[3.x] Allow multiple collision direction at the same time
@@ -1249,9 +1249,6 @@ Vector2 KinematicBody2D::move_and_slide_with_snap(const Vector2 &p_linear_veloci
}
void KinematicBody2D::_set_collision_direction(const Collision &p_collision, const Vector2 &p_up_direction, float p_floor_max_angle) {
- on_floor = false;
- on_ceiling = false;
- on_wall = false;
if (p_up_direction == Vector2()) {
//all is a wall
on_wall = true;