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@@ -4822,7 +4822,9 @@ Object *Node3DEditor::_get_editor_data(Object *p_what) {
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RS::get_singleton()->instance_geometry_set_cast_shadows_setting(
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si->sbox_instance,
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RS::SHADOW_CASTING_SETTING_OFF);
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- RS::get_singleton()->instance_set_layer_mask(si->sbox_instance, 1 << Node3DEditorViewport::MISC_TOOL_LAYER);
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+ // Use the Edit layer to hide the selection box when View Gizmos is disabled, since it is a bit distracting.
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+ // It's still possible to approximately guess what is selected by looking at the manipulation gizmo position.
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+ RS::get_singleton()->instance_set_layer_mask(si->sbox_instance, 1 << Node3DEditorViewport::GIZMO_EDIT_LAYER);
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RS::get_singleton()->instance_geometry_set_flag(si->sbox_instance, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
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si->sbox_instance_xray = RenderingServer::get_singleton()->instance_create2(
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selection_box_xray->get_rid(),
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@@ -4830,7 +4832,9 @@ Object *Node3DEditor::_get_editor_data(Object *p_what) {
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RS::get_singleton()->instance_geometry_set_cast_shadows_setting(
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si->sbox_instance_xray,
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RS::SHADOW_CASTING_SETTING_OFF);
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- RS::get_singleton()->instance_set_layer_mask(si->sbox_instance_xray, 1 << Node3DEditorViewport::MISC_TOOL_LAYER);
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+ // Use the Edit layer to hide the selection box when View Gizmos is disabled, since it is a bit distracting.
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+ // It's still possible to approximately guess what is selected by looking at the manipulation gizmo position.
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+ RS::get_singleton()->instance_set_layer_mask(si->sbox_instance_xray, 1 << Node3DEditorViewport::GIZMO_EDIT_LAYER);
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RS::get_singleton()->instance_geometry_set_flag(si->sbox_instance, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
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return si;
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