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Fix bug in pause mode propagation

Pause mode was not correctly propagating effectively stopping
immediately when the mode was not PAUSE_MODE_INHERIT.

(cherry picked from commit a5ce7a98cb4c93883caf39aecd4dcf5486aa4a50)
Fabio Alessandrelli 8 years ago
parent
commit
56e23624bf
1 changed files with 1 additions and 1 deletions
  1. 1 1
      scene/main/node.cpp

+ 1 - 1
scene/main/node.cpp

@@ -382,7 +382,7 @@ Node::PauseMode Node::get_pause_mode() const {
 
 void Node::_propagate_pause_owner(Node *p_owner) {
 
-	if (data.pause_mode != PAUSE_MODE_INHERIT)
+	if (this != p_owner && data.pause_mode != PAUSE_MODE_INHERIT)
 		return;
 	data.pause_owner = p_owner;
 	for (int i = 0; i < data.children.size(); i++) {