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Warn when falling back to another DisplayServer

Before it was a bit unclear on what was happening, since a display
server has to fail to fall back and so the user would be left with an
error _and_ a (hopefully) running game.

Should make the experience more pleasant on Linux/BSD now that we have
two display servers.
Riteo 1 ano atrás
pai
commit
56eb272e90
1 arquivos alterados com 5 adições e 0 exclusões
  1. 5 0
      main/main.cpp

+ 5 - 0
main/main.cpp

@@ -2838,6 +2838,8 @@ Error Main::setup2(bool p_show_boot_logo) {
 		Error err;
 		display_server = DisplayServer::create(display_driver_idx, rendering_driver, window_mode, window_vsync_mode, window_flags, window_position, window_size, init_screen, context, err);
 		if (err != OK || display_server == nullptr) {
+			String last_name = DisplayServer::get_create_function_name(display_driver_idx);
+
 			// We can't use this display server, try other ones as fallback.
 			// Skip headless (always last registered) because that's not what users
 			// would expect if they didn't request it explicitly.
@@ -2845,6 +2847,9 @@ Error Main::setup2(bool p_show_boot_logo) {
 				if (i == display_driver_idx) {
 					continue; // Don't try the same twice.
 				}
+				String name = DisplayServer::get_create_function_name(i);
+				WARN_PRINT(vformat("Display driver %s failed, falling back to %s.", last_name, name));
+
 				display_server = DisplayServer::create(i, rendering_driver, window_mode, window_vsync_mode, window_flags, window_position, window_size, init_screen, context, err);
 				if (err == OK && display_server != nullptr) {
 					break;