *p_userdata, Shape3DSW
 
 	query_cinfo.soft_body->query_aabb(shape_aabb, soft_body_query_callback, &query_cinfo);
 
+	bool collided = (query_cinfo.contact_info.contact_count > 0);
+
 #ifdef DEBUG_ENABLED
 	++query_cinfo.convex_query_count;
 #endif
+
+	// Stop at first collision if contacts are not needed.
+	return (collided && !query_cinfo.contact_info.result_callback);
 }
 
 bool CollisionSolver3DSW::solve_soft_body(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result) {
@@ -286,17 +291,20 @@ struct _ConcaveCollisionInfo {
 	Vector3 close_A, close_B;
 };
 
-void CollisionSolver3DSW::concave_callback(void *p_userdata, Shape3DSW *p_convex) {
+bool CollisionSolver3DSW::concave_callback(void *p_userdata, Shape3DSW *p_convex) {
 	_ConcaveCollisionInfo &cinfo = *(_ConcaveCollisionInfo *)(p_userdata);
 	cinfo.aabb_tests++;
 
 	bool collided = collision_solver(cinfo.shape_A, *cinfo.transform_A, p_convex, *cinfo.transform_B, cinfo.result_callback, cinfo.userdata, cinfo.swap_result, nullptr, cinfo.margin_A, cinfo.margin_B);
 	if (!collided) {
-		return;
+		return false;
 	}
 
 	cinfo.collided = true;
 	cinfo.collisions++;
+
+	// Stop at first collision if contacts are not needed.
+	return !cinfo.result_callback;
 }
 
 bool CollisionSolver3DSW::solve_concave(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, real_t p_margin_A, real_t p_margin_B) {
@@ -413,19 +421,18 @@ bool CollisionSolver3DSW::solve_static(const Shape3DSW *p_shape_A, const Transfo
 	}
 }
 
-void CollisionSolver3DSW::concave_distance_callback(void *p_userdata, Shape3DSW *p_convex) {
+bool CollisionSolver3DSW::concave_distance_callback(void *p_userdata, Shape3DSW *p_convex) {
 	_ConcaveCollisionInfo &cinfo = *(_ConcaveCollisionInfo *)(p_userdata);
 	cinfo.aabb_tests++;
-	if (cinfo.collided) {
-		return;
-	}
 
 	Vector3 close_A, close_B;
 	cinfo.collided = !gjk_epa_calculate_distance(cinfo.shape_A, *cinfo.transform_A, p_convex, *cinfo.transform_B, close_A, close_B);
 
 	if (cinfo.collided) {
-		return;
+		// No need to process any more result.
+		return true;
 	}
+
 	if (!cinfo.tested || close_A.distance_squared_to(close_B) < cinfo.close_A.distance_squared_to(cinfo.close_B)) {
 		cinfo.close_A = close_A;
 		cinfo.close_B = close_B;
@@ -433,6 +440,7 @@ void CollisionSolver3DSW::concave_distance_callback(void *p_userdata, Shape3DSW
 	}
 
 	cinfo.collisions++;
+	return false;
 }
 
 bool CollisionSolver3DSW::solve_distance_plane(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, Vector3 &r_point_A, Vector3 &r_point_B) {

+ 3 - 3
servers/physics_3d/collision_solver_3d_sw.h

@@ -40,13 +40,13 @@ public:
 private:
 	static bool soft_body_query_callback(uint32_t p_node_index, void *p_userdata);
 	static void soft_body_contact_callback(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, void *p_userdata);
-	static void soft_body_concave_callback(void *p_userdata, Shape3DSW *p_convex);
-	static void concave_callback(void *p_userdata, Shape3DSW *p_convex);
+	static bool soft_body_concave_callback(void *p_userdata, Shape3DSW *p_convex);
+	static bool concave_callback(void *p_userdata, Shape3DSW *p_convex);
 	static bool solve_static_plane(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result);
 	static bool solve_separation_ray(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, real_t p_margin = 0);
 	static bool solve_soft_body(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result);
 	static bool solve_concave(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, real_t p_margin_A = 0, real_t p_margin_B = 0);
-	static void concave_distance_callback(void *p_userdata, Shape3DSW *p_convex);
+	static bool concave_distance_callback(void *p_userdata, Shape3DSW *p_convex);
 	static bool solve_distance_plane(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, Vector3 &r_point_A, Vector3 &r_point_B);
 
 public:

+ 21 - 10
servers/physics_3d/shape_3d_sw.cpp

@@ -1382,11 +1382,11 @@ Vector3 ConcavePolygonShape3DSW::get_closest_point_to(const Vector3 &p_point) co
 	return Vector3();
 }
 
-void ConcavePolygonShape3DSW::_cull(int p_idx, _CullParams *p_params) const {
+bool ConcavePolygonShape3DSW::_cull(int p_idx, _CullParams *p_params) const {
 	const BVH *bvh = &p_params->bvh[p_idx];
 
 	if (!p_params->aabb.intersects(bvh->aabb)) {
-		return;
+		return false;
 	}
 
 	if (bvh->face_index >= 0) {
@@ -1396,20 +1396,27 @@ void ConcavePolygonShape3DSW::_cull(int p_idx, _CullParams *p_params) const {
 		face->vertex[0] = p_params->vertices[f->indices[0]];
 		face->vertex[1] = p_params->vertices[f->indices[1]];
 		face->vertex[2] = p_params->vertices[f->indices[2]];
-		p_params->callback(p_params->userdata, face);
-
+		if (p_params->callback(p_params->userdata, face)) {
+			return true;
+		}
 	} else {
 		if (bvh->left >= 0) {
-			_cull(bvh->left, p_params);
+			if (_cull(bvh->left, p_params)) {
+				return true;
+			}
 		}
 
 		if (bvh->right >= 0) {
-			_cull(bvh->right, p_params);
+			if (_cull(bvh->right, p_params)) {
+				return true;
+			}
 		}
 	}
+
+	return false;
 }
 
-void ConcavePolygonShape3DSW::cull(const AABB &p_local_aabb, Callback p_callback, void *p_userdata) const {
+void ConcavePolygonShape3DSW::cull(const AABB &p_local_aabb, QueryCallback p_callback, void *p_userdata) const {
 	// make matrix local to concave
 	if (faces.size() == 0) {
 		return;
@@ -1875,7 +1882,7 @@ void HeightMapShape3DSW::_get_cell(const Vector3 &p_point, int &r_x, int &r_y, i
 	r_z = (clamped_point.z < 0.0) ? (clamped_point.z - 0.5) : (clamped_point.z + 0.5);
 }
 
-void HeightMapShape3DSW::cull(const AABB &p_local_aabb, Callback p_callback, void *p_userdata) const {
+void HeightMapShape3DSW::cull(const AABB &p_local_aabb, QueryCallback p_callback, void *p_userdata) const {
 	if (heights.is_empty()) {
 		return;
 	}
@@ -1911,13 +1918,17 @@ void HeightMapShape3DSW::cull(const AABB &p_local_aabb, Callback p_callback, voi
 			_get_point(x + 1, z, face.vertex[1]);
 			_get_point(x, z + 1, face.vertex[2]);
 			face.normal = Plane(face.vertex[0], face.vertex[2], face.vertex[1]).normal;
-			p_callback(p_userdata, &face);
+			if (p_callback(p_userdata, &face)) {
+				return;
+			}
 
 			// Second triangle.
 			face.vertex[0] = face.vertex[1];
 			_get_point(x + 1, z + 1, face.vertex[1]);
 			face.normal = Plane(face.vertex[0], face.vertex[2], face.vertex[1]).normal;
-			p_callback(p_userdata, &face);
+			if (p_callback(p_userdata, &face)) {
+				return;
+			}
 		}
 	}
 }

+ 8 - 6
servers/physics_3d/shape_3d_sw.h

@@ -101,10 +101,12 @@ public:
 class ConcaveShape3DSW : public Shape3DSW {
 public:
 	virtual bool is_concave() const override { return true; }
-	typedef void (*Callback)(void *p_userdata, Shape3DSW *p_convex);
 	virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override { r_amount = 0; }
 
-	virtual void cull(const AABB &p_local_aabb, Callback p_callback, void *p_userdata) const = 0;
+	// Returns true to stop the query.
+	typedef bool (*QueryCallback)(void *p_userdata, Shape3DSW *p_convex);
+
+	virtual void cull(const AABB &p_local_aabb, QueryCallback p_callback, void *p_userdata) const = 0;
 
 	ConcaveShape3DSW() {}
 };
@@ -323,7 +325,7 @@ struct ConcavePolygonShape3DSW : public ConcaveShape3DSW {
 
 	struct _CullParams {
 		AABB aabb;
-		Callback callback = nullptr;
+		QueryCallback callback = nullptr;
 		void *userdata = nullptr;
 		const Face *faces = nullptr;
 		const Vector3 *vertices = nullptr;
@@ -349,7 +351,7 @@ struct ConcavePolygonShape3DSW : public ConcaveShape3DSW {
 	bool backface_collision = false;
 
 	void _cull_segment(int p_idx, _SegmentCullParams *p_params) const;
-	void _cull(int p_idx, _CullParams *p_params) const;
+	bool _cull(int p_idx, _CullParams *p_params) const;
 
 	void _fill_bvh(_VolumeSW_BVH *p_bvh_tree, BVH *p_bvh_array, int &p_idx);
 
@@ -367,7 +369,7 @@ public:
 	virtual bool intersect_point(const Vector3 &p_point) const override;
 	virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override;
 
-	virtual void cull(const AABB &p_local_aabb, Callback p_callback, void *p_userdata) const override;
+	virtual void cull(const AABB &p_local_aabb, QueryCallback p_callback, void *p_userdata) const override;
 
 	virtual Vector3 get_moment_of_inertia(real_t p_mass) const override;
 
@@ -410,7 +412,7 @@ public:
 	virtual bool intersect_point(const Vector3 &p_point) const override;
 
 	virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override;
-	virtual void cull(const AABB &p_local_aabb, Callback p_callback, void *p_userdata) const override;
+	virtual void cull(const AABB &p_local_aabb, QueryCallback p_callback, void *p_userdata) const override;
 
 	virtual Vector3 get_moment_of_inertia(real_t p_mass) const override;