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Merge pull request #21356 from akien-mga/drop-shadergraph

Drop old ShaderGraph code, obsoleted by VisualShader
Rémi Verschelde 7 年之前
父節點
當前提交
571dab7d1e
共有 58 個文件被更改,包括 2115 次插入12646 次删除
  1. 0 1
      editor/editor_node.cpp
  2. 0 1
      editor/plugins/shader_editor_plugin.cpp
  3. 0 2932
      editor/plugins/shader_graph_editor_plugin.cpp
  4. 0 248
      editor/plugins/shader_graph_editor_plugin.h
  5. 0 128
      editor/translations/af.po
  6. 3 128
      editor/translations/ar.po
  7. 0 128
      editor/translations/bg.po
  8. 96 128
      editor/translations/bn.po
  9. 96 128
      editor/translations/ca.po
  10. 36 128
      editor/translations/cs.po
  11. 0 128
      editor/translations/da.po
  12. 96 128
      editor/translations/de.po
  13. 0 128
      editor/translations/de_CH.po
  14. 0 128
      editor/translations/editor.pot
  15. 96 128
      editor/translations/el.po
  16. 96 128
      editor/translations/es.po
  17. 96 128
      editor/translations/es_AR.po
  18. 0 128
      editor/translations/fa.po
  19. 96 128
      editor/translations/fi.po
  20. 96 128
      editor/translations/fr.po
  21. 12 128
      editor/translations/he.po
  22. 0 128
      editor/translations/hi.po
  23. 45 128
      editor/translations/hu.po
  24. 0 128
      editor/translations/id.po
  25. 0 128
      editor/translations/is.po
  26. 96 128
      editor/translations/it.po
  27. 112 144
      editor/translations/ja.po
  28. 0 128
      editor/translations/ka.po
  29. 96 128
      editor/translations/ko.po
  30. 0 128
      editor/translations/lt.po
  31. 0 128
      editor/translations/lv.po
  32. 0 128
      editor/translations/ms.po
  33. 6 128
      editor/translations/nb.po
  34. 97 129
      editor/translations/nl.po
  35. 68 130
      editor/translations/pl.po
  36. 0 128
      editor/translations/pr.po
  37. 96 128
      editor/translations/pt_BR.po
  38. 96 128
      editor/translations/pt_PT.po
  39. 3 128
      editor/translations/ro.po
  40. 96 128
      editor/translations/ru.po
  41. 0 128
      editor/translations/sk.po
  42. 0 128
      editor/translations/sl.po
  43. 96 128
      editor/translations/sr_Cyrl.po
  44. 0 128
      editor/translations/sr_Latn.po
  45. 4 129
      editor/translations/sv.po
  46. 0 128
      editor/translations/ta.po
  47. 96 128
      editor/translations/th.po
  48. 96 128
      editor/translations/tr.po
  49. 96 128
      editor/translations/uk.po
  50. 0 128
      editor/translations/ur_PK.po
  51. 0 128
      editor/translations/vi.po
  52. 96 128
      editor/translations/zh_CN.po
  53. 0 128
      editor/translations/zh_HK.po
  54. 0 128
      editor/translations/zh_TW.po
  55. 1 1
      scene/gui/control.cpp
  56. 0 1
      scene/register_scene_types.cpp
  57. 0 2596
      scene/resources/shader_graph.cpp
  58. 0 446
      scene/resources/shader_graph.h

+ 0 - 1
editor/editor_node.cpp

@@ -108,7 +108,6 @@
 #include "editor/plugins/script_editor_plugin.h"
 #include "editor/plugins/script_text_editor.h"
 #include "editor/plugins/shader_editor_plugin.h"
-#include "editor/plugins/shader_graph_editor_plugin.h"
 #include "editor/plugins/skeleton_2d_editor_plugin.h"
 #include "editor/plugins/skeleton_editor_plugin.h"
 #include "editor/plugins/skeleton_ik_editor_plugin.h"

+ 0 - 1
editor/plugins/shader_editor_plugin.cpp

@@ -37,7 +37,6 @@
 #include "editor/editor_node.h"
 #include "editor/editor_settings.h"
 #include "editor/property_editor.h"
-#include "scene/resources/shader_graph.h"
 #include "servers/visual/shader_types.h"
 
 /*** SHADER SCRIPT EDITOR ****/

+ 0 - 2932
editor/plugins/shader_graph_editor_plugin.cpp

@@ -1,2932 +0,0 @@
-/*************************************************************************/
-/*  shader_graph_editor_plugin.cpp                                       */
-/*************************************************************************/
-/*                       This file is part of:                           */
-/*                           GODOT ENGINE                                */
-/*                      https://godotengine.org                          */
-/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */
-/*                                                                       */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the       */
-/* "Software"), to deal in the Software without restriction, including   */
-/* without limitation the rights to use, copy, modify, merge, publish,   */
-/* distribute, sublicense, and/or sell copies of the Software, and to    */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions:                                             */
-/*                                                                       */
-/* The above copyright notice and this permission notice shall be        */
-/* included in all copies or substantial portions of the Software.       */
-/*                                                                       */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
-/*************************************************************************/
-
-// FIXME: Godot 3.0 broke compatibility with ShaderGraphEditorPlugin,
-// it needs to be ported to the new shader language.
-#if 0
-#include "shader_graph_editor_plugin.h"
-
-#include "canvas_item_editor_plugin.h"
-#include "os/keyboard.h"
-#include "scene/gui/check_box.h"
-#include "scene/gui/menu_button.h"
-#include "scene/gui/panel.h"
-#include "spatial_editor_plugin.h"
-
-void GraphColorRampEdit::_gui_input(const InputEvent& p_event) {
-
-	if (p_event.type==InputEvent::KEY && p_event->is_pressed() && p_event->get_scancode()==KEY_DELETE && grabbed!=-1) {
-
-		points.remove(grabbed);
-		grabbed=-1;
-		update();
-		emit_signal("ramp_changed");
-		accept_event();
-	}
-
-	if (p_event.type==InputEvent::MOUSE_BUTTON && p_event->get_button_index()==1 && p_event->is_pressed()) {
-
-		update();
-		int x = p_event->get_position().x;
-		int total_w = get_size().width-get_size().height-3;
-		if (x>total_w+3) {
-
-			if (grabbed==-1)
-				return;
-			Size2 ms = Size2(350, picker->get_combined_minimum_size().height+10);
-			picker->set_color(points[grabbed].color);
-			popup->set_position(get_global_position()-Size2(0,ms.height));
-			popup->set_size(ms);
-			popup->popup();
-			return;
-		}
-
-
-		float ofs = CLAMP(x/float(total_w),0,1);
-
-		grabbed=-1;
-		grabbing=true;
-		int pos=-1;
-		for(int i=0;i<points.size();i++) {
-
-			if (ABS(x-points[i].offset*total_w)<4) {
-				grabbed=i;
-			}
-			if (points[i].offset<ofs)
-				pos=i;
-		}
-
-		grabbed_at=ofs;
-		//grab or select
-		if (grabbed!=-1) {
-			return;
-		}
-		//insert
-
-
-		Point p;
-		p.offset=ofs;
-
-		Point prev;
-		Point next;
-
-		if (pos==-1) {
-
-			prev.color=Color(0,0,0);
-			prev.offset=0;
-			if (points.size()) {
-				next=points[0];
-			} else {
-				next.color=Color(1,1,1);
-				next.offset=1.0;
-			}
-		} else  {
-
-			if (pos==points.size()-1) {
-				next.color=Color(1,1,1);
-				next.offset=1.0;
-			} else {
-				next=points[pos+1];
-			}
-			prev=points[pos];
-
-		}
-
-		p.color=prev.color.linear_interpolate(next.color,(p.offset-prev.offset)/(next.offset-prev.offset));
-
-		points.push_back(p);
-		points.sort();
-		for(int i=0;i<points.size();i++) {
-			if (points[i].offset==ofs) {
-				grabbed=i;
-				break;
-			}
-		}
-
-		emit_signal("ramp_changed");
-
-	}
-
-	if (p_event.type==InputEvent::MOUSE_BUTTON && p_event->get_button_index()==1 && !p_event->is_pressed()) {
-
-		if (grabbing) {
-			grabbing=false;
-			emit_signal("ramp_changed");
-		}
-		update();
-	}
-
-	if (p_event.type==InputEvent::MOUSE_MOTION && grabbing) {
-
-		int total_w = get_size().width-get_size().height-3;
-
-		int x = p_event.mouse_motion.x;
-		float newofs = CLAMP(x/float(total_w),0,1);
-
-		bool valid=true;
-		for(int i=0;i<points.size();i++) {
-
-			if (points[i].offset==newofs && i!=grabbed) {
-				valid=false;
-			}
-		}
-
-		if (!valid)
-			return;
-
-		points[grabbed].offset=newofs;
-
-		points.sort();
-		for(int i=0;i<points.size();i++) {
-			if (points[i].offset==newofs) {
-				grabbed=i;
-				break;
-			}
-		}
-
-		emit_signal("ramp_changed");
-
-		update();
-	}
-}
-
-void GraphColorRampEdit::_notification(int p_what){
-
-	if (p_what==NOTIFICATION_ENTER_TREE) {
-		if (!picker->is_connected("color_changed",this,"_color_changed")) {
-			picker->connect("color_changed",this,"_color_changed");
-		}
-	}
-	if (p_what==NOTIFICATION_DRAW) {
-
-
-		Point prev;
-		prev.offset=0;
-		prev.color=Color(0,0,0);
-
-		int h = get_size().y;
-		int total_w = get_size().width-get_size().height-3;
-
-		for(int i=-1;i<points.size();i++) {
-
-			Point next;
-			if (i+1==points.size()) {
-				next.color=Color(1,1,1);
-				next.offset=1;
-			} else {
-				next=points[i+1];
-			}
-
-			if (prev.offset==next.offset) {
-				prev=next;
-				continue;
-			}
-
-			Vector<Vector2> points;
-			Vector<Color> colors;
-			points.push_back(Vector2(prev.offset*total_w,h));
-			points.push_back(Vector2(prev.offset*total_w,0));
-			points.push_back(Vector2(next.offset*total_w,0));
-			points.push_back(Vector2(next.offset*total_w,h));
-			colors.push_back(prev.color);
-			colors.push_back(prev.color);
-			colors.push_back(next.color);
-			colors.push_back(next.color);
-			draw_primitive(points,colors,Vector<Point2>());
-			prev=next;
-		}
-
-		for(int i=0;i<points.size();i++) {
-
-			Color col=i==grabbed?Color(1,0.0,0.0,0.9):Color(1,1,1,0.8);
-
-			draw_line(Vector2(points[i].offset*total_w,0),Vector2(points[i].offset*total_w,h-1),Color(0,0,0,0.7));
-			draw_line(Vector2(points[i].offset*total_w-1,h/2),Vector2(points[i].offset*total_w-1,h-1),col);
-			draw_line(Vector2(points[i].offset*total_w+1,h/2),Vector2(points[i].offset*total_w+1,h-1),col);
-			draw_line(Vector2(points[i].offset*total_w-1,h/2),Vector2(points[i].offset*total_w+1,h/2),col);
-			draw_line(Vector2(points[i].offset*total_w-1,h-1),Vector2(points[i].offset*total_w+1,h-1),col);
-
-		}
-
-		if (grabbed!=-1) {
-
-			draw_rect(Rect2(total_w+3,0,h,h),points[grabbed].color);
-		}
-
-		if (has_focus()) {
-
-			draw_line(Vector2(-1,-1),Vector2(total_w+1,-1),Color(1,1,1,0.6));
-			draw_line(Vector2(total_w+1,-1),Vector2(total_w+1,h+1),Color(1,1,1,0.6));
-			draw_line(Vector2(total_w+1,h+1),Vector2(-1,h+1),Color(1,1,1,0.6));
-			draw_line(Vector2(-1,-1),Vector2(-1,h+1),Color(1,1,1,0.6));
-		}
-
-	}
-}
-
-Size2 GraphColorRampEdit::get_minimum_size() const {
-
-	return Vector2(0,16);
-}
-
-
-void GraphColorRampEdit::_color_changed(const Color& p_color) {
-
-	if (grabbed==-1)
-		return;
-	points[grabbed].color=p_color;
-	update();
-	emit_signal("ramp_changed");
-
-}
-
-void GraphColorRampEdit::set_ramp(const Vector<float>& p_offsets,const Vector<Color>& p_colors) {
-
-	ERR_FAIL_COND(p_offsets.size()!=p_colors.size());
-	points.clear();
-	for(int i=0;i<p_offsets.size();i++) {
-		Point p;
-		p.offset=p_offsets[i];
-		p.color=p_colors[i];
-		points.push_back(p);
-	}
-
-	points.sort();
-	update();
-}
-
-Vector<float> GraphColorRampEdit::get_offsets() const{
-	Vector<float> ret;
-	for(int i=0;i<points.size();i++)
-		ret.push_back(points[i].offset);
-	return ret;
-}
-Vector<Color> GraphColorRampEdit::get_colors() const{
-
-	Vector<Color> ret;
-	for(int i=0;i<points.size();i++)
-		ret.push_back(points[i].color);
-	return ret;
-}
-
-
-void GraphColorRampEdit::_bind_methods(){
-
-	ClassDB::bind_method(D_METHOD("_gui_input"),&GraphColorRampEdit::_gui_input);
-	ClassDB::bind_method(D_METHOD("_color_changed"),&GraphColorRampEdit::_color_changed);
-	ADD_SIGNAL(MethodInfo("ramp_changed"));
-}
-
-GraphColorRampEdit::GraphColorRampEdit(){
-
-	grabbed=-1;
-	grabbing=false;
-	set_focus_mode(FOCUS_ALL);
-
-	popup = memnew( PopupPanel );
-	picker = memnew( ColorPicker );
-	popup->add_child(picker);
-	/popup->set_child_rect(picker);
-	add_child(popup);
-
-}
-////////////
-
-void GraphCurveMapEdit::_gui_input(const InputEvent& p_event) {
-
-	if (p_event.type==InputEvent::KEY && p_event->is_pressed() && p_event->get_scancode()==KEY_DELETE && grabbed!=-1) {
-
-		points.remove(grabbed);
-		grabbed=-1;
-		update();
-		emit_signal("curve_changed");
-		accept_event();
-	}
-
-	if (p_event.type==InputEvent::MOUSE_BUTTON && p_event->get_button_index()==1 && p_event->is_pressed()) {
-
-		update();
-		Point2 p = Vector2(p_event->get_position().x,p_event->get_position().y)/get_size();
-		p.y=1.0-p.y;
-		grabbed=-1;
-		grabbing=true;
-
-		for(int i=0;i<points.size();i++) {
-
-			Vector2 ps = p*get_size();
-			Vector2 pt = Vector2(points[i].offset,points[i].height)*get_size();
-			if (ps.distance_to(pt)<4) {
-				grabbed=i;
-			}
-
-		}
-
-
-		//grab or select
-		if (grabbed!=-1) {
-			return;
-		}
-		//insert
-
-
-		Point np;
-		np.offset=p.x;
-		np.height=p.y;
-
-		points.push_back(np);
-		points.sort();
-		for(int i=0;i<points.size();i++) {
-			if (points[i].offset==p.x && points[i].height==p.y) {
-				grabbed=i;
-				break;
-			}
-		}
-
-		emit_signal("curve_changed");
-
-	}
-
-	if (p_event.type==InputEvent::MOUSE_BUTTON && p_event->get_button_index()==1 && !p_event->is_pressed()) {
-
-		if (grabbing) {
-			grabbing=false;
-			emit_signal("curve_changed");
-		}
-		update();
-	}
-
-	if (p_event.type==InputEvent::MOUSE_MOTION && grabbing  && grabbed != -1) {
-
-		Point2 p = Vector2(p_event->get_position().x,p_event->get_position().y)/get_size();
-		p.y=1.0-p.y;
-
-		p.x = CLAMP(p.x,0.0,1.0);
-		p.y = CLAMP(p.y,0.0,1.0);
-
-		bool valid=true;
-
-		for(int i=0;i<points.size();i++) {
-
-			if (points[i].offset==p.x && points[i].height==p.y && i!=grabbed) {
-				valid=false;
-			}
-		}
-
-		if (!valid)
-			return;
-
-		points[grabbed].offset=p.x;
-		points[grabbed].height=p.y;
-
-		points.sort();
-		for(int i=0;i<points.size();i++) {
-			if (points[i].offset==p.x && points[i].height==p.y) {
-				grabbed=i;
-				break;
-			}
-		}
-
-		emit_signal("curve_changed");
-
-		update();
-	}
-}
-
-void GraphCurveMapEdit::_plot_curve(const Vector2& p_a,const Vector2& p_b,const Vector2& p_c,const Vector2& p_d) {
-
-	float geometry[4][4];
-	float tmp1[4][4];
-	float tmp2[4][4];
-	float deltas[4][4];
-	double x, dx, dx2, dx3;
-	double y, dy, dy2, dy3;
-	double d, d2, d3;
-	int lastx, lasty;
-	int newx, newy;
-	int ntimes;
-	int i,j;
-
-	int xmax=get_size().x;
-	int ymax=get_size().y;
-
-	/* construct the geometry matrix from the segment */
-	for (i = 0; i < 4; i++)	{
-		geometry[i][2] = 0;
-		geometry[i][3] = 0;
-	}
-
-	geometry[0][0] = (p_a[0] * xmax);
-	geometry[1][0] = (p_b[0] * xmax);
-	geometry[2][0] = (p_c[0] * xmax);
-	geometry[3][0] = (p_d[0] * xmax);
-
-	geometry[0][1] = (p_a[1] * ymax);
-	geometry[1][1] = (p_b[1] * ymax);
-	geometry[2][1] = (p_c[1] * ymax);
-	geometry[3][1] = (p_d[1] * ymax);
-
-	/* subdivide the curve ntimes (1000) times */
-	ntimes = 4 * xmax;
-	/* ntimes can be adjusted to give a finer or coarser curve */
-	d = 1.0 / ntimes;
-	d2 = d * d;
-	d3 = d * d * d;
-
-	/* construct a temporary matrix for determining the forward differencing deltas */
-	tmp2[0][0] = 0;		 tmp2[0][1] = 0;		 tmp2[0][2] = 0;		tmp2[0][3] = 1;
-	tmp2[1][0] = d3;		tmp2[1][1] = d2;		tmp2[1][2] = d;		tmp2[1][3] = 0;
-	tmp2[2][0] = 6*d3;  tmp2[2][1] = 2*d2;  tmp2[2][2] = 0;		tmp2[2][3] = 0;
-	tmp2[3][0] = 6*d3;  tmp2[3][1] = 0;		 tmp2[3][2] = 0;		tmp2[3][3] = 0;
-
-	/* compose the basis and geometry matrices */
-
-	static const float CR_basis[4][4] = {
-		{ -0.5,  1.5, -1.5,  0.5 },
-		{  1.0, -2.5,  2.0, -0.5 },
-		{ -0.5,  0.0,  0.5,  0.0 },
-		{  0.0,  1.0,  0.0,  0.0 },
-	};
-
-	for (i = 0; i < 4; i++)
-	{
-		for (j = 0; j < 4; j++)
-		{
-			tmp1[i][j] = (CR_basis[i][0] * geometry[0][j] +
-					CR_basis[i][1] * geometry[1][j] +
-					CR_basis[i][2] * geometry[2][j] +
-					CR_basis[i][3] * geometry[3][j]);
-		}
-	}
-	/* compose the above results to get the deltas matrix */
-
-	for (i = 0; i < 4; i++)
-	{
-		for (j = 0; j < 4; j++)
-		{
-			deltas[i][j] = (tmp2[i][0] * tmp1[0][j] +
-					tmp2[i][1] * tmp1[1][j] +
-					tmp2[i][2] * tmp1[2][j] +
-					tmp2[i][3] * tmp1[3][j]);
-		}
-	}
-
-
-	/* extract the x deltas */
-	x = deltas[0][0];
-	dx = deltas[1][0];
-	dx2 = deltas[2][0];
-	dx3 = deltas[3][0];
-
-	/* extract the y deltas */
-	y = deltas[0][1];
-	dy = deltas[1][1];
-	dy2 = deltas[2][1];
-	dy3 = deltas[3][1];
-
-
-	lastx = CLAMP (x, 0, xmax);
-	lasty = CLAMP (y, 0, ymax);
-
-	/*	if (fix255)
-		{
-				cd->curve[cd->outline][lastx] = lasty;
-		}
-		else
-		{
-				cd->curve_ptr[cd->outline][lastx] = lasty;
-				if(gb_debug) printf("bender_plot_curve xmax:%d ymax:%d\n", (int)xmax, (int)ymax);
-		}
-*/
-	/* loop over the curve */
-	for (i = 0; i < ntimes; i++)
-	{
-		/* increment the x values */
-		x += dx;
-		dx += dx2;
-		dx2 += dx3;
-
-		/* increment the y values */
-		y += dy;
-		dy += dy2;
-		dy2 += dy3;
-
-		newx = CLAMP ((Math::round (x)), 0, xmax);
-		newy = CLAMP ((Math::round (y)), 0, ymax);
-
-		/* if this point is different than the last one...then draw it */
-		if ((lastx != newx) || (lasty != newy)) {
-			draw_line(Vector2(lastx,ymax-lasty),Vector2(newx,ymax-newy),Color(0.8,0.8,0.8,0.8),2.0);
-		}
-
-		lastx = newx;
-		lasty = newy;
-	}
-}
-
-
-void GraphCurveMapEdit::_notification(int p_what){
-
-	if (p_what==NOTIFICATION_DRAW) {
-
-		draw_style_box(get_stylebox("bg","Tree"),Rect2(Point2(),get_size()));
-
-		int w = get_size().x;
-		int h = get_size().y;
-
-		Vector2 prev=Vector2(0,0);
-		Vector2 prev2=Vector2(0,0);
-
-		for(int i=-1;i<points.size();i++) {
-
-			Vector2 next;
-			Vector2 next2;
-			if (i+1>=points.size()) {
-				next=Vector2(1,1);
-			} else {
-				next=Vector2(points[i+1].offset,points[i+1].height);
-			}
-
-			if (i+2>=points.size()) {
-				next2=Vector2(1,1);
-			} else {
-				next2=Vector2(points[i+2].offset,points[i+2].height);
-			}
-
-			/*if (i==-1 && prev.offset==next.offset) {
-								prev=next;
-								continue;
-						}*/
-
-			_plot_curve(prev2,prev,next,next2);
-
-			prev2=prev;
-			prev=next;
-		}
-
-		for(int i=0;i<points.size();i++) {
-
-			Color col=i==grabbed?Color(1,0.0,0.0,0.9):Color(1,1,1,0.8);
-
-
-			draw_rect(Rect2( Vector2(points[i].offset,1.0-points[i].height)*get_size()-Vector2(2,2),Vector2(5,5)),col);
-		}
-
-		/*		if (grabbed!=-1) {
-
-						draw_rect(Rect2(total_w+3,0,h,h),points[grabbed].color);
-				}
-*/
-		if (has_focus()) {
-
-			draw_line(Vector2(-1,-1),Vector2(w+1,-1),Color(1,1,1,0.6));
-			draw_line(Vector2(w+1,-1),Vector2(w+1,h+1),Color(1,1,1,0.6));
-			draw_line(Vector2(w+1,h+1),Vector2(-1,h+1),Color(1,1,1,0.6));
-			draw_line(Vector2(-1,-1),Vector2(-1,h+1),Color(1,1,1,0.6));
-		}
-
-	}
-}
-
-Size2 GraphCurveMapEdit::get_minimum_size() const {
-
-	return Vector2(64,64);
-}
-
-
-
-void GraphCurveMapEdit::set_points(const Vector<Vector2>& p_points) {
-
-
-	points.clear();
-	for(int i=0;i<p_points.size();i++) {
-		Point p;
-		p.offset=p_points[i].x;
-		p.height=p_points[i].y;
-		points.push_back(p);
-	}
-
-	points.sort();
-	update();
-}
-
-Vector<Vector2> GraphCurveMapEdit::get_points() const {
-	Vector<Vector2> ret;
-	for(int i=0;i<points.size();i++)
-		ret.push_back(Vector2(points[i].offset,points[i].height));
-	return ret;
-}
-
-void GraphCurveMapEdit::_bind_methods(){
-
-	ClassDB::bind_method(D_METHOD("_gui_input"),&GraphCurveMapEdit::_gui_input);
-	ADD_SIGNAL(MethodInfo("curve_changed"));
-}
-
-GraphCurveMapEdit::GraphCurveMapEdit(){
-
-	grabbed=-1;
-	grabbing=false;
-	set_focus_mode(FOCUS_ALL);
-
-}
-
-
-////cbacks
-///
-void ShaderGraphView::_scalar_const_changed(double p_value,int p_id) {
-
-	UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
-	ur->create_action(TTR("Change Scalar Constant"),UndoRedo::MERGE_ENDS);
-	ur->add_do_method(graph.ptr(),"scalar_const_node_set_value",type,p_id,p_value);
-	ur->add_undo_method(graph.ptr(),"scalar_const_node_set_value",type,p_id,graph->scalar_const_node_get_value(type,p_id));
-	ur->add_do_method(this,"_update_graph");
-	ur->add_undo_method(this,"_update_graph");
-	block_update=true;
-	ur->commit_action();
-	block_update=false;
-}
-
-void ShaderGraphView::_vec_const_changed(double p_value, int p_id,Array p_arr){
-
-	Vector3 val;
-	for(int i=0;i<p_arr.size();i++) {
-		val[i]=p_arr[i].call("get_val");
-	}
-
-	UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
-	ur->create_action(TTR("Change Vec Constant"),UndoRedo::MERGE_ENDS);
-	ur->add_do_method(graph.ptr(),"vec_const_node_set_value",type,p_id,val);
-	ur->add_undo_method(graph.ptr(),"vec_const_node_set_value",type,p_id,graph->vec_const_node_get_value(type,p_id));
-	ur->add_do_method(this,"_update_graph");
-	ur->add_undo_method(this,"_update_graph");
-	block_update=true;
-	ur->commit_action();
-	block_update=false;
-
-}
-void ShaderGraphView::_rgb_const_changed(const Color& p_color, int p_id){
-
-	UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
-	ur->create_action(TTR("Change RGB Constant"),UndoRedo::MERGE_ENDS);
-	ur->add_do_method(graph.ptr(),"rgb_const_node_set_value",type,p_id,p_color);
-	ur->add_undo_method(graph.ptr(),"rgb_const_node_set_value",type,p_id,graph->rgb_const_node_get_value(type,p_id));
-	ur->add_do_method(this,"_update_graph");
-	ur->add_undo_method(this,"_update_graph");
-	block_update=true;
-	ur->commit_action();
-	block_update=false;
-
-}
-void ShaderGraphView::_scalar_op_changed(int p_op, int p_id){
-
-	UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
-	ur->create_action(TTR("Change Scalar Operator"));
-	ur->add_do_method(graph.ptr(),"scalar_op_node_set_op",type,p_id,p_op);
-	ur->add_undo_method(graph.ptr(),"scalar_op_node_set_op",type,p_id,graph->scalar_op_node_get_op(type,p_id));
-	ur->add_do_method(this,"_update_graph");
-	ur->add_undo_method(this,"_update_graph");
-	block_update=true;
-	ur->commit_action();
-	block_update=false;
-
-}
-void ShaderGraphView::_vec_op_changed(int p_op, int p_id){
-
-	UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
-	ur->create_action(TTR("Change Vec Operator"));
-	ur->add_do_method(graph.ptr(),"vec_op_node_set_op",type,p_id,p_op);
-	ur->add_undo_method(graph.ptr(),"vec_op_node_set_op",type,p_id,graph->vec_op_node_get_op(type,p_id));
-	ur->add_do_method(this,"_update_graph");
-	ur->add_undo_method(this,"_update_graph");
-	block_update=true;
-	ur->commit_action();
-	block_update=false;
-}
-void ShaderGraphView::_vec_scalar_op_changed(int p_op, int p_id){
-
-	UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
-	ur->create_action(TTR("Change Vec Scalar Operator"));
-	ur->add_do_method(graph.ptr(),"vec_scalar_op_node_set_op",type,p_id,p_op);
-	ur->add_undo_method(graph.ptr(),"vec_scalar_op_node_set_op",type,p_id,graph->vec_scalar_op_node_get_op(type,p_id));
-	ur->add_do_method(this,"_update_graph");
-	ur->add_undo_method(this,"_update_graph");
-	block_update=true;
-	ur->commit_action();
-	block_update=false;
-
-}
-void ShaderGraphView::_rgb_op_changed(int p_op, int p_id){
-
-	UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
-	ur->create_action(TTR("Change RGB Operator"));
-	ur->add_do_method(graph.ptr(),"rgb_op_node_set_op",type,p_id,p_op);
-	ur->add_undo_method(graph.ptr(),"rgb_op_node_set_op",type,p_id,graph->rgb_op_node_get_op(type,p_id));
-	ur->add_do_method(this,"_update_graph");
-	ur->add_undo_method(this,"_update_graph");
-	block_update=true;
-	ur->commit_action();
-	block_update=false;
-}
-void ShaderGraphView::_xform_inv_rev_changed(bool p_enabled, int p_id){
-
-	UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
-	ur->create_action(TTR("Toggle Rot Only"));
-	ur->add_do_method(graph.ptr(),"xform_vec_mult_node_set_no_translation",type,p_id,p_enabled);
-	ur->add_undo_method(graph.ptr(),"xform_vec_mult_node_set_no_translation",type,p_id,graph->xform_vec_mult_node_get_no_translation(type,p_id));
-	ur->add_do_method(this,"_update_graph");
-	ur->add_undo_method(this,"_update_graph");
-	block_update=true;
-	ur->commit_action();
-	block_update=false;
-}
-void ShaderGraphView::_scalar_func_changed(int p_func, int p_id){
-
-
-	UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
-	ur->create_action(TTR("Change Scalar Function"));
-	ur->add_do_method(graph.ptr(),"scalar_func_node_set_function",type,p_id,p_func);
-	ur->add_undo_method(graph.ptr(),"scalar_func_node_set_function",type,p_id,graph->scalar_func_node_get_function(type,p_id));
-	ur->add_do_method(this,"_update_graph");
-	ur->add_undo_method(this,"_update_graph");
-	block_update=true;
-	ur->commit_action();
-	block_update=false;
-}
-void ShaderGraphView::_vec_func_changed(int p_func, int p_id){
-
-	UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
-	ur->create_action(TTR("Change Vec Function"));
-	ur->add_do_method(graph.ptr(),"vec_func_node_set_function",type,p_id,p_func);
-	ur->add_undo_method(graph.ptr(),"vec_func_node_set_function",type,p_id,graph->vec_func_node_get_function(type,p_id));
-	ur->add_do_method(this,"_update_graph");
-	ur->add_undo_method(this,"_update_graph");
-	block_update=true;
-	ur->commit_action();
-	block_update=false;
-
-}
-void ShaderGraphView::_scalar_input_changed(double p_value,int p_id){
-
-	UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
-	ur->create_action(TTR("Change Scalar Uniform"),UndoRedo::MERGE_ENDS);
-	ur->add_do_method(graph.ptr(),"scalar_input_node_set_value",type,p_id,p_value);
-	ur->add_undo_method(graph.ptr(),"scalar_input_node_set_value",type,p_id,graph->scalar_input_node_get_value(type,p_id));
-	ur->add_do_method(this,"_update_graph");
-	ur->add_undo_method(this,"_update_graph");
-	block_update=true;
-	ur->commit_action();
-	block_update=false;
-
-}
-void ShaderGraphView::_vec_input_changed(double p_value, int p_id,Array p_arr){
-
-	Vector3 val;
-	for(int i=0;i<p_arr.size();i++) {
-		val[i]=p_arr[i].call("get_val");
-	}
-
-	UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
-	ur->create_action(TTR("Change Vec Uniform"),UndoRedo::MERGE_ENDS);
-	ur->add_do_method(graph.ptr(),"vec_input_node_set_value",type,p_id,val);
-	ur->add_undo_method(graph.ptr(),"vec_input_node_set_value",type,p_id,graph->vec_input_node_get_value(type,p_id));
-	ur->add_do_method(this,"_update_graph");
-	ur->add_undo_method(this,"_update_graph");
-	block_update=true;
-	ur->commit_action();
-	block_update=false;
-
-}
-void ShaderGraphView::_xform_input_changed(int p_id, Node *p_button){
-
-
-	ToolButton *tb = Object::cast_to<ToolButton>(p_button);
-	ped_popup->set_position(tb->get_global_position()+Vector2(0,tb->get_size().height));
-	ped_popup->set_size(tb->get_size());
-	edited_id=p_id;
-	edited_def=-1;
-	ped_popup->edit(NULL,"",Variant::TRANSFORM,graph->xform_input_node_get_value(type,p_id),PROPERTY_HINT_NONE,"");
-	ped_popup->popup();
-
-}
-void ShaderGraphView::_xform_const_changed(int p_id, Node *p_button){
-
-	ToolButton *tb = Object::cast_to<ToolButton>(p_button);
-	ped_popup->set_position(tb->get_global_position()+Vector2(0,tb->get_size().height));
-	ped_popup->set_size(tb->get_size());
-	edited_id=p_id;
-	edited_def=-1;
-	ped_popup->edit(NULL,"",Variant::TRANSFORM,graph->xform_const_node_get_value(type,p_id),PROPERTY_HINT_NONE,"");
-	ped_popup->popup();
-
-}
-
-void ShaderGraphView::_rgb_input_changed(const Color& p_color, int p_id){
-
-
-	UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
-	ur->create_action(TTR("Change RGB Uniform"),UndoRedo::MERGE_ENDS);
-	ur->add_do_method(graph.ptr(),"rgb_input_node_set_value",type,p_id,p_color);
-	ur->add_undo_method(graph.ptr(),"rgb_input_node_set_value",type,p_id,graph->rgb_input_node_get_value(type,p_id));
-	ur->add_do_method(this,"_update_graph");
-	ur->add_undo_method(this,"_update_graph");
-	block_update=true;
-	ur->commit_action();
-	block_update=false;
-}
-void ShaderGraphView::_tex_input_change(int p_id, Node *p_button){
-
-
-}
-void ShaderGraphView::_cube_input_change(int p_id){
-
-
-}
-
-void ShaderGraphView::_variant_edited() {
-
-	if (edited_def != -1) {
-
-		Variant v = ped_popup->get_variant();
-		Variant v2 = graph->default_get_value(type,edited_id,edited_def);
-		if (v2.get_type() == Variant::NIL)
-			switch (v.get_type()) {
-			case Variant::VECTOR3:
-				v2=Vector3();
-				break;
-			case Variant::REAL:
-				v2=0.0;
-				break;
-			case Variant::TRANSFORM:
-				v2=Transform();
-				break;
-			case Variant::COLOR:
-				v2=Color();
-				break;
-			default: {}
-			}
-		UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
-		ur->create_action(TTR("Change Default Value"));
-		ur->add_do_method(graph.ptr(),"default_set_value",type,edited_id,edited_def, v);
-		ur->add_undo_method(graph.ptr(),"default_set_value",type,edited_id,edited_def, v2);
-		ur->add_do_method(this,"_update_graph");
-		ur->add_undo_method(this,"_update_graph");
-		ur->commit_action();
-		return;
-	}
-
-	if (graph->node_get_type(type,edited_id)==ShaderGraph::NODE_XFORM_CONST) {
-
-		UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
-		ur->create_action(TTR("Change XForm Uniform"));
-		ur->add_do_method(graph.ptr(),"xform_const_node_set_value",type,edited_id,ped_popup->get_variant());
-		ur->add_undo_method(graph.ptr(),"xform_const_node_set_value",type,edited_id,graph->xform_const_node_get_value(type,edited_id));
-		ur->add_do_method(this,"_update_graph");
-		ur->add_undo_method(this,"_update_graph");
-		ur->commit_action();
-	}
-
-
-	if (graph->node_get_type(type,edited_id)==ShaderGraph::NODE_XFORM_INPUT) {
-
-		UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
-		ur->create_action(TTR("Change XForm Uniform"));
-		ur->add_do_method(graph.ptr(),"xform_input_node_set_value",type,edited_id,ped_popup->get_variant());
-		ur->add_undo_method(graph.ptr(),"xform_input_node_set_value",type,edited_id,graph->xform_input_node_get_value(type,edited_id));
-		ur->add_do_method(this,"_update_graph");
-		ur->add_undo_method(this,"_update_graph");
-		ur->commit_action();
-	}
-
-	if (graph->node_get_type(type,edited_id)==ShaderGraph::NODE_TEXTURE_INPUT) {
-
-		UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
-		ur->create_action(TTR("Change Texture Uniform"));
-		ur->add_do_method(graph.ptr(),"texture_input_node_set_value",type,edited_id,ped_popup->get_variant());
-		ur->add_undo_method(graph.ptr(),"texture_input_node_set_value",type,edited_id,graph->texture_input_node_get_value(type,edited_id));
-		ur->add_do_method(this,"_update_graph");
-		ur->add_undo_method(this,"_update_graph");
-		ur->commit_action();
-	}
-
-	if (graph->node_get_type(type,edited_id)==ShaderGraph::NODE_CUBEMAP_INPUT) {
-
-		UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
-		ur->create_action(TTR("Change Cubemap Uniform"));
-		ur->add_do_method(graph.ptr(),"cubemap_input_node_set_value",type,edited_id,ped_popup->get_variant());
-		ur->add_undo_method(graph.ptr(),"cubemap_input_node_set_value",type,edited_id,graph->cubemap_input_node_get_value(type,edited_id));
-		ur->add_do_method(this,"_update_graph");
-		ur->add_undo_method(this,"_update_graph");
-		ur->commit_action();
-	}
-
-}
-
-void ShaderGraphView::_comment_edited(int p_id,Node* p_button) {
-
-	UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
-	TextEdit *te=Object::cast_to<TextEdit>(p_button);
-	ur->create_action(TTR("Change Comment"),UndoRedo::MERGE_ENDS);
-	ur->add_do_method(graph.ptr(),"comment_node_set_text",type,p_id,te->get_text());
-	ur->add_undo_method(graph.ptr(),"comment_node_set_text",type,p_id,graph->comment_node_get_text(type,p_id));
-	ur->add_do_method(this,"_update_graph");
-	ur->add_undo_method(this,"_update_graph");
-	block_update=true;
-	ur->commit_action();
-	block_update=false;
-
-}
-
-void ShaderGraphView::_color_ramp_changed(int p_id,Node* p_ramp) {
-
-	GraphColorRampEdit *cr=Object::cast_to<GraphColorRampEdit>(p_ramp);
-
-	UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
-
-
-	Vector<float> offsets=cr->get_offsets();
-	Vector<Color> colors=cr->get_colors();
-
-	PoolVector<float> new_offsets;
-	PoolVector<Color> new_colors;
-	{
-		new_offsets.resize(offsets.size());
-		new_colors.resize(colors.size());
-		PoolVector<float>::Write ow=new_offsets.write();
-		PoolVector<Color>::Write cw=new_colors.write();
-		for(int i=0;i<new_offsets.size();i++) {
-			ow[i]=offsets[i];
-			cw[i]=colors[i];
-		}
-
-	}
-
-
-	PoolVector<float> old_offsets=graph->color_ramp_node_get_offsets(type,p_id);
-	PoolVector<Color> old_colors=graph->color_ramp_node_get_colors(type,p_id);
-
-	if (old_offsets.size()!=new_offsets.size())
-		ur->create_action(TTR("Add/Remove to Color Ramp"));
-	else
-		ur->create_action(TTR("Modify Color Ramp"),UndoRedo::MERGE_ENDS);
-
-	ur->add_do_method(graph.ptr(),"color_ramp_node_set_ramp",type,p_id,new_colors,new_offsets);
-	ur->add_undo_method(graph.ptr(),"color_ramp_node_set_ramp",type,p_id,old_colors,old_offsets);
-	ur->add_do_method(this,"_update_graph");
-	ur->add_undo_method(this,"_update_graph");
-	block_update=true;
-	ur->commit_action();
-	block_update=false;
-}
-
-void ShaderGraphView::_curve_changed(int p_id,Node* p_curve) {
-
-	GraphCurveMapEdit *cr=Object::cast_to<GraphCurveMapEdit>(p_curve);
-
-	UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
-
-
-	Vector<Point2> points=cr->get_points();
-
-	PoolVector<Vector2> new_points;
-	{
-		new_points.resize(points.size());
-		PoolVector<Vector2>::Write ow=new_points.write();
-		for(int i=0;i<new_points.size();i++) {
-			ow[i]=points[i];
-		}
-
-	}
-
-
-	PoolVector<Vector2> old_points=graph->curve_map_node_get_points(type,p_id);
-
-	if (old_points.size()!=new_points.size())
-		ur->create_action(TTR("Add/Remove to Curve Map"));
-	else
-		ur->create_action(TTR("Modify Curve Map"),UndoRedo::MERGE_ENDS);
-
-	ur->add_do_method(graph.ptr(),"curve_map_node_set_points",type,p_id,new_points);
-	ur->add_undo_method(graph.ptr(),"curve_map_node_set_points",type,p_id,old_points);
-	ur->add_do_method(this,"_update_graph");
-	ur->add_undo_method(this,"_update_graph");
-	block_update=true;
-	ur->commit_action();
-	block_update=false;
-}
-
-
-void ShaderGraphView::_input_name_changed(const String& p_name, int p_id, Node *p_line_edit) {
-
-	LineEdit *le=Object::cast_to<LineEdit>(p_line_edit);
-	ERR_FAIL_COND(!le);
-
-	UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
-	ur->create_action(TTR("Change Input Name"));
-	ur->add_do_method(graph.ptr(),"input_node_set_name",type,p_id,p_name);
-	ur->add_undo_method(graph.ptr(),"input_node_set_name",type,p_id,graph->input_node_get_name(type,p_id));
-	ur->add_do_method(this,"_update_graph");
-	ur->add_undo_method(this,"_update_graph");
-	block_update=true;
-	ur->commit_action();
-	block_update=false;
-	le->set_text(graph->input_node_get_name(type,p_id));
-}
-
-void ShaderGraphView::_tex_edited(int p_id,Node* p_button) {
-
-	ToolButton *tb = Object::cast_to<ToolButton>(p_button);
-	ped_popup->set_position(tb->get_global_position()+Vector2(0,tb->get_size().height));
-	ped_popup->set_size(tb->get_size());
-	edited_id=p_id;
-	edited_def=-1;
-	ped_popup->edit(NULL,"",Variant::OBJECT,graph->texture_input_node_get_value(type,p_id),PROPERTY_HINT_RESOURCE_TYPE,"Texture");
-}
-
-void ShaderGraphView::_cube_edited(int p_id,Node* p_button) {
-
-	ToolButton *tb = Object::cast_to<ToolButton>(p_button);
-	ped_popup->set_position(tb->get_global_position()+Vector2(0,tb->get_size().height));
-	ped_popup->set_size(tb->get_size());
-	edited_id=p_id;
-	edited_def=-1;
-	ped_popup->edit(NULL,"",Variant::OBJECT,graph->cubemap_input_node_get_value(type,p_id),PROPERTY_HINT_RESOURCE_TYPE,"CubeMap");
-}
-
-
-//////////////view/////////////
-
-
-void ShaderGraphView::_connection_request(const String& p_from, int p_from_slot,const String& p_to,int p_to_slot) {
-
-	UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
-
-	int from_idx=-1;
-	int to_idx=-1;
-	for (Map<int,GraphNode*>::Element *E=node_map.front();E;E=E->next()) {
-
-		if (p_from==E->get()->get_name())
-			from_idx=E->key();
-		if (p_to==E->get()->get_name())
-			to_idx=E->key();
-	}
-
-	ERR_FAIL_COND(from_idx==-1);
-	ERR_FAIL_COND(to_idx==-1);
-
-	ur->create_action(TTR("Connect Graph Nodes"));
-
-	List<ShaderGraph::Connection> conns;
-
-	graph->get_node_connections(type,&conns);
-	//disconnect/reconnect dependencies
-	ur->add_undo_method(graph.ptr(),"disconnect_node",type,from_idx,p_from_slot,to_idx,p_to_slot);
-	for(List<ShaderGraph::Connection>::Element *E=conns.front();E;E=E->next()) {
-
-		if (E->get().dst_id==to_idx && E->get().dst_slot==p_to_slot) {
-			ur->add_do_method(graph.ptr(),"disconnect_node",type,E->get().src_id,E->get().src_slot,E->get().dst_id,E->get().dst_slot);
-			ur->add_undo_method(graph.ptr(),"connect_node",type,E->get().src_id,E->get().src_slot,E->get().dst_id,E->get().dst_slot);
-		}
-	}
-	ur->add_do_method(graph.ptr(),"connect_node",type,from_idx,p_from_slot,to_idx,p_to_slot);
-	ur->add_do_method(this,"_update_graph");
-	ur->add_undo_method(this,"_update_graph");
-	ur->commit_action();
-
-
-}
-
-void ShaderGraphView::_disconnection_request(const String& p_from, int p_from_slot,const String& p_to,int p_to_slot) {
-
-	UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
-
-	int from_idx=-1;
-	int to_idx=-1;
-	for (Map<int,GraphNode*>::Element *E=node_map.front();E;E=E->next()) {
-
-		if (p_from==E->get()->get_name())
-			from_idx=E->key();
-		if (p_to==E->get()->get_name())
-			to_idx=E->key();
-	}
-
-	ERR_FAIL_COND(from_idx==-1);
-	ERR_FAIL_COND(to_idx==-1);
-
-	if (!graph->is_node_connected(type,from_idx,p_from_slot,to_idx,p_to_slot))
-		return; //nothing to disconnect
-
-	ur->create_action(TTR("Disconnect Graph Nodes"));
-
-	List<ShaderGraph::Connection> conns;
-
-	graph->get_node_connections(type,&conns);
-	//disconnect/reconnect dependencies
-	ur->add_do_method(graph.ptr(),"disconnect_node",type,from_idx,p_from_slot,to_idx,p_to_slot);
-	ur->add_undo_method(graph.ptr(),"connect_node",type,from_idx,p_from_slot,to_idx,p_to_slot);
-	ur->add_do_method(this,"_update_graph");
-	ur->add_undo_method(this,"_update_graph");
-	ur->commit_action();
-
-
-}
-
-void ShaderGraphView::_node_removed(int p_id) {
-
-	UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
-	ur->create_action(TTR("Remove Shader Graph Node"));
-
-	ur->add_do_method(graph.ptr(),"node_remove",type,p_id);
-	ur->add_undo_method(graph.ptr(),"node_add",type,graph->node_get_type(type,p_id),p_id);
-	ur->add_undo_method(graph.ptr(),"node_set_state",type,p_id,graph->node_get_state(type,p_id));
-	List<ShaderGraph::Connection> conns;
-
-	graph->get_node_connections(type,&conns);
-	for(List<ShaderGraph::Connection>::Element *E=conns.front();E;E=E->next()) {
-
-		if (E->get().dst_id==p_id || E->get().src_id==p_id) {
-			ur->add_undo_method(graph.ptr(),"connect_node",type,E->get().src_id,E->get().src_slot,E->get().dst_id,E->get().dst_slot);
-		}
-	}
-	ur->add_do_method(this,"_update_graph");
-	ur->add_undo_method(this,"_update_graph");
-	ur->commit_action();
-
-}
-
-void ShaderGraphView::_begin_node_move()
-{
-	UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
-	ur->create_action(TTR("Move Shader Graph Node"));
-}
-
-void ShaderGraphView::_node_moved(const Vector2& p_from, const Vector2& p_to,int p_id) {
-
-
-	ERR_FAIL_COND(!node_map.has(p_id));
-	UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
-	ur->add_do_method(this,"_move_node",p_id,p_to);
-	ur->add_undo_method(this,"_move_node",p_id,p_from);
-}
-
-void ShaderGraphView::_end_node_move()
-{
-	UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
-	ur->commit_action();
-}
-
-void ShaderGraphView::_move_node(int p_id,const Vector2& p_to) {
-
-	ERR_FAIL_COND(!node_map.has(p_id));
-	node_map[p_id]->set_offset(p_to);
-	graph->node_set_position(type,p_id,p_to);
-}
-
-void ShaderGraphView::_duplicate_nodes_request()
-{
-	Array s_id;
-
-	for(Map<int,GraphNode*>::Element *E=node_map.front();E;E=E->next()) {
-		ShaderGraph::NodeType t=graph->node_get_type(type, E->key());
-		if (t==ShaderGraph::NODE_OUTPUT || t==ShaderGraph::NODE_INPUT)
-			continue;
-		GraphNode *gn = E->get();
-		if (gn && gn->is_selected())
-			s_id.push_back(E->key());
-	}
-
-	if (s_id.size()==0)
-		return;
-
-	UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
-	ur->create_action(TTR("Duplicate Graph Node(s)"));
-	ur->add_do_method(this,"_duplicate_nodes",s_id);
-	List<int> n_ids = graph->generate_ids(type, s_id.size());
-	for (List<int>::Element *E=n_ids.front();E;E=E->next())
-		ur->add_undo_method(graph.ptr(),"node_remove",type,E->get());
-	ur->add_do_method(this,"_update_graph");
-	ur->add_undo_method(this,"_update_graph");
-	ur->commit_action();
-
-}
-
-void ShaderGraphView::_duplicate_nodes(const Array &p_nodes)
-{
-	List<int> n = List<int>();
-	for (int i=0; i<p_nodes.size();i++)
-		n.push_back(p_nodes.get(i));
-	graph->duplicate_nodes(type, n);
-	call_deferred("_update_graph");
-}
-
-void ShaderGraphView::_delete_nodes_request()
-{
-	List<int> s_id=List<int>();
-
-	for(Map<int,GraphNode*>::Element *E=node_map.front();E;E=E->next()) {
-		ShaderGraph::NodeType t=graph->node_get_type(type, E->key());
-		if (t==ShaderGraph::NODE_OUTPUT)
-			continue;
-		GraphNode *gn = E->get();
-		if (gn && gn->is_selected())
-			s_id.push_back(E->key());
-	}
-
-	if (s_id.size()==0)
-		return;
-
-	UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
-	ur->create_action(TTR("Delete Shader Graph Node(s)"));
-
-	for (List<int>::Element *N=s_id.front();N;N=N->next()) {
-		ur->add_do_method(graph.ptr(),"node_remove",type,N->get());
-		ur->add_undo_method(graph.ptr(),"node_add",type,graph->node_get_type(type,N->get()),N->get());
-		ur->add_undo_method(graph.ptr(),"node_set_state",type,N->get(),graph->node_get_state(type,N->get()));
-		List<ShaderGraph::Connection> conns;
-
-		graph->get_node_connections(type,&conns);
-		for(List<ShaderGraph::Connection>::Element *E=conns.front();E;E=E->next()) {
-
-			if (E->get().dst_id==N->get() || E->get().src_id==N->get()) {
-				ur->add_undo_method(graph.ptr(),"connect_node",type,E->get().src_id,E->get().src_slot,E->get().dst_id,E->get().dst_slot);
-			}
-		}
-	}
-	ur->add_do_method(this,"_update_graph");
-	ur->add_undo_method(this,"_update_graph");
-	ur->commit_action();
-
-}
-
-void ShaderGraphView::_default_changed(int p_id, Node *p_button, int p_param, int v_type, String p_hint)
-{
-	ToolButton *tb = Object::cast_to<ToolButton>(p_button);
-	ped_popup->set_position(tb->get_global_position()+Vector2(0,tb->get_size().height));
-	ped_popup->set_size(tb->get_size());
-	edited_id=p_id;
-	edited_def=p_param;
-	Variant::Type vt = (Variant::Type)v_type;
-	Variant v = graph->default_get_value(type,p_id,edited_def);
-	int h=PROPERTY_HINT_NONE;
-	if (v.get_type() == Variant::NIL)
-		switch (vt) {
-		case Variant::VECTOR3:
-			v=Vector3();
-			break;
-		case Variant::REAL:
-			h=PROPERTY_HINT_RANGE;
-			v=0.0;
-			break;
-		case Variant::TRANSFORM:
-			v=Transform();
-			break;
-		case Variant::COLOR:
-			h=PROPERTY_HINT_COLOR_NO_ALPHA;
-			v=Color();
-			break;
-		default: {}
-		}
-
-	ped_popup->edit(NULL,"",vt,v,h,p_hint);
-
-	ped_popup->popup();
-}
-
-ToolButton *ShaderGraphView::make_label(String text, Variant::Type v_type) {
-	ToolButton *l = memnew( ToolButton );
-	l->set_text(text);
-	l->set_text_align(ToolButton::ALIGN_LEFT);
-	l->add_style_override("hover", l->get_stylebox("normal", "ToolButton"));
-	l->add_style_override("pressed", l->get_stylebox("normal", "ToolButton"));
-	l->add_style_override("focus", l->get_stylebox("normal", "ToolButton"));
-	switch (v_type) {
-	case Variant::REAL:
-		l->set_icon(ped_popup->get_icon("Real", "EditorIcons"));
-		break;
-	case Variant::VECTOR3:
-		l->set_icon(ped_popup->get_icon("Vector", "EditorIcons"));
-		break;
-	case Variant::TRANSFORM:
-		l->set_icon(ped_popup->get_icon("Matrix", "EditorIcons"));
-		break;
-	case Variant::COLOR:
-		l->set_icon(ped_popup->get_icon("Color", "EditorIcons"));
-		break;
-	default: {}
-	}
-	return l;
-}
-
-ToolButton *ShaderGraphView::make_editor(String text,GraphNode* gn,int p_id,int param,Variant::Type v_type, String p_hint) {
-	ToolButton *edit = memnew( ToolButton );
-	edit->set_text(text);
-	edit->set_text_align(ToolButton::ALIGN_LEFT);
-	edit->set_flat(false);
-	edit->add_style_override("normal", gn->get_stylebox("defaultframe", "GraphNode"));
-	edit->add_style_override("hover", gn->get_stylebox("defaultframe", "GraphNode"));
-	edit->add_style_override("pressed", gn->get_stylebox("defaultframe", "GraphNode"));
-	edit->add_style_override("focus", gn->get_stylebox("defaultfocus", "GraphNode"));
-	edit->connect("pressed",this,"_default_changed",varray(p_id,edit,param,v_type,p_hint));
-
-	switch (v_type) {
-	case Variant::REAL:
-		edit->set_icon(ped_popup->get_icon("Real", "EditorIcons"));
-		break;
-	case Variant::VECTOR3:
-		edit->set_icon(ped_popup->get_icon("Vector", "EditorIcons"));
-		break;
-	case Variant::TRANSFORM:
-		edit->set_icon(ped_popup->get_icon("Matrix", "EditorIcons"));
-		break;
-	case Variant::COLOR: {
-		Image icon_color = Image(15,15,false,Image::FORMAT_RGB8);
-		Color c = graph->default_get_value(type,p_id,param);
-		for (int x=1;x<14;x++)
-			for (int y=1;y<14;y++)
-				icon_color.set_pixel(x,y,c);
-		Ref<ImageTexture> t;
-		t.instance();
-		t->create_from_image(icon_color);
-		edit->set_icon(t);
-	} break;
-	default: {}
-	}
-	return edit;
-}
-
-void ShaderGraphView::_create_node(int p_id) {
-
-
-	GraphNode *gn = memnew( GraphNode );
-	gn->set_show_close_button(true);
-	Color typecol[4]={
-		Color(0.9,0.4,1),
-		Color(0.8,1,0.2),
-		Color(1,0.2,0.2),
-		Color(0,1,1)
-	};
-
-	const String hint_spin = "-65536,65535,0.001";
-	const String hint_slider = "0.0,1.0,0.01,slider";
-
-
-	switch(graph->node_get_type(type,p_id)) {
-
-	case ShaderGraph::NODE_INPUT: {
-
-		gn->set_title("Input");
-
-		List<ShaderGraph::SlotInfo> si;
-		ShaderGraph::get_input_output_node_slot_info(graph->get_mode(),type,&si);
-
-		int idx=0;
-		for (List<ShaderGraph::SlotInfo>::Element *E=si.front();E;E=E->next()) {
-			ShaderGraph::SlotInfo& s=E->get();
-			if (s.dir==ShaderGraph::SLOT_IN) {
-
-				Label *l= memnew( Label );
-				l->set_text(s.name);
-				l->set_align(Label::ALIGN_RIGHT);
-				gn->add_child(l);
-				gn->set_slot(idx,false,0,Color(),true,s.type,typecol[s.type]);
-				idx++;
-			}
-		}
-
-	} break; // all inputs (case Shader type dependent)
-	case ShaderGraph::NODE_SCALAR_CONST: {
-		gn->set_title("Scalar");
-		SpinBox *sb = memnew( SpinBox );
-		sb->set_min(-100000);
-		sb->set_max(100000);
-		sb->set_step(0.001);
-		sb->set_val(graph->scalar_const_node_get_value(type,p_id));
-		sb->connect("value_changed",this,"_scalar_const_changed",varray(p_id));
-		gn->add_child(sb);
-		gn->set_slot(0,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
-
-	} break; //scalar constant
-	case ShaderGraph::NODE_VEC_CONST: {
-
-		gn->set_title("Vector");
-		Array v3p(true);
-		for(int i=0;i<3;i++) {
-			HBoxContainer *hbc = memnew( HBoxContainer );
-			Label *l = memnew( Label );
-			l->set_text(String::chr('X'+i));
-			hbc->add_child(l);
-			SpinBox *sb = memnew( SpinBox );
-			sb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
-			sb->set_min(-100000);
-			sb->set_max(100000);
-			sb->set_step(0.001);
-			sb->set_val(graph->vec_const_node_get_value(type,p_id)[i]);
-			sb->connect("value_changed",this,"_vec_const_changed",varray(p_id,v3p));
-			v3p.push_back(sb);
-			hbc->add_child(sb);
-			gn->add_child(hbc);
-		}
-		gn->set_slot(0,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
-
-	} break; //vec3 constant
-	case ShaderGraph::NODE_RGB_CONST: {
-
-		gn->set_title("Color");
-		ColorPickerButton *cpb = memnew( ColorPickerButton );
-		cpb->set_color(graph->rgb_const_node_get_value(type,p_id));
-		cpb->connect("color_changed",this,"_rgb_const_changed",varray(p_id));
-		gn->add_child(cpb);
-		Label *l = memnew( Label );
-		l->set_text("RGB");
-		l->set_align(Label::ALIGN_RIGHT);
-		gn->add_child(l);
-		l = memnew( Label );
-		l->set_text("Alpha");
-		l->set_align(Label::ALIGN_RIGHT);
-		gn->add_child(l);
-
-		gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
-		gn->set_slot(2,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
-
-	} break; //rgb constant (shows a color picker instead)
-	case ShaderGraph::NODE_XFORM_CONST: {
-		gn->set_title("XForm");
-		ToolButton *edit = memnew( ToolButton );
-		edit->set_text("edit...");
-		edit->connect("pressed",this,"_xform_const_changed",varray(p_id,edit));
-		gn->add_child(edit);
-		gn->set_slot(0,false,0,Color(),true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM]);
-
-	} break; // 4x4 matrix constant
-	case ShaderGraph::NODE_TIME: {
-
-		gn->set_title("Time");
-		Label *l = memnew( Label );
-		l->set_text("(s)");
-		l->set_align(Label::ALIGN_RIGHT);
-		gn->add_child(l);
-		gn->set_slot(0,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
-
-	} break; // time in seconds
-	case ShaderGraph::NODE_SCREEN_TEX: {
-
-		gn->set_title("ScreenTex");
-		HBoxContainer *hbc = memnew( HBoxContainer );
-		hbc->add_constant_override("separation",0);
-		if (!graph->is_slot_connected(type,p_id,0)) {
-			Vector3 v = graph->default_get_value(type, p_id, 0);
-			hbc->add_child(make_editor("UV: " + v,gn,p_id,0,Variant::VECTOR3));
-		} else {
-			hbc->add_child(make_label("UV",Variant::VECTOR3));
-		}
-		hbc->add_spacer();
-		hbc->add_child( memnew(Label("RGB")));
-		gn->add_child(hbc);
-		gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
-
-	} break; // screen texture sampler (takes UV) (only usable in fragment case Shader)
-	case ShaderGraph::NODE_SCALAR_OP: {
-
-		gn->set_title("ScalarOp");
-		static const char* op_name[ShaderGraph::SCALAR_MAX_OP]={
-			("Add"),
-			("Sub"),
-			("Mul"),
-			("Div"),
-			("Mod"),
-			("Pow"),
-			("Max"),
-			("Min"),
-			("Atan2")
-		};
-
-		OptionButton *ob = memnew( OptionButton );
-		for(int i=0;i<ShaderGraph::SCALAR_MAX_OP;i++) {
-
-			ob->add_item(op_name[i],i);
-		}
-
-		ob->select(graph->scalar_op_node_get_op(type,p_id));
-		ob->connect("item_selected",this,"_scalar_op_changed",varray(p_id));
-		gn->add_child(ob);
-
-		HBoxContainer *hbc = memnew( HBoxContainer );
-		hbc->add_constant_override("separation",0);
-		if (graph->is_slot_connected(type, p_id, 0)) {
-			hbc->add_child(make_label("a",Variant::REAL));
-		} else {
-			float v = graph->default_get_value(type,p_id,0);
-			hbc->add_child(make_editor(String("a: ")+Variant(v),gn,p_id,0,Variant::REAL,hint_spin));
-		}
-		hbc->add_spacer();
-		hbc->add_child( memnew(Label("out")));
-		gn->add_child(hbc);
-		if (graph->is_slot_connected(type, p_id, 1)) {
-			gn->add_child(make_label("b",Variant::REAL));
-		} else {
-			float v = graph->default_get_value(type,p_id,1);
-			gn->add_child(make_editor(String("b: ")+Variant(v),gn,p_id,1,Variant::REAL,hint_spin));
-		}
-
-		gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
-		gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color());
-
-
-	} break; // scalar vs scalar op (mul: { } break; add: { } break; div: { } break; etc)
-	case ShaderGraph::NODE_VEC_OP: {
-
-		gn->set_title("VecOp");
-		static const char* op_name[ShaderGraph::VEC_MAX_OP]={
-			("Add"),
-			("Sub"),
-			("Mul"),
-			("Div"),
-			("Mod"),
-			("Pow"),
-			("Max"),
-			("Min"),
-			("Cross")
-		};
-
-		OptionButton *ob = memnew( OptionButton );
-		for(int i=0;i<ShaderGraph::VEC_MAX_OP;i++) {
-
-			ob->add_item(op_name[i],i);
-		}
-
-		ob->select(graph->vec_op_node_get_op(type,p_id));
-		ob->connect("item_selected",this,"_vec_op_changed",varray(p_id));
-		gn->add_child(ob);
-
-		HBoxContainer *hbc = memnew( HBoxContainer );
-		hbc->add_constant_override("separation",0);
-		if (graph->is_slot_connected(type, p_id, 0)) {
-			hbc->add_child(make_label("a",Variant::VECTOR3));
-		} else {
-			Vector3 v = graph->default_get_value(type,p_id,0);
-			hbc->add_child(make_editor(String("a: ")+v,gn,p_id,0,Variant::VECTOR3));
-		}
-		hbc->add_spacer();
-		hbc->add_child( memnew(Label("out")));
-		gn->add_child(hbc);
-		if (graph->is_slot_connected(type, p_id, 1)) {
-			gn->add_child(make_label("b",Variant::VECTOR3));
-		} else {
-			Vector3 v = graph->default_get_value(type,p_id,1);
-			gn->add_child(make_editor(String("b: ")+v,gn,p_id,1,Variant::VECTOR3));
-		}
-
-		gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
-		gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
-
-
-	} break; // vec3 vs vec3 op (mul: { } break;ad: { } break;div: { } break;crossprod: { } break;etc)
-	case ShaderGraph::NODE_VEC_SCALAR_OP: {
-
-		gn->set_title("VecScalarOp");
-		static const char* op_name[ShaderGraph::VEC_SCALAR_MAX_OP]={
-			("Mul"),
-			("Div"),
-			("Pow"),
-		};
-
-		OptionButton *ob = memnew( OptionButton );
-		for(int i=0;i<ShaderGraph::VEC_SCALAR_MAX_OP;i++) {
-
-			ob->add_item(op_name[i],i);
-		}
-
-		ob->select(graph->vec_scalar_op_node_get_op(type,p_id));
-		ob->connect("item_selected",this,"_vec_scalar_op_changed",varray(p_id));
-		gn->add_child(ob);
-
-		HBoxContainer *hbc = memnew( HBoxContainer );
-		hbc->add_constant_override("separation",0);
-		if (graph->is_slot_connected(type, p_id, 0)) {
-			hbc->add_child(make_label("a",Variant::VECTOR3));
-		} else {
-			Vector3 v = graph->default_get_value(type,p_id,0);
-			hbc->add_child(make_editor(String("a: ")+v,gn,p_id,0,Variant::VECTOR3));
-		}
-		hbc->add_spacer();
-		hbc->add_child( memnew(Label("out")));
-		gn->add_child(hbc);
-
-		if (graph->is_slot_connected(type, p_id, 1)) {
-			gn->add_child(make_label("b",Variant::REAL));
-		} else {
-			float v = graph->default_get_value(type,p_id,1);
-			gn->add_child(make_editor(String("b: ")+Variant(v),gn,p_id,1,Variant::REAL,hint_spin));
-		}
-		gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
-		gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color());
-
-
-	} break; // vec3 vs scalar op (mul: { } break; add: { } break; div: { } break; etc)
-	case ShaderGraph::NODE_RGB_OP: {
-
-		gn->set_title("RGB Op");
-		static const char* op_name[ShaderGraph::RGB_MAX_OP]={
-			("Screen"),
-			("Difference"),
-			("Darken"),
-			("Lighten"),
-			("Overlay"),
-			("Dodge"),
-			("Burn"),
-			("SoftLight"),
-			("HardLight")
-		};
-
-		OptionButton *ob = memnew( OptionButton );
-		for(int i=0;i<ShaderGraph::RGB_MAX_OP;i++) {
-
-			ob->add_item(op_name[i],i);
-		}
-
-		ob->select(graph->rgb_op_node_get_op(type,p_id));
-		ob->connect("item_selected",this,"_rgb_op_changed",varray(p_id));
-		gn->add_child(ob);
-
-		HBoxContainer *hbc = memnew( HBoxContainer );
-		hbc->add_constant_override("separation",0);
-		if (graph->is_slot_connected(type, p_id, 0)) {
-			hbc->add_child(make_label("a",Variant::COLOR));
-		} else {
-			hbc->add_child(make_editor(String("a: "),gn,p_id,0,Variant::COLOR));
-		}
-		hbc->add_spacer();
-		hbc->add_child( memnew(Label("out")));
-		gn->add_child(hbc);
-		if (graph->is_slot_connected(type, p_id, 1)) {
-			gn->add_child(make_label("b",Variant::COLOR));
-		} else {
-			gn->add_child(make_editor(String("b: "),gn,p_id,1,Variant::COLOR));
-		}
-
-		gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
-		gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
-
-	} break; // vec3 vs vec3 rgb op (with scalar amount): { } break; like brighten: { } break; darken: { } break; burn: { } break; dodge: { } break; multiply: { } break; etc.
-	case ShaderGraph::NODE_XFORM_MULT: {
-
-		gn->set_title("XFMult");
-		HBoxContainer *hbc = memnew( HBoxContainer );
-		if (graph->is_slot_connected(type, p_id, 0)) {
-			hbc->add_child(make_label("a",Variant::TRANSFORM));
-		} else {
-			hbc->add_child(make_editor(String("a: edit..."),gn,p_id,0,Variant::TRANSFORM));
-		}
-		hbc->add_spacer();
-		hbc->add_child( memnew(Label("out")));
-		gn->add_child(hbc);
-		if (graph->is_slot_connected(type, p_id, 1)) {
-			gn->add_child(make_label("b",Variant::TRANSFORM));
-		} else {
-			gn->add_child(make_editor(String("b: edit..."),gn,p_id,1,Variant::TRANSFORM));
-		}
-
-		gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM]);
-		gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],false,0,Color());
-
-
-	} break; // mat4 x mat4
-	case ShaderGraph::NODE_XFORM_VEC_MULT: {
-
-		gn->set_title("XFVecMult");
-
-		CheckBox *button = memnew (CheckBox("RotOnly"));
-		button->set_pressed(graph->xform_vec_mult_node_get_no_translation(type,p_id));
-		button->connect("toggled",this,"_xform_inv_rev_changed",varray(p_id));
-
-		gn->add_child(button);
-
-		HBoxContainer *hbc = memnew( HBoxContainer );
-		hbc->add_constant_override("separation",0);
-		if (graph->is_slot_connected(type, p_id, 0)) {
-			hbc->add_child(make_label("xf",Variant::TRANSFORM));
-		} else {
-			hbc->add_child(make_editor(String("xf: edit..."),gn,p_id,0,Variant::TRANSFORM));
-		}
-		hbc->add_spacer();
-		Label *l = memnew(Label("out"));
-		l->set_align(Label::ALIGN_RIGHT);
-		hbc->add_child( l);
-		gn->add_child(hbc);
-		if (graph->is_slot_connected(type, p_id, 1)) {
-			gn->add_child(make_label("a",Variant::VECTOR3));
-		} else {
-			Vector3 v = graph->default_get_value(type,p_id,1);
-			gn->add_child(make_editor(String("a: ")+v,gn,p_id,1,Variant::VECTOR3));
-		}
-
-		gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
-		gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
-
-	} break;
-	case ShaderGraph::NODE_XFORM_VEC_INV_MULT: {
-
-		gn->set_title("XFVecInvMult");
-
-
-		CheckBox *button = memnew( CheckBox("RotOnly"));
-		button->set_pressed(graph->xform_vec_mult_node_get_no_translation(type,p_id));
-		button->connect("toggled",this,"_xform_inv_rev_changed",varray(p_id));
-
-		gn->add_child(button);
-
-		if (graph->is_slot_connected(type, p_id, 0)) {
-			gn->add_child(make_label("a",Variant::VECTOR3));
-		} else {
-			Vector3 v = graph->default_get_value(type,p_id,0);
-			gn->add_child(make_editor(String("a: ")+v,gn,p_id,0,Variant::VECTOR3));
-		}
-		HBoxContainer *hbc = memnew( HBoxContainer );
-		hbc->add_constant_override("separation",0);
-		if (graph->is_slot_connected(type, p_id, 1)) {
-			hbc->add_child(make_label("xf", Variant::TRANSFORM));
-		} else {
-			hbc->add_child(make_editor(String("xf: edit..."),gn,p_id,1,Variant::TRANSFORM));
-		}
-		hbc->add_spacer();
-		Label *l = memnew(Label("out"));
-		l->set_align(Label::ALIGN_RIGHT);
-		hbc->add_child( l);
-		gn->add_child(hbc);
-
-		gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
-		gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
-
-
-	} break; // mat4 x vec3 inverse mult (with no-translation option)
-	case ShaderGraph::NODE_SCALAR_FUNC: {
-
-		gn->set_title("ScalarFunc");
-		static const char* func_name[ShaderGraph::SCALAR_MAX_FUNC]={
-			("Sin"),
-			("Cos"),
-			("Tan"),
-			("ASin"),
-			("ACos"),
-			("ATan"),
-			("SinH"),
-			("CosH"),
-			("TanH"),
-			("Log"),
-			("Exp"),
-			("Sqrt"),
-			("Abs"),
-			("Sign"),
-			("Floor"),
-			("Round"),
-			("Ceil"),
-			("Frac"),
-			("Satr"),
-			("Neg")
-		};
-
-		OptionButton *ob = memnew( OptionButton );
-		for(int i=0;i<ShaderGraph::SCALAR_MAX_FUNC;i++) {
-
-			ob->add_item(func_name[i],i);
-		}
-
-		ob->select(graph->scalar_func_node_get_function(type,p_id));
-		ob->connect("item_selected",this,"_scalar_func_changed",varray(p_id));
-		gn->add_child(ob);
-
-		HBoxContainer *hbc = memnew( HBoxContainer );
-		if (graph->is_slot_connected(type, p_id, 0)) {
-			hbc->add_child(make_label("in", Variant::REAL));
-		} else {
-			float v = graph->default_get_value(type,p_id,0);
-			hbc->add_child(make_editor(String("in: ")+Variant(v),gn,p_id,0,Variant::REAL,hint_spin));
-		}
-		hbc->add_spacer();
-		hbc->add_child( memnew(Label("out")));
-		gn->add_child(hbc);
-
-		gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
-
-
-	} break; // scalar function (sin: { } break; cos: { } break; etc)
-	case ShaderGraph::NODE_VEC_FUNC: {
-
-
-
-		gn->set_title("VecFunc");
-		static const char* func_name[ShaderGraph::VEC_MAX_FUNC]={
-			("Normalize"),
-			("Saturate"),
-			("Negate"),
-			("Reciprocal"),
-			("RGB to HSV"),
-			("HSV to RGB"),
-		};
-
-		OptionButton *ob = memnew( OptionButton );
-		for(int i=0;i<ShaderGraph::VEC_MAX_FUNC;i++) {
-
-			ob->add_item(func_name[i],i);
-		}
-
-		ob->select(graph->vec_func_node_get_function(type,p_id));
-		ob->connect("item_selected",this,"_vec_func_changed",varray(p_id));
-		gn->add_child(ob);
-
-		HBoxContainer *hbc = memnew( HBoxContainer );
-		hbc->add_constant_override("separation",0);
-		if (graph->is_slot_connected(type, p_id, 0)) {
-			hbc->add_child(make_label("in", Variant::VECTOR3));
-		} else {
-			Vector3 v = graph->default_get_value(type,p_id,0);
-			hbc->add_child(make_editor(String("in: ")+v,gn,p_id,0,Variant::VECTOR3));
-		}
-		hbc->add_spacer();
-		hbc->add_child( memnew(Label("out")));
-		gn->add_child(hbc);
-
-		gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
-
-	} break; // vector function (normalize: { } break; negate: { } break; reciprocal: { } break; rgb2hsv: { } break; hsv2rgb: { } break; etc: { } break; etc)
-	case ShaderGraph::NODE_VEC_LEN: {
-		gn->set_title("VecLength");
-		HBoxContainer *hbc = memnew( HBoxContainer );
-		if (graph->is_slot_connected(type, p_id, 0)) {
-			hbc->add_child(make_label("in", Variant::VECTOR3));
-		} else {
-			Vector3 v = graph->default_get_value(type,p_id,0);
-			hbc->add_child(make_editor(String("in: ")+v,gn,p_id,0,Variant::VECTOR3));
-		}
-		hbc->add_spacer();
-		hbc->add_child( memnew(Label("len")));
-		gn->add_child(hbc);
-
-		gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
-
-	} break; // vec3 length
-	case ShaderGraph::NODE_DOT_PROD: {
-
-		gn->set_title("DotProduct");
-		HBoxContainer *hbc = memnew( HBoxContainer );
-		hbc->add_constant_override("separation",0);
-		if (graph->is_slot_connected(type, p_id, 0)) {
-			hbc->add_child(make_label("a", Variant::VECTOR3));
-		} else {
-			Vector3 v = graph->default_get_value(type,p_id,0);
-			hbc->add_child(make_editor(String("a: ")+v,gn,p_id,0,Variant::VECTOR3));
-		}
-		hbc->add_spacer();
-		hbc->add_child( memnew(Label("dp")));
-		gn->add_child(hbc);
-		if (graph->is_slot_connected(type, p_id, 1)) {
-			gn->add_child(make_label("b", Variant::VECTOR3));
-		} else {
-			Vector3 v = graph->default_get_value(type,p_id,1);
-			gn->add_child(make_editor(String("b: ")+v,gn,p_id,1,Variant::VECTOR3));
-		}
-
-		gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
-		gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
-
-	} break; // vec3 . vec3 (dot product -> scalar output)
-	case ShaderGraph::NODE_VEC_TO_SCALAR: {
-
-		gn->set_title("Vec2Scalar");
-		HBoxContainer *hbc = memnew( HBoxContainer );
-		hbc->add_constant_override("separation",0);
-		if (graph->is_slot_connected(type, p_id, 0)) {
-			hbc->add_child(make_label("vec", Variant::VECTOR3));
-		} else {
-			Vector3 v = graph->default_get_value(type,p_id,0);
-			hbc->add_child(make_editor(String("vec: ")+v,gn,p_id,0,Variant::VECTOR3));
-		}
-		hbc->add_spacer();
-		Label *l=memnew(Label("x"));
-		l->set_align(Label::ALIGN_RIGHT);
-		hbc->add_child( l);
-		gn->add_child(hbc);
-		l=memnew(Label("y"));
-		l->set_align(Label::ALIGN_RIGHT);
-		gn->add_child( l );
-		l=memnew(Label("z"));
-		l->set_align(Label::ALIGN_RIGHT);
-		gn->add_child( l);
-
-		gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
-		gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
-		gn->set_slot(2,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
-
-
-
-
-	} break; // 1 vec3 input: { } break; 3 scalar outputs
-	case ShaderGraph::NODE_SCALAR_TO_VEC: {
-
-		gn->set_title("Scalar2Vec");
-		HBoxContainer *hbc = memnew( HBoxContainer );
-		if (graph->is_slot_connected(type, p_id, 0)) {
-			hbc->add_child(make_label("x", Variant::REAL));
-		} else {
-			float v = graph->default_get_value(type,p_id,0);
-			hbc->add_child(make_editor(String("x: ")+Variant(v),gn,p_id,0,Variant::REAL));
-		}
-		hbc->add_spacer();
-		hbc->add_child( memnew(Label("vec")));
-		gn->add_child(hbc);
-		if (graph->is_slot_connected(type, p_id, 1)) {
-			gn->add_child(make_label("y", Variant::REAL));
-		} else {
-			float v = graph->default_get_value(type,p_id,1);
-			gn->add_child(make_editor(String("y: ")+Variant(v),gn,p_id,1,Variant::REAL));
-		}
-		if (graph->is_slot_connected(type, p_id, 2)) {
-			gn->add_child(make_label("in", Variant::REAL));
-		} else {
-			float v = graph->default_get_value(type,p_id,2);
-			gn->add_child(make_editor(String("in: ")+Variant(v),gn,p_id,2,Variant::REAL));
-		}
-
-		gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
-		gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color());
-		gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color());
-
-	} break; // 3 scalar input: { } break; 1 vec3 output
-	case ShaderGraph::NODE_VEC_TO_XFORM: {
-
-		gn->set_title("Vec2XForm");
-		HBoxContainer *hbc = memnew( HBoxContainer );
-		hbc->add_constant_override("separation",0);
-		if (graph->is_slot_connected(type, p_id, 0)) {
-			hbc->add_child(make_label("x", Variant::VECTOR3));
-		} else {
-			Vector3 v = graph->default_get_value(type,p_id,0);
-			hbc->add_child(make_editor(String("x: ")+v,gn,p_id,0,Variant::VECTOR3));
-		}
-		hbc->add_spacer();
-		hbc->add_child( memnew(Label("xf")));
-		gn->add_child(hbc);
-		if (graph->is_slot_connected(type, p_id, 1)) {
-			gn->add_child(make_label("y", Variant::VECTOR3));
-		} else {
-			Vector3 v = graph->default_get_value(type,p_id,1);
-			gn->add_child(make_editor(String("y: ")+v,gn,p_id,1,Variant::VECTOR3));
-		}
-		if (graph->is_slot_connected(type, p_id, 2)) {
-			gn->add_child(make_label("z", Variant::VECTOR3));
-		} else {
-			Vector3 v = graph->default_get_value(type,p_id,2);
-			gn->add_child(make_editor(String("z: ")+v,gn,p_id,2,Variant::VECTOR3));
-		}
-		if (graph->is_slot_connected(type, p_id, 3)) {
-			gn->add_child(make_label("ofs", Variant::VECTOR3));
-		} else {
-			Vector3 v = graph->default_get_value(type,p_id,3);
-			gn->add_child(make_editor(String("ofs: ")+v,gn,p_id,3,Variant::VECTOR3));
-		}
-
-		gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM]);
-		gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
-		gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
-		gn->set_slot(3,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
-
-	} break; // 3 vec input: { } break; 1 xform output
-	case ShaderGraph::NODE_XFORM_TO_VEC: {
-
-		gn->set_title("XForm2Vec");
-
-		HBoxContainer *hbc = memnew( HBoxContainer );
-		hbc->add_constant_override("separation",0);
-		if (graph->is_slot_connected(type, p_id, 0)) {
-			hbc->add_child(make_label("fx", Variant::TRANSFORM));
-		} else {
-			hbc->add_child(make_editor(String("fx: edit..."),gn,p_id,0,Variant::TRANSFORM));
-		}
-		hbc->add_spacer();
-		Label *l=memnew(Label("x"));
-		l->set_align(Label::ALIGN_RIGHT);
-		hbc->add_child( l);
-		gn->add_child(hbc);
-		l=memnew(Label("y"));
-		l->set_align(Label::ALIGN_RIGHT);
-		gn->add_child( l );
-		l=memnew(Label("z"));
-		l->set_align(Label::ALIGN_RIGHT);
-		gn->add_child( l);
-		l=memnew(Label("ofs"));
-		l->set_align(Label::ALIGN_RIGHT);
-		gn->add_child( l);
-
-		gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
-		gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
-		gn->set_slot(2,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
-		gn->set_slot(3,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
-
-	} break; // 3 vec input: { } break; 1 xform output
-	case ShaderGraph::NODE_SCALAR_INTERP: {
-
-		gn->set_title("ScalarInterp");
-		HBoxContainer *hbc = memnew( HBoxContainer );
-		hbc->add_constant_override("separation",0);
-		if (graph->is_slot_connected(type, p_id, 0)) {
-			hbc->add_child(make_label("a", Variant::REAL));
-		} else {
-			float v = graph->default_get_value(type,p_id,0);
-			hbc->add_child(make_editor(String("a: ")+Variant(v),gn,p_id,0,Variant::REAL,hint_spin));
-		}
-		hbc->add_spacer();
-		hbc->add_child( memnew(Label("interp")));
-		gn->add_child(hbc);
-		if (graph->is_slot_connected(type, p_id, 1)) {
-			gn->add_child(make_label("b", Variant::REAL));
-		} else {
-			float v = graph->default_get_value(type,p_id,1);
-			gn->add_child(make_editor(String("b: ")+Variant(v),gn,p_id,1,Variant::REAL,hint_spin));
-		}
-		if (graph->is_slot_connected(type, p_id, 2)) {
-			gn->add_child(make_label("c", Variant::REAL));
-		} else {
-			float v = graph->default_get_value(type,p_id,2);
-			gn->add_child(make_editor(String("c: ")+Variant(v),gn,p_id,2,Variant::REAL,hint_slider));
-		}
-
-		gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
-		gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color());
-		gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color());
-
-
-	} break; // scalar interpolation (with optional curve)
-	case ShaderGraph::NODE_VEC_INTERP: {
-
-		gn->set_title("VecInterp");
-		HBoxContainer *hbc = memnew( HBoxContainer );
-		if (graph->is_slot_connected(type, p_id, 0)) {
-			hbc->add_child(make_label("a", Variant::VECTOR3));
-		} else {
-			Vector3 v = graph->default_get_value(type,p_id,0);
-			hbc->add_child(make_editor(String("a: ")+v,gn,p_id,0,Variant::VECTOR3));
-		}
-		hbc->add_spacer();
-		hbc->add_child( memnew(Label("interp")));
-		gn->add_child(hbc);
-		if (graph->is_slot_connected(type, p_id, 1)) {
-			gn->add_child(make_label("b", Variant::VECTOR3));
-		} else {
-			Vector3 v = graph->default_get_value(type,p_id,1);
-			gn->add_child(make_editor(String("b: ")+v,gn,p_id,1,Variant::VECTOR3));
-		}
-		if (graph->is_slot_connected(type, p_id, 2)) {
-			gn->add_child(make_label("c", Variant::REAL));
-		} else {
-			float v = graph->default_get_value(type,p_id,2);
-			gn->add_child(make_editor(String("c: ")+Variant(v),gn,p_id,2,Variant::REAL,hint_slider));
-		}
-
-		gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
-		gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
-		gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color());
-
-	} break; // vec3 interpolation  (with optional curve)
-	case ShaderGraph::NODE_COLOR_RAMP: {
-
-		gn->set_title("ColorRamp");
-		GraphColorRampEdit * ramp  = memnew( GraphColorRampEdit );
-
-		PoolVector<real_t> offsets = graph->color_ramp_node_get_offsets(type,p_id);
-		PoolVector<Color> colors = graph->color_ramp_node_get_colors(type,p_id);
-
-		int oc = offsets.size();
-
-		if (oc) {
-			PoolVector<real_t>::Read rofs = offsets.read();
-			PoolVector<Color>::Read rcol = colors.read();
-
-			Vector<float> ofsv;
-			Vector<Color> colorv;
-			for(int i=0;i<oc;i++) {
-				ofsv.push_back(rofs[i]);
-				colorv.push_back(rcol[i]);
-			}
-
-			ramp->set_ramp(ofsv,colorv);
-
-		}
-
-		ramp->connect("ramp_changed",this,"_color_ramp_changed",varray(p_id,ramp));
-		ramp->set_custom_minimum_size(Size2(128,1));
-		gn->add_child(ramp);
-
-
-		HBoxContainer *hbc = memnew( HBoxContainer );
-		hbc->add_constant_override("separation",0);
-		if (graph->is_slot_connected(type, p_id, 0)) {
-			hbc->add_child(make_label("c", Variant::REAL));
-		} else {
-			float v = graph->default_get_value(type,p_id,0);
-			hbc->add_child(make_editor(String("c: ")+Variant(v),gn,p_id,0,Variant::REAL,hint_slider));
-		}
-		hbc->add_spacer();
-		Label *l=memnew(Label("rgb"));
-		l->set_align(Label::ALIGN_RIGHT);
-		hbc->add_child( l);
-		gn->add_child(hbc);
-		l=memnew(Label("alpha"));
-		l->set_align(Label::ALIGN_RIGHT);
-		gn->add_child( l);
-
-
-		gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
-		gn->set_slot(2,false,ShaderGraph::SLOT_MAX,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
-
-
-	} break; // scalar interpolation (with optional curve)
-	case ShaderGraph::NODE_CURVE_MAP: {
-
-		gn->set_title("CurveMap");
-		GraphCurveMapEdit * map  = memnew( GraphCurveMapEdit );
-
-		PoolVector<Vector2> points = graph->curve_map_node_get_points(type,p_id);
-
-		int oc = points.size();
-
-		if (oc) {
-			PoolVector<Vector2>::Read rofs = points.read();
-
-
-			Vector<Vector2> ofsv;
-			for(int i=0;i<oc;i++) {
-				ofsv.push_back(rofs[i]);
-			}
-
-			map->set_points(ofsv);
-
-		}
-		map->connect("curve_changed",this,"_curve_changed",varray(p_id,map));
-
-		//map->connect("map_changed",this,"_curve_map_changed",varray(p_id,map));
-		map->set_custom_minimum_size(Size2(128,64));
-		gn->add_child(map);
-
-		HBoxContainer *hbc = memnew( HBoxContainer );
-		hbc->add_constant_override("separation",0);
-		if (graph->is_slot_connected(type, p_id, 0)) {
-			hbc->add_child(make_label("c", Variant::REAL));
-		} else {
-			float v = graph->default_get_value(type,p_id,0);
-			hbc->add_child(make_editor(String("c: ")+Variant(v),gn,p_id,0,Variant::REAL,hint_slider));
-		}
-		hbc->add_spacer();
-		Label *l=memnew(Label("cmap"));
-		l->set_align(Label::ALIGN_RIGHT);
-		hbc->add_child( l);
-		gn->add_child(hbc);
-
-
-		gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
-
-
-	} break; // scalar interpolation (with optional curve)
-
-	case ShaderGraph::NODE_SCALAR_INPUT: {
-
-		gn->set_title("ScalarUniform");
-		LineEdit *le = memnew( LineEdit );
-		gn->add_child(le);
-		le->set_text(graph->input_node_get_name(type,p_id));
-		le->connect("text_entered",this,"_input_name_changed",varray(p_id,le));
-		SpinBox *sb = memnew( SpinBox );
-		sb->set_min(-100000);
-		sb->set_max(100000);
-		sb->set_step(0.001);
-		sb->set_val(graph->scalar_input_node_get_value(type,p_id));
-		sb->connect("value_changed",this,"_scalar_input_changed",varray(p_id));
-		gn->add_child(sb);
-		gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
-
-	} break; // scalar uniform (assignable in material)
-	case ShaderGraph::NODE_VEC_INPUT: {
-
-		gn->set_title("VectorUniform");
-		LineEdit *le = memnew( LineEdit );
-		gn->add_child(le);
-		le->set_text(graph->input_node_get_name(type,p_id));
-		le->connect("text_entered",this,"_input_name_changed",varray(p_id,le));
-		Array v3p(true);
-		for(int i=0;i<3;i++) {
-			HBoxContainer *hbc = memnew( HBoxContainer );
-			Label *l = memnew( Label );
-			l->set_text(String::chr('X'+i));
-			hbc->add_child(l);
-			SpinBox *sb = memnew( SpinBox );
-			sb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
-			sb->set_min(-100000);
-			sb->set_max(100000);
-			sb->set_step(0.001);
-			sb->set_val(graph->vec_input_node_get_value(type,p_id)[i]);
-			sb->connect("value_changed",this,"_vec_input_changed",varray(p_id,v3p));
-			v3p.push_back(sb);
-			hbc->add_child(sb);
-			gn->add_child(hbc);
-		}
-		gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
-
-	} break; // vec3 uniform (assignable in material)
-	case ShaderGraph::NODE_RGB_INPUT: {
-
-		gn->set_title("ColorUniform");
-		LineEdit *le = memnew( LineEdit );
-		gn->add_child(le);
-		le->set_text(graph->input_node_get_name(type,p_id));
-		le->connect("text_entered",this,"_input_name_changed",varray(p_id,le));
-		ColorPickerButton *cpb = memnew( ColorPickerButton );
-		cpb->set_color(graph->rgb_input_node_get_value(type,p_id));
-		cpb->connect("color_changed",this,"_rgb_input_changed",varray(p_id));
-		gn->add_child(cpb);
-		Label *l = memnew( Label );
-		l->set_text("RGB");
-		l->set_align(Label::ALIGN_RIGHT);
-		gn->add_child(l);
-		l = memnew( Label );
-		l->set_text("Alpha");
-		l->set_align(Label::ALIGN_RIGHT);
-		gn->add_child(l);
-
-		gn->set_slot(2,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
-		gn->set_slot(3,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
-
-
-	} break; // color uniform (assignable in material)
-	case ShaderGraph::NODE_XFORM_INPUT: {
-		gn->set_title("XFUniform");
-		LineEdit *le = memnew( LineEdit );
-		gn->add_child(le);
-		le->set_text(graph->input_node_get_name(type,p_id));
-		le->connect("text_entered",this,"_input_name_changed",varray(p_id,le));
-		ToolButton *edit = memnew( ToolButton );
-		edit->set_text("edit...");
-		edit->connect("pressed",this,"_xform_input_changed",varray(p_id,edit));
-		gn->add_child(edit);
-		gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM]);
-
-	} break; // mat4 uniform (assignable in material)
-	case ShaderGraph::NODE_TEXTURE_INPUT: {
-
-		gn->set_title("TexUniform");
-		LineEdit *le = memnew( LineEdit );
-		gn->add_child(le);
-		le->set_text(graph->input_node_get_name(type,p_id));
-		le->connect("text_entered",this,"_input_name_changed",varray(p_id,le));
-		TextureRect *tex = memnew( TextureRect );
-		tex->set_expand(true);
-		tex->set_custom_minimum_size(Size2(80,80));
-		tex->set_drag_forwarding(this);
-		gn->add_child(tex);
-		tex->set_mouse_filter(MOUSE_FILTER_PASS);
-		tex->set_texture(graph->texture_input_node_get_value(type,p_id));
-		ToolButton *edit = memnew( ToolButton );
-		edit->set_text("edit...");
-		edit->connect("pressed",this,"_tex_edited",varray(p_id,edit));
-		gn->add_child(edit);
-
-		HBoxContainer *hbc = memnew( HBoxContainer );
-		hbc->add_constant_override("separation",0);
-		if (graph->is_slot_connected(type, p_id, 0)) {
-			hbc->add_child(make_label("UV", Variant::VECTOR3));
-		} else {
-			Vector3 v = graph->default_get_value(type,p_id,0);
-			hbc->add_child(make_editor(String("UV: ")+v,gn,p_id,0,Variant::VECTOR3));
-		}
-		hbc->add_spacer();
-		Label *l=memnew(Label("RGB"));
-		l->set_align(Label::ALIGN_RIGHT);
-		hbc->add_child(l);
-		gn->add_child(hbc);
-		l = memnew( Label );
-		l->set_text("Alpha");
-		l->set_align(Label::ALIGN_RIGHT);
-		gn->add_child(l);
-
-		gn->set_slot(3,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
-		gn->set_slot(4,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
-
-	} break; // texture input (assignable in material)
-	case ShaderGraph::NODE_CUBEMAP_INPUT: {
-
-		gn->set_title("TexUniform");
-		LineEdit *le = memnew( LineEdit );
-		gn->add_child(le);
-		le->set_text(graph->input_node_get_name(type,p_id));
-		le->connect("text_entered",this,"_input_name_changed",varray(p_id,le));
-
-		ToolButton *edit = memnew( ToolButton );
-		edit->set_text("edit...");
-		edit->connect("pressed",this,"_cube_edited",varray(p_id,edit));
-		gn->add_child(edit);
-
-
-		HBoxContainer *hbc = memnew( HBoxContainer );
-		hbc->add_constant_override("separation",0);
-		if (graph->is_slot_connected(type, p_id, 0)) {
-			hbc->add_child(make_label("UV", Variant::VECTOR3));
-		} else {
-			Vector3 v = graph->default_get_value(type,p_id,0);
-			hbc->add_child(make_editor(String("UV: ")+v,gn,p_id,0,Variant::VECTOR3));
-		}
-		hbc->add_spacer();
-		Label *l=memnew(Label("RGB"));
-		l->set_align(Label::ALIGN_RIGHT);
-		hbc->add_child(l);
-		gn->add_child(hbc);
-		l = memnew( Label );
-		l->set_text("Alpha");
-		l->set_align(Label::ALIGN_RIGHT);
-		gn->add_child(l);
-
-		gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
-		gn->set_slot(3,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
-
-	} break; // cubemap input (assignable in material)
-	case ShaderGraph::NODE_DEFAULT_TEXTURE: {
-
-		gn->set_title("CanvasItemTex");
-		HBoxContainer *hbc = memnew( HBoxContainer );
-		hbc->add_constant_override("separation",0);
-		if (graph->is_slot_connected(type, p_id, 0)) {
-			hbc->add_child(make_label("UV", Variant::VECTOR3));
-		} else {
-			Vector3 v = graph->default_get_value(type,p_id,0);
-			hbc->add_child(make_editor(String("UV: ")+v,gn,p_id,0,Variant::VECTOR3));
-		}
-		hbc->add_spacer();
-		Label *l=memnew(Label("RGB"));
-		l->set_align(Label::ALIGN_RIGHT);
-		hbc->add_child(l);
-		gn->add_child(hbc);
-		l = memnew( Label );
-		l->set_text("Alpha");
-		l->set_align(Label::ALIGN_RIGHT);
-		gn->add_child(l);
-
-		gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
-		gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
-
-
-	} break; // screen texture sampler (takes UV) (only usable in fragment case Shader)
-
-	case ShaderGraph::NODE_OUTPUT: {
-		gn->set_title("Output");
-		gn->set_show_close_button(false);
-
-		List<ShaderGraph::SlotInfo> si;
-		ShaderGraph::get_input_output_node_slot_info(graph->get_mode(),type,&si);
-
-		Array colors;
-		colors.push_back("Color");
-		colors.push_back("LightColor");
-		colors.push_back("Light");
-		colors.push_back("ShadowColor");
-		colors.push_back("Diffuse");
-		colors.push_back("Specular");
-		colors.push_back("Emission");
-		Array reals;
-		reals.push_back("Alpha");
-		reals.push_back("DiffuseAlpha");
-		reals.push_back("NormalMapDepth");
-		reals.push_back("SpecExp");
-		reals.push_back("Glow");
-		reals.push_back("ShadeParam");
-		reals.push_back("SpecularExp");
-		reals.push_back("LightAlpha");
-		reals.push_back("ShadowAlpha");
-		reals.push_back("PointSize");
-		reals.push_back("Discard");
-
-		int idx=0;
-		for (List<ShaderGraph::SlotInfo>::Element *E=si.front();E;E=E->next()) {
-			ShaderGraph::SlotInfo& s=E->get();
-			if (s.dir==ShaderGraph::SLOT_OUT) {
-				Variant::Type v;
-				if (colors.find(s.name)>=0)
-					v=Variant::COLOR;
-				else if (reals.find(s.name)>=0)
-					v=Variant::REAL;
-				else
-					v=Variant::VECTOR3;
-				gn->add_child(make_label(s.name, v));
-				gn->set_slot(idx,true,s.type,typecol[s.type],false,0,Color());
-				idx++;
-			}
-		}
-
-	} break; // output (case Shader type dependent)
-	case ShaderGraph::NODE_COMMENT: {
-		gn->set_title("Comment");
-		TextEdit *te = memnew(TextEdit);
-		te->set_custom_minimum_size(Size2(100,100));
-		gn->add_child(te);
-		te->set_text(graph->comment_node_get_text(type,p_id));
-		te->connect("text_changed",this,"_comment_edited",varray(p_id,te));
-
-	} break; // comment
-
-
-
-	}
-
-	gn->connect("dragged",this,"_node_moved",varray(p_id));
-	gn->connect("close_request",this,"_node_removed",varray(p_id),CONNECT_DEFERRED);
-	graph_edit->add_child(gn);
-	node_map[p_id]=gn;
-	gn->set_offset(graph->node_get_position(type,p_id));
-
-
-}
-
-void ShaderGraphView::_update_graph() {
-
-
-	if (block_update)
-		return;
-
-	for (Map<int,GraphNode*>::Element *E=node_map.front();E;E=E->next()) {
-
-		memdelete(E->get());
-	}
-
-	node_map.clear();
-
-	if (!graph.is_valid())
-		return;
-
-
-	List<int> nl;
-	graph->get_node_list(type,&nl);
-
-	for(List<int>::Element *E=nl.front();E;E=E->next()) {
-
-		_create_node(E->get());
-	}
-	graph_edit->clear_connections();
-
-	List<ShaderGraph::Connection> connections;
-	graph->get_node_connections(type,&connections);
-	for(List<ShaderGraph::Connection>::Element *E=connections.front();E;E=E->next()) {
-
-		ERR_CONTINUE(!node_map.has(E->get().src_id) || !node_map.has(E->get().dst_id));
-		graph_edit->connect_node(node_map[E->get().src_id]->get_name(),E->get().src_slot,node_map[E->get().dst_id]->get_name(),E->get().dst_slot);
-	}
-
-}
-
-void ShaderGraphView::_sg_updated() {
-
-	if (!graph.is_valid())
-		return;
-	switch(graph->get_graph_error(type)) {
-	case ShaderGraph::GRAPH_OK: status->set_text(""); break;
-	case ShaderGraph::GRAPH_ERROR_CYCLIC: status->set_text(TTR("Error: Cyclic Connection Link")); break;
-	case ShaderGraph::GRAPH_ERROR_MISSING_CONNECTIONS: status->set_text(TTR("Error: Missing Input Connections")); break;
-	}
-}
-
-Variant ShaderGraphView::get_drag_data_fw(const Point2 &p_point, Control *p_from)
-{
-	TextureRect* frame = Object::cast_to<TextureRect>(p_from);
-	if (!frame)
-		return Variant();
-
-	if (!frame->get_texture().is_valid())
-		return Variant();
-
-	RES res = frame->get_texture();
-	return EditorNode::get_singleton()->drag_resource(res,p_from);
-
-	return Variant();
-}
-
-bool ShaderGraphView::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const
-{
-	if (p_data.get_type() != Variant::DICTIONARY)
-		return false;
-
-	Dictionary d = p_data;
-
-	if (d.has("type")){
-		if (d["type"] == "resource" && d.has("resource")) {
-			Variant val = d["resource"];
-
-			if (val.get_type()==Variant::OBJECT) {
-				RES res = val;
-				if (res.is_valid() && Object::cast_to<Texture>(res))
-					return true;
-			}
-		}
-		else if (d["type"] == "files" && d.has("files")) {
-			Vector<String> files = d["files"];
-			if (files.size() != 1)
-				return false;
-			return (ResourceLoader::get_resource_type(files[0]) == "ImageTexture");
-		}
-	}
-
-	return false;
-}
-
-void ShaderGraphView::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from)
-{
-	if (!can_drop_data_fw(p_point, p_data, p_from))
-		return;
-
-	TextureRect *frame = Object::cast_to<TextureRect>(p_from);
-	if (!frame)
-		return;
-
-	Dictionary d = p_data;
-	Ref<Texture> tex;
-
-	if (d.has("type")) {
-		if (d["type"] == "resource" && d.has("resource")){
-			Variant val = d["resource"];
-
-			if (val.get_type()==Variant::OBJECT) {
-				RES res = val;
-				if (res.is_valid())
-					tex = Ref<Texture>(Object::cast_to<Texture>(*res));
-			}
-		}
-		else if (d["type"] == "files" && d.has("files")) {
-			Vector<String> files = d["files"];
-			RES res = ResourceLoader::load(files[0]);
-			if (res.is_valid())
-				tex = Ref<Texture>(Object::cast_to<Texture>(*res));
-		}
-	}
-
-	if (!tex.is_valid()) return;
-
-	GraphNode *gn = Object::cast_to<GraphNode>(frame->get_parent());
-	if (!gn) return;
-
-	int id = -1;
-	for(Map<int,GraphNode*>::Element *E = node_map.front();E;E=E->next())
-		if (E->get() == gn) {
-			id = E->key();
-			break;
-		}
-	print_line(String::num(double(id)));
-	if (id < 0) return;
-
-	if (graph->node_get_type(type,id)==ShaderGraph::NODE_TEXTURE_INPUT) {
-
-		UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
-		ur->create_action(TTR("Change Texture Uniform"));
-		ur->add_do_method(graph.ptr(),"texture_input_node_set_value",type,id,tex);
-		ur->add_undo_method(graph.ptr(),"texture_input_node_set_value",type,id,graph->texture_input_node_get_value(type,id));
-		ur->add_do_method(this,"_update_graph");
-		ur->add_undo_method(this,"_update_graph");
-		ur->commit_action();
-	}
-}
-
-void ShaderGraphView::set_graph(Ref<ShaderGraph> p_graph){
-
-
-	if (graph.is_valid()) {
-		graph->disconnect("updated",this,"_sg_updated");
-	}
-	graph=p_graph;
-	if (graph.is_valid()) {
-		graph->connect("updated",this,"_sg_updated");
-	}
-	_update_graph();
-	_sg_updated();
-
-}
-
-void ShaderGraphView::_notification(int p_what) {
-
-	if (p_what==NOTIFICATION_ENTER_TREE) {
-
-		ped_popup->connect("variant_changed",this,"_variant_edited");
-	}
-}
-
-void ShaderGraphView::add_node(int p_type, const Vector2 &location) {
-
-	if (p_type==ShaderGraph::NODE_INPUT && graph->node_count(type, p_type)>0)
-		return;
-
-	List<int> existing;
-	graph->get_node_list(type,&existing);
-	existing.sort();
-	int newid=1;
-	for(List<int>::Element *E=existing.front();E;E=E->next()) {
-		if (!E->next() || (E->get()+1!=E->next()->get())){
-			newid=E->get()+1;
-			break;
-		}
-	}
-
-	Vector2 init_ofs = location;
-	while(true) {
-		bool valid=true;
-		for(List<int>::Element *E=existing.front();E;E=E->next()) {
-			Vector2 pos = graph->node_get_position(type,E->get());
-			if (init_ofs==pos) {
-				init_ofs+=Vector2(20,20);
-				valid=false;
-				break;
-
-			}
-		}
-
-		if (valid)
-			break;
-	}
-	UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
-	ur->create_action(TTR("Add Shader Graph Node"));
-	ur->add_do_method(graph.ptr(),"node_add",type,p_type,newid);
-	ur->add_do_method(graph.ptr(),"node_set_position",type,newid,init_ofs);
-	ur->add_undo_method(graph.ptr(),"node_remove",type,newid);
-	ur->add_do_method(this,"_update_graph");
-	ur->add_undo_method(this,"_update_graph");
-	ur->commit_action();
-
-}
-
-void ShaderGraphView::_bind_methods() {
-
-	ClassDB::bind_method("_update_graph",&ShaderGraphView::_update_graph);
-	ClassDB::bind_method("_begin_node_move", &ShaderGraphView::_begin_node_move);
-	ClassDB::bind_method("_node_moved",&ShaderGraphView::_node_moved);
-	ClassDB::bind_method("_end_node_move", &ShaderGraphView::_end_node_move);
-	ClassDB::bind_method("_move_node",&ShaderGraphView::_move_node);
-	ClassDB::bind_method("_node_removed",&ShaderGraphView::_node_removed);
-	ClassDB::bind_method("_connection_request",&ShaderGraphView::_connection_request);
-	ClassDB::bind_method("_disconnection_request",&ShaderGraphView::_disconnection_request);
-	ClassDB::bind_method("_duplicate_nodes_request", &ShaderGraphView::_duplicate_nodes_request);
-	ClassDB::bind_method("_duplicate_nodes", &ShaderGraphView::_duplicate_nodes);
-	ClassDB::bind_method("_delete_nodes_request", &ShaderGraphView::_delete_nodes_request);
-
-	ClassDB::bind_method("_default_changed",&ShaderGraphView::_default_changed);
-	ClassDB::bind_method("_scalar_const_changed",&ShaderGraphView::_scalar_const_changed);
-	ClassDB::bind_method("_vec_const_changed",&ShaderGraphView::_vec_const_changed);
-	ClassDB::bind_method("_rgb_const_changed",&ShaderGraphView::_rgb_const_changed);
-	ClassDB::bind_method("_xform_const_changed",&ShaderGraphView::_xform_const_changed);
-	ClassDB::bind_method("_scalar_op_changed",&ShaderGraphView::_scalar_op_changed);
-	ClassDB::bind_method("_vec_op_changed",&ShaderGraphView::_vec_op_changed);
-	ClassDB::bind_method("_vec_scalar_op_changed",&ShaderGraphView::_vec_scalar_op_changed);
-	ClassDB::bind_method("_rgb_op_changed",&ShaderGraphView::_rgb_op_changed);
-	ClassDB::bind_method("_xform_inv_rev_changed",&ShaderGraphView::_xform_inv_rev_changed);
-	ClassDB::bind_method("_scalar_func_changed",&ShaderGraphView::_scalar_func_changed);
-	ClassDB::bind_method("_vec_func_changed",&ShaderGraphView::_vec_func_changed);
-	ClassDB::bind_method("_scalar_input_changed",&ShaderGraphView::_scalar_input_changed);
-	ClassDB::bind_method("_vec_input_changed",&ShaderGraphView::_vec_input_changed);
-	ClassDB::bind_method("_xform_input_changed",&ShaderGraphView::_xform_input_changed);
-	ClassDB::bind_method("_rgb_input_changed",&ShaderGraphView::_rgb_input_changed);
-	ClassDB::bind_method("_tex_input_change",&ShaderGraphView::_tex_input_change);
-	ClassDB::bind_method("_cube_input_change",&ShaderGraphView::_cube_input_change);
-	ClassDB::bind_method("_input_name_changed",&ShaderGraphView::_input_name_changed);
-	ClassDB::bind_method("_tex_edited",&ShaderGraphView::_tex_edited);
-	ClassDB::bind_method("_variant_edited",&ShaderGraphView::_variant_edited);
-	ClassDB::bind_method("_cube_edited",&ShaderGraphView::_cube_edited);
-	ClassDB::bind_method("_comment_edited",&ShaderGraphView::_comment_edited);
-	ClassDB::bind_method("_color_ramp_changed",&ShaderGraphView::_color_ramp_changed);
-	ClassDB::bind_method("_curve_changed",&ShaderGraphView::_curve_changed);
-
-	ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &ShaderGraphView::get_drag_data_fw);
-	ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &ShaderGraphView::can_drop_data_fw);
-	ClassDB::bind_method(D_METHOD("drop_data_fw"), &ShaderGraphView::drop_data_fw);
-
-	ClassDB::bind_method("_sg_updated",&ShaderGraphView::_sg_updated);
-}
-
-ShaderGraphView::ShaderGraphView(ShaderGraph::ShaderType p_type) {
-
-	type=p_type;
-	graph_edit = memnew( GraphEdit );
-	block_update=false;
-	ped_popup = memnew( CustomPropertyEditor );
-	graph_edit->add_child(ped_popup);
-	status = memnew( Label );
-	graph_edit->get_top_layer()->add_child(status);
-	graph_edit->connect("_begin_node_move", this, "_begin_node_move");
-	graph_edit->connect("_end_node_move", this, "_end_node_move");
-	status->set_position(Vector2(5,5));
-	status->add_color_override("font_color_shadow",Color(0,0,0));
-	status->add_color_override("font_color",Color(1,0.4,0.3));
-	status->add_constant_override("shadow_as_outline",1);
-	status->add_constant_override("shadow_offset_x",2);
-	status->add_constant_override("shadow_offset_y",2);
-	status->set_text("");
-}
-
-
-//////////////edit//////////////
-void ShaderGraphEditor::edit(Ref<ShaderGraph> p_shader) {
-
-	for(int i=0;i<ShaderGraph::SHADER_TYPE_MAX;i++) {
-		graph_edits[i]->set_graph(p_shader);
-	}
-}
-
-void ShaderGraphEditor::_add_node(int p_type) {
-
-	ShaderGraph::ShaderType shader_type=ShaderGraph::ShaderType(tabs->get_current_tab());
-	graph_edits[shader_type]->add_node(p_type, next_location);
-}
-
-void ShaderGraphEditor::_popup_requested(const Vector2 &p_position)
-{
-	Vector2 scroll_ofs=graph_edits[tabs->get_current_tab()]->get_graph_edit()->get_scroll_ofs();
-	next_location = get_local_mouse_position() + scroll_ofs;
-	popup->set_global_position(p_position);
-	popup->set_size( Size2( 200, 0) );
-	popup->popup();
-}
-
-void ShaderGraphEditor::_notification(int p_what) {
-	if (p_what==NOTIFICATION_ENTER_TREE) {
-
-		for(int i=0;i<ShaderGraph::NODE_TYPE_MAX;i++) {
-
-			if (i==ShaderGraph::NODE_OUTPUT)
-				continue;
-			if (!_2d && i==ShaderGraph::NODE_DEFAULT_TEXTURE)
-				continue;
-
-			String nn = node_names[i];
-			String ic = nn.get_slice(":",0);
-			String v = nn.get_slice(":",1);
-			bool addsep=false;
-			if (nn.ends_with(":")) {
-				addsep=true;
-			}
-			popup->add_icon_item(get_icon(ic,"EditorIcons"),v,i);
-			if (addsep)
-				popup->add_separator();
-		}
-		popup->connect("id_pressed",this,"_add_node");
-
-
-	}
-}
-
-void ShaderGraphEditor::_bind_methods() {
-
-	ClassDB::bind_method("_add_node",&ShaderGraphEditor::_add_node);
-	ClassDB::bind_method("_popup_requested",&ShaderGraphEditor::_popup_requested);
-}
-
-
-const char* ShaderGraphEditor::node_names[ShaderGraph::NODE_TYPE_MAX]={
-	("GraphInput:Input"), // all inputs (shader type dependent)
-	("GraphScalar:Scalar Constant"), //scalar constant
-	("GraphVector:Vector Constant"), //vec3 constant
-	("GraphRgb:RGB Constant"), //rgb constant (shows a color picker instead)
-	("GraphXform:XForm Constant"), // 4x4 matrix constant
-	("GraphTime:Time:"), // time in seconds
-	("GraphTexscreen:Screen Sample"), // screen texture sampler (takes uv) (only usable in fragment shader)
-	("GraphScalarOp:Scalar Operator"), // scalar vs scalar op (mul", add", div", etc)
-	("GraphVecOp:Vector Operator"), // vec3 vs vec3 op (mul",ad",div",crossprod",etc)
-	("GraphVecScalarOp:Scalar+Vector Operator"), // vec3 vs scalar op (mul", add", div", etc)
-	("GraphRgbOp:RGB Operator:"), // vec3 vs vec3 rgb op (with scalar amount)", like brighten", darken", burn", dodge", multiply", etc.
-	("GraphXformMult:XForm Multiply"), // mat4 x mat4
-	("GraphXformVecMult:XForm+Vector Multiply"), // mat4 x vec3 mult (with no-translation option)
-	("GraphXformVecImult:Form+Vector InvMultiply:"), // mat4 x vec3 inverse mult (with no-translation option)
-	("GraphXformScalarFunc:Scalar Function"), // scalar function (sin", cos", etc)
-	("GraphXformVecFunc:Vector Function"), // vector function (normalize", negate", reciprocal", rgb2hsv", hsv2rgb", etc", etc)
-	("GraphVecLength:Vector Length"), // vec3 length
-	("GraphVecDp:Dot Product:"), // vec3 . vec3 (dot product -> scalar output)
-	("GraphVecToScalars:Vector -> Scalars"), // 1 vec3 input", 3 scalar outputs
-	("GraphScalarsToVec:Scalars -> Vector"), // 3 scalar input", 1 vec3 output
-	("GraphXformToVecs:XForm -> Vectors"), // 3 vec input", 1 xform output
-	("GraphVecsToXform:Vectors -> XForm:"), // 3 vec input", 1 xform output
-	("GraphScalarInterp:Scalar Interpolate"), // scalar interpolation (with optional curve)
-	("GraphVecInterp:Vector Interpolate:"), // vec3 interpolation  (with optional curve)
-	("GraphColorRamp:Color Ramp"), // vec3 interpolation  (with optional curve)
-	("GraphCurveMap:Curve Remap:"), // vec3 interpolation  (with optional curve)
-	("GraphScalarUniform:Scalar Uniform"), // scalar uniform (assignable in material)
-	("GraphVectorUniform:Vector Uniform"), // vec3 uniform (assignable in material)
-	("GraphRgbUniform:RGB Uniform"), // color uniform (assignable in material)
-	("GraphXformUniform:XForm Uniform"), // mat4 uniform (assignable in material)
-	("GraphTextureUniform:Texture Uniform"), // texture input (assignable in material)
-	("GraphCubeUniform:CubeMap Uniform:"), // cubemap input (assignable in material)
-	("GraphDefaultTexture:CanvasItem Texture:"), // cubemap input (assignable in material)
-	("Output"), // output (shader type dependent)
-	("GraphComment:Comment"), // comment
-
-
-};
-ShaderGraphEditor::ShaderGraphEditor(bool p_2d) {
-	_2d=p_2d;
-
-	popup = memnew( PopupMenu );
-	add_child(popup);
-
-
-	tabs = memnew(TabContainer);
-	tabs->set_v_size_flags(SIZE_EXPAND_FILL);
-	add_child(tabs);
-	const char* sname[ShaderGraph::SHADER_TYPE_MAX]={
-		"Vertex",
-		"Fragment",
-		"Light"
-	};
-	for(int i=0;i<ShaderGraph::SHADER_TYPE_MAX;i++) {
-
-		graph_edits[i]= memnew( ShaderGraphView(ShaderGraph::ShaderType(i)) );
-		add_child(graph_edits[i]);
-		graph_edits[i]->get_graph_edit()->set_name(sname[i]);
-		tabs->add_child(graph_edits[i]->get_graph_edit());
-		graph_edits[i]->get_graph_edit()->connect("connection_request",graph_edits[i],"_connection_request");
-		graph_edits[i]->get_graph_edit()->connect("disconnection_request",graph_edits[i],"_disconnection_request");
-		graph_edits[i]->get_graph_edit()->connect("duplicate_nodes_request", graph_edits[i], "_duplicate_nodes_request");
-		graph_edits[i]->get_graph_edit()->connect("popup_request",this,"_popup_requested");
-		graph_edits[i]->get_graph_edit()->connect("delete_nodes_request",graph_edits[i],"_delete_nodes_request");
-		graph_edits[i]->get_graph_edit()->set_right_disconnects(true);
-	}
-
-	tabs->set_current_tab(1);
-
-	set_custom_minimum_size(Size2(100,300));
-}
-
-
-void ShaderGraphEditorPlugin::edit(Object *p_object) {
-
-	shader_editor->edit(Object::cast_to<ShaderGraph>(p_object));
-}
-
-bool ShaderGraphEditorPlugin::handles(Object *p_object) const {
-
-	ShaderGraph *shader=Object::cast_to<ShaderGraph>(p_object);
-	if (!shader)
-		return false;
-	if (_2d)
-		return shader->get_mode()==Shader::MODE_CANVAS_ITEM;
-	else
-		return shader->get_mode()==Shader::MODE_MATERIAL;
-}
-
-void ShaderGraphEditorPlugin::make_visible(bool p_visible) {
-
-	if (p_visible) {
-		shader_editor->show();
-	} else {
-
-		shader_editor->hide();
-	}
-
-}
-
-ShaderGraphEditorPlugin::ShaderGraphEditorPlugin(EditorNode *p_node, bool p_2d) {
-
-	_2d=p_2d;
-	editor=p_node;
-	shader_editor = memnew( ShaderGraphEditor(p_2d) );
-	shader_editor->hide();
-	if (p_2d)
-		CanvasItemEditor::get_singleton()->get_bottom_split()->add_child(shader_editor);
-	else
-		SpatialEditor::get_singleton()->get_shader_split()->add_child(shader_editor);
-
-
-		//editor->get_viewport()->add_child(shader_editor);
-		//shader_editor->set_anchors_and_margins_preset(Control::PRESET_WIDE);
-		//shader_editor->hide();
-
-}
-
-
-ShaderGraphEditorPlugin::~ShaderGraphEditorPlugin()
-{
-}
-
-#endif

+ 0 - 248
editor/plugins/shader_graph_editor_plugin.h

@@ -1,248 +0,0 @@
-/*************************************************************************/
-/*  shader_graph_editor_plugin.h                                         */
-/*************************************************************************/
-/*                       This file is part of:                           */
-/*                           GODOT ENGINE                                */
-/*                      https://godotengine.org                          */
-/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */
-/*                                                                       */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the       */
-/* "Software"), to deal in the Software without restriction, including   */
-/* without limitation the rights to use, copy, modify, merge, publish,   */
-/* distribute, sublicense, and/or sell copies of the Software, and to    */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions:                                             */
-/*                                                                       */
-/* The above copyright notice and this permission notice shall be        */
-/* included in all copies or substantial portions of the Software.       */
-/*                                                                       */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
-/*************************************************************************/
-
-#ifndef SHADER_GRAPH_EDITOR_PLUGIN_H
-#define SHADER_GRAPH_EDITOR_PLUGIN_H
-
-// FIXME: Godot 3.0 broke compatibility with ShaderGraphEditorPlugin,
-// it needs to be ported to the new shader language.
-#if 0
-
-#include "editor/editor_node.h"
-#include "editor/editor_plugin.h"
-#include "editor/property_editor.h"
-#include "scene/gui/button.h"
-#include "scene/gui/graph_edit.h"
-#include "scene/gui/popup.h"
-#include "scene/gui/tree.h"
-#include "scene/resources/shader.h"
-#include "scene/resources/shader_graph.h"
-
-/**
-	@author Juan Linietsky <[email protected]>
-*/
-
-class GraphColorRampEdit : public Control {
-
-	GDCLASS(GraphColorRampEdit,Control);
-
-
-	struct Point {
-
-		float offset;
-		Color color;
-		bool operator<(const Point& p_ponit) const {
-			return offset<p_ponit.offset;
-		}
-	};
-
-	PopupPanel *popup;
-	ColorPicker *picker;
-
-
-	bool grabbing;
-	int grabbed;
-	float grabbed_at;
-	Vector<Point> points;
-
-	void _color_changed(const Color& p_color);
-
-protected:
-	void _gui_input(const InputEvent& p_event);
-	void _notification(int p_what);
-	static void _bind_methods();
-public:
-
-	void set_ramp(const Vector<float>& p_offsets,const Vector<Color>& p_colors);
-	Vector<float> get_offsets() const;
-	Vector<Color> get_colors() const;
-	virtual Size2 get_minimum_size() const;
-	GraphColorRampEdit();
-};
-
-
-class GraphCurveMapEdit : public Control {
-
-	GDCLASS(GraphCurveMapEdit,Control);
-
-
-	struct Point {
-
-		float offset;
-		float height;
-		bool operator<(const Point& p_ponit) const {
-			return offset<p_ponit.offset;
-		}
-	};
-
-
-	bool grabbing;
-	int grabbed;
-	Vector<Point> points;
-
-	void _plot_curve(const Vector2& p_a,const Vector2& p_b,const Vector2& p_c,const Vector2& p_d);
-protected:
-	void _gui_input(const InputEvent& p_event);
-	void _notification(int p_what);
-	static void _bind_methods();
-public:
-
-	void set_points(const Vector<Vector2>& p_points);
-	Vector<Vector2> get_points() const;
-	virtual Size2 get_minimum_size() const;
-	GraphCurveMapEdit();
-};
-
-class ShaderGraphView : public Control {
-
-	GDCLASS(ShaderGraphView,Control);
-
-
-
-	CustomPropertyEditor *ped_popup;
-	bool block_update;
-
-	Label *status;
-	GraphEdit *graph_edit;
-	Ref<ShaderGraph> graph;
-	int edited_id;
-	int edited_def;
-
-	ShaderGraph::ShaderType type;
-
-	void _update_graph();
-	void _create_node(int p_id);
-
-
-	ToolButton *make_label(String text, Variant::Type v_type = Variant::NIL);
-	ToolButton *make_editor(String text, GraphNode* gn, int p_id, int param, Variant::Type type, String p_hint="");
-
-	void _connection_request(const String& p_from, int p_from_slot,const String& p_to,int p_to_slot);
-	void _disconnection_request(const String& p_from, int p_from_slot,const String& p_to,int p_to_slot);
-
-	void _node_removed(int p_id);
-	void _begin_node_move();
-	void _node_moved(const Vector2& p_from, const Vector2& p_to,int p_id);
-	void _end_node_move();
-	void _move_node(int p_id,const Vector2& p_to);
-	void _duplicate_nodes_request();
-	void _duplicate_nodes(const Array &p_nodes);
-	void _delete_nodes_request();
-
-
-	void _default_changed(int p_id, Node* p_button, int p_param, int v_type, String p_hint);
-
-	void _scalar_const_changed(double p_value,int p_id);
-	void _vec_const_changed(double p_value, int p_id, Array p_arr);
-	void _rgb_const_changed(const Color& p_color, int p_id);
-	void _xform_const_changed(int p_id,Node* p_button);
-	void _scalar_op_changed(int p_op, int p_id);
-	void _vec_op_changed(int p_op, int p_id);
-	void _vec_scalar_op_changed(int p_op, int p_id);
-	void _rgb_op_changed(int p_op, int p_id);
-	void _xform_inv_rev_changed(bool p_enabled, int p_id);
-	void _scalar_func_changed(int p_func, int p_id);
-	void _vec_func_changed(int p_func, int p_id);
-	void _scalar_input_changed(double p_value,int p_id);
-	void _vec_input_changed(double p_value, int p_id, Array p_arr);
-	void _xform_input_changed(int p_id,Node* p_button);
-	void _rgb_input_changed(const Color& p_color, int p_id);
-	void _tex_input_change(int p_id,Node* p_button);
-	void _cube_input_change(int p_id);
-	void _input_name_changed(const String& p_name,int p_id,Node* p_line_edit);
-	void _tex_edited(int p_id,Node* p_button);
-	void _cube_edited(int p_id,Node* p_button);
-	void _variant_edited();
-	void _comment_edited(int p_id,Node* p_button);
-	void _color_ramp_changed(int p_id,Node* p_ramp);
-	void _curve_changed(int p_id,Node* p_curve);
-	void _sg_updated();
-	Map<int,GraphNode*> node_map;
-
-	Variant get_drag_data_fw(const Point2& p_point,Control* p_from);
-	bool can_drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from) const;
-	void drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from);
-protected:
-	void _notification(int p_what);
-	static void _bind_methods();
-public:
-
-	void add_node(int p_type, const Vector2 &location);
-	GraphEdit *get_graph_edit() { return graph_edit; }
-	void set_graph(Ref<ShaderGraph> p_graph);
-
-	ShaderGraphView(ShaderGraph::ShaderType p_type=ShaderGraph::SHADER_TYPE_FRAGMENT);
-};
-
-class ShaderGraphEditor : public VBoxContainer {
-
-	GDCLASS(ShaderGraphEditor,VBoxContainer);
-
-	PopupMenu *popup;
-	TabContainer *tabs;
-	ShaderGraphView *graph_edits[ShaderGraph::SHADER_TYPE_MAX];
-	static const char* node_names[ShaderGraph::NODE_TYPE_MAX];
-	Vector2 next_location;
-
-	bool _2d;
-	void _add_node(int p_type);
-	void _popup_requested(const Vector2 &p_position);
-protected:
-	void _notification(int p_what);
-	static void _bind_methods();
-public:
-
-	void edit(Ref<ShaderGraph> p_shader);
-	ShaderGraphEditor(bool p_2d);
-};
-
-class ShaderGraphEditorPlugin : public EditorPlugin {
-
-	GDCLASS( ShaderGraphEditorPlugin, EditorPlugin );
-
-	bool _2d;
-	ShaderGraphEditor *shader_editor;
-	EditorNode *editor;
-
-public:
-
-	virtual String get_name() const { return "ShaderGraph"; }
-	bool has_main_screen() const { return false; }
-	virtual void edit(Object *p_node);
-	virtual bool handles(Object *p_node) const;
-	virtual void make_visible(bool p_visible);
-
-	ShaderGraphEditorPlugin(EditorNode *p_node,bool p_2d);
-	~ShaderGraphEditorPlugin();
-
-};
-
-#endif
-#endif // SHADER_GRAPH_EDITOR_PLUGIN_H

+ 0 - 128
editor/translations/af.po

@@ -5669,134 +5669,6 @@ msgstr ""
 msgid "Shader"
 msgstr ""
 
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr ""
-
 #: editor/plugins/skeleton_2d_editor_plugin.cpp
 msgid "This skeleton has no bones, create some children Bone2D nodes."
 msgstr ""

+ 3 - 128
editor/translations/ar.po

@@ -5794,134 +5794,6 @@ msgstr ""
 msgid "Shader"
 msgstr ""
 
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr "تعديل منحدر اللون"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr ""
-
 #: editor/plugins/skeleton_2d_editor_plugin.cpp
 msgid "This skeleton has no bones, create some children Bone2D nodes."
 msgstr ""
@@ -9402,6 +9274,9 @@ msgstr ""
 msgid "Varyings can only be assigned in vertex function."
 msgstr ""
 
+#~ msgid "Modify Color Ramp"
+#~ msgstr "تعديل منحدر اللون"
+
 #~ msgid "Disabled"
 #~ msgstr "معطّل"
 

+ 0 - 128
editor/translations/bg.po

@@ -5672,134 +5672,6 @@ msgstr ""
 msgid "Shader"
 msgstr ""
 
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr ""
-
 #: editor/plugins/skeleton_2d_editor_plugin.cpp
 msgid "This skeleton has no bones, create some children Bone2D nodes."
 msgstr ""

+ 96 - 128
editor/translations/bn.po

@@ -6024,134 +6024,6 @@ msgstr "প্রাসঙ্গিক সাহায্য"
 msgid "Shader"
 msgstr "শেডার"
 
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr "স্কেলার ধ্রুবক পরিবর্তন করুন"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr "ভেক্টর ধ্রুবক পরিবর্তন করুন"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr "RGB ধ্রুবক পরিবর্তন করুন"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr "স্কেলার অপারেটর পরিবর্তন করুন"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr "ভেক্টর অপারেটর পরিবর্তন করুন"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr "ভেক্টর স্কেলার অপারেটর পরিবর্তন করুন"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr "RGB অপারেটর পরিবর্তন করুন"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr "শুধুমাত্র ঘূর্ণন টগল করুন"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr "স্কেলার ফাংশন পরিবর্তন করুন"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr "ভেক্টর ফাংশন পরিবর্তন করুন"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr "স্কেলার ইউনিফর্ম পরিবর্তন করুন"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr "ভেক্টর ইউনিফর্ম পরিবর্তন করুন"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr "RGB ইউনিফর্ম পরিবর্তন করুন"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr "প্রাথমিক মান পরিবর্তন করুন"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr "XForm ইউনিফর্ম পরিবর্তন করুন"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr "টেক্সার ইউনিফর্ম পরিবর্তন করুন"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr "Cubemap ইউনিফর্ম পরিবর্তন করুন"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr "কমেন্ট পরিবর্তন করুন"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr "রঙ্গের র‍্যাম্পে সংযোজন/বিয়োজন করুন"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr "রঙ্গের র‍্যাম্প পরিবর্তন করুন"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr "Curve Map-এ সংযোজন/বিয়োজন করুন"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr "Curve Map পরিবর্তন করুন"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr "ইনপুট নাম পরিবর্তন করুন"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr "গ্রাফের নোডসমূহ সংযুক্ত করুন"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr "গ্রাফের নোডসমূহ বিচ্ছিন্ন করুন"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr "Shader Graph Node অপসারণ করুন"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr "Shader Graph Node সরান"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr "গ্রাফ নোড(সমূহ) প্রতিলিপি করুন"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr "Shader Graph Node(s) অপসারণ করুন"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr "সমস্যা: আবর্তনশীল সংযোগ লিঙ্ক"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr "সমস্যা: ইনপুট সংযোগ নেই"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr "Shader Graph Node যোগ করুন"
-
 #: editor/plugins/skeleton_2d_editor_plugin.cpp
 msgid "This skeleton has no bones, create some children Bone2D nodes."
 msgstr ""
@@ -9907,6 +9779,102 @@ msgstr ""
 msgid "Varyings can only be assigned in vertex function."
 msgstr ""
 
+#~ msgid "Change Scalar Constant"
+#~ msgstr "স্কেলার ধ্রুবক পরিবর্তন করুন"
+
+#~ msgid "Change Vec Constant"
+#~ msgstr "ভেক্টর ধ্রুবক পরিবর্তন করুন"
+
+#~ msgid "Change RGB Constant"
+#~ msgstr "RGB ধ্রুবক পরিবর্তন করুন"
+
+#~ msgid "Change Scalar Operator"
+#~ msgstr "স্কেলার অপারেটর পরিবর্তন করুন"
+
+#~ msgid "Change Vec Operator"
+#~ msgstr "ভেক্টর অপারেটর পরিবর্তন করুন"
+
+#~ msgid "Change Vec Scalar Operator"
+#~ msgstr "ভেক্টর স্কেলার অপারেটর পরিবর্তন করুন"
+
+#~ msgid "Change RGB Operator"
+#~ msgstr "RGB অপারেটর পরিবর্তন করুন"
+
+#~ msgid "Toggle Rot Only"
+#~ msgstr "শুধুমাত্র ঘূর্ণন টগল করুন"
+
+#~ msgid "Change Scalar Function"
+#~ msgstr "স্কেলার ফাংশন পরিবর্তন করুন"
+
+#~ msgid "Change Vec Function"
+#~ msgstr "ভেক্টর ফাংশন পরিবর্তন করুন"
+
+#~ msgid "Change Scalar Uniform"
+#~ msgstr "স্কেলার ইউনিফর্ম পরিবর্তন করুন"
+
+#~ msgid "Change Vec Uniform"
+#~ msgstr "ভেক্টর ইউনিফর্ম পরিবর্তন করুন"
+
+#~ msgid "Change RGB Uniform"
+#~ msgstr "RGB ইউনিফর্ম পরিবর্তন করুন"
+
+#~ msgid "Change Default Value"
+#~ msgstr "প্রাথমিক মান পরিবর্তন করুন"
+
+#~ msgid "Change XForm Uniform"
+#~ msgstr "XForm ইউনিফর্ম পরিবর্তন করুন"
+
+#~ msgid "Change Texture Uniform"
+#~ msgstr "টেক্সার ইউনিফর্ম পরিবর্তন করুন"
+
+#~ msgid "Change Cubemap Uniform"
+#~ msgstr "Cubemap ইউনিফর্ম পরিবর্তন করুন"
+
+#~ msgid "Change Comment"
+#~ msgstr "কমেন্ট পরিবর্তন করুন"
+
+#~ msgid "Add/Remove to Color Ramp"
+#~ msgstr "রঙ্গের র‍্যাম্পে সংযোজন/বিয়োজন করুন"
+
+#~ msgid "Modify Color Ramp"
+#~ msgstr "রঙ্গের র‍্যাম্প পরিবর্তন করুন"
+
+#~ msgid "Add/Remove to Curve Map"
+#~ msgstr "Curve Map-এ সংযোজন/বিয়োজন করুন"
+
+#~ msgid "Modify Curve Map"
+#~ msgstr "Curve Map পরিবর্তন করুন"
+
+#~ msgid "Change Input Name"
+#~ msgstr "ইনপুট নাম পরিবর্তন করুন"
+
+#~ msgid "Connect Graph Nodes"
+#~ msgstr "গ্রাফের নোডসমূহ সংযুক্ত করুন"
+
+#~ msgid "Disconnect Graph Nodes"
+#~ msgstr "গ্রাফের নোডসমূহ বিচ্ছিন্ন করুন"
+
+#~ msgid "Remove Shader Graph Node"
+#~ msgstr "Shader Graph Node অপসারণ করুন"
+
+#~ msgid "Move Shader Graph Node"
+#~ msgstr "Shader Graph Node সরান"
+
+#~ msgid "Duplicate Graph Node(s)"
+#~ msgstr "গ্রাফ নোড(সমূহ) প্রতিলিপি করুন"
+
+#~ msgid "Delete Shader Graph Node(s)"
+#~ msgstr "Shader Graph Node(s) অপসারণ করুন"
+
+#~ msgid "Error: Cyclic Connection Link"
+#~ msgstr "সমস্যা: আবর্তনশীল সংযোগ লিঙ্ক"
+
+#~ msgid "Error: Missing Input Connections"
+#~ msgstr "সমস্যা: ইনপুট সংযোগ নেই"
+
+#~ msgid "Add Shader Graph Node"
+#~ msgstr "Shader Graph Node যোগ করুন"
+
 #~ msgid "Disabled"
 #~ msgstr "অসমর্থ"
 

+ 96 - 128
editor/translations/ca.po

@@ -5828,134 +5828,6 @@ msgstr "Ajuda Contextual"
 msgid "Shader"
 msgstr "Ombreig"
 
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr "Modificar una constant escalar"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr "Modificar una constant vectorial"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr "Modificar una constant RGB"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr "Modifica un operador escalar"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr "Modifica un operador vectorial"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr "Modifica un operador vectorial- escalar"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr "Modifica un operador RGB"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr "només Rotacio"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr "Modifica una Funció Escalar"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr "Modifica una Funció Vectorial"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr "Modificar un Uniforme Escalar"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr "Modifica un Uniforme Vectorial"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr "Modifica un Uniforme RGB"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr "Modifica el Valor per Defecte"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr "Modifica el Uniforme XForm"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr "Modifica un Uniforme Textura"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr "Modifica un Uniforme 'CubeMap'"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr "Modifica el Comentari"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr "Afegeix/Elimina-ho de la Rampa de Colors"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr "Modifica la Rampa de Color"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr "Afegeix/Ellimina-ho del Mapa de Corbes"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr "Modifica el Mapa de Corbes"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr "Modifica el Nom de l'Entrada"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr "Connecta els Nodes de Graf"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr "Desconnecta el Nodes de Graf"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr "Elimina el Node de Graf d'Ombreig"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr "Mou el Node de Graf d'Ombreig"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr "Duplica el(s) Node(s) de Graf"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr "Elimina el(s) Node(s) de Graf d'Ombreig"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr "Error: Enllaç de Connexió Cíclic"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr "Error:  Manquen les Connexions d'Entrada"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr "Afegeix un Node de Graf d'Ombreig"
-
 #: editor/plugins/skeleton_2d_editor_plugin.cpp
 msgid "This skeleton has no bones, create some children Bone2D nodes."
 msgstr ""
@@ -9599,6 +9471,102 @@ msgstr ""
 msgid "Varyings can only be assigned in vertex function."
 msgstr ""
 
+#~ msgid "Change Scalar Constant"
+#~ msgstr "Modificar una constant escalar"
+
+#~ msgid "Change Vec Constant"
+#~ msgstr "Modificar una constant vectorial"
+
+#~ msgid "Change RGB Constant"
+#~ msgstr "Modificar una constant RGB"
+
+#~ msgid "Change Scalar Operator"
+#~ msgstr "Modifica un operador escalar"
+
+#~ msgid "Change Vec Operator"
+#~ msgstr "Modifica un operador vectorial"
+
+#~ msgid "Change Vec Scalar Operator"
+#~ msgstr "Modifica un operador vectorial- escalar"
+
+#~ msgid "Change RGB Operator"
+#~ msgstr "Modifica un operador RGB"
+
+#~ msgid "Toggle Rot Only"
+#~ msgstr "només Rotacio"
+
+#~ msgid "Change Scalar Function"
+#~ msgstr "Modifica una Funció Escalar"
+
+#~ msgid "Change Vec Function"
+#~ msgstr "Modifica una Funció Vectorial"
+
+#~ msgid "Change Scalar Uniform"
+#~ msgstr "Modificar un Uniforme Escalar"
+
+#~ msgid "Change Vec Uniform"
+#~ msgstr "Modifica un Uniforme Vectorial"
+
+#~ msgid "Change RGB Uniform"
+#~ msgstr "Modifica un Uniforme RGB"
+
+#~ msgid "Change Default Value"
+#~ msgstr "Modifica el Valor per Defecte"
+
+#~ msgid "Change XForm Uniform"
+#~ msgstr "Modifica el Uniforme XForm"
+
+#~ msgid "Change Texture Uniform"
+#~ msgstr "Modifica un Uniforme Textura"
+
+#~ msgid "Change Cubemap Uniform"
+#~ msgstr "Modifica un Uniforme 'CubeMap'"
+
+#~ msgid "Change Comment"
+#~ msgstr "Modifica el Comentari"
+
+#~ msgid "Add/Remove to Color Ramp"
+#~ msgstr "Afegeix/Elimina-ho de la Rampa de Colors"
+
+#~ msgid "Modify Color Ramp"
+#~ msgstr "Modifica la Rampa de Color"
+
+#~ msgid "Add/Remove to Curve Map"
+#~ msgstr "Afegeix/Ellimina-ho del Mapa de Corbes"
+
+#~ msgid "Modify Curve Map"
+#~ msgstr "Modifica el Mapa de Corbes"
+
+#~ msgid "Change Input Name"
+#~ msgstr "Modifica el Nom de l'Entrada"
+
+#~ msgid "Connect Graph Nodes"
+#~ msgstr "Connecta els Nodes de Graf"
+
+#~ msgid "Disconnect Graph Nodes"
+#~ msgstr "Desconnecta el Nodes de Graf"
+
+#~ msgid "Remove Shader Graph Node"
+#~ msgstr "Elimina el Node de Graf d'Ombreig"
+
+#~ msgid "Move Shader Graph Node"
+#~ msgstr "Mou el Node de Graf d'Ombreig"
+
+#~ msgid "Duplicate Graph Node(s)"
+#~ msgstr "Duplica el(s) Node(s) de Graf"
+
+#~ msgid "Delete Shader Graph Node(s)"
+#~ msgstr "Elimina el(s) Node(s) de Graf d'Ombreig"
+
+#~ msgid "Error: Cyclic Connection Link"
+#~ msgstr "Error: Enllaç de Connexió Cíclic"
+
+#~ msgid "Error: Missing Input Connections"
+#~ msgstr "Error:  Manquen les Connexions d'Entrada"
+
+#~ msgid "Add Shader Graph Node"
+#~ msgstr "Afegeix un Node de Graf d'Ombreig"
+
 #~ msgid "Disabled"
 #~ msgstr "Desactivat"
 

+ 36 - 128
editor/translations/cs.po

@@ -5770,134 +5770,6 @@ msgstr "Kontextová nápověda"
 msgid "Shader"
 msgstr "Shader"
 
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr "Změnit skalární konstantu"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr "Změna RGB konstanty"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr "Změnit skalární operátor"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr "Změnit RGB operátor"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr "Změnit skalární funkci"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr "Změnit vektorovou funkci"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr "Změnit výchozí hodnotu"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr "Změnit komentář"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr "Upravit mapu křivky"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr "Změnit název vstupu"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr "Propojit uzly grafu"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr "Odpojit uzly grafu"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr ""
-
 #: editor/plugins/skeleton_2d_editor_plugin.cpp
 msgid "This skeleton has no bones, create some children Bone2D nodes."
 msgstr ""
@@ -9471,6 +9343,42 @@ msgstr ""
 msgid "Varyings can only be assigned in vertex function."
 msgstr ""
 
+#~ msgid "Change Scalar Constant"
+#~ msgstr "Změnit skalární konstantu"
+
+#~ msgid "Change RGB Constant"
+#~ msgstr "Změna RGB konstanty"
+
+#~ msgid "Change Scalar Operator"
+#~ msgstr "Změnit skalární operátor"
+
+#~ msgid "Change RGB Operator"
+#~ msgstr "Změnit RGB operátor"
+
+#~ msgid "Change Scalar Function"
+#~ msgstr "Změnit skalární funkci"
+
+#~ msgid "Change Vec Function"
+#~ msgstr "Změnit vektorovou funkci"
+
+#~ msgid "Change Default Value"
+#~ msgstr "Změnit výchozí hodnotu"
+
+#~ msgid "Change Comment"
+#~ msgstr "Změnit komentář"
+
+#~ msgid "Modify Curve Map"
+#~ msgstr "Upravit mapu křivky"
+
+#~ msgid "Change Input Name"
+#~ msgstr "Změnit název vstupu"
+
+#~ msgid "Connect Graph Nodes"
+#~ msgstr "Propojit uzly grafu"
+
+#~ msgid "Disconnect Graph Nodes"
+#~ msgstr "Odpojit uzly grafu"
+
 #~ msgid "Disabled"
 #~ msgstr "Zakázáno"
 

+ 0 - 128
editor/translations/da.po

@@ -5812,134 +5812,6 @@ msgstr ""
 msgid "Shader"
 msgstr ""
 
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr ""
-
 #: editor/plugins/skeleton_2d_editor_plugin.cpp
 msgid "This skeleton has no bones, create some children Bone2D nodes."
 msgstr ""

+ 96 - 128
editor/translations/de.po

@@ -5883,134 +5883,6 @@ msgstr "Kontexthilfe"
 msgid "Shader"
 msgstr "Shader"
 
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr "Ändere skalare Konstante"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr "Ändere Vektorkonstante"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr "Ändere RGB-Konstante"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr "Ändere skalaren Operator"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr "Ändere Vektoroperator"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr "Ändere Vektor-Skalar-Operator"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr "Ändere RGB-Operator"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr "schalte exklusive Rotation um"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr "Ändere skalare Funktion"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr "Ändere Vektorfunktion"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr "Ändere Skalar-Uniform"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr "Ändere Vektor-Uniform"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr "Ändere RGB-Uniform"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr "Ändere Standardwert"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr "Ändere XForm-Uniform"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr "Ändere Textur-Uniform"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr "Ändere Cubemap-Uniform"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr "Ändere Kommentar"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr "Hinzufügen/Entfernen zum Farbgradienten"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr "Farbverlauf anpassen"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr "Hinzfügen/Entfernen zum Curve-Map"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr "Verändere Curve-Map"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr "Ändere Eingabename"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr "Verbinde Graph-Nodes"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr "Trenne Graph-Nodes"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr "Entferne Shader-Graph-Node"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr "Verschiebe Shader-Graph-Node"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr "Dupliziere Graph-Node(s)"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr "Entferne Shade-Graph-Node(s)"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr "Fehler: Zyklische Verbindung"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr "Fehler: Fehlende Eingangsverbindung"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr "Shader-Graph-Node hinzufügen"
-
 #: editor/plugins/skeleton_2d_editor_plugin.cpp
 msgid "This skeleton has no bones, create some children Bone2D nodes."
 msgstr ""
@@ -9676,6 +9548,102 @@ msgstr ""
 msgid "Varyings can only be assigned in vertex function."
 msgstr ""
 
+#~ msgid "Change Scalar Constant"
+#~ msgstr "Ändere skalare Konstante"
+
+#~ msgid "Change Vec Constant"
+#~ msgstr "Ändere Vektorkonstante"
+
+#~ msgid "Change RGB Constant"
+#~ msgstr "Ändere RGB-Konstante"
+
+#~ msgid "Change Scalar Operator"
+#~ msgstr "Ändere skalaren Operator"
+
+#~ msgid "Change Vec Operator"
+#~ msgstr "Ändere Vektoroperator"
+
+#~ msgid "Change Vec Scalar Operator"
+#~ msgstr "Ändere Vektor-Skalar-Operator"
+
+#~ msgid "Change RGB Operator"
+#~ msgstr "Ändere RGB-Operator"
+
+#~ msgid "Toggle Rot Only"
+#~ msgstr "schalte exklusive Rotation um"
+
+#~ msgid "Change Scalar Function"
+#~ msgstr "Ändere skalare Funktion"
+
+#~ msgid "Change Vec Function"
+#~ msgstr "Ändere Vektorfunktion"
+
+#~ msgid "Change Scalar Uniform"
+#~ msgstr "Ändere Skalar-Uniform"
+
+#~ msgid "Change Vec Uniform"
+#~ msgstr "Ändere Vektor-Uniform"
+
+#~ msgid "Change RGB Uniform"
+#~ msgstr "Ändere RGB-Uniform"
+
+#~ msgid "Change Default Value"
+#~ msgstr "Ändere Standardwert"
+
+#~ msgid "Change XForm Uniform"
+#~ msgstr "Ändere XForm-Uniform"
+
+#~ msgid "Change Texture Uniform"
+#~ msgstr "Ändere Textur-Uniform"
+
+#~ msgid "Change Cubemap Uniform"
+#~ msgstr "Ändere Cubemap-Uniform"
+
+#~ msgid "Change Comment"
+#~ msgstr "Ändere Kommentar"
+
+#~ msgid "Add/Remove to Color Ramp"
+#~ msgstr "Hinzufügen/Entfernen zum Farbgradienten"
+
+#~ msgid "Modify Color Ramp"
+#~ msgstr "Farbverlauf anpassen"
+
+#~ msgid "Add/Remove to Curve Map"
+#~ msgstr "Hinzfügen/Entfernen zum Curve-Map"
+
+#~ msgid "Modify Curve Map"
+#~ msgstr "Verändere Curve-Map"
+
+#~ msgid "Change Input Name"
+#~ msgstr "Ändere Eingabename"
+
+#~ msgid "Connect Graph Nodes"
+#~ msgstr "Verbinde Graph-Nodes"
+
+#~ msgid "Disconnect Graph Nodes"
+#~ msgstr "Trenne Graph-Nodes"
+
+#~ msgid "Remove Shader Graph Node"
+#~ msgstr "Entferne Shader-Graph-Node"
+
+#~ msgid "Move Shader Graph Node"
+#~ msgstr "Verschiebe Shader-Graph-Node"
+
+#~ msgid "Duplicate Graph Node(s)"
+#~ msgstr "Dupliziere Graph-Node(s)"
+
+#~ msgid "Delete Shader Graph Node(s)"
+#~ msgstr "Entferne Shade-Graph-Node(s)"
+
+#~ msgid "Error: Cyclic Connection Link"
+#~ msgstr "Fehler: Zyklische Verbindung"
+
+#~ msgid "Error: Missing Input Connections"
+#~ msgstr "Fehler: Fehlende Eingangsverbindung"
+
+#~ msgid "Add Shader Graph Node"
+#~ msgstr "Shader-Graph-Node hinzufügen"
+
 #~ msgid "Disabled"
 #~ msgstr "Deaktiviert"
 

+ 0 - 128
editor/translations/de_CH.po

@@ -5704,134 +5704,6 @@ msgstr ""
 msgid "Shader"
 msgstr ""
 
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr ""
-
 #: editor/plugins/skeleton_2d_editor_plugin.cpp
 msgid "This skeleton has no bones, create some children Bone2D nodes."
 msgstr ""

+ 0 - 128
editor/translations/editor.pot

@@ -5542,134 +5542,6 @@ msgstr ""
 msgid "Shader"
 msgstr ""
 
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr ""
-
 #: editor/plugins/skeleton_2d_editor_plugin.cpp
 msgid "This skeleton has no bones, create some children Bone2D nodes."
 msgstr ""

+ 96 - 128
editor/translations/el.po

@@ -5847,134 +5847,6 @@ msgstr "Βοήθεια ανάλογα με τα συμφραζόμενα"
 msgid "Shader"
 msgstr "Πρόγραμμα σκίασης"
 
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr "Αλλαγή μονόμετρης σταθεράς"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr "Αλλαγή διανυσματικής σταθεράς"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr "Αλλαγή χρωματικής σταθεράς"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr "Αλλαγή μονόμετρου τελεστή"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr "Αλλαγή διανυσματικού τελεστή"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr "Αλλαγή διανυσματικού - μονόμετρου τελεστή"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr "Αλλαγή χρωματικού τελεστή"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr "Εναλλαγή μόνο περιστροφή"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr "Αλλαγή μονόμετρης συνάρτησης"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr "Αλλαγή διανυσματικής συνάρτησης"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr "Αλλαγή μονόμετρης ομοιόμορφης μεταβλητής"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr "Αλλαγή διανυσματικής ομοιόμορφης μεταβλητής"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr "Αλλαγή χρωματικής ομοιόμορφης μεταβλητής"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr "Αλλαγή προεπιλλεγμένης τιμής"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr "Αλλαγή ομοιόμορφης μεταβλητής XForm"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr "Αλλαγή ομοιόμορφης μεταβλητής υφής"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr "Αλλαγή ομοιόμορφης μεταβλητής χάρτη κύβου"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr "Αλλαγή σχολίου"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr "Προσθήκη/Αφαίρεση σε διαβάθμηση χρώματος"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr "Επεξεργασία διαβάθμισης χρωμάτων"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr "Προσθήκη/Αφαίρεση σε χάρτη καμπύλης"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr "Τροποποίηση χάρτη καμπύλης"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr "Αλλαγή ονόματος εισόδου"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr "Σύνδεση κόμβων γραφήματος"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr "Αποσύνδεση κόμβων γραφήματος"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr "Αφαίρεση κόμβου γραφήματος"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr "Μετακίνηση κόμβου γραφήματος"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr "Διπλασιασμός κόμβων γραφήματος"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr "Διαγραφή κόμβων γραφήματος"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr "Σφάλμα: Κυκλικός σύνδεσμος"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr "Σφάλμα: Οι συνδέσεις εισόδου λείπουν"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr "Προσθήκη κόμβου γραφήματος"
-
 #: editor/plugins/skeleton_2d_editor_plugin.cpp
 msgid "This skeleton has no bones, create some children Bone2D nodes."
 msgstr ""
@@ -9643,6 +9515,102 @@ msgstr ""
 msgid "Varyings can only be assigned in vertex function."
 msgstr ""
 
+#~ msgid "Change Scalar Constant"
+#~ msgstr "Αλλαγή μονόμετρης σταθεράς"
+
+#~ msgid "Change Vec Constant"
+#~ msgstr "Αλλαγή διανυσματικής σταθεράς"
+
+#~ msgid "Change RGB Constant"
+#~ msgstr "Αλλαγή χρωματικής σταθεράς"
+
+#~ msgid "Change Scalar Operator"
+#~ msgstr "Αλλαγή μονόμετρου τελεστή"
+
+#~ msgid "Change Vec Operator"
+#~ msgstr "Αλλαγή διανυσματικού τελεστή"
+
+#~ msgid "Change Vec Scalar Operator"
+#~ msgstr "Αλλαγή διανυσματικού - μονόμετρου τελεστή"
+
+#~ msgid "Change RGB Operator"
+#~ msgstr "Αλλαγή χρωματικού τελεστή"
+
+#~ msgid "Toggle Rot Only"
+#~ msgstr "Εναλλαγή μόνο περιστροφή"
+
+#~ msgid "Change Scalar Function"
+#~ msgstr "Αλλαγή μονόμετρης συνάρτησης"
+
+#~ msgid "Change Vec Function"
+#~ msgstr "Αλλαγή διανυσματικής συνάρτησης"
+
+#~ msgid "Change Scalar Uniform"
+#~ msgstr "Αλλαγή μονόμετρης ομοιόμορφης μεταβλητής"
+
+#~ msgid "Change Vec Uniform"
+#~ msgstr "Αλλαγή διανυσματικής ομοιόμορφης μεταβλητής"
+
+#~ msgid "Change RGB Uniform"
+#~ msgstr "Αλλαγή χρωματικής ομοιόμορφης μεταβλητής"
+
+#~ msgid "Change Default Value"
+#~ msgstr "Αλλαγή προεπιλλεγμένης τιμής"
+
+#~ msgid "Change XForm Uniform"
+#~ msgstr "Αλλαγή ομοιόμορφης μεταβλητής XForm"
+
+#~ msgid "Change Texture Uniform"
+#~ msgstr "Αλλαγή ομοιόμορφης μεταβλητής υφής"
+
+#~ msgid "Change Cubemap Uniform"
+#~ msgstr "Αλλαγή ομοιόμορφης μεταβλητής χάρτη κύβου"
+
+#~ msgid "Change Comment"
+#~ msgstr "Αλλαγή σχολίου"
+
+#~ msgid "Add/Remove to Color Ramp"
+#~ msgstr "Προσθήκη/Αφαίρεση σε διαβάθμηση χρώματος"
+
+#~ msgid "Modify Color Ramp"
+#~ msgstr "Επεξεργασία διαβάθμισης χρωμάτων"
+
+#~ msgid "Add/Remove to Curve Map"
+#~ msgstr "Προσθήκη/Αφαίρεση σε χάρτη καμπύλης"
+
+#~ msgid "Modify Curve Map"
+#~ msgstr "Τροποποίηση χάρτη καμπύλης"
+
+#~ msgid "Change Input Name"
+#~ msgstr "Αλλαγή ονόματος εισόδου"
+
+#~ msgid "Connect Graph Nodes"
+#~ msgstr "Σύνδεση κόμβων γραφήματος"
+
+#~ msgid "Disconnect Graph Nodes"
+#~ msgstr "Αποσύνδεση κόμβων γραφήματος"
+
+#~ msgid "Remove Shader Graph Node"
+#~ msgstr "Αφαίρεση κόμβου γραφήματος"
+
+#~ msgid "Move Shader Graph Node"
+#~ msgstr "Μετακίνηση κόμβου γραφήματος"
+
+#~ msgid "Duplicate Graph Node(s)"
+#~ msgstr "Διπλασιασμός κόμβων γραφήματος"
+
+#~ msgid "Delete Shader Graph Node(s)"
+#~ msgstr "Διαγραφή κόμβων γραφήματος"
+
+#~ msgid "Error: Cyclic Connection Link"
+#~ msgstr "Σφάλμα: Κυκλικός σύνδεσμος"
+
+#~ msgid "Error: Missing Input Connections"
+#~ msgstr "Σφάλμα: Οι συνδέσεις εισόδου λείπουν"
+
+#~ msgid "Add Shader Graph Node"
+#~ msgstr "Προσθήκη κόμβου γραφήματος"
+
 #~ msgid "Disabled"
 #~ msgstr "Απενεργοποιημένο"
 

+ 96 - 128
editor/translations/es.po

@@ -5885,134 +5885,6 @@ msgstr "Ayuda contextual"
 msgid "Shader"
 msgstr "Shader"
 
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr "Cambiar constante escalar"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr "Cambiar Constante Vec."
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr "Cambiar Constante RGB"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr "Cambiar operador escalar"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr "Cambiar operador Vec"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr "Cambiar operador Vec Scalar"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr "Cambiar operador RGB"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr "Act/desact. solo Rot"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr "Cambiar función Scalar"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr "Cambiar función Vec"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr "Cambiar Scalar uniforme"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr "Cambiar Vec uniforme"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr "Cambiar RGB uniforme"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr "Cambiar valor por defecto"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr "Cambiar XForm uniforme"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr "Cambiar textura uniforme"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr "Cambiar Cubemap uniforme"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr "Cambiar comentario"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr "Añadir/quitar de rampa de color"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr "Modificar rampa de color"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr "Añadir/quitar a/de mapa de curvas"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr "Modificar mapa de curvas"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr "Cambiar nombre de entrada"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr "Conectar nodos gráficos"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr "Desconectar nodos gráficos"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr "Eliminar el nodo gráfico del shader"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr "Mover el nodo gráfico del shader"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr "Duplicar nodo(s) gráfico"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr "Eliminar nodo(s) gráfico(s) del shader"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr "Error: Link de conexión cíclico"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr "Error: Conexiones de entrada faltantes"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr "Añadir nodo gráfico del shader"
-
 #: editor/plugins/skeleton_2d_editor_plugin.cpp
 msgid "This skeleton has no bones, create some children Bone2D nodes."
 msgstr ""
@@ -9669,6 +9541,102 @@ msgstr ""
 msgid "Varyings can only be assigned in vertex function."
 msgstr ""
 
+#~ msgid "Change Scalar Constant"
+#~ msgstr "Cambiar constante escalar"
+
+#~ msgid "Change Vec Constant"
+#~ msgstr "Cambiar Constante Vec."
+
+#~ msgid "Change RGB Constant"
+#~ msgstr "Cambiar Constante RGB"
+
+#~ msgid "Change Scalar Operator"
+#~ msgstr "Cambiar operador escalar"
+
+#~ msgid "Change Vec Operator"
+#~ msgstr "Cambiar operador Vec"
+
+#~ msgid "Change Vec Scalar Operator"
+#~ msgstr "Cambiar operador Vec Scalar"
+
+#~ msgid "Change RGB Operator"
+#~ msgstr "Cambiar operador RGB"
+
+#~ msgid "Toggle Rot Only"
+#~ msgstr "Act/desact. solo Rot"
+
+#~ msgid "Change Scalar Function"
+#~ msgstr "Cambiar función Scalar"
+
+#~ msgid "Change Vec Function"
+#~ msgstr "Cambiar función Vec"
+
+#~ msgid "Change Scalar Uniform"
+#~ msgstr "Cambiar Scalar uniforme"
+
+#~ msgid "Change Vec Uniform"
+#~ msgstr "Cambiar Vec uniforme"
+
+#~ msgid "Change RGB Uniform"
+#~ msgstr "Cambiar RGB uniforme"
+
+#~ msgid "Change Default Value"
+#~ msgstr "Cambiar valor por defecto"
+
+#~ msgid "Change XForm Uniform"
+#~ msgstr "Cambiar XForm uniforme"
+
+#~ msgid "Change Texture Uniform"
+#~ msgstr "Cambiar textura uniforme"
+
+#~ msgid "Change Cubemap Uniform"
+#~ msgstr "Cambiar Cubemap uniforme"
+
+#~ msgid "Change Comment"
+#~ msgstr "Cambiar comentario"
+
+#~ msgid "Add/Remove to Color Ramp"
+#~ msgstr "Añadir/quitar de rampa de color"
+
+#~ msgid "Modify Color Ramp"
+#~ msgstr "Modificar rampa de color"
+
+#~ msgid "Add/Remove to Curve Map"
+#~ msgstr "Añadir/quitar a/de mapa de curvas"
+
+#~ msgid "Modify Curve Map"
+#~ msgstr "Modificar mapa de curvas"
+
+#~ msgid "Change Input Name"
+#~ msgstr "Cambiar nombre de entrada"
+
+#~ msgid "Connect Graph Nodes"
+#~ msgstr "Conectar nodos gráficos"
+
+#~ msgid "Disconnect Graph Nodes"
+#~ msgstr "Desconectar nodos gráficos"
+
+#~ msgid "Remove Shader Graph Node"
+#~ msgstr "Eliminar el nodo gráfico del shader"
+
+#~ msgid "Move Shader Graph Node"
+#~ msgstr "Mover el nodo gráfico del shader"
+
+#~ msgid "Duplicate Graph Node(s)"
+#~ msgstr "Duplicar nodo(s) gráfico"
+
+#~ msgid "Delete Shader Graph Node(s)"
+#~ msgstr "Eliminar nodo(s) gráfico(s) del shader"
+
+#~ msgid "Error: Cyclic Connection Link"
+#~ msgstr "Error: Link de conexión cíclico"
+
+#~ msgid "Error: Missing Input Connections"
+#~ msgstr "Error: Conexiones de entrada faltantes"
+
+#~ msgid "Add Shader Graph Node"
+#~ msgstr "Añadir nodo gráfico del shader"
+
 #~ msgid "Disabled"
 #~ msgstr "Desactivado"
 

+ 96 - 128
editor/translations/es_AR.po

@@ -5849,134 +5849,6 @@ msgstr "Ayuda Contextual"
 msgid "Shader"
 msgstr "Shader"
 
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr "Cambiar Constante Escalar"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr "Cambiar Constante Vec."
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr "Cambiar Constante RGB"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr "Cambiar Operador Escalar"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr "Cambiar Operador Vec."
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr "Cambiar Operador Vec. Escalar"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr "Cambiar Operador RGB"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr "Act/Desact. Solo Rot."
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr "Cambiar Función Escalar"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr "Cambiar Función Vec."
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr "Cambiar Uniforme Escalar"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr "Cambiar Uniforme Vec."
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr "Cambiar Uniforme RGB"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr "Cambiar Valor por Defecto"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr "Cambiar Uniforme XForm"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr "Cambiar Uniforme Textura"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr "Cambiar Uniforme Cubemap"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr "Cambiar Comentarío"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr "Agregar/Quitar a Rampa de Color"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr "Modificar Rampa de Color"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr "Agregar/quitar a Mapa de Curvas"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr "Modificar Mapa de Curvas"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr "Cambiar Nombre de Entrada"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr "Conectar Nodos de Gráfico"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr "Desconectar Nodo de Gráfico"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr "Quitar Nodo de Gráfico de Shaders"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr "Mover Nodo de Gráfico de Shaders"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr "Duplicar Nodo(s) de Gráfico"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr "Quitar Nodo(s) de Gráfico de Shaders"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr "Error: Link de Conección Cíclico"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr "Error: Conecciones de Entrada Faltantes"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr "Agregar Nodo de Gráficos de Shader"
-
 #: editor/plugins/skeleton_2d_editor_plugin.cpp
 msgid "This skeleton has no bones, create some children Bone2D nodes."
 msgstr ""
@@ -9626,6 +9498,102 @@ msgstr ""
 msgid "Varyings can only be assigned in vertex function."
 msgstr ""
 
+#~ msgid "Change Scalar Constant"
+#~ msgstr "Cambiar Constante Escalar"
+
+#~ msgid "Change Vec Constant"
+#~ msgstr "Cambiar Constante Vec."
+
+#~ msgid "Change RGB Constant"
+#~ msgstr "Cambiar Constante RGB"
+
+#~ msgid "Change Scalar Operator"
+#~ msgstr "Cambiar Operador Escalar"
+
+#~ msgid "Change Vec Operator"
+#~ msgstr "Cambiar Operador Vec."
+
+#~ msgid "Change Vec Scalar Operator"
+#~ msgstr "Cambiar Operador Vec. Escalar"
+
+#~ msgid "Change RGB Operator"
+#~ msgstr "Cambiar Operador RGB"
+
+#~ msgid "Toggle Rot Only"
+#~ msgstr "Act/Desact. Solo Rot."
+
+#~ msgid "Change Scalar Function"
+#~ msgstr "Cambiar Función Escalar"
+
+#~ msgid "Change Vec Function"
+#~ msgstr "Cambiar Función Vec."
+
+#~ msgid "Change Scalar Uniform"
+#~ msgstr "Cambiar Uniforme Escalar"
+
+#~ msgid "Change Vec Uniform"
+#~ msgstr "Cambiar Uniforme Vec."
+
+#~ msgid "Change RGB Uniform"
+#~ msgstr "Cambiar Uniforme RGB"
+
+#~ msgid "Change Default Value"
+#~ msgstr "Cambiar Valor por Defecto"
+
+#~ msgid "Change XForm Uniform"
+#~ msgstr "Cambiar Uniforme XForm"
+
+#~ msgid "Change Texture Uniform"
+#~ msgstr "Cambiar Uniforme Textura"
+
+#~ msgid "Change Cubemap Uniform"
+#~ msgstr "Cambiar Uniforme Cubemap"
+
+#~ msgid "Change Comment"
+#~ msgstr "Cambiar Comentarío"
+
+#~ msgid "Add/Remove to Color Ramp"
+#~ msgstr "Agregar/Quitar a Rampa de Color"
+
+#~ msgid "Modify Color Ramp"
+#~ msgstr "Modificar Rampa de Color"
+
+#~ msgid "Add/Remove to Curve Map"
+#~ msgstr "Agregar/quitar a Mapa de Curvas"
+
+#~ msgid "Modify Curve Map"
+#~ msgstr "Modificar Mapa de Curvas"
+
+#~ msgid "Change Input Name"
+#~ msgstr "Cambiar Nombre de Entrada"
+
+#~ msgid "Connect Graph Nodes"
+#~ msgstr "Conectar Nodos de Gráfico"
+
+#~ msgid "Disconnect Graph Nodes"
+#~ msgstr "Desconectar Nodo de Gráfico"
+
+#~ msgid "Remove Shader Graph Node"
+#~ msgstr "Quitar Nodo de Gráfico de Shaders"
+
+#~ msgid "Move Shader Graph Node"
+#~ msgstr "Mover Nodo de Gráfico de Shaders"
+
+#~ msgid "Duplicate Graph Node(s)"
+#~ msgstr "Duplicar Nodo(s) de Gráfico"
+
+#~ msgid "Delete Shader Graph Node(s)"
+#~ msgstr "Quitar Nodo(s) de Gráfico de Shaders"
+
+#~ msgid "Error: Cyclic Connection Link"
+#~ msgstr "Error: Link de Conección Cíclico"
+
+#~ msgid "Error: Missing Input Connections"
+#~ msgstr "Error: Conecciones de Entrada Faltantes"
+
+#~ msgid "Add Shader Graph Node"
+#~ msgstr "Agregar Nodo de Gráficos de Shader"
+
 #~ msgid "Disabled"
 #~ msgstr "Desactivado"
 

+ 0 - 128
editor/translations/fa.po

@@ -5732,134 +5732,6 @@ msgstr ""
 msgid "Shader"
 msgstr ""
 
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr ""
-
 #: editor/plugins/skeleton_2d_editor_plugin.cpp
 msgid "This skeleton has no bones, create some children Bone2D nodes."
 msgstr ""

+ 96 - 128
editor/translations/fi.po

@@ -5830,134 +5830,6 @@ msgstr "Asiayhteydellinen ohje"
 msgid "Shader"
 msgstr "Sävytin"
 
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr "Muuta skalaarivakiota"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr "Muuta vektorivakiota"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr "Muuta RGB-värivakiota"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr "Muuta skalaarioperaattoria"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr "Muuta vektorioperaattoria"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr "Muuta vektori- ja skalaarioperaattoria"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr "Muuta RGB-värioperaattoria"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr "Vain kierto"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr "Muuta skalaarifunktiota"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr "Muuta vektorifunktiota"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr "Muuta skalaariuniformia"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr "Muuta vektoriuniformia"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr "Muuta RGB-uniformia"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr "Muuta oletusarvoa"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr "Muuta XForm-uniformia"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr "Muuta tekstuuriuniformia"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr "Muuta Cubemap-uniformia"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr "Vaihda kommenttia"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr "Lisää tai poista väriluiskalta"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr "Muokkaa väriliukumaa"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr "Lisää tai poista käyräkartalta"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr "Muokkaa käyräkarttaa"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr "Vaihda syötteen nimi"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr "Yhdistä graafin solmut"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr "Erota graafin solmut"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr "Poista sävytingraafin solmu"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr "Siirrä sävytingraafin solmua"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr "Kahdenna graafin solmut(t)"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr "Poista sävytingraafin solmuja"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr "Virhe: syklinen kytkentä"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr "Virhe: syöteliitännät puuttuvat"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr "Lisää sävytingraafin solmu"
-
 #: editor/plugins/skeleton_2d_editor_plugin.cpp
 msgid "This skeleton has no bones, create some children Bone2D nodes."
 msgstr ""
@@ -9600,6 +9472,102 @@ msgstr ""
 msgid "Varyings can only be assigned in vertex function."
 msgstr ""
 
+#~ msgid "Change Scalar Constant"
+#~ msgstr "Muuta skalaarivakiota"
+
+#~ msgid "Change Vec Constant"
+#~ msgstr "Muuta vektorivakiota"
+
+#~ msgid "Change RGB Constant"
+#~ msgstr "Muuta RGB-värivakiota"
+
+#~ msgid "Change Scalar Operator"
+#~ msgstr "Muuta skalaarioperaattoria"
+
+#~ msgid "Change Vec Operator"
+#~ msgstr "Muuta vektorioperaattoria"
+
+#~ msgid "Change Vec Scalar Operator"
+#~ msgstr "Muuta vektori- ja skalaarioperaattoria"
+
+#~ msgid "Change RGB Operator"
+#~ msgstr "Muuta RGB-värioperaattoria"
+
+#~ msgid "Toggle Rot Only"
+#~ msgstr "Vain kierto"
+
+#~ msgid "Change Scalar Function"
+#~ msgstr "Muuta skalaarifunktiota"
+
+#~ msgid "Change Vec Function"
+#~ msgstr "Muuta vektorifunktiota"
+
+#~ msgid "Change Scalar Uniform"
+#~ msgstr "Muuta skalaariuniformia"
+
+#~ msgid "Change Vec Uniform"
+#~ msgstr "Muuta vektoriuniformia"
+
+#~ msgid "Change RGB Uniform"
+#~ msgstr "Muuta RGB-uniformia"
+
+#~ msgid "Change Default Value"
+#~ msgstr "Muuta oletusarvoa"
+
+#~ msgid "Change XForm Uniform"
+#~ msgstr "Muuta XForm-uniformia"
+
+#~ msgid "Change Texture Uniform"
+#~ msgstr "Muuta tekstuuriuniformia"
+
+#~ msgid "Change Cubemap Uniform"
+#~ msgstr "Muuta Cubemap-uniformia"
+
+#~ msgid "Change Comment"
+#~ msgstr "Vaihda kommenttia"
+
+#~ msgid "Add/Remove to Color Ramp"
+#~ msgstr "Lisää tai poista väriluiskalta"
+
+#~ msgid "Modify Color Ramp"
+#~ msgstr "Muokkaa väriliukumaa"
+
+#~ msgid "Add/Remove to Curve Map"
+#~ msgstr "Lisää tai poista käyräkartalta"
+
+#~ msgid "Modify Curve Map"
+#~ msgstr "Muokkaa käyräkarttaa"
+
+#~ msgid "Change Input Name"
+#~ msgstr "Vaihda syötteen nimi"
+
+#~ msgid "Connect Graph Nodes"
+#~ msgstr "Yhdistä graafin solmut"
+
+#~ msgid "Disconnect Graph Nodes"
+#~ msgstr "Erota graafin solmut"
+
+#~ msgid "Remove Shader Graph Node"
+#~ msgstr "Poista sävytingraafin solmu"
+
+#~ msgid "Move Shader Graph Node"
+#~ msgstr "Siirrä sävytingraafin solmua"
+
+#~ msgid "Duplicate Graph Node(s)"
+#~ msgstr "Kahdenna graafin solmut(t)"
+
+#~ msgid "Delete Shader Graph Node(s)"
+#~ msgstr "Poista sävytingraafin solmuja"
+
+#~ msgid "Error: Cyclic Connection Link"
+#~ msgstr "Virhe: syklinen kytkentä"
+
+#~ msgid "Error: Missing Input Connections"
+#~ msgstr "Virhe: syöteliitännät puuttuvat"
+
+#~ msgid "Add Shader Graph Node"
+#~ msgstr "Lisää sävytingraafin solmu"
+
 #~ msgid "Disabled"
 #~ msgstr "Poistettu käytöstä"
 

+ 96 - 128
editor/translations/fr.po

@@ -5901,134 +5901,6 @@ msgstr "Aide contextuelle"
 msgid "Shader"
 msgstr "Shader"
 
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr "Modifier une constante scalaire"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr "Modifier une constance vectorielle"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr "Modifier une constante RVB"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr "Modifier un opérateur scalaire"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr "Modifier un opérateur vectoriel"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr "Modifier un opérateur vectoriel scalaire"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr "Modifier un opérateur RVB"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr "Basculer en mode rotation seule"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr "Modifier une fonction scalaire"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr "Modifier une fonction vecteur"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr "Modifier échelle"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr "Modifier vecteur"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr "Modifier RGB"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr "Changer la valeur par défaut"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr "Modifier XForm"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr "Modifier texture"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr "Modifier Cubemap"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr "Modifier un commentaire"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr "Ajouter/supprimer de la rampe de couleurs"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr "Modifier une rampe de couleurs"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr "Ajouter/supprimer de la carte de courbes"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr "Modifier la carte de courbes"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr "Changer le nom de l'entrée"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr "Connecter les nœuds de graphe"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr "Déconnecter les nœuds de graphe"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr "Supprimer le nœud de graphe Shader"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr "Déplacer le nœud de graphe Shader"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr "Dupliquer le(s) nœud(s) de graphe"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr "Effacer le(s) nœud(s) de graphe Shader"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr "Erreur: lien de connexion cyclique"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr "Erreur : connexions d'entrée manquantes"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr "Ajouter un nœud de graphe Shader"
-
 #: editor/plugins/skeleton_2d_editor_plugin.cpp
 msgid "This skeleton has no bones, create some children Bone2D nodes."
 msgstr ""
@@ -9687,6 +9559,102 @@ msgstr ""
 msgid "Varyings can only be assigned in vertex function."
 msgstr ""
 
+#~ msgid "Change Scalar Constant"
+#~ msgstr "Modifier une constante scalaire"
+
+#~ msgid "Change Vec Constant"
+#~ msgstr "Modifier une constance vectorielle"
+
+#~ msgid "Change RGB Constant"
+#~ msgstr "Modifier une constante RVB"
+
+#~ msgid "Change Scalar Operator"
+#~ msgstr "Modifier un opérateur scalaire"
+
+#~ msgid "Change Vec Operator"
+#~ msgstr "Modifier un opérateur vectoriel"
+
+#~ msgid "Change Vec Scalar Operator"
+#~ msgstr "Modifier un opérateur vectoriel scalaire"
+
+#~ msgid "Change RGB Operator"
+#~ msgstr "Modifier un opérateur RVB"
+
+#~ msgid "Toggle Rot Only"
+#~ msgstr "Basculer en mode rotation seule"
+
+#~ msgid "Change Scalar Function"
+#~ msgstr "Modifier une fonction scalaire"
+
+#~ msgid "Change Vec Function"
+#~ msgstr "Modifier une fonction vecteur"
+
+#~ msgid "Change Scalar Uniform"
+#~ msgstr "Modifier échelle"
+
+#~ msgid "Change Vec Uniform"
+#~ msgstr "Modifier vecteur"
+
+#~ msgid "Change RGB Uniform"
+#~ msgstr "Modifier RGB"
+
+#~ msgid "Change Default Value"
+#~ msgstr "Changer la valeur par défaut"
+
+#~ msgid "Change XForm Uniform"
+#~ msgstr "Modifier XForm"
+
+#~ msgid "Change Texture Uniform"
+#~ msgstr "Modifier texture"
+
+#~ msgid "Change Cubemap Uniform"
+#~ msgstr "Modifier Cubemap"
+
+#~ msgid "Change Comment"
+#~ msgstr "Modifier un commentaire"
+
+#~ msgid "Add/Remove to Color Ramp"
+#~ msgstr "Ajouter/supprimer de la rampe de couleurs"
+
+#~ msgid "Modify Color Ramp"
+#~ msgstr "Modifier une rampe de couleurs"
+
+#~ msgid "Add/Remove to Curve Map"
+#~ msgstr "Ajouter/supprimer de la carte de courbes"
+
+#~ msgid "Modify Curve Map"
+#~ msgstr "Modifier la carte de courbes"
+
+#~ msgid "Change Input Name"
+#~ msgstr "Changer le nom de l'entrée"
+
+#~ msgid "Connect Graph Nodes"
+#~ msgstr "Connecter les nœuds de graphe"
+
+#~ msgid "Disconnect Graph Nodes"
+#~ msgstr "Déconnecter les nœuds de graphe"
+
+#~ msgid "Remove Shader Graph Node"
+#~ msgstr "Supprimer le nœud de graphe Shader"
+
+#~ msgid "Move Shader Graph Node"
+#~ msgstr "Déplacer le nœud de graphe Shader"
+
+#~ msgid "Duplicate Graph Node(s)"
+#~ msgstr "Dupliquer le(s) nœud(s) de graphe"
+
+#~ msgid "Delete Shader Graph Node(s)"
+#~ msgstr "Effacer le(s) nœud(s) de graphe Shader"
+
+#~ msgid "Error: Cyclic Connection Link"
+#~ msgstr "Erreur: lien de connexion cyclique"
+
+#~ msgid "Error: Missing Input Connections"
+#~ msgstr "Erreur : connexions d'entrée manquantes"
+
+#~ msgid "Add Shader Graph Node"
+#~ msgstr "Ajouter un nœud de graphe Shader"
+
 #~ msgid "Disabled"
 #~ msgstr "Désactivé"
 

+ 12 - 128
editor/translations/he.po

@@ -5685,134 +5685,6 @@ msgstr "עזרה תלוית הקשר"
 msgid "Shader"
 msgstr ""
 
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr "שינוי ערך בררת המחדל"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr "שינוי הערה"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr "שינוי שם קלט"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr "שגיאה: חסרים חיבורי קלט"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr ""
-
 #: editor/plugins/skeleton_2d_editor_plugin.cpp
 msgid "This skeleton has no bones, create some children Bone2D nodes."
 msgstr ""
@@ -9273,6 +9145,18 @@ msgstr ""
 msgid "Varyings can only be assigned in vertex function."
 msgstr ""
 
+#~ msgid "Change Default Value"
+#~ msgstr "שינוי ערך בררת המחדל"
+
+#~ msgid "Change Comment"
+#~ msgstr "שינוי הערה"
+
+#~ msgid "Change Input Name"
+#~ msgstr "שינוי שם קלט"
+
+#~ msgid "Error: Missing Input Connections"
+#~ msgstr "שגיאה: חסרים חיבורי קלט"
+
 #~ msgid "Disabled"
 #~ msgstr "מושבת"
 

+ 0 - 128
editor/translations/hi.po

@@ -5632,134 +5632,6 @@ msgstr ""
 msgid "Shader"
 msgstr ""
 
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr ""
-
 #: editor/plugins/skeleton_2d_editor_plugin.cpp
 msgid "This skeleton has no bones, create some children Bone2D nodes."
 msgstr ""

+ 45 - 128
editor/translations/hu.po

@@ -5825,134 +5825,6 @@ msgstr "Kontextusérzékeny Súgó"
 msgid "Shader"
 msgstr "Árnyaló"
 
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr "Skaláris állandó változtatás"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr "Vec állandó változtatás"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr "RGB állandó változtatás"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr "Skaláris kezelő változtatás"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr "Vec kezelő változtatás"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr "Vektor skalár kezelő változtatás"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr "RGB kezelő változtatás"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr "Csak vörös kapcsolása"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr "Skalár-függvény változtatás"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr "Vektor-függvény változtatás"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr "Egységes-skalár változtatás"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr "Egységes-vektor változtatás"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr "Egységes-RGB változtatás"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr "Alapérték változtatás"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr "Szín Gradiens Módosítása"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr ""
-
 #: editor/plugins/skeleton_2d_editor_plugin.cpp
 msgid "This skeleton has no bones, create some children Bone2D nodes."
 msgstr ""
@@ -9425,6 +9297,51 @@ msgstr ""
 msgid "Varyings can only be assigned in vertex function."
 msgstr ""
 
+#~ msgid "Change Scalar Constant"
+#~ msgstr "Skaláris állandó változtatás"
+
+#~ msgid "Change Vec Constant"
+#~ msgstr "Vec állandó változtatás"
+
+#~ msgid "Change RGB Constant"
+#~ msgstr "RGB állandó változtatás"
+
+#~ msgid "Change Scalar Operator"
+#~ msgstr "Skaláris kezelő változtatás"
+
+#~ msgid "Change Vec Operator"
+#~ msgstr "Vec kezelő változtatás"
+
+#~ msgid "Change Vec Scalar Operator"
+#~ msgstr "Vektor skalár kezelő változtatás"
+
+#~ msgid "Change RGB Operator"
+#~ msgstr "RGB kezelő változtatás"
+
+#~ msgid "Toggle Rot Only"
+#~ msgstr "Csak vörös kapcsolása"
+
+#~ msgid "Change Scalar Function"
+#~ msgstr "Skalár-függvény változtatás"
+
+#~ msgid "Change Vec Function"
+#~ msgstr "Vektor-függvény változtatás"
+
+#~ msgid "Change Scalar Uniform"
+#~ msgstr "Egységes-skalár változtatás"
+
+#~ msgid "Change Vec Uniform"
+#~ msgstr "Egységes-vektor változtatás"
+
+#~ msgid "Change RGB Uniform"
+#~ msgstr "Egységes-RGB változtatás"
+
+#~ msgid "Change Default Value"
+#~ msgstr "Alapérték változtatás"
+
+#~ msgid "Modify Color Ramp"
+#~ msgstr "Szín Gradiens Módosítása"
+
 #~ msgid "Disabled"
 #~ msgstr "Tiltva"
 

+ 0 - 128
editor/translations/id.po

@@ -5861,134 +5861,6 @@ msgstr ""
 msgid "Shader"
 msgstr ""
 
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr ""
-
 #: editor/plugins/skeleton_2d_editor_plugin.cpp
 msgid "This skeleton has no bones, create some children Bone2D nodes."
 msgstr ""

+ 0 - 128
editor/translations/is.po

@@ -5576,134 +5576,6 @@ msgstr ""
 msgid "Shader"
 msgstr ""
 
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr ""
-
 #: editor/plugins/skeleton_2d_editor_plugin.cpp
 msgid "This skeleton has no bones, create some children Bone2D nodes."
 msgstr ""

+ 96 - 128
editor/translations/it.po

@@ -5881,134 +5881,6 @@ msgstr "Aiuto Contestuale"
 msgid "Shader"
 msgstr "Shader"
 
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr "Cambia Costante Scalare"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr "Cambia Costante Vett."
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr "Cambia Costante RGB"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr "Cambia Operatore Scalare"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr "Cambia Operatore Vett."
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr "Cambia Operatore Scalare Vett."
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr "Cambia Operatore RGB"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr "Abilita Solo Rot"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr "Cambia Funzione Scalare"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr "Cambia Funzione Vett."
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr "Cambia Uniforme Scalare"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr "Cambia Uniforme Vett."
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr "Cambia Uniforme RGB"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr "Cambia Valore di Default"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr "Cambia Uniforme XForm"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr "Cambia Uniforme Texture"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr "Cambia Uniforme Cubemap"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr "Cambia Commento"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr "Aggiungi/Rimuovi alla Rampa Colori"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr "Modifica Rampa Colori"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr "Aggiung/Rimuovi alla Mappa Curve"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr "Modifica la Mappa Curve"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr "Cambia Nome Input"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr "Connetti Nodi Grafico"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr "Disconnetti Nodi Grafico"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr "Rimuovi Nodo Grafico di Shader"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr "Sposta Nodo Grafico di Shader"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr "Duplica Nodo(i) Grafico"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr "Elimina Nodo(i) Grafico di Shader"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr "Errore: Giunzione ciclica"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr "Errore: Connessioni Input MAncanti"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr "Aggiungi Nodo Grafico Shader"
-
 #: editor/plugins/skeleton_2d_editor_plugin.cpp
 msgid "This skeleton has no bones, create some children Bone2D nodes."
 msgstr ""
@@ -9749,6 +9621,102 @@ msgstr ""
 msgid "Varyings can only be assigned in vertex function."
 msgstr ""
 
+#~ msgid "Change Scalar Constant"
+#~ msgstr "Cambia Costante Scalare"
+
+#~ msgid "Change Vec Constant"
+#~ msgstr "Cambia Costante Vett."
+
+#~ msgid "Change RGB Constant"
+#~ msgstr "Cambia Costante RGB"
+
+#~ msgid "Change Scalar Operator"
+#~ msgstr "Cambia Operatore Scalare"
+
+#~ msgid "Change Vec Operator"
+#~ msgstr "Cambia Operatore Vett."
+
+#~ msgid "Change Vec Scalar Operator"
+#~ msgstr "Cambia Operatore Scalare Vett."
+
+#~ msgid "Change RGB Operator"
+#~ msgstr "Cambia Operatore RGB"
+
+#~ msgid "Toggle Rot Only"
+#~ msgstr "Abilita Solo Rot"
+
+#~ msgid "Change Scalar Function"
+#~ msgstr "Cambia Funzione Scalare"
+
+#~ msgid "Change Vec Function"
+#~ msgstr "Cambia Funzione Vett."
+
+#~ msgid "Change Scalar Uniform"
+#~ msgstr "Cambia Uniforme Scalare"
+
+#~ msgid "Change Vec Uniform"
+#~ msgstr "Cambia Uniforme Vett."
+
+#~ msgid "Change RGB Uniform"
+#~ msgstr "Cambia Uniforme RGB"
+
+#~ msgid "Change Default Value"
+#~ msgstr "Cambia Valore di Default"
+
+#~ msgid "Change XForm Uniform"
+#~ msgstr "Cambia Uniforme XForm"
+
+#~ msgid "Change Texture Uniform"
+#~ msgstr "Cambia Uniforme Texture"
+
+#~ msgid "Change Cubemap Uniform"
+#~ msgstr "Cambia Uniforme Cubemap"
+
+#~ msgid "Change Comment"
+#~ msgstr "Cambia Commento"
+
+#~ msgid "Add/Remove to Color Ramp"
+#~ msgstr "Aggiungi/Rimuovi alla Rampa Colori"
+
+#~ msgid "Modify Color Ramp"
+#~ msgstr "Modifica Rampa Colori"
+
+#~ msgid "Add/Remove to Curve Map"
+#~ msgstr "Aggiung/Rimuovi alla Mappa Curve"
+
+#~ msgid "Modify Curve Map"
+#~ msgstr "Modifica la Mappa Curve"
+
+#~ msgid "Change Input Name"
+#~ msgstr "Cambia Nome Input"
+
+#~ msgid "Connect Graph Nodes"
+#~ msgstr "Connetti Nodi Grafico"
+
+#~ msgid "Disconnect Graph Nodes"
+#~ msgstr "Disconnetti Nodi Grafico"
+
+#~ msgid "Remove Shader Graph Node"
+#~ msgstr "Rimuovi Nodo Grafico di Shader"
+
+#~ msgid "Move Shader Graph Node"
+#~ msgstr "Sposta Nodo Grafico di Shader"
+
+#~ msgid "Duplicate Graph Node(s)"
+#~ msgstr "Duplica Nodo(i) Grafico"
+
+#~ msgid "Delete Shader Graph Node(s)"
+#~ msgstr "Elimina Nodo(i) Grafico di Shader"
+
+#~ msgid "Error: Cyclic Connection Link"
+#~ msgstr "Errore: Giunzione ciclica"
+
+#~ msgid "Error: Missing Input Connections"
+#~ msgstr "Errore: Connessioni Input MAncanti"
+
+#~ msgid "Add Shader Graph Node"
+#~ msgstr "Aggiungi Nodo Grafico Shader"
+
 #~ msgid "Disabled"
 #~ msgstr "Disabilitato"
 

+ 112 - 144
editor/translations/ja.po

@@ -6385,150 +6385,6 @@ msgstr "文脈参照ヘルプ"
 msgid "Shader"
 msgstr "シェーダー"
 
-#: editor/plugins/shader_graph_editor_plugin.cpp
-#, fuzzy
-msgid "Change Scalar Constant"
-msgstr "スカラ定数を変更"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-#, fuzzy
-msgid "Change Vec Constant"
-msgstr "ベクトル定数を変更"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-#, fuzzy
-msgid "Change RGB Constant"
-msgstr "RGB定数を変更"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-#, fuzzy
-msgid "Change Scalar Operator"
-msgstr "スカラ演算子を変更"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-#, fuzzy
-msgid "Change Vec Operator"
-msgstr "ベクトル演算子を変更"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-#, fuzzy
-msgid "Change Vec Scalar Operator"
-msgstr "ベクトル・スカラ演算子を変更"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-#, fuzzy
-msgid "Change RGB Operator"
-msgstr "RGB演算子を変更"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr "回転のみ変更"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-#, fuzzy
-msgid "Change Scalar Function"
-msgstr "スカラ関数を変更"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-#, fuzzy
-msgid "Change Vec Function"
-msgstr "ベクトル関数を変更"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr "スカラUniformを変更"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr "ベクトルUniformを変更"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr "RGB Uniformを変更"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr "規定値を変更"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr "XForm Uniformを変更"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr "テクスチャUniformを変更"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr "キューブマップUniformを変更"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr "コメントを変更"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-#, fuzzy
-msgid "Add/Remove to Color Ramp"
-msgstr "色の傾斜を付加/消去"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr "色変化の傾斜を修正"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-#, fuzzy
-msgid "Add/Remove to Curve Map"
-msgstr "カーブマップを加える/除去"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr "カーブマップを修正"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr "入力の名前を変更"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-#, fuzzy
-msgid "Connect Graph Nodes"
-msgstr "グラフノードを接続"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-#, fuzzy
-msgid "Disconnect Graph Nodes"
-msgstr "グラフノードを切断"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-#, fuzzy
-msgid "Remove Shader Graph Node"
-msgstr "シェーダーグラフノードを除去"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-#, fuzzy
-msgid "Move Shader Graph Node"
-msgstr "シェーダーグラフノードを移動"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr "グラフノードを複製"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr "シェーダーグラフノードを消去"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr "エラー:循環結合リンク"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-#, fuzzy
-msgid "Error: Missing Input Connections"
-msgstr "エラー:入力コネクションが失われています"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr "シェーダーグラフノードを追加"
-
 #: editor/plugins/skeleton_2d_editor_plugin.cpp
 msgid "This skeleton has no bones, create some children Bone2D nodes."
 msgstr ""
@@ -10415,6 +10271,118 @@ msgstr ""
 msgid "Varyings can only be assigned in vertex function."
 msgstr ""
 
+#, fuzzy
+#~ msgid "Change Scalar Constant"
+#~ msgstr "スカラ定数を変更"
+
+#, fuzzy
+#~ msgid "Change Vec Constant"
+#~ msgstr "ベクトル定数を変更"
+
+#, fuzzy
+#~ msgid "Change RGB Constant"
+#~ msgstr "RGB定数を変更"
+
+#, fuzzy
+#~ msgid "Change Scalar Operator"
+#~ msgstr "スカラ演算子を変更"
+
+#, fuzzy
+#~ msgid "Change Vec Operator"
+#~ msgstr "ベクトル演算子を変更"
+
+#, fuzzy
+#~ msgid "Change Vec Scalar Operator"
+#~ msgstr "ベクトル・スカラ演算子を変更"
+
+#, fuzzy
+#~ msgid "Change RGB Operator"
+#~ msgstr "RGB演算子を変更"
+
+#~ msgid "Toggle Rot Only"
+#~ msgstr "回転のみ変更"
+
+#, fuzzy
+#~ msgid "Change Scalar Function"
+#~ msgstr "スカラ関数を変更"
+
+#, fuzzy
+#~ msgid "Change Vec Function"
+#~ msgstr "ベクトル関数を変更"
+
+#~ msgid "Change Scalar Uniform"
+#~ msgstr "スカラUniformを変更"
+
+#~ msgid "Change Vec Uniform"
+#~ msgstr "ベクトルUniformを変更"
+
+#~ msgid "Change RGB Uniform"
+#~ msgstr "RGB Uniformを変更"
+
+#~ msgid "Change Default Value"
+#~ msgstr "規定値を変更"
+
+#~ msgid "Change XForm Uniform"
+#~ msgstr "XForm Uniformを変更"
+
+#~ msgid "Change Texture Uniform"
+#~ msgstr "テクスチャUniformを変更"
+
+#~ msgid "Change Cubemap Uniform"
+#~ msgstr "キューブマップUniformを変更"
+
+#~ msgid "Change Comment"
+#~ msgstr "コメントを変更"
+
+#, fuzzy
+#~ msgid "Add/Remove to Color Ramp"
+#~ msgstr "色の傾斜を付加/消去"
+
+#~ msgid "Modify Color Ramp"
+#~ msgstr "色変化の傾斜を修正"
+
+#, fuzzy
+#~ msgid "Add/Remove to Curve Map"
+#~ msgstr "カーブマップを加える/除去"
+
+#~ msgid "Modify Curve Map"
+#~ msgstr "カーブマップを修正"
+
+#~ msgid "Change Input Name"
+#~ msgstr "入力の名前を変更"
+
+#, fuzzy
+#~ msgid "Connect Graph Nodes"
+#~ msgstr "グラフノードを接続"
+
+#, fuzzy
+#~ msgid "Disconnect Graph Nodes"
+#~ msgstr "グラフノードを切断"
+
+#, fuzzy
+#~ msgid "Remove Shader Graph Node"
+#~ msgstr "シェーダーグラフノードを除去"
+
+#, fuzzy
+#~ msgid "Move Shader Graph Node"
+#~ msgstr "シェーダーグラフノードを移動"
+
+#~ msgid "Duplicate Graph Node(s)"
+#~ msgstr "グラフノードを複製"
+
+#~ msgid "Delete Shader Graph Node(s)"
+#~ msgstr "シェーダーグラフノードを消去"
+
+#~ msgid "Error: Cyclic Connection Link"
+#~ msgstr "エラー:循環結合リンク"
+
+#, fuzzy
+#~ msgid "Error: Missing Input Connections"
+#~ msgstr "エラー:入力コネクションが失われています"
+
+#~ msgid "Add Shader Graph Node"
+#~ msgstr "シェーダーグラフノードを追加"
+
 #~ msgid "Disabled"
 #~ msgstr "無効"
 

+ 0 - 128
editor/translations/ka.po

@@ -5606,134 +5606,6 @@ msgstr ""
 msgid "Shader"
 msgstr ""
 
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr ""
-
 #: editor/plugins/skeleton_2d_editor_plugin.cpp
 msgid "This skeleton has no bones, create some children Bone2D nodes."
 msgstr ""

+ 96 - 128
editor/translations/ko.po

@@ -5818,134 +5818,6 @@ msgstr "도움말 보기"
 msgid "Shader"
 msgstr "셰이더"
 
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr "Scalar 상수 변경"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr "Vec 상수 변경"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr "RGB 상수 변경"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr "Scalar 연산자 변경"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr "Vec 연산자 변경"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr "Vec Scalar 연산자 변경"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr "RGB 연산자 변경"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr "회전만 토글"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr "Scalar 함수 변경"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr "Vec 함수 변경"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr "Scalar uniform 변경"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr "Vec uniform 변경"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr "RGB uniform 변경"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr "기본값 변경"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr "XForm uniform 변경"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr "텍스쳐 uniform 변경"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr "큐브맵 uniform 변경"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr "주석 변경"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr "색상 램프 추가/삭제"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr "칼라 램프 수정"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr "커브 맵 추가/삭제"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr "커브맵 수정"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr "입력 이름 변경"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr "그래프 노드 연결"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr "그래프 노드 연결 해제"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr "셰이더 그래프 노드 삭제"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr "셰이더 그래프 노드 이동"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr "그래프 노드 복제"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr "셰이더 그래프 노드 삭제"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr "에러: 순환 연결 링크"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr "에러: 입력 연결 누락"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr "셰이더 그래프 노드 추가"
-
 #: editor/plugins/skeleton_2d_editor_plugin.cpp
 msgid "This skeleton has no bones, create some children Bone2D nodes."
 msgstr ""
@@ -9561,6 +9433,102 @@ msgstr ""
 msgid "Varyings can only be assigned in vertex function."
 msgstr ""
 
+#~ msgid "Change Scalar Constant"
+#~ msgstr "Scalar 상수 변경"
+
+#~ msgid "Change Vec Constant"
+#~ msgstr "Vec 상수 변경"
+
+#~ msgid "Change RGB Constant"
+#~ msgstr "RGB 상수 변경"
+
+#~ msgid "Change Scalar Operator"
+#~ msgstr "Scalar 연산자 변경"
+
+#~ msgid "Change Vec Operator"
+#~ msgstr "Vec 연산자 변경"
+
+#~ msgid "Change Vec Scalar Operator"
+#~ msgstr "Vec Scalar 연산자 변경"
+
+#~ msgid "Change RGB Operator"
+#~ msgstr "RGB 연산자 변경"
+
+#~ msgid "Toggle Rot Only"
+#~ msgstr "회전만 토글"
+
+#~ msgid "Change Scalar Function"
+#~ msgstr "Scalar 함수 변경"
+
+#~ msgid "Change Vec Function"
+#~ msgstr "Vec 함수 변경"
+
+#~ msgid "Change Scalar Uniform"
+#~ msgstr "Scalar uniform 변경"
+
+#~ msgid "Change Vec Uniform"
+#~ msgstr "Vec uniform 변경"
+
+#~ msgid "Change RGB Uniform"
+#~ msgstr "RGB uniform 변경"
+
+#~ msgid "Change Default Value"
+#~ msgstr "기본값 변경"
+
+#~ msgid "Change XForm Uniform"
+#~ msgstr "XForm uniform 변경"
+
+#~ msgid "Change Texture Uniform"
+#~ msgstr "텍스쳐 uniform 변경"
+
+#~ msgid "Change Cubemap Uniform"
+#~ msgstr "큐브맵 uniform 변경"
+
+#~ msgid "Change Comment"
+#~ msgstr "주석 변경"
+
+#~ msgid "Add/Remove to Color Ramp"
+#~ msgstr "색상 램프 추가/삭제"
+
+#~ msgid "Modify Color Ramp"
+#~ msgstr "칼라 램프 수정"
+
+#~ msgid "Add/Remove to Curve Map"
+#~ msgstr "커브 맵 추가/삭제"
+
+#~ msgid "Modify Curve Map"
+#~ msgstr "커브맵 수정"
+
+#~ msgid "Change Input Name"
+#~ msgstr "입력 이름 변경"
+
+#~ msgid "Connect Graph Nodes"
+#~ msgstr "그래프 노드 연결"
+
+#~ msgid "Disconnect Graph Nodes"
+#~ msgstr "그래프 노드 연결 해제"
+
+#~ msgid "Remove Shader Graph Node"
+#~ msgstr "셰이더 그래프 노드 삭제"
+
+#~ msgid "Move Shader Graph Node"
+#~ msgstr "셰이더 그래프 노드 이동"
+
+#~ msgid "Duplicate Graph Node(s)"
+#~ msgstr "그래프 노드 복제"
+
+#~ msgid "Delete Shader Graph Node(s)"
+#~ msgstr "셰이더 그래프 노드 삭제"
+
+#~ msgid "Error: Cyclic Connection Link"
+#~ msgstr "에러: 순환 연결 링크"
+
+#~ msgid "Error: Missing Input Connections"
+#~ msgstr "에러: 입력 연결 누락"
+
+#~ msgid "Add Shader Graph Node"
+#~ msgstr "셰이더 그래프 노드 추가"
+
 #~ msgid "Disabled"
 #~ msgstr "비활성화됨"
 

+ 0 - 128
editor/translations/lt.po

@@ -5618,134 +5618,6 @@ msgstr ""
 msgid "Shader"
 msgstr ""
 
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr ""
-
 #: editor/plugins/skeleton_2d_editor_plugin.cpp
 msgid "This skeleton has no bones, create some children Bone2D nodes."
 msgstr ""

+ 0 - 128
editor/translations/lv.po

@@ -5599,134 +5599,6 @@ msgstr ""
 msgid "Shader"
 msgstr ""
 
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr ""
-
 #: editor/plugins/skeleton_2d_editor_plugin.cpp
 msgid "This skeleton has no bones, create some children Bone2D nodes."
 msgstr ""

+ 0 - 128
editor/translations/ms.po

@@ -5557,134 +5557,6 @@ msgstr ""
 msgid "Shader"
 msgstr ""
 
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr ""
-
 #: editor/plugins/skeleton_2d_editor_plugin.cpp
 msgid "This skeleton has no bones, create some children Bone2D nodes."
 msgstr ""

+ 6 - 128
editor/translations/nb.po

@@ -5878,134 +5878,6 @@ msgstr ""
 msgid "Shader"
 msgstr ""
 
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr "Endre Kommentar"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr "Modifiser Farge-Rampe"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr ""
-
 #: editor/plugins/skeleton_2d_editor_plugin.cpp
 msgid "This skeleton has no bones, create some children Bone2D nodes."
 msgstr ""
@@ -9534,6 +9406,12 @@ msgstr ""
 msgid "Varyings can only be assigned in vertex function."
 msgstr ""
 
+#~ msgid "Change Comment"
+#~ msgstr "Endre Kommentar"
+
+#~ msgid "Modify Color Ramp"
+#~ msgstr "Modifiser Farge-Rampe"
+
 #~ msgid "Disabled"
 #~ msgstr "Deaktivert"
 

+ 97 - 129
editor/translations/nl.po

@@ -5865,135 +5865,6 @@ msgstr "Contextuele Hulp"
 msgid "Shader"
 msgstr "Shader"
 
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr "Verander Shalar Constante"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr "Verander Vec Constante"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr "Verander RGB Constante"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr "Verander Scalar Operator"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr "Verander Vec Operator"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr "Verander Vec Scalar Operator"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr "Verander RGB Operator"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr "Aan/Uit Alleen Rot"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr "Verander Scalar Functie"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr "Verander Vec Functie"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr "Verander Scalar Uniform"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr "Verander Vec Uniform"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr "Verander RGB Uniform"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr "Verander Standaardwaarde"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr "Verander XForm Uniform"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr "Verander Textuur Uniform"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr "Verander Cubemap Uniform"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr "Verander Commentaar"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr "Voeg Toe/Verwijder van Kleur Helling"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-#, fuzzy
-msgid "Modify Color Ramp"
-msgstr "Wijzig Kleuren Helling"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr "Voeg Toe/Verwijder van Curve Map"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr "Wijzig Curve Map"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr "Verander Input Naam"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr "Verbind Graaf Knooppunten"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr "Ontkoppel Graaf Knooppunten"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr "Verwijder Shader Graaf Knooppunten"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr "Verplaats Shader Graaf Knooppunten"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr "Dupliceer Graaf Knooppunt(en)"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr "Verwijder Shader Graaf Knooppunt(en)"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr "Fout: Cyclische Connectie Link"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr "Fout: Ontbrekende Input Connecties"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr "Voeg Shader Graaf Knooppunt Toe"
-
 #: editor/plugins/skeleton_2d_editor_plugin.cpp
 msgid "This skeleton has no bones, create some children Bone2D nodes."
 msgstr ""
@@ -9629,6 +9500,103 @@ msgstr ""
 msgid "Varyings can only be assigned in vertex function."
 msgstr ""
 
+#~ msgid "Change Scalar Constant"
+#~ msgstr "Verander Shalar Constante"
+
+#~ msgid "Change Vec Constant"
+#~ msgstr "Verander Vec Constante"
+
+#~ msgid "Change RGB Constant"
+#~ msgstr "Verander RGB Constante"
+
+#~ msgid "Change Scalar Operator"
+#~ msgstr "Verander Scalar Operator"
+
+#~ msgid "Change Vec Operator"
+#~ msgstr "Verander Vec Operator"
+
+#~ msgid "Change Vec Scalar Operator"
+#~ msgstr "Verander Vec Scalar Operator"
+
+#~ msgid "Change RGB Operator"
+#~ msgstr "Verander RGB Operator"
+
+#~ msgid "Toggle Rot Only"
+#~ msgstr "Aan/Uit Alleen Rot"
+
+#~ msgid "Change Scalar Function"
+#~ msgstr "Verander Scalar Functie"
+
+#~ msgid "Change Vec Function"
+#~ msgstr "Verander Vec Functie"
+
+#~ msgid "Change Scalar Uniform"
+#~ msgstr "Verander Scalar Uniform"
+
+#~ msgid "Change Vec Uniform"
+#~ msgstr "Verander Vec Uniform"
+
+#~ msgid "Change RGB Uniform"
+#~ msgstr "Verander RGB Uniform"
+
+#~ msgid "Change Default Value"
+#~ msgstr "Verander Standaardwaarde"
+
+#~ msgid "Change XForm Uniform"
+#~ msgstr "Verander XForm Uniform"
+
+#~ msgid "Change Texture Uniform"
+#~ msgstr "Verander Textuur Uniform"
+
+#~ msgid "Change Cubemap Uniform"
+#~ msgstr "Verander Cubemap Uniform"
+
+#~ msgid "Change Comment"
+#~ msgstr "Verander Commentaar"
+
+#~ msgid "Add/Remove to Color Ramp"
+#~ msgstr "Voeg Toe/Verwijder van Kleur Helling"
+
+#, fuzzy
+#~ msgid "Modify Color Ramp"
+#~ msgstr "Wijzig Kleuren Helling"
+
+#~ msgid "Add/Remove to Curve Map"
+#~ msgstr "Voeg Toe/Verwijder van Curve Map"
+
+#~ msgid "Modify Curve Map"
+#~ msgstr "Wijzig Curve Map"
+
+#~ msgid "Change Input Name"
+#~ msgstr "Verander Input Naam"
+
+#~ msgid "Connect Graph Nodes"
+#~ msgstr "Verbind Graaf Knooppunten"
+
+#~ msgid "Disconnect Graph Nodes"
+#~ msgstr "Ontkoppel Graaf Knooppunten"
+
+#~ msgid "Remove Shader Graph Node"
+#~ msgstr "Verwijder Shader Graaf Knooppunten"
+
+#~ msgid "Move Shader Graph Node"
+#~ msgstr "Verplaats Shader Graaf Knooppunten"
+
+#~ msgid "Duplicate Graph Node(s)"
+#~ msgstr "Dupliceer Graaf Knooppunt(en)"
+
+#~ msgid "Delete Shader Graph Node(s)"
+#~ msgstr "Verwijder Shader Graaf Knooppunt(en)"
+
+#~ msgid "Error: Cyclic Connection Link"
+#~ msgstr "Fout: Cyclische Connectie Link"
+
+#~ msgid "Error: Missing Input Connections"
+#~ msgstr "Fout: Ontbrekende Input Connecties"
+
+#~ msgid "Add Shader Graph Node"
+#~ msgstr "Voeg Shader Graaf Knooppunt Toe"
+
 #~ msgid "Disabled"
 #~ msgstr "Uitgeschakeld"
 

+ 68 - 130
editor/translations/pl.po

@@ -5878,136 +5878,6 @@ msgstr "Pomoc kontekstowa"
 msgid "Shader"
 msgstr "Shader"
 
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr "Zmień wartość stałej skalarnej"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr "Zmień stałą Vec"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr "Zmień stałą RGB"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr "Zmień operator skalara"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr "Zmień operator Vec"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr "Zmień operator Vec Scalar"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr "Zmień operator RGB"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr "Przełącz tylko rotacje"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-#, fuzzy
-msgid "Change Scalar Function"
-msgstr "Zamień funkcję skalarną"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr "Zmień funkcję wektorową"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr "Zmień Wartość Domyślną"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr "Zmień komentarz"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr "Modyfikuj Color Ramp"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr "Dodaj/Usuń do mapy krzywej"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr "Edytuj mape krzywej"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-#, fuzzy
-msgid "Change Input Name"
-msgstr "Zmień nazwę wejścia"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr "Połącz węzły grafu"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr "Odłącz węzły grafu"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr "Usuń węzeł Shader Graph"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr "Duplikuj węzły grafu"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr "Usuń węzeł(y) Shader Graph"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr "Błąd: Brakujące połączenia wejścia"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr ""
-
 #: editor/plugins/skeleton_2d_editor_plugin.cpp
 msgid "This skeleton has no bones, create some children Bone2D nodes."
 msgstr ""
@@ -9674,6 +9544,74 @@ msgstr ""
 msgid "Varyings can only be assigned in vertex function."
 msgstr ""
 
+#~ msgid "Change Scalar Constant"
+#~ msgstr "Zmień wartość stałej skalarnej"
+
+#~ msgid "Change Vec Constant"
+#~ msgstr "Zmień stałą Vec"
+
+#~ msgid "Change RGB Constant"
+#~ msgstr "Zmień stałą RGB"
+
+#~ msgid "Change Scalar Operator"
+#~ msgstr "Zmień operator skalara"
+
+#~ msgid "Change Vec Operator"
+#~ msgstr "Zmień operator Vec"
+
+#~ msgid "Change Vec Scalar Operator"
+#~ msgstr "Zmień operator Vec Scalar"
+
+#~ msgid "Change RGB Operator"
+#~ msgstr "Zmień operator RGB"
+
+#~ msgid "Toggle Rot Only"
+#~ msgstr "Przełącz tylko rotacje"
+
+#, fuzzy
+#~ msgid "Change Scalar Function"
+#~ msgstr "Zamień funkcję skalarną"
+
+#~ msgid "Change Vec Function"
+#~ msgstr "Zmień funkcję wektorową"
+
+#~ msgid "Change Default Value"
+#~ msgstr "Zmień Wartość Domyślną"
+
+#~ msgid "Change Comment"
+#~ msgstr "Zmień komentarz"
+
+#~ msgid "Modify Color Ramp"
+#~ msgstr "Modyfikuj Color Ramp"
+
+#~ msgid "Add/Remove to Curve Map"
+#~ msgstr "Dodaj/Usuń do mapy krzywej"
+
+#~ msgid "Modify Curve Map"
+#~ msgstr "Edytuj mape krzywej"
+
+#, fuzzy
+#~ msgid "Change Input Name"
+#~ msgstr "Zmień nazwę wejścia"
+
+#~ msgid "Connect Graph Nodes"
+#~ msgstr "Połącz węzły grafu"
+
+#~ msgid "Disconnect Graph Nodes"
+#~ msgstr "Odłącz węzły grafu"
+
+#~ msgid "Remove Shader Graph Node"
+#~ msgstr "Usuń węzeł Shader Graph"
+
+#~ msgid "Duplicate Graph Node(s)"
+#~ msgstr "Duplikuj węzły grafu"
+
+#~ msgid "Delete Shader Graph Node(s)"
+#~ msgstr "Usuń węzeł(y) Shader Graph"
+
+#~ msgid "Error: Missing Input Connections"
+#~ msgstr "Błąd: Brakujące połączenia wejścia"
+
 #~ msgid "Disabled"
 #~ msgstr "Wyłączone"
 

+ 0 - 128
editor/translations/pr.po

@@ -5633,134 +5633,6 @@ msgstr ""
 msgid "Shader"
 msgstr ""
 
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr ""
-
 #: editor/plugins/skeleton_2d_editor_plugin.cpp
 msgid "This skeleton has no bones, create some children Bone2D nodes."
 msgstr ""

+ 96 - 128
editor/translations/pt_BR.po

@@ -5857,134 +5857,6 @@ msgstr "Ajuda Contextual"
 msgid "Shader"
 msgstr "Shader"
 
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr "Alterar Constante Escalar"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr "Alterar Constante Vet"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr "Alterar Constante RGB"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr "Alterar Operador Escalar"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr "Alterar Operador Vet"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr "Alterar Operador Vet Escalar"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr "Alterar Operador RGB"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr "Alternar Rotação Somente"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr "Alterar Função Escalar"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr "Alterar Função Vet"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr "Alterar Uniforme Escalar"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr "Alterar Uniforme Vet"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr "Alterar Uniforme RGB"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr "Alterar Valor Padrão"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr "Alterar Uniforme XForm"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr "Alterar Uniforme da Textura"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr "Alterar Uniforme do Cubemap"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr "Alterar Comentário"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr "Adicionar/Remover para Curva de Cores"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr "Modificar Curva de Cores"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr "Adicionar/Remover para Curve Map"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr "Modificar Curve Map"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr "Alterar Nome da Entrada"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr "Conectar Nodes de Grafos"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr "Desconectar Nodes de Grafos"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr "Remover Nó de Shader Graph"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr "Mover Nó de Shader Graph"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr "Duplicar Nó(s) de Grafo(s)"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr "Deletar Nó(s) de Shader Graph(s)"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr "Erro: Vínculo de Conexão Cíclico"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr "Erro: Faltando as Conexões da Entrada"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr "Adicionar Nó de Shader Graph"
-
 #: editor/plugins/skeleton_2d_editor_plugin.cpp
 msgid "This skeleton has no bones, create some children Bone2D nodes."
 msgstr ""
@@ -9628,6 +9500,102 @@ msgstr ""
 msgid "Varyings can only be assigned in vertex function."
 msgstr ""
 
+#~ msgid "Change Scalar Constant"
+#~ msgstr "Alterar Constante Escalar"
+
+#~ msgid "Change Vec Constant"
+#~ msgstr "Alterar Constante Vet"
+
+#~ msgid "Change RGB Constant"
+#~ msgstr "Alterar Constante RGB"
+
+#~ msgid "Change Scalar Operator"
+#~ msgstr "Alterar Operador Escalar"
+
+#~ msgid "Change Vec Operator"
+#~ msgstr "Alterar Operador Vet"
+
+#~ msgid "Change Vec Scalar Operator"
+#~ msgstr "Alterar Operador Vet Escalar"
+
+#~ msgid "Change RGB Operator"
+#~ msgstr "Alterar Operador RGB"
+
+#~ msgid "Toggle Rot Only"
+#~ msgstr "Alternar Rotação Somente"
+
+#~ msgid "Change Scalar Function"
+#~ msgstr "Alterar Função Escalar"
+
+#~ msgid "Change Vec Function"
+#~ msgstr "Alterar Função Vet"
+
+#~ msgid "Change Scalar Uniform"
+#~ msgstr "Alterar Uniforme Escalar"
+
+#~ msgid "Change Vec Uniform"
+#~ msgstr "Alterar Uniforme Vet"
+
+#~ msgid "Change RGB Uniform"
+#~ msgstr "Alterar Uniforme RGB"
+
+#~ msgid "Change Default Value"
+#~ msgstr "Alterar Valor Padrão"
+
+#~ msgid "Change XForm Uniform"
+#~ msgstr "Alterar Uniforme XForm"
+
+#~ msgid "Change Texture Uniform"
+#~ msgstr "Alterar Uniforme da Textura"
+
+#~ msgid "Change Cubemap Uniform"
+#~ msgstr "Alterar Uniforme do Cubemap"
+
+#~ msgid "Change Comment"
+#~ msgstr "Alterar Comentário"
+
+#~ msgid "Add/Remove to Color Ramp"
+#~ msgstr "Adicionar/Remover para Curva de Cores"
+
+#~ msgid "Modify Color Ramp"
+#~ msgstr "Modificar Curva de Cores"
+
+#~ msgid "Add/Remove to Curve Map"
+#~ msgstr "Adicionar/Remover para Curve Map"
+
+#~ msgid "Modify Curve Map"
+#~ msgstr "Modificar Curve Map"
+
+#~ msgid "Change Input Name"
+#~ msgstr "Alterar Nome da Entrada"
+
+#~ msgid "Connect Graph Nodes"
+#~ msgstr "Conectar Nodes de Grafos"
+
+#~ msgid "Disconnect Graph Nodes"
+#~ msgstr "Desconectar Nodes de Grafos"
+
+#~ msgid "Remove Shader Graph Node"
+#~ msgstr "Remover Nó de Shader Graph"
+
+#~ msgid "Move Shader Graph Node"
+#~ msgstr "Mover Nó de Shader Graph"
+
+#~ msgid "Duplicate Graph Node(s)"
+#~ msgstr "Duplicar Nó(s) de Grafo(s)"
+
+#~ msgid "Delete Shader Graph Node(s)"
+#~ msgstr "Deletar Nó(s) de Shader Graph(s)"
+
+#~ msgid "Error: Cyclic Connection Link"
+#~ msgstr "Erro: Vínculo de Conexão Cíclico"
+
+#~ msgid "Error: Missing Input Connections"
+#~ msgstr "Erro: Faltando as Conexões da Entrada"
+
+#~ msgid "Add Shader Graph Node"
+#~ msgstr "Adicionar Nó de Shader Graph"
+
 #~ msgid "Disabled"
 #~ msgstr "Desabilitado"
 

+ 96 - 128
editor/translations/pt_PT.po

@@ -5832,134 +5832,6 @@ msgstr "Ajuda contextual"
 msgid "Shader"
 msgstr "Shader"
 
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr "Mudar constante escalar"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr "Mudar constante vetorial"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr "Mudar constante RGB"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr "Mudar operador escalar"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr "Mudar operador vetorial"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr "Mudar operador escalar/vetorial"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr "Mudar operador RGB"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr "Alternar só rotação"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr "Mudar Função escalar"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr "Mudar Função vetorial"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr "Mudar uniforme escalar"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr "Mudar uniforme vetorial"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr "Mudar uniforme RGB"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr "Mudar valor padrão"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr "Mudar uniforme XForm"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr "Mudar uniforme textura"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr "Mudar uniforme Cubemap"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr "Mudar comentário"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr "Adicionar/remover da rampa de cores"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr "Modificar rampa de cores"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr "Adicionar/remover do mapa de curva"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr "Modificar mapa de curva"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr "Mudar nome de entrada"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr "Conectar Nós do gráfico"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr "Desconectar Nós do gráfico"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr "Remover Nó Shader"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr "Mover Nó Shader"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr "Duplicar Nó(s)"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr "Apagar Nó(s) Shader"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr "Erro: conexão cíclica"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr "Erro: Faltam conexões de entrada"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr "Adicionar Nó Shader"
-
 #: editor/plugins/skeleton_2d_editor_plugin.cpp
 msgid "This skeleton has no bones, create some children Bone2D nodes."
 msgstr ""
@@ -9601,6 +9473,102 @@ msgstr ""
 msgid "Varyings can only be assigned in vertex function."
 msgstr ""
 
+#~ msgid "Change Scalar Constant"
+#~ msgstr "Mudar constante escalar"
+
+#~ msgid "Change Vec Constant"
+#~ msgstr "Mudar constante vetorial"
+
+#~ msgid "Change RGB Constant"
+#~ msgstr "Mudar constante RGB"
+
+#~ msgid "Change Scalar Operator"
+#~ msgstr "Mudar operador escalar"
+
+#~ msgid "Change Vec Operator"
+#~ msgstr "Mudar operador vetorial"
+
+#~ msgid "Change Vec Scalar Operator"
+#~ msgstr "Mudar operador escalar/vetorial"
+
+#~ msgid "Change RGB Operator"
+#~ msgstr "Mudar operador RGB"
+
+#~ msgid "Toggle Rot Only"
+#~ msgstr "Alternar só rotação"
+
+#~ msgid "Change Scalar Function"
+#~ msgstr "Mudar Função escalar"
+
+#~ msgid "Change Vec Function"
+#~ msgstr "Mudar Função vetorial"
+
+#~ msgid "Change Scalar Uniform"
+#~ msgstr "Mudar uniforme escalar"
+
+#~ msgid "Change Vec Uniform"
+#~ msgstr "Mudar uniforme vetorial"
+
+#~ msgid "Change RGB Uniform"
+#~ msgstr "Mudar uniforme RGB"
+
+#~ msgid "Change Default Value"
+#~ msgstr "Mudar valor padrão"
+
+#~ msgid "Change XForm Uniform"
+#~ msgstr "Mudar uniforme XForm"
+
+#~ msgid "Change Texture Uniform"
+#~ msgstr "Mudar uniforme textura"
+
+#~ msgid "Change Cubemap Uniform"
+#~ msgstr "Mudar uniforme Cubemap"
+
+#~ msgid "Change Comment"
+#~ msgstr "Mudar comentário"
+
+#~ msgid "Add/Remove to Color Ramp"
+#~ msgstr "Adicionar/remover da rampa de cores"
+
+#~ msgid "Modify Color Ramp"
+#~ msgstr "Modificar rampa de cores"
+
+#~ msgid "Add/Remove to Curve Map"
+#~ msgstr "Adicionar/remover do mapa de curva"
+
+#~ msgid "Modify Curve Map"
+#~ msgstr "Modificar mapa de curva"
+
+#~ msgid "Change Input Name"
+#~ msgstr "Mudar nome de entrada"
+
+#~ msgid "Connect Graph Nodes"
+#~ msgstr "Conectar Nós do gráfico"
+
+#~ msgid "Disconnect Graph Nodes"
+#~ msgstr "Desconectar Nós do gráfico"
+
+#~ msgid "Remove Shader Graph Node"
+#~ msgstr "Remover Nó Shader"
+
+#~ msgid "Move Shader Graph Node"
+#~ msgstr "Mover Nó Shader"
+
+#~ msgid "Duplicate Graph Node(s)"
+#~ msgstr "Duplicar Nó(s)"
+
+#~ msgid "Delete Shader Graph Node(s)"
+#~ msgstr "Apagar Nó(s) Shader"
+
+#~ msgid "Error: Cyclic Connection Link"
+#~ msgstr "Erro: conexão cíclica"
+
+#~ msgid "Error: Missing Input Connections"
+#~ msgstr "Erro: Faltam conexões de entrada"
+
+#~ msgid "Add Shader Graph Node"
+#~ msgstr "Adicionar Nó Shader"
+
 #~ msgid "Disabled"
 #~ msgstr "Desativado"
 

+ 3 - 128
editor/translations/ro.po

@@ -5815,134 +5815,6 @@ msgstr ""
 msgid "Shader"
 msgstr ""
 
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr "Modifică Rampa de Culori"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr ""
-
 #: editor/plugins/skeleton_2d_editor_plugin.cpp
 msgid "This skeleton has no bones, create some children Bone2D nodes."
 msgstr ""
@@ -9406,6 +9278,9 @@ msgstr ""
 msgid "Varyings can only be assigned in vertex function."
 msgstr ""
 
+#~ msgid "Modify Color Ramp"
+#~ msgstr "Modifică Rampa de Culori"
+
 #~ msgid "Disabled"
 #~ msgstr "Dezactivat"
 

+ 96 - 128
editor/translations/ru.po

@@ -5849,134 +5849,6 @@ msgstr "Контекстная справка"
 msgid "Shader"
 msgstr "Шейдер"
 
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr "Изменить числовую константу"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr "Изменить векторную константу"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr "Изменить RGB константу"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr "Изменить числовой оператор"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr "Изменить векторный оператор"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr "Изменить векторно-числовой оператор"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr "Изменить RGB оператор"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr "Переключить - только поворот"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr "Изменить числовую функцию"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr "Изменить векторную функцию"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr "Изменить числовую единицу"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr "Изменить векторную единицу"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr "Изменить RGB единицу"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr "Изменить значение по умолчанию"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr "Изменить XForm единицу"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr "Изменить текстурную единицу"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr "Изменить единицу кубической карты"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr "Изменить комментарий"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr "Добавить/Удалить в Color Ramp"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr "Редактировать Color Ramp"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr "Добавить/Удалить в Curve Map"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr "Редактировать карту кривой"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr "Изменить имя входа"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr "Соединить узлы графа"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr "Разъединить узлы графа"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr "Удалить узел графа шейдера"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr "Передвинуть узел графа шейдера"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr "Дублировать узел(ы) графа"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr "Удалить узел(ы) графа шейдера"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr "Ошибка: Циклическое подключение"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr "Ошибка: Отсутствует входное подключение"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr "Добавить узел графа шейдера"
-
 #: editor/plugins/skeleton_2d_editor_plugin.cpp
 msgid "This skeleton has no bones, create some children Bone2D nodes."
 msgstr ""
@@ -9617,6 +9489,102 @@ msgstr ""
 msgid "Varyings can only be assigned in vertex function."
 msgstr ""
 
+#~ msgid "Change Scalar Constant"
+#~ msgstr "Изменить числовую константу"
+
+#~ msgid "Change Vec Constant"
+#~ msgstr "Изменить векторную константу"
+
+#~ msgid "Change RGB Constant"
+#~ msgstr "Изменить RGB константу"
+
+#~ msgid "Change Scalar Operator"
+#~ msgstr "Изменить числовой оператор"
+
+#~ msgid "Change Vec Operator"
+#~ msgstr "Изменить векторный оператор"
+
+#~ msgid "Change Vec Scalar Operator"
+#~ msgstr "Изменить векторно-числовой оператор"
+
+#~ msgid "Change RGB Operator"
+#~ msgstr "Изменить RGB оператор"
+
+#~ msgid "Toggle Rot Only"
+#~ msgstr "Переключить - только поворот"
+
+#~ msgid "Change Scalar Function"
+#~ msgstr "Изменить числовую функцию"
+
+#~ msgid "Change Vec Function"
+#~ msgstr "Изменить векторную функцию"
+
+#~ msgid "Change Scalar Uniform"
+#~ msgstr "Изменить числовую единицу"
+
+#~ msgid "Change Vec Uniform"
+#~ msgstr "Изменить векторную единицу"
+
+#~ msgid "Change RGB Uniform"
+#~ msgstr "Изменить RGB единицу"
+
+#~ msgid "Change Default Value"
+#~ msgstr "Изменить значение по умолчанию"
+
+#~ msgid "Change XForm Uniform"
+#~ msgstr "Изменить XForm единицу"
+
+#~ msgid "Change Texture Uniform"
+#~ msgstr "Изменить текстурную единицу"
+
+#~ msgid "Change Cubemap Uniform"
+#~ msgstr "Изменить единицу кубической карты"
+
+#~ msgid "Change Comment"
+#~ msgstr "Изменить комментарий"
+
+#~ msgid "Add/Remove to Color Ramp"
+#~ msgstr "Добавить/Удалить в Color Ramp"
+
+#~ msgid "Modify Color Ramp"
+#~ msgstr "Редактировать Color Ramp"
+
+#~ msgid "Add/Remove to Curve Map"
+#~ msgstr "Добавить/Удалить в Curve Map"
+
+#~ msgid "Modify Curve Map"
+#~ msgstr "Редактировать карту кривой"
+
+#~ msgid "Change Input Name"
+#~ msgstr "Изменить имя входа"
+
+#~ msgid "Connect Graph Nodes"
+#~ msgstr "Соединить узлы графа"
+
+#~ msgid "Disconnect Graph Nodes"
+#~ msgstr "Разъединить узлы графа"
+
+#~ msgid "Remove Shader Graph Node"
+#~ msgstr "Удалить узел графа шейдера"
+
+#~ msgid "Move Shader Graph Node"
+#~ msgstr "Передвинуть узел графа шейдера"
+
+#~ msgid "Duplicate Graph Node(s)"
+#~ msgstr "Дублировать узел(ы) графа"
+
+#~ msgid "Delete Shader Graph Node(s)"
+#~ msgstr "Удалить узел(ы) графа шейдера"
+
+#~ msgid "Error: Cyclic Connection Link"
+#~ msgstr "Ошибка: Циклическое подключение"
+
+#~ msgid "Error: Missing Input Connections"
+#~ msgstr "Ошибка: Отсутствует входное подключение"
+
+#~ msgid "Add Shader Graph Node"
+#~ msgstr "Добавить узел графа шейдера"
+
 #~ msgid "Disabled"
 #~ msgstr "Отключено"
 

+ 0 - 128
editor/translations/sk.po

@@ -5632,134 +5632,6 @@ msgstr ""
 msgid "Shader"
 msgstr ""
 
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr ""
-
 #: editor/plugins/skeleton_2d_editor_plugin.cpp
 msgid "This skeleton has no bones, create some children Bone2D nodes."
 msgstr ""

+ 0 - 128
editor/translations/sl.po

@@ -5792,134 +5792,6 @@ msgstr ""
 msgid "Shader"
 msgstr ""
 
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr ""
-
 #: editor/plugins/skeleton_2d_editor_plugin.cpp
 msgid "This skeleton has no bones, create some children Bone2D nodes."
 msgstr ""

+ 96 - 128
editor/translations/sr_Cyrl.po

@@ -5835,134 +5835,6 @@ msgstr "Контекстуална помоћ"
 msgid "Shader"
 msgstr "Шејдер"
 
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr "Промени скаларну константу"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr "Промени векторску константу"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr "Промени RGB константу"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr "Промени скаларни оператор"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr "Промени векторски оператор"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr "Промени векторско-скаларни оператор"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr "Промени RGB оператор"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr "Само ротација"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr "Промени скаларну функцију"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr "Промени векторску функцију"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr "Промени скаларну униформу (uniform)"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr "Промени векторску униформу (uniform)"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr "Промени RGB униформу (uniform)"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr "Промени уобичајену вредност"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr "Промени XForm униформу (uniform)"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr "Промени текстурну униформу (uniform)"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr "Промени Cubemap униформу (uniform)"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr "Промени коментар"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr "Додај/обириши из рампе боје"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr "Измени рампу боје"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr "Додај/обриши из мапе криве"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr "Модификуј мапу криве"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr "Промени улазно име"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr "Повежи чворове графа"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr "Искључи чворове графа"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr "Обриши чвор графа шејдера"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr "Помери чвор графа шејдера"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr "Дуплирај чвор/ове графа"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr "Обриши чвор/ове графа шејдера"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr "Грешка: пронађена циклична веза"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr "Грешка: недостаје улазна конекција"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr "Додај чвор графа шејдера"
-
 #: editor/plugins/skeleton_2d_editor_plugin.cpp
 msgid "This skeleton has no bones, create some children Bone2D nodes."
 msgstr ""
@@ -9483,6 +9355,102 @@ msgstr ""
 msgid "Varyings can only be assigned in vertex function."
 msgstr ""
 
+#~ msgid "Change Scalar Constant"
+#~ msgstr "Промени скаларну константу"
+
+#~ msgid "Change Vec Constant"
+#~ msgstr "Промени векторску константу"
+
+#~ msgid "Change RGB Constant"
+#~ msgstr "Промени RGB константу"
+
+#~ msgid "Change Scalar Operator"
+#~ msgstr "Промени скаларни оператор"
+
+#~ msgid "Change Vec Operator"
+#~ msgstr "Промени векторски оператор"
+
+#~ msgid "Change Vec Scalar Operator"
+#~ msgstr "Промени векторско-скаларни оператор"
+
+#~ msgid "Change RGB Operator"
+#~ msgstr "Промени RGB оператор"
+
+#~ msgid "Toggle Rot Only"
+#~ msgstr "Само ротација"
+
+#~ msgid "Change Scalar Function"
+#~ msgstr "Промени скаларну функцију"
+
+#~ msgid "Change Vec Function"
+#~ msgstr "Промени векторску функцију"
+
+#~ msgid "Change Scalar Uniform"
+#~ msgstr "Промени скаларну униформу (uniform)"
+
+#~ msgid "Change Vec Uniform"
+#~ msgstr "Промени векторску униформу (uniform)"
+
+#~ msgid "Change RGB Uniform"
+#~ msgstr "Промени RGB униформу (uniform)"
+
+#~ msgid "Change Default Value"
+#~ msgstr "Промени уобичајену вредност"
+
+#~ msgid "Change XForm Uniform"
+#~ msgstr "Промени XForm униформу (uniform)"
+
+#~ msgid "Change Texture Uniform"
+#~ msgstr "Промени текстурну униформу (uniform)"
+
+#~ msgid "Change Cubemap Uniform"
+#~ msgstr "Промени Cubemap униформу (uniform)"
+
+#~ msgid "Change Comment"
+#~ msgstr "Промени коментар"
+
+#~ msgid "Add/Remove to Color Ramp"
+#~ msgstr "Додај/обириши из рампе боје"
+
+#~ msgid "Modify Color Ramp"
+#~ msgstr "Измени рампу боје"
+
+#~ msgid "Add/Remove to Curve Map"
+#~ msgstr "Додај/обриши из мапе криве"
+
+#~ msgid "Modify Curve Map"
+#~ msgstr "Модификуј мапу криве"
+
+#~ msgid "Change Input Name"
+#~ msgstr "Промени улазно име"
+
+#~ msgid "Connect Graph Nodes"
+#~ msgstr "Повежи чворове графа"
+
+#~ msgid "Disconnect Graph Nodes"
+#~ msgstr "Искључи чворове графа"
+
+#~ msgid "Remove Shader Graph Node"
+#~ msgstr "Обриши чвор графа шејдера"
+
+#~ msgid "Move Shader Graph Node"
+#~ msgstr "Помери чвор графа шејдера"
+
+#~ msgid "Duplicate Graph Node(s)"
+#~ msgstr "Дуплирај чвор/ове графа"
+
+#~ msgid "Delete Shader Graph Node(s)"
+#~ msgstr "Обриши чвор/ове графа шејдера"
+
+#~ msgid "Error: Cyclic Connection Link"
+#~ msgstr "Грешка: пронађена циклична веза"
+
+#~ msgid "Error: Missing Input Connections"
+#~ msgstr "Грешка: недостаје улазна конекција"
+
+#~ msgid "Add Shader Graph Node"
+#~ msgstr "Додај чвор графа шејдера"
+
 #~ msgid "Disabled"
 #~ msgstr "Онемогућено"
 

+ 0 - 128
editor/translations/sr_Latn.po

@@ -5566,134 +5566,6 @@ msgstr ""
 msgid "Shader"
 msgstr ""
 
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr ""
-
 #: editor/plugins/skeleton_2d_editor_plugin.cpp
 msgid "This skeleton has no bones, create some children Bone2D nodes."
 msgstr ""

+ 4 - 129
editor/translations/sv.po

@@ -6121,135 +6121,6 @@ msgstr ""
 msgid "Shader"
 msgstr ""
 
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-#, fuzzy
-msgid "Change Comment"
-msgstr "Ändra Kommentar"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr ""
-
 #: editor/plugins/skeleton_2d_editor_plugin.cpp
 msgid "This skeleton has no bones, create some children Bone2D nodes."
 msgstr ""
@@ -9932,6 +9803,10 @@ msgstr ""
 msgid "Varyings can only be assigned in vertex function."
 msgstr ""
 
+#, fuzzy
+#~ msgid "Change Comment"
+#~ msgstr "Ändra Kommentar"
+
 #~ msgid "Disabled"
 #~ msgstr "Avaktiverad"
 

+ 0 - 128
editor/translations/ta.po

@@ -5559,134 +5559,6 @@ msgstr ""
 msgid "Shader"
 msgstr ""
 
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr ""
-
 #: editor/plugins/skeleton_2d_editor_plugin.cpp
 msgid "This skeleton has no bones, create some children Bone2D nodes."
 msgstr ""

+ 96 - 128
editor/translations/th.po

@@ -5771,134 +5771,6 @@ msgstr "ค้นหาคำที่เลือกในคู่มือ"
 msgid "Shader"
 msgstr "Shader"
 
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr "แก้ไขค่าคงที่สเกลาร์"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr "แก้ไขค่าคงที่เวกเตอร์"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr "แก้ไขค่าคงที่สี"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr "แก้ไขเครื่องหมายสเกลาร์"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr "แก้ไขเครื่องหมายเวกเตอร์"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr "แก้ไขเครื่องหมายเวกเตอร์สเกลาร์"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr "แก้ไขเครื่องหมาย RGB"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr "สลับเฉพาะการหมุน"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr "แก้ไขฟังก์ชันสเกลาร์"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr "แก้ไขฟังก์ชันเวกเตอร์"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr "แก้ไขสเกลาร์ Uniform"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr "แก้ไขเวกเตอร์ Uniform"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr "แก้ไข RGB Uniform"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr "แก้ไขค่าปริยาย"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr "แก้ไข XForm Uniform"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr "แก้ไข Texture Uniform"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr "แก้ไข Cubemap Uniform"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr "เปลี่ยนข้อคิดเห็น"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr "เพิ่ม/ลบในการไล่สี"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr "แก้ไขการไล่สี"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr "เพิ่ม/ลบในเส้นโค้ง"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr "แก้ไขเส้นโค้ง"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr "เปลี่ยนชื่ออินพุต"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr "เชื่อมต่อโหนด"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr "ตัดการเชื่อมต่อโหนด"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr "ลบโหนด"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr "ย้ายโหนด"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr "ทำซ้ำโหนด"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr "ลบโหนด"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr "ผิดพลาด: เชื่อมต่อเป็นวง"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr "ผิดพลาด: ไม่มีขาเข้า"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr "เพิ่มโหนด"
-
 #: editor/plugins/skeleton_2d_editor_plugin.cpp
 msgid "This skeleton has no bones, create some children Bone2D nodes."
 msgstr ""
@@ -9461,6 +9333,102 @@ msgstr ""
 msgid "Varyings can only be assigned in vertex function."
 msgstr ""
 
+#~ msgid "Change Scalar Constant"
+#~ msgstr "แก้ไขค่าคงที่สเกลาร์"
+
+#~ msgid "Change Vec Constant"
+#~ msgstr "แก้ไขค่าคงที่เวกเตอร์"
+
+#~ msgid "Change RGB Constant"
+#~ msgstr "แก้ไขค่าคงที่สี"
+
+#~ msgid "Change Scalar Operator"
+#~ msgstr "แก้ไขเครื่องหมายสเกลาร์"
+
+#~ msgid "Change Vec Operator"
+#~ msgstr "แก้ไขเครื่องหมายเวกเตอร์"
+
+#~ msgid "Change Vec Scalar Operator"
+#~ msgstr "แก้ไขเครื่องหมายเวกเตอร์สเกลาร์"
+
+#~ msgid "Change RGB Operator"
+#~ msgstr "แก้ไขเครื่องหมาย RGB"
+
+#~ msgid "Toggle Rot Only"
+#~ msgstr "สลับเฉพาะการหมุน"
+
+#~ msgid "Change Scalar Function"
+#~ msgstr "แก้ไขฟังก์ชันสเกลาร์"
+
+#~ msgid "Change Vec Function"
+#~ msgstr "แก้ไขฟังก์ชันเวกเตอร์"
+
+#~ msgid "Change Scalar Uniform"
+#~ msgstr "แก้ไขสเกลาร์ Uniform"
+
+#~ msgid "Change Vec Uniform"
+#~ msgstr "แก้ไขเวกเตอร์ Uniform"
+
+#~ msgid "Change RGB Uniform"
+#~ msgstr "แก้ไข RGB Uniform"
+
+#~ msgid "Change Default Value"
+#~ msgstr "แก้ไขค่าปริยาย"
+
+#~ msgid "Change XForm Uniform"
+#~ msgstr "แก้ไข XForm Uniform"
+
+#~ msgid "Change Texture Uniform"
+#~ msgstr "แก้ไข Texture Uniform"
+
+#~ msgid "Change Cubemap Uniform"
+#~ msgstr "แก้ไข Cubemap Uniform"
+
+#~ msgid "Change Comment"
+#~ msgstr "เปลี่ยนข้อคิดเห็น"
+
+#~ msgid "Add/Remove to Color Ramp"
+#~ msgstr "เพิ่ม/ลบในการไล่สี"
+
+#~ msgid "Modify Color Ramp"
+#~ msgstr "แก้ไขการไล่สี"
+
+#~ msgid "Add/Remove to Curve Map"
+#~ msgstr "เพิ่ม/ลบในเส้นโค้ง"
+
+#~ msgid "Modify Curve Map"
+#~ msgstr "แก้ไขเส้นโค้ง"
+
+#~ msgid "Change Input Name"
+#~ msgstr "เปลี่ยนชื่ออินพุต"
+
+#~ msgid "Connect Graph Nodes"
+#~ msgstr "เชื่อมต่อโหนด"
+
+#~ msgid "Disconnect Graph Nodes"
+#~ msgstr "ตัดการเชื่อมต่อโหนด"
+
+#~ msgid "Remove Shader Graph Node"
+#~ msgstr "ลบโหนด"
+
+#~ msgid "Move Shader Graph Node"
+#~ msgstr "ย้ายโหนด"
+
+#~ msgid "Duplicate Graph Node(s)"
+#~ msgstr "ทำซ้ำโหนด"
+
+#~ msgid "Delete Shader Graph Node(s)"
+#~ msgstr "ลบโหนด"
+
+#~ msgid "Error: Cyclic Connection Link"
+#~ msgstr "ผิดพลาด: เชื่อมต่อเป็นวง"
+
+#~ msgid "Error: Missing Input Connections"
+#~ msgstr "ผิดพลาด: ไม่มีขาเข้า"
+
+#~ msgid "Add Shader Graph Node"
+#~ msgstr "เพิ่มโหนด"
+
 #~ msgid "Disabled"
 #~ msgstr "ปิดใช้งาน"
 

+ 96 - 128
editor/translations/tr.po

@@ -5836,134 +5836,6 @@ msgstr "Bağlamsal Yardım"
 msgid "Shader"
 msgstr "Gölgelendirici"
 
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr "Basamaklı Sabiti Değiştir"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr "Vec Sabitini Değiştir"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr "RGB Sabitini Değiştir"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr "Skaler Operatörünü Değiştir"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr "Vec İşletmenini Değiştir"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr "Vec Basamaklı İşletmeni Değiştir"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr "RGB İşletmenini Değiştir"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr "Yalnız Döndürmeye Geçiş Yap"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr "Basamaklı İşlevi Değiştir"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr "Vec İşlevini Değiştir"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr "Basamaklı Tekdüzenini Değiştir"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr "Vec Tekdüzenini Değiştir"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr "RGB Tekdüzenini Değiştir"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr "Varsayılan Değeri Değiştir"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr "XForm Tekdüzenini Değiştir"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr "Doku Tekdüzenini Değiştir"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr "Küp Eşleşme Tekdüzenini Değiştir"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr "Yorumu Değiştir"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr "Renk Yokuşuna Ekle / Kaldır"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr "Renk Yokuşunu Değiştir"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr "Eğri Haritası Ekle / Kaldır"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr "Eğri Haritasını Değiştir"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr "Giriş Adını Değiştir"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr "Çizge Düğümlerini Bağla"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr "Çizge Düğümlerinin Bağlantılarını Kes"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr "Gölgelendirici Çizge Düğümünü Kaldır"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr "Gölgelendirici Çizge Düğümünü Taşı"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr "Grafik Düğüm(lerini) Çoğalt"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr "Gölgelendirici Çizge Düğümünü Sil"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr "Hata: Döngüsel Bağlantı Bağlantısı"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr "Hata: Girdi Bağlantıları Eksik"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr "Gölgelendirici Çizge Düğümü Ekle"
-
 #: editor/plugins/skeleton_2d_editor_plugin.cpp
 msgid "This skeleton has no bones, create some children Bone2D nodes."
 msgstr ""
@@ -9598,6 +9470,102 @@ msgstr ""
 msgid "Varyings can only be assigned in vertex function."
 msgstr ""
 
+#~ msgid "Change Scalar Constant"
+#~ msgstr "Basamaklı Sabiti Değiştir"
+
+#~ msgid "Change Vec Constant"
+#~ msgstr "Vec Sabitini Değiştir"
+
+#~ msgid "Change RGB Constant"
+#~ msgstr "RGB Sabitini Değiştir"
+
+#~ msgid "Change Scalar Operator"
+#~ msgstr "Skaler Operatörünü Değiştir"
+
+#~ msgid "Change Vec Operator"
+#~ msgstr "Vec İşletmenini Değiştir"
+
+#~ msgid "Change Vec Scalar Operator"
+#~ msgstr "Vec Basamaklı İşletmeni Değiştir"
+
+#~ msgid "Change RGB Operator"
+#~ msgstr "RGB İşletmenini Değiştir"
+
+#~ msgid "Toggle Rot Only"
+#~ msgstr "Yalnız Döndürmeye Geçiş Yap"
+
+#~ msgid "Change Scalar Function"
+#~ msgstr "Basamaklı İşlevi Değiştir"
+
+#~ msgid "Change Vec Function"
+#~ msgstr "Vec İşlevini Değiştir"
+
+#~ msgid "Change Scalar Uniform"
+#~ msgstr "Basamaklı Tekdüzenini Değiştir"
+
+#~ msgid "Change Vec Uniform"
+#~ msgstr "Vec Tekdüzenini Değiştir"
+
+#~ msgid "Change RGB Uniform"
+#~ msgstr "RGB Tekdüzenini Değiştir"
+
+#~ msgid "Change Default Value"
+#~ msgstr "Varsayılan Değeri Değiştir"
+
+#~ msgid "Change XForm Uniform"
+#~ msgstr "XForm Tekdüzenini Değiştir"
+
+#~ msgid "Change Texture Uniform"
+#~ msgstr "Doku Tekdüzenini Değiştir"
+
+#~ msgid "Change Cubemap Uniform"
+#~ msgstr "Küp Eşleşme Tekdüzenini Değiştir"
+
+#~ msgid "Change Comment"
+#~ msgstr "Yorumu Değiştir"
+
+#~ msgid "Add/Remove to Color Ramp"
+#~ msgstr "Renk Yokuşuna Ekle / Kaldır"
+
+#~ msgid "Modify Color Ramp"
+#~ msgstr "Renk Yokuşunu Değiştir"
+
+#~ msgid "Add/Remove to Curve Map"
+#~ msgstr "Eğri Haritası Ekle / Kaldır"
+
+#~ msgid "Modify Curve Map"
+#~ msgstr "Eğri Haritasını Değiştir"
+
+#~ msgid "Change Input Name"
+#~ msgstr "Giriş Adını Değiştir"
+
+#~ msgid "Connect Graph Nodes"
+#~ msgstr "Çizge Düğümlerini Bağla"
+
+#~ msgid "Disconnect Graph Nodes"
+#~ msgstr "Çizge Düğümlerinin Bağlantılarını Kes"
+
+#~ msgid "Remove Shader Graph Node"
+#~ msgstr "Gölgelendirici Çizge Düğümünü Kaldır"
+
+#~ msgid "Move Shader Graph Node"
+#~ msgstr "Gölgelendirici Çizge Düğümünü Taşı"
+
+#~ msgid "Duplicate Graph Node(s)"
+#~ msgstr "Grafik Düğüm(lerini) Çoğalt"
+
+#~ msgid "Delete Shader Graph Node(s)"
+#~ msgstr "Gölgelendirici Çizge Düğümünü Sil"
+
+#~ msgid "Error: Cyclic Connection Link"
+#~ msgstr "Hata: Döngüsel Bağlantı Bağlantısı"
+
+#~ msgid "Error: Missing Input Connections"
+#~ msgstr "Hata: Girdi Bağlantıları Eksik"
+
+#~ msgid "Add Shader Graph Node"
+#~ msgstr "Gölgelendirici Çizge Düğümü Ekle"
+
 #~ msgid "Disabled"
 #~ msgstr "Devre dışı"
 

+ 96 - 128
editor/translations/uk.po

@@ -5835,134 +5835,6 @@ msgstr "Контекстна довідка"
 msgid "Shader"
 msgstr "Шейдер"
 
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr "Змінити числову сталу"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr "Змінити векторну константу"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr "Змінити сталу RGB"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr "Змінити числовий оператор"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr "Змінити векторний оператор"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr "Змінити векторно-числовий оператор"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr "Змінити оператор RGB"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr "Перемкнути лише поворот"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr "Змінити скалярну функцію"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr "Змінити векторну функцію"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr "Змінити числову одиницю"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr "Змінити векторну одиницю"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr "Змінити одиницю RGB"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr "Змінити значення за промовчанням"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr "Змінити одиницю XForm"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr "Змінити одиницю текстури"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr "Змінити одиницю кубічної мапи"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr "Змінити коментар"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr "Додати до рампи кольорів або вилучити з неї"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr "Змінити градієнт"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr "Додати до карти кривих або вилучити з неї"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr "Змінити карту кривої"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr "Змінити назву входу"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr "З'єднати вузли графу"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr "Роз'єднати вузли графу"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr "Вилучити вузол графу шейдера"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr "Пересунути вузол графу шейдера"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr "Дублювати вузли графу"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr "Вилучити взули графу шейдера"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr "Помилка: циклічне посилання"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr "Помилка: пропущено вхідні з'єднання"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr "Додати вузол графу шейдера"
-
 #: editor/plugins/skeleton_2d_editor_plugin.cpp
 msgid "This skeleton has no bones, create some children Bone2D nodes."
 msgstr ""
@@ -9606,6 +9478,102 @@ msgstr ""
 msgid "Varyings can only be assigned in vertex function."
 msgstr ""
 
+#~ msgid "Change Scalar Constant"
+#~ msgstr "Змінити числову сталу"
+
+#~ msgid "Change Vec Constant"
+#~ msgstr "Змінити векторну константу"
+
+#~ msgid "Change RGB Constant"
+#~ msgstr "Змінити сталу RGB"
+
+#~ msgid "Change Scalar Operator"
+#~ msgstr "Змінити числовий оператор"
+
+#~ msgid "Change Vec Operator"
+#~ msgstr "Змінити векторний оператор"
+
+#~ msgid "Change Vec Scalar Operator"
+#~ msgstr "Змінити векторно-числовий оператор"
+
+#~ msgid "Change RGB Operator"
+#~ msgstr "Змінити оператор RGB"
+
+#~ msgid "Toggle Rot Only"
+#~ msgstr "Перемкнути лише поворот"
+
+#~ msgid "Change Scalar Function"
+#~ msgstr "Змінити скалярну функцію"
+
+#~ msgid "Change Vec Function"
+#~ msgstr "Змінити векторну функцію"
+
+#~ msgid "Change Scalar Uniform"
+#~ msgstr "Змінити числову одиницю"
+
+#~ msgid "Change Vec Uniform"
+#~ msgstr "Змінити векторну одиницю"
+
+#~ msgid "Change RGB Uniform"
+#~ msgstr "Змінити одиницю RGB"
+
+#~ msgid "Change Default Value"
+#~ msgstr "Змінити значення за промовчанням"
+
+#~ msgid "Change XForm Uniform"
+#~ msgstr "Змінити одиницю XForm"
+
+#~ msgid "Change Texture Uniform"
+#~ msgstr "Змінити одиницю текстури"
+
+#~ msgid "Change Cubemap Uniform"
+#~ msgstr "Змінити одиницю кубічної мапи"
+
+#~ msgid "Change Comment"
+#~ msgstr "Змінити коментар"
+
+#~ msgid "Add/Remove to Color Ramp"
+#~ msgstr "Додати до рампи кольорів або вилучити з неї"
+
+#~ msgid "Modify Color Ramp"
+#~ msgstr "Змінити градієнт"
+
+#~ msgid "Add/Remove to Curve Map"
+#~ msgstr "Додати до карти кривих або вилучити з неї"
+
+#~ msgid "Modify Curve Map"
+#~ msgstr "Змінити карту кривої"
+
+#~ msgid "Change Input Name"
+#~ msgstr "Змінити назву входу"
+
+#~ msgid "Connect Graph Nodes"
+#~ msgstr "З'єднати вузли графу"
+
+#~ msgid "Disconnect Graph Nodes"
+#~ msgstr "Роз'єднати вузли графу"
+
+#~ msgid "Remove Shader Graph Node"
+#~ msgstr "Вилучити вузол графу шейдера"
+
+#~ msgid "Move Shader Graph Node"
+#~ msgstr "Пересунути вузол графу шейдера"
+
+#~ msgid "Duplicate Graph Node(s)"
+#~ msgstr "Дублювати вузли графу"
+
+#~ msgid "Delete Shader Graph Node(s)"
+#~ msgstr "Вилучити взули графу шейдера"
+
+#~ msgid "Error: Cyclic Connection Link"
+#~ msgstr "Помилка: циклічне посилання"
+
+#~ msgid "Error: Missing Input Connections"
+#~ msgstr "Помилка: пропущено вхідні з'єднання"
+
+#~ msgid "Add Shader Graph Node"
+#~ msgstr "Додати вузол графу шейдера"
+
 #~ msgid "Disabled"
 #~ msgstr "Вимкнено"
 

+ 0 - 128
editor/translations/ur_PK.po

@@ -5601,134 +5601,6 @@ msgstr ""
 msgid "Shader"
 msgstr ""
 
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr ""
-
 #: editor/plugins/skeleton_2d_editor_plugin.cpp
 msgid "This skeleton has no bones, create some children Bone2D nodes."
 msgstr ""

+ 0 - 128
editor/translations/vi.po

@@ -5637,134 +5637,6 @@ msgstr ""
 msgid "Shader"
 msgstr ""
 
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr ""
-
 #: editor/plugins/skeleton_2d_editor_plugin.cpp
 msgid "This skeleton has no bones, create some children Bone2D nodes."
 msgstr ""

+ 96 - 128
editor/translations/zh_CN.po

@@ -5789,134 +5789,6 @@ msgstr "搜索光标位置"
 msgid "Shader"
 msgstr "着色器"
 
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr "修改Scalar常量系数"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr "修改Vec常量系数"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr "修改RGB常量系数"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr "更改标量运算符(Scalar Operator)"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr "更改 Vec 运算符(Vec Operator)"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr "更改Vec标量运算符(Vec Scalar Operator)"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr "更改RGB运算符(RGB Operator)"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr "切换旋转模式"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr "修改Function Scalar"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr "修改Function Vec"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr "修改Uniform Scalar"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr "修改Uniform Vec"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr "修改Uniform RGB"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr "修改默认值"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr "修改Uniform XForm"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr "修改Uniform纹理"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr "修改Uniform Cubemap"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr "修改注释"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr "添加/删除颜色坡度"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr "修改色彩曲线图"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr "添加/删除曲线地图"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr "修改曲线图"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr "更改输入名称"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr "连接Graph Node"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr "断开Graph Node连接"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr "移除Graph Node节点"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr "移动Graph Node节点"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr "复制Graph Node节点"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr "删除Graph Node节点"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr "错误:循环的连接"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr "错误:缺少输入连接"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr "添加着色器Graph Node"
-
 #: editor/plugins/skeleton_2d_editor_plugin.cpp
 msgid "This skeleton has no bones, create some children Bone2D nodes."
 msgstr ""
@@ -9482,6 +9354,102 @@ msgstr ""
 msgid "Varyings can only be assigned in vertex function."
 msgstr ""
 
+#~ msgid "Change Scalar Constant"
+#~ msgstr "修改Scalar常量系数"
+
+#~ msgid "Change Vec Constant"
+#~ msgstr "修改Vec常量系数"
+
+#~ msgid "Change RGB Constant"
+#~ msgstr "修改RGB常量系数"
+
+#~ msgid "Change Scalar Operator"
+#~ msgstr "更改标量运算符(Scalar Operator)"
+
+#~ msgid "Change Vec Operator"
+#~ msgstr "更改 Vec 运算符(Vec Operator)"
+
+#~ msgid "Change Vec Scalar Operator"
+#~ msgstr "更改Vec标量运算符(Vec Scalar Operator)"
+
+#~ msgid "Change RGB Operator"
+#~ msgstr "更改RGB运算符(RGB Operator)"
+
+#~ msgid "Toggle Rot Only"
+#~ msgstr "切换旋转模式"
+
+#~ msgid "Change Scalar Function"
+#~ msgstr "修改Function Scalar"
+
+#~ msgid "Change Vec Function"
+#~ msgstr "修改Function Vec"
+
+#~ msgid "Change Scalar Uniform"
+#~ msgstr "修改Uniform Scalar"
+
+#~ msgid "Change Vec Uniform"
+#~ msgstr "修改Uniform Vec"
+
+#~ msgid "Change RGB Uniform"
+#~ msgstr "修改Uniform RGB"
+
+#~ msgid "Change Default Value"
+#~ msgstr "修改默认值"
+
+#~ msgid "Change XForm Uniform"
+#~ msgstr "修改Uniform XForm"
+
+#~ msgid "Change Texture Uniform"
+#~ msgstr "修改Uniform纹理"
+
+#~ msgid "Change Cubemap Uniform"
+#~ msgstr "修改Uniform Cubemap"
+
+#~ msgid "Change Comment"
+#~ msgstr "修改注释"
+
+#~ msgid "Add/Remove to Color Ramp"
+#~ msgstr "添加/删除颜色坡度"
+
+#~ msgid "Modify Color Ramp"
+#~ msgstr "修改色彩曲线图"
+
+#~ msgid "Add/Remove to Curve Map"
+#~ msgstr "添加/删除曲线地图"
+
+#~ msgid "Modify Curve Map"
+#~ msgstr "修改曲线图"
+
+#~ msgid "Change Input Name"
+#~ msgstr "更改输入名称"
+
+#~ msgid "Connect Graph Nodes"
+#~ msgstr "连接Graph Node"
+
+#~ msgid "Disconnect Graph Nodes"
+#~ msgstr "断开Graph Node连接"
+
+#~ msgid "Remove Shader Graph Node"
+#~ msgstr "移除Graph Node节点"
+
+#~ msgid "Move Shader Graph Node"
+#~ msgstr "移动Graph Node节点"
+
+#~ msgid "Duplicate Graph Node(s)"
+#~ msgstr "复制Graph Node节点"
+
+#~ msgid "Delete Shader Graph Node(s)"
+#~ msgstr "删除Graph Node节点"
+
+#~ msgid "Error: Cyclic Connection Link"
+#~ msgstr "错误:循环的连接"
+
+#~ msgid "Error: Missing Input Connections"
+#~ msgstr "错误:缺少输入连接"
+
+#~ msgid "Add Shader Graph Node"
+#~ msgstr "添加着色器Graph Node"
+
 #~ msgid "Disabled"
 #~ msgstr "已禁用"
 

+ 0 - 128
editor/translations/zh_HK.po

@@ -5877,134 +5877,6 @@ msgstr ""
 msgid "Shader"
 msgstr ""
 
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr ""
-
 #: editor/plugins/skeleton_2d_editor_plugin.cpp
 msgid "This skeleton has no bones, create some children Bone2D nodes."
 msgstr ""

+ 0 - 128
editor/translations/zh_TW.po

@@ -5748,134 +5748,6 @@ msgstr ""
 msgid "Shader"
 msgstr ""
 
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr ""
-
 #: editor/plugins/skeleton_2d_editor_plugin.cpp
 msgid "This skeleton has no bones, create some children Bone2D nodes."
 msgstr ""

+ 1 - 1
scene/gui/control.cpp

@@ -357,7 +357,7 @@ void Control::_get_property_list(List<PropertyInfo> *p_list) const {
 			if (data.shader_override.has(E->get()))
 				hint |= PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_CHECKED;
 
-			p_list->push_back(PropertyInfo(Variant::OBJECT, "custom_shaders/" + E->get(), PROPERTY_HINT_RESOURCE_TYPE, "CanvasItemShader,CanvasItemShaderGraph", hint));
+			p_list->push_back(PropertyInfo(Variant::OBJECT, "custom_shaders/" + E->get(), PROPERTY_HINT_RESOURCE_TYPE, "Shader,VisualShader", hint));
 		}
 	}
 	{

+ 0 - 1
scene/register_scene_types.cpp

@@ -150,7 +150,6 @@
 #include "scene/resources/rectangle_shape_2d.h"
 #include "scene/resources/scene_format_text.h"
 #include "scene/resources/segment_shape_2d.h"
-#include "scene/resources/shader_graph.h"
 #include "scene/resources/shape_line_2d.h"
 #include "scene/resources/sky_box.h"
 #include "scene/resources/sphere_shape.h"

+ 0 - 2596
scene/resources/shader_graph.cpp

@@ -1,2596 +0,0 @@
-/*************************************************************************/
-/*  shader_graph.cpp                                                     */
-/*************************************************************************/
-/*                       This file is part of:                           */
-/*                           GODOT ENGINE                                */
-/*                      https://godotengine.org                          */
-/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */
-/*                                                                       */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the       */
-/* "Software"), to deal in the Software without restriction, including   */
-/* without limitation the rights to use, copy, modify, merge, publish,   */
-/* distribute, sublicense, and/or sell copies of the Software, and to    */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions:                                             */
-/*                                                                       */
-/* The above copyright notice and this permission notice shall be        */
-/* included in all copies or substantial portions of the Software.       */
-/*                                                                       */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
-/*************************************************************************/
-
-#include "shader_graph.h"
-
-#include "scene/scene_string_names.h"
-
-// FIXME: Needs to be ported to the new 3.0 shader API
-#if 0
-Array ShaderGraph::_get_node_list(ShaderType p_type) const {
-
-	List<int> nodes;
-	get_node_list(p_type,&nodes);
-	Array arr(true);
-	for (List<int>::Element *E=nodes.front();E;E=E->next())
-		arr.push_back(E->get());
-	return arr;
-}
-Array ShaderGraph::_get_connections(ShaderType p_type) const {
-
-	List<Connection> connections;
-	get_node_connections(p_type,&connections);
-	Array arr(true);
-	for (List<Connection>::Element *E=connections.front();E;E=E->next()) {
-
-		Dictionary d(true);
-		d["src_id"]=E->get().src_id;
-		d["src_slot"]=E->get().src_slot;
-		d["dst_id"]=E->get().dst_id;
-		d["dst_slot"]=E->get().dst_slot;
-		arr.push_back(d);
-
-	}
-	return arr;
-}
-
-void ShaderGraph::_set_data(const Dictionary &p_data) {
-
-	Dictionary d=p_data;
-	ERR_FAIL_COND(!d.has("shaders"));
-	Array sh=d["shaders"];
-	ERR_FAIL_COND(sh.size()!=3);
-
-	for(int t=0;t<3;t++) {
-		Array data=sh[t];
-		ERR_FAIL_COND((data.size()%6)!=0);
-		shader[t].node_map.clear();
-		for(int i=0;i<data.size();i+=6) {
-
-			Node n;
-			n.id=data[i+0];
-			n.type=NodeType(int(data[i+1]));
-			n.pos=data[i+2];
-			n.param1=data[i+3];
-			n.param2=data[i+4];
-
-			Array conns=data[i+5];
-			ERR_FAIL_COND((conns.size()%3)!=0);
-
-			for(int j=0;j<conns.size();j+=3) {
-				SourceSlot ss;
-				int ls=conns[j+0];
-				if (ls == SLOT_DEFAULT_VALUE) {
-					n.defaults[conns[j+1]]=conns[j+2];
-				} else {
-					ss.id=conns[j+1];
-					ss.slot=conns[j+2];
-					n.connections[ls]=ss;
-				}
-			}
-			shader[t].node_map[n.id]=n;
-
-		}
-	}
-
-	_pending_update_shader=true;
-	_update_shader();
-
-}
-
-Dictionary ShaderGraph::_get_data() const {
-
-	Array sh;
-	for(int i=0;i<3;i++) {
-		Array data;
-		int ec = shader[i].node_map.size();
-		data.resize(ec*6);
-		int idx=0;
-		for (Map<int,Node>::Element*E=shader[i].node_map.front();E;E=E->next()) {
-
-			data[idx+0]=E->key();
-			data[idx+1]=E->get().type;
-			data[idx+2]=E->get().pos;
-			data[idx+3]=E->get().param1;
-			data[idx+4]=E->get().param2;
-
-			Array conns;
-			conns.resize(E->get().connections.size()*3+E->get().defaults.size()*3);
-			int idx2=0;
-			for(Map<int,SourceSlot>::Element*F=E->get().connections.front();F;F=F->next()) {
-
-				conns[idx2+0]=F->key();
-				conns[idx2+1]=F->get().id;
-				conns[idx2+2]=F->get().slot;
-				idx2+=3;
-			}
-			for(Map<int,Variant>::Element*F=E->get().defaults.front();F;F=F->next()) {
-
-				conns[idx2+0]=SLOT_DEFAULT_VALUE;
-				conns[idx2+1]=F->key();
-				conns[idx2+2]=F->get();
-				idx2+=3;
-			}
-
-			data[idx+5]=conns;
-			idx+=6;
-		}
-		sh.push_back(data);
-	}
-
-	Dictionary data;
-	data["shaders"]=sh;
-	return data;
-}
-
-
-
-ShaderGraph::GraphError ShaderGraph::get_graph_error(ShaderType p_type) const {
-
-	ERR_FAIL_INDEX_V(p_type,3,GRAPH_OK);
-	return shader[p_type].error;
-}
-
-int ShaderGraph::node_count(ShaderType p_which, int p_type)
-{
-	int count=0;
-	for (Map<int,Node>::Element *E=shader[p_which].node_map.front();E;E=E->next())
-		if (E->get().type==p_type)
-			count++;
-	return count;
-}
-
-void ShaderGraph::_bind_methods() {
-
-	ClassDB::bind_method(D_METHOD("_update_shader"),&ShaderGraph::_update_shader);
-
-	ClassDB::bind_method(D_METHOD("node_add","shader_type","node_type","id"),&ShaderGraph::node_add);
-	ClassDB::bind_method(D_METHOD("node_remove","shader_type","id"),&ShaderGraph::node_remove);
-	ClassDB::bind_method(D_METHOD("node_set_position","shader_type","id","position"),&ShaderGraph::node_set_position);
-	ClassDB::bind_method(D_METHOD("node_get_position","shader_type","id"),&ShaderGraph::node_get_position);
-
-	ClassDB::bind_method(D_METHOD("node_get_type","shader_type","id"),&ShaderGraph::node_get_type);
-
-	ClassDB::bind_method(D_METHOD("get_node_list","shader_type"),&ShaderGraph::_get_node_list);
-
-	ClassDB::bind_method(D_METHOD("default_set_value","shader_type","id","param_id","value"), &ShaderGraph::default_set_value);
-	ClassDB::bind_method(D_METHOD("default_get_value","shader_type","id","param_id"), &ShaderGraph::default_get_value);
-
-	ClassDB::bind_method(D_METHOD("scalar_const_node_set_value","shader_type","id","value"),&ShaderGraph::scalar_const_node_set_value);
-	ClassDB::bind_method(D_METHOD("scalar_const_node_get_value","shader_type","id"),&ShaderGraph::scalar_const_node_get_value);
-
-	ClassDB::bind_method(D_METHOD("vec_const_node_set_value","shader_type","id","value"),&ShaderGraph::vec_const_node_set_value);
-	ClassDB::bind_method(D_METHOD("vec_const_node_get_value","shader_type","id"),&ShaderGraph::vec_const_node_get_value);
-
-	ClassDB::bind_method(D_METHOD("rgb_const_node_set_value","shader_type","id","value"),&ShaderGraph::rgb_const_node_set_value);
-	ClassDB::bind_method(D_METHOD("rgb_const_node_get_value","shader_type","id"),&ShaderGraph::rgb_const_node_get_value);
-
-	ClassDB::bind_method(D_METHOD("xform_const_node_set_value","shader_type","id","value"),&ShaderGraph::xform_const_node_set_value);
-	ClassDB::bind_method(D_METHOD("xform_const_node_get_value","shader_type","id"),&ShaderGraph::xform_const_node_get_value);
-
-
-	//void get_node_list(ShaderType p_which,List<int> *p_node_list) const;
-
-	ClassDB::bind_method(D_METHOD("texture_node_set_filter_size","shader_type","id","filter_size"),&ShaderGraph::texture_node_set_filter_size);
-	ClassDB::bind_method(D_METHOD("texture_node_get_filter_size","shader_type","id"),&ShaderGraph::texture_node_get_filter_size);
-
-	ClassDB::bind_method(D_METHOD("texture_node_set_filter_strength","shader_type","id","filter_strength"),&ShaderGraph::texture_node_set_filter_strength);
-	ClassDB::bind_method(D_METHOD("texture_node_get_filter_strength","shader_type","id"),&ShaderGraph::texture_node_get_filter_strength);
-
-	ClassDB::bind_method(D_METHOD("scalar_op_node_set_op","shader_type","id","op"),&ShaderGraph::scalar_op_node_set_op);
-	ClassDB::bind_method(D_METHOD("scalar_op_node_get_op","shader_type","id"),&ShaderGraph::scalar_op_node_get_op);
-
-	ClassDB::bind_method(D_METHOD("vec_op_node_set_op","shader_type","id","op"),&ShaderGraph::vec_op_node_set_op);
-	ClassDB::bind_method(D_METHOD("vec_op_node_get_op","shader_type","id"),&ShaderGraph::vec_op_node_get_op);
-
-	ClassDB::bind_method(D_METHOD("vec_scalar_op_node_set_op","shader_type","id","op"),&ShaderGraph::vec_scalar_op_node_set_op);
-	ClassDB::bind_method(D_METHOD("vec_scalar_op_node_get_op","shader_type","id"),&ShaderGraph::vec_scalar_op_node_get_op);
-
-	ClassDB::bind_method(D_METHOD("rgb_op_node_set_op","shader_type","id","op"),&ShaderGraph::rgb_op_node_set_op);
-	ClassDB::bind_method(D_METHOD("rgb_op_node_get_op","shader_type","id"),&ShaderGraph::rgb_op_node_get_op);
-
-
-	ClassDB::bind_method(D_METHOD("xform_vec_mult_node_set_no_translation","shader_type","id","disable"),&ShaderGraph::xform_vec_mult_node_set_no_translation);
-	ClassDB::bind_method(D_METHOD("xform_vec_mult_node_get_no_translation","shader_type","id"),&ShaderGraph::xform_vec_mult_node_get_no_translation);
-
-	ClassDB::bind_method(D_METHOD("scalar_func_node_set_function","shader_type","id","func"),&ShaderGraph::scalar_func_node_set_function);
-	ClassDB::bind_method(D_METHOD("scalar_func_node_get_function","shader_type","id"),&ShaderGraph::scalar_func_node_get_function);
-
-	ClassDB::bind_method(D_METHOD("vec_func_node_set_function","shader_type","id","func"),&ShaderGraph::vec_func_node_set_function);
-	ClassDB::bind_method(D_METHOD("vec_func_node_get_function","shader_type","id"),&ShaderGraph::vec_func_node_get_function);
-
-	ClassDB::bind_method(D_METHOD("input_node_set_name","shader_type","id","name"),&ShaderGraph::input_node_set_name);
-	ClassDB::bind_method(D_METHOD("input_node_get_name","shader_type","id"),&ShaderGraph::input_node_get_name);
-
-	ClassDB::bind_method(D_METHOD("scalar_input_node_set_value","shader_type","id","value"),&ShaderGraph::scalar_input_node_set_value);
-	ClassDB::bind_method(D_METHOD("scalar_input_node_get_value","shader_type","id"),&ShaderGraph::scalar_input_node_get_value);
-
-	ClassDB::bind_method(D_METHOD("vec_input_node_set_value","shader_type","id","value"),&ShaderGraph::vec_input_node_set_value);
-	ClassDB::bind_method(D_METHOD("vec_input_node_get_value","shader_type","id"),&ShaderGraph::vec_input_node_get_value);
-
-	ClassDB::bind_method(D_METHOD("rgb_input_node_set_value","shader_type","id","value"),&ShaderGraph::rgb_input_node_set_value);
-	ClassDB::bind_method(D_METHOD("rgb_input_node_get_value","shader_type","id"),&ShaderGraph::rgb_input_node_get_value);
-
-	ClassDB::bind_method(D_METHOD("xform_input_node_set_value","shader_type","id","value"),&ShaderGraph::xform_input_node_set_value);
-	ClassDB::bind_method(D_METHOD("xform_input_node_get_value","shader_type","id"),&ShaderGraph::xform_input_node_get_value);
-
-	ClassDB::bind_method(D_METHOD("texture_input_node_set_value","shader_type","id","value"),&ShaderGraph::texture_input_node_set_value);
-	ClassDB::bind_method(D_METHOD("texture_input_node_get_value","shader_type","id"),&ShaderGraph::texture_input_node_get_value);
-
-	ClassDB::bind_method(D_METHOD("cubemap_input_node_set_value","shader_type","id","value"),&ShaderGraph::cubemap_input_node_set_value);
-	ClassDB::bind_method(D_METHOD("cubemap_input_node_get_value","shader_type","id"),&ShaderGraph::cubemap_input_node_get_value);
-
-	ClassDB::bind_method(D_METHOD("comment_node_set_text","shader_type","id","text"),&ShaderGraph::comment_node_set_text);
-	ClassDB::bind_method(D_METHOD("comment_node_get_text","shader_type","id"),&ShaderGraph::comment_node_get_text);
-
-	ClassDB::bind_method(D_METHOD("color_ramp_node_set_ramp","shader_type","id","colors","offsets"),&ShaderGraph::color_ramp_node_set_ramp);
-	ClassDB::bind_method(D_METHOD("color_ramp_node_get_colors","shader_type","id"),&ShaderGraph::color_ramp_node_get_colors);
-	ClassDB::bind_method(D_METHOD("color_ramp_node_get_offsets","shader_type","id"),&ShaderGraph::color_ramp_node_get_offsets);
-
-	ClassDB::bind_method(D_METHOD("curve_map_node_set_points","shader_type","id","points"),&ShaderGraph::curve_map_node_set_points);
-	ClassDB::bind_method(D_METHOD("curve_map_node_get_points","shader_type","id"),&ShaderGraph::curve_map_node_get_points);
-
-	ClassDB::bind_method(D_METHOD("connect_node","shader_type","src_id","src_slot","dst_id","dst_slot"),&ShaderGraph::connect_node);
-	ClassDB::bind_method(D_METHOD("is_node_connected","shader_type","src_id","src_slot","dst_id","dst_slot"),&ShaderGraph::is_node_connected);
-	ClassDB::bind_method(D_METHOD("disconnect_node","shader_type","src_id","src_slot","dst_id","dst_slot"),&ShaderGraph::disconnect_node);
-	ClassDB::bind_method(D_METHOD("get_node_connections","shader_type"),&ShaderGraph::_get_connections);
-
-	ClassDB::bind_method(D_METHOD("clear","shader_type"),&ShaderGraph::clear);
-
-	ClassDB::bind_method(D_METHOD("node_set_state","shader_type","id","state"),&ShaderGraph::node_set_state);
-	ClassDB::bind_method(D_METHOD("node_get_state","shader_type","id"),&ShaderGraph::node_get_state);
-
-	ClassDB::bind_method(D_METHOD("_set_data"),&ShaderGraph::_set_data);
-	ClassDB::bind_method(D_METHOD("_get_data"),&ShaderGraph::_get_data);
-
-	ADD_PROPERTY( PropertyInfo(Variant::DICTIONARY,"_data",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_data","_get_data");
-
-	//void get_connections(ShaderType p_which,List<Connection> *p_connections) const;
-
-
-	BIND_ENUM_CONSTANT( NODE_INPUT ); // all inputs (shader type dependent)
-	BIND_ENUM_CONSTANT( NODE_SCALAR_CONST ); //scalar constant
-	BIND_ENUM_CONSTANT( NODE_VEC_CONST ); //vec3 constant
-	BIND_ENUM_CONSTANT( NODE_RGB_CONST ); //rgb constant (shows a color picker instead)
-	BIND_ENUM_CONSTANT( NODE_XFORM_CONST ); // 4x4 matrix constant
-	BIND_ENUM_CONSTANT( NODE_TIME ); // time in seconds
-	BIND_ENUM_CONSTANT( NODE_SCREEN_TEX ); // screen texture sampler (takes UV) (only usable in fragment shader)
-	BIND_ENUM_CONSTANT( NODE_SCALAR_OP ); // scalar vs scalar op (mul ); add ); div ); etc)
-	BIND_ENUM_CONSTANT( NODE_VEC_OP ); // vec3 vs vec3 op (mul );ad );div );crossprod );etc)
-	BIND_ENUM_CONSTANT( NODE_VEC_SCALAR_OP ); // vec3 vs scalar op (mul ); add ); div ); etc)
-	BIND_ENUM_CONSTANT( NODE_RGB_OP ); // vec3 vs vec3 rgb op (with scalar amount) ); like brighten ); darken ); burn ); dodge ); multiply ); etc.
-	BIND_ENUM_CONSTANT( NODE_XFORM_MULT ); // mat4 x mat4
-	BIND_ENUM_CONSTANT( NODE_XFORM_VEC_MULT ); // mat4 x vec3 mult (with no-translation option)
-	BIND_ENUM_CONSTANT( NODE_XFORM_VEC_INV_MULT ); // mat4 x vec3 inverse mult (with no-translation option)
-	BIND_ENUM_CONSTANT( NODE_SCALAR_FUNC ); // scalar function (sin ); cos ); etc)
-	BIND_ENUM_CONSTANT( NODE_VEC_FUNC ); // vector function (normalize ); negate ); reciprocal ); rgb2hsv ); hsv2rgb ); etc ); etc)
-	BIND_ENUM_CONSTANT( NODE_VEC_LEN ); // vec3 length
-	BIND_ENUM_CONSTANT( NODE_DOT_PROD ); // vec3 . vec3 (dot product -> scalar output)
-	BIND_ENUM_CONSTANT( NODE_VEC_TO_SCALAR ); // 1 vec3 input ); 3 scalar outputs
-	BIND_ENUM_CONSTANT( NODE_SCALAR_TO_VEC ); // 3 scalar input ); 1 vec3 output
-	BIND_ENUM_CONSTANT( NODE_VEC_TO_XFORM ); // 3 vec input ); 1 xform output
-	BIND_ENUM_CONSTANT( NODE_XFORM_TO_VEC ); // 3 vec input ); 1 xform output
-	BIND_ENUM_CONSTANT( NODE_SCALAR_INTERP ); // scalar interpolation (with optional curve)
-	BIND_ENUM_CONSTANT( NODE_VEC_INTERP ); // vec3 interpolation  (with optional curve)
-	BIND_ENUM_CONSTANT( NODE_COLOR_RAMP );
-	BIND_ENUM_CONSTANT( NODE_CURVE_MAP );
-	BIND_ENUM_CONSTANT( NODE_SCALAR_INPUT ); // scalar uniform (assignable in material)
-	BIND_ENUM_CONSTANT( NODE_VEC_INPUT ); // vec3 uniform (assignable in material)
-	BIND_ENUM_CONSTANT( NODE_RGB_INPUT ); // color uniform (assignable in material)
-	BIND_ENUM_CONSTANT( NODE_XFORM_INPUT ); // mat4 uniform (assignable in material)
-	BIND_ENUM_CONSTANT( NODE_TEXTURE_INPUT ); // texture input (assignable in material)
-	BIND_ENUM_CONSTANT( NODE_CUBEMAP_INPUT ); // cubemap input (assignable in material)
-	BIND_ENUM_CONSTANT( NODE_DEFAULT_TEXTURE );
-	BIND_ENUM_CONSTANT( NODE_OUTPUT ); // output (shader type dependent)
-	BIND_ENUM_CONSTANT( NODE_COMMENT ); // comment
-	BIND_ENUM_CONSTANT( NODE_TYPE_MAX );
-
-	BIND_ENUM_CONSTANT( SLOT_TYPE_SCALAR );
-	BIND_ENUM_CONSTANT( SLOT_TYPE_VEC );
-	BIND_ENUM_CONSTANT( SLOT_TYPE_XFORM );
-	BIND_ENUM_CONSTANT( SLOT_TYPE_TEXTURE );
-	BIND_ENUM_CONSTANT( SLOT_MAX );
-
-	BIND_ENUM_CONSTANT( SHADER_TYPE_VERTEX );
-	BIND_ENUM_CONSTANT( SHADER_TYPE_FRAGMENT );
-	BIND_ENUM_CONSTANT( SHADER_TYPE_LIGHT );
-	BIND_ENUM_CONSTANT( SHADER_TYPE_MAX );
-
-
-	BIND_ENUM_CONSTANT( SLOT_IN );
-	BIND_ENUM_CONSTANT( SLOT_OUT );
-
-	BIND_ENUM_CONSTANT( GRAPH_OK );
-	BIND_ENUM_CONSTANT( GRAPH_ERROR_CYCLIC  );
-	BIND_ENUM_CONSTANT( GRAPH_ERROR_MISSING_CONNECTIONS );
-
-	BIND_ENUM_CONSTANT( SCALAR_OP_ADD );
-	BIND_ENUM_CONSTANT( SCALAR_OP_SUB );
-	BIND_ENUM_CONSTANT( SCALAR_OP_MUL );
-	BIND_ENUM_CONSTANT( SCALAR_OP_DIV );
-	BIND_ENUM_CONSTANT( SCALAR_OP_MOD );
-	BIND_ENUM_CONSTANT( SCALAR_OP_POW );
-	BIND_ENUM_CONSTANT( SCALAR_OP_MAX );
-	BIND_ENUM_CONSTANT( SCALAR_OP_MIN );
-	BIND_ENUM_CONSTANT( SCALAR_OP_ATAN2 );
-	BIND_ENUM_CONSTANT( SCALAR_MAX_OP );
-
-	BIND_ENUM_CONSTANT( VEC_OP_ADD );
-	BIND_ENUM_CONSTANT( VEC_OP_SUB );
-	BIND_ENUM_CONSTANT( VEC_OP_MUL );
-	BIND_ENUM_CONSTANT( VEC_OP_DIV );
-	BIND_ENUM_CONSTANT( VEC_OP_MOD );
-	BIND_ENUM_CONSTANT( VEC_OP_POW );
-	BIND_ENUM_CONSTANT( VEC_OP_MAX );
-	BIND_ENUM_CONSTANT( VEC_OP_MIN );
-	BIND_ENUM_CONSTANT( VEC_OP_CROSS );
-	BIND_ENUM_CONSTANT( VEC_MAX_OP );
-
-	BIND_ENUM_CONSTANT( VEC_SCALAR_OP_MUL );
-	BIND_ENUM_CONSTANT( VEC_SCALAR_OP_DIV );
-	BIND_ENUM_CONSTANT( VEC_SCALAR_OP_POW );
-	BIND_ENUM_CONSTANT( VEC_SCALAR_MAX_OP );
-
-	BIND_ENUM_CONSTANT( RGB_OP_SCREEN );
-	BIND_ENUM_CONSTANT( RGB_OP_DIFFERENCE );
-	BIND_ENUM_CONSTANT( RGB_OP_DARKEN );
-	BIND_ENUM_CONSTANT( RGB_OP_LIGHTEN );
-	BIND_ENUM_CONSTANT( RGB_OP_OVERLAY );
-	BIND_ENUM_CONSTANT( RGB_OP_DODGE );
-	BIND_ENUM_CONSTANT( RGB_OP_BURN );
-	BIND_ENUM_CONSTANT( RGB_OP_SOFT_LIGHT );
-	BIND_ENUM_CONSTANT( RGB_OP_HARD_LIGHT );
-	BIND_ENUM_CONSTANT( RGB_MAX_OP );
-
-	BIND_ENUM_CONSTANT( SCALAR_FUNC_SIN );
-	BIND_ENUM_CONSTANT( SCALAR_FUNC_COS );
-	BIND_ENUM_CONSTANT( SCALAR_FUNC_TAN );
-	BIND_ENUM_CONSTANT( SCALAR_FUNC_ASIN );
-	BIND_ENUM_CONSTANT( SCALAR_FUNC_ACOS );
-	BIND_ENUM_CONSTANT( SCALAR_FUNC_ATAN );
-	BIND_ENUM_CONSTANT( SCALAR_FUNC_SINH );
-	BIND_ENUM_CONSTANT( SCALAR_FUNC_COSH );
-	BIND_ENUM_CONSTANT( SCALAR_FUNC_TANH );
-	BIND_ENUM_CONSTANT( SCALAR_FUNC_LOG );
-	BIND_ENUM_CONSTANT( SCALAR_FUNC_EXP );
-	BIND_ENUM_CONSTANT( SCALAR_FUNC_SQRT );
-	BIND_ENUM_CONSTANT( SCALAR_FUNC_ABS );
-	BIND_ENUM_CONSTANT( SCALAR_FUNC_SIGN );
-	BIND_ENUM_CONSTANT( SCALAR_FUNC_FLOOR );
-	BIND_ENUM_CONSTANT( SCALAR_FUNC_ROUND );
-	BIND_ENUM_CONSTANT( SCALAR_FUNC_CEIL );
-	BIND_ENUM_CONSTANT( SCALAR_FUNC_FRAC );
-	BIND_ENUM_CONSTANT( SCALAR_FUNC_SATURATE );
-	BIND_ENUM_CONSTANT( SCALAR_FUNC_NEGATE );
-	BIND_ENUM_CONSTANT( SCALAR_MAX_FUNC );
-
-	BIND_ENUM_CONSTANT( VEC_FUNC_NORMALIZE );
-	BIND_ENUM_CONSTANT( VEC_FUNC_SATURATE );
-	BIND_ENUM_CONSTANT( VEC_FUNC_NEGATE );
-	BIND_ENUM_CONSTANT( VEC_FUNC_RECIPROCAL );
-	BIND_ENUM_CONSTANT( VEC_FUNC_RGB2HSV );
-	BIND_ENUM_CONSTANT( VEC_FUNC_HSV2RGB );
-	BIND_ENUM_CONSTANT( VEC_MAX_FUNC );
-
-	ADD_SIGNAL(MethodInfo("updated"));
-}
-
-
-String ShaderGraph::_find_unique_name(const String& p_base) {
-
-
-
-	int idx=1;
-	while(true) {
-		String tocmp=p_base;
-		if (idx>1) {
-			tocmp+="_"+itos(idx);
-		}
-		bool valid=true;
-		for(int i=0;i<3;i++) {
-			if (!valid)
-				break;
-			for (Map<int,Node>::Element *E=shader[i].node_map.front();E;E=E->next()) {
-				if (E->get().type!=NODE_SCALAR_INPUT && E->get().type!=NODE_VEC_INPUT && E->get().type==NODE_RGB_INPUT && E->get().type==NODE_XFORM_INPUT && E->get().type==NODE_TEXTURE_INPUT && E->get().type==NODE_CUBEMAP_INPUT)
-					continue;
-				String name = E->get().param1;
-				if (name==tocmp) {
-					valid=false;
-					break;
-				}
-
-			}
-		}
-
-		if (!valid) {
-			idx++;
-			continue;
-		}
-		return tocmp;
-	}
-	return String();
-}
-
-void ShaderGraph::node_add(ShaderType p_type, NodeType p_node_type,int p_id) {
-
-	ERR_FAIL_INDEX(p_type,3);
-	ERR_FAIL_COND(p_id==0);
-	ERR_FAIL_COND(p_node_type==NODE_OUTPUT); //can't create output
-	ERR_FAIL_COND( shader[p_type].node_map.has(p_id ) );
-	ERR_FAIL_INDEX( p_node_type, NODE_TYPE_MAX );
-	Node node;
-
-	if (p_node_type==NODE_INPUT) {
-		//see if it already exists
-		for(Map<int,Node>::Element *E=shader[p_type].node_map.front();E;E=E->next()) {
-			if (E->get().type==NODE_INPUT) {
-				ERR_EXPLAIN("Only one input node can be added to the graph.");
-				ERR_FAIL_COND(E->get().type==NODE_INPUT);
-			}
-		}
-	}
-	node.type=p_node_type;
-	node.id=p_id;
-
-	switch(p_node_type) {
-		case NODE_INPUT: {} break; // all inputs (shader type dependent)
-		case NODE_SCALAR_CONST: { node.param1=0;} break; //scalar constant
-		case NODE_VEC_CONST: {node.param1=Vector3();} break; //vec3 constant
-		case NODE_RGB_CONST: {node.param1=Color();} break; //rgb constant (shows a color picker instead)
-		case NODE_XFORM_CONST: {node.param1=Transform();} break; // 4x4 matrix constant
-		case NODE_TIME: {} break; // time in seconds
-		case NODE_SCREEN_TEX: {Array arr; arr.push_back(0); arr.push_back(0); node.param2=arr;} break; // screen texture sampler (takes UV) (only usable in fragment shader)
-		case NODE_SCALAR_OP: {node.param1=SCALAR_OP_ADD;} break; // scalar vs scalar op (mul: {} break; add: {} break; div: {} break; etc)
-		case NODE_VEC_OP: {node.param1=VEC_OP_ADD;} break; // vec3 vs vec3 op (mul: {} break;ad: {} break;div: {} break;crossprod: {} break;etc)
-		case NODE_VEC_SCALAR_OP: {node.param1=VEC_SCALAR_OP_MUL;} break; // vec3 vs scalar op (mul: {} break; add: {} break; div: {} break; etc)
-		case NODE_RGB_OP: {node.param1=RGB_OP_SCREEN;} break; // vec3 vs vec3 rgb op (with scalar amount): {} break; like brighten: {} break; darken: {} break; burn: {} break; dodge: {} break; multiply: {} break; etc.
-		case NODE_XFORM_MULT: {} break; // mat4 x mat4
-		case NODE_XFORM_VEC_MULT: {} break; // mat4 x vec3 mult (with no-translation option)
-		case NODE_XFORM_VEC_INV_MULT: {} break; // mat4 x vec3 inverse mult (with no-translation option)
-		case NODE_SCALAR_FUNC: {node.param1=SCALAR_FUNC_SIN;} break; // scalar function (sin: {} break; cos: {} break; etc)
-		case NODE_VEC_FUNC: {node.param1=VEC_FUNC_NORMALIZE;} break; // vector function (normalize: {} break; negate: {} break; reciprocal: {} break; rgb2hsv: {} break; hsv2rgb: {} break; etc: {} break; etc)
-		case NODE_VEC_LEN: {} break; // vec3 length
-		case NODE_DOT_PROD: {} break; // vec3 . vec3 (dot product -> scalar output)
-		case NODE_VEC_TO_SCALAR: {} break; // 1 vec3 input: {} break; 3 scalar outputs
-		case NODE_SCALAR_TO_VEC: {} break; // 3 scalar input: {} break; 1 vec3 output
-		case NODE_VEC_TO_XFORM: {} break; // 3 scalar input: {} break; 1 vec3 output
-		case NODE_XFORM_TO_VEC: {} break; // 3 scalar input: {} break; 1 vec3 output
-		case NODE_SCALAR_INTERP: {} break; // scalar interpolation (with optional curve)
-		case NODE_VEC_INTERP: {} break; // vec3 interpolation  (with optional curve)
-		case NODE_COLOR_RAMP: { node.param1=PoolVector<Color>(); node.param2=PoolVector<real_t>();} break; // vec3 interpolation  (with optional curve)
-		case NODE_CURVE_MAP: { node.param1=PoolVector<Vector2>();} break; // vec3 interpolation  (with optional curve)
-		case NODE_SCALAR_INPUT: {node.param1=_find_unique_name("Scalar"); node.param2=0;} break; // scalar uniform (assignable in material)
-		case NODE_VEC_INPUT: {node.param1=_find_unique_name("Vec3");node.param2=Vector3();} break; // vec3 uniform (assignable in material)
-		case NODE_RGB_INPUT: {node.param1=_find_unique_name("Color");node.param2=Color();} break; // color uniform (assignable in material)
-		case NODE_XFORM_INPUT: {node.param1=_find_unique_name("XForm"); node.param2=Transform();} break; // mat4 uniform (assignable in material)
-		case NODE_TEXTURE_INPUT: {node.param1=_find_unique_name("Tex"); } break; // texture input (assignable in material)
-		case NODE_CUBEMAP_INPUT: {node.param1=_find_unique_name("Cube"); } break; // cubemap input (assignable in material)
-		case NODE_DEFAULT_TEXTURE: {}; break;
-		case NODE_OUTPUT: {} break; // output (shader type dependent)
-		case NODE_COMMENT: {} break; // comment
-		case NODE_TYPE_MAX: {};
-	}
-
-	shader[p_type].node_map[p_id]=node;
-	_request_update();
-}
-
-void ShaderGraph::node_set_position(ShaderType p_type,int p_id, const Vector2& p_pos) {
-	ERR_FAIL_INDEX(p_type,3);
-
-	ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
-	shader[p_type].node_map[p_id].pos=p_pos;
-	_request_update();
-
-}
-Vector2 ShaderGraph::node_get_position(ShaderType p_type,int p_id) const {
-	ERR_FAIL_INDEX_V(p_type,3,Vector2());
-
-	ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),Vector2());
-	return shader[p_type].node_map[p_id].pos;
-}
-
-
-void ShaderGraph::node_remove(ShaderType p_type,int p_id) {
-
-	ERR_FAIL_COND(p_id==0);
-	ERR_FAIL_INDEX(p_type,3);
-
-	ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
-
-	//erase connections associated with node
-	for(Map<int,Node>::Element *E=shader[p_type].node_map.front();E;E=E->next()) {
-		if (E->key()==p_id)
-			continue; //no self
-
-		for (Map<int,SourceSlot>::Element *F=E->get().connections.front();F;) {
-			Map<int,SourceSlot>::Element *N=F->next();
-
-			if (F->get().id==p_id) {
-				E->get().connections.erase(F);
-			}
-
-			F=N;
-		}
-	}
-
-	shader[p_type].node_map.erase(p_id);
-
-	_request_update();
-
-}
-
-
-
-void ShaderGraph::get_node_list(ShaderType p_type,List<int> *p_node_list) const {
-
-	ERR_FAIL_INDEX(p_type,3);
-
-	Map<int,Node>::Element *E = shader[p_type].node_map.front();
-
-	while(E) {
-
-		p_node_list->push_back(E->key());
-		E=E->next();
-	}
-}
-
-
-ShaderGraph::NodeType ShaderGraph::node_get_type(ShaderType p_type,int p_id) const {
-
-	ERR_FAIL_INDEX_V(p_type,3,NODE_TYPE_MAX);
-
-	ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),NODE_TYPE_MAX);
-	return shader[p_type].node_map[p_id].type;
-}
-
-
-Error ShaderGraph::connect_node(ShaderType p_type,int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) {
-	ERR_FAIL_INDEX_V(p_type,3,ERR_INVALID_PARAMETER);
-
-	ERR_FAIL_COND_V(p_src_id==p_dst_id, ERR_INVALID_PARAMETER);
-	ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_src_id), ERR_INVALID_PARAMETER);
-	ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_dst_id), ERR_INVALID_PARAMETER);
-	NodeType type_src=shader[p_type].node_map[p_src_id].type;
-	NodeType type_dst=shader[p_type].node_map[p_dst_id].type;
-	ERR_FAIL_INDEX_V( p_src_slot, get_node_output_slot_count(get_mode(),p_type,type_src), ERR_INVALID_PARAMETER );
-	ERR_FAIL_INDEX_V( p_dst_slot, get_node_input_slot_count(get_mode(),p_type,type_dst), ERR_INVALID_PARAMETER );
-	ERR_FAIL_COND_V(get_node_output_slot_type(get_mode(),p_type,type_src,p_src_slot) != get_node_input_slot_type(get_mode(),p_type,type_dst,p_dst_slot), ERR_INVALID_PARAMETER );
-
-
-	SourceSlot ts;
-	ts.id=p_src_id;
-	ts.slot=p_src_slot;
-	shader[p_type].node_map[p_dst_id].connections[p_dst_slot]=ts;
-	_request_update();
-
-	return OK;
-}
-
-bool ShaderGraph::is_node_connected(ShaderType p_type,int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) const {
-
-	ERR_FAIL_INDEX_V(p_type,3,false);
-
-	SourceSlot ts;
-	ts.id=p_src_id;
-	ts.slot=p_src_slot;
-	return shader[p_type].node_map.has(p_dst_id) && shader[p_type].node_map[p_dst_id].connections.has(p_dst_slot) &&
-		shader[p_type].node_map[p_dst_id].connections[p_dst_slot]==ts;
-}
-
-void ShaderGraph::disconnect_node(ShaderType p_type,int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) {
-	ERR_FAIL_INDEX(p_type,3);
-
-	SourceSlot ts;
-	ts.id=p_src_id;
-	ts.slot=p_src_slot;
-	if (shader[p_type].node_map.has(p_dst_id) && shader[p_type].node_map[p_dst_id].connections.has(p_dst_slot) &&
-		shader[p_type].node_map[p_dst_id].connections[p_dst_slot]==ts) {
-		shader[p_type].node_map[p_dst_id].connections.erase(p_dst_slot);
-
-	}
-	_request_update();
-
-}
-
-void ShaderGraph::get_node_connections(ShaderType p_type,List<Connection> *p_connections) const {
-
-	ERR_FAIL_INDEX(p_type,3);
-
-	for(const Map<int,Node>::Element *E=shader[p_type].node_map.front();E;E=E->next()) {
-		for (const Map<int,SourceSlot>::Element *F=E->get().connections.front();F;F=F->next()) {
-
-			Connection c;
-			c.dst_id=E->key();
-			c.dst_slot=F->key();
-			c.src_id=F->get().id;
-			c.src_slot=F->get().slot;
-			p_connections->push_back(c);
-		}
-	}
-}
-
-bool ShaderGraph::is_slot_connected(ShaderGraph::ShaderType p_type, int p_dst_id, int slot_id)
-{
-	for(const Map<int,Node>::Element *E=shader[p_type].node_map.front();E;E=E->next()) {
-		for (const Map<int,SourceSlot>::Element *F=E->get().connections.front();F;F=F->next()) {
-
-			if (p_dst_id == E->key() && slot_id==F->key())
-				return true;
-		}
-	}
-	return false;
-}
-
-
-void ShaderGraph::clear(ShaderType p_type) {
-
-	ERR_FAIL_INDEX(p_type,3);
-	shader[p_type].node_map.clear();
-	Node out;
-	out.pos=Vector2(300,300);
-	out.type=NODE_OUTPUT;
-	shader[p_type].node_map.insert(0,out);
-
-	_request_update();
-
-}
-
-
-void ShaderGraph::scalar_const_node_set_value(ShaderType p_type,int p_id,float p_value) {
-
-	ERR_FAIL_INDEX(p_type,3);
-	ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
-	Node& n = shader[p_type].node_map[p_id];
-	ERR_FAIL_COND(n.type!=NODE_SCALAR_CONST);
-	n.param1=p_value;
-	_request_update();
-
-}
-
-float ShaderGraph::scalar_const_node_get_value(ShaderType p_type,int p_id) const{
-
-	ERR_FAIL_INDEX_V(p_type,3,0);
-	ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),0);
-	const Node& n = shader[p_type].node_map[p_id];
-	ERR_FAIL_COND_V(n.type!=NODE_SCALAR_CONST,0);
-	return n.param1;
-}
-
-void ShaderGraph::vec_const_node_set_value(ShaderType p_type,int p_id,const Vector3& p_value){
-
-	ERR_FAIL_INDEX(p_type,3);
-	ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
-	Node& n = shader[p_type].node_map[p_id];
-	ERR_FAIL_COND(n.type!=NODE_VEC_CONST);
-	n.param1=p_value;
-	_request_update();
-
-
-}
-Vector3 ShaderGraph::vec_const_node_get_value(ShaderType p_type,int p_id) const{
-
-	ERR_FAIL_INDEX_V(p_type,3,Vector3());
-	ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),Vector3());
-	const Node& n = shader[p_type].node_map[p_id];
-	ERR_FAIL_COND_V(n.type!=NODE_VEC_CONST,Vector3());
-	return n.param1;
-
-}
-
-void ShaderGraph::rgb_const_node_set_value(ShaderType p_type,int p_id,const Color& p_value){
-
-	ERR_FAIL_INDEX(p_type,3);
-	ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
-	Node& n = shader[p_type].node_map[p_id];
-	ERR_FAIL_COND(n.type!=NODE_RGB_CONST);
-	n.param1=p_value;
-	_request_update();
-
-}
-Color ShaderGraph::rgb_const_node_get_value(ShaderType p_type,int p_id) const{
-
-	ERR_FAIL_INDEX_V(p_type,3,Color());
-	ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),Color());
-	const Node& n = shader[p_type].node_map[p_id];
-	ERR_FAIL_COND_V(n.type!=NODE_RGB_CONST,Color());
-	return n.param1;
-
-}
-
-void ShaderGraph::xform_const_node_set_value(ShaderType p_type,int p_id,const Transform& p_value){
-
-	ERR_FAIL_INDEX(p_type,3);
-	ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
-	Node& n = shader[p_type].node_map[p_id];
-	ERR_FAIL_COND(n.type!=NODE_XFORM_CONST);
-	n.param1=p_value;
-	_request_update();
-
-}
-Transform ShaderGraph::xform_const_node_get_value(ShaderType p_type,int p_id) const{
-
-	ERR_FAIL_INDEX_V(p_type,3,Transform());
-	ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),Transform());
-	const Node& n = shader[p_type].node_map[p_id];
-	ERR_FAIL_COND_V(n.type!=NODE_XFORM_CONST,Transform());
-	return n.param1;
-
-}
-
-void ShaderGraph::texture_node_set_filter_size(ShaderType p_type,int p_id,int p_size){
-
-	ERR_FAIL_INDEX(p_type,3);
-	ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
-	Node& n = shader[p_type].node_map[p_id];
-	ERR_FAIL_COND(n.type!=NODE_TEXTURE_INPUT && n.type!=NODE_SCREEN_TEX);
-	Array arr = n.param2;
-	arr[0]=p_size;
-	n.param2=arr;
-	_request_update();
-
-}
-int ShaderGraph::texture_node_get_filter_size(ShaderType p_type,int p_id) const{
-
-	ERR_FAIL_INDEX_V(p_type,3,0);
-	ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),0);
-	const Node& n = shader[p_type].node_map[p_id];
-	ERR_FAIL_COND_V(n.type!=NODE_TEXTURE_INPUT && n.type!=NODE_SCREEN_TEX,0);
-	Array arr = n.param2;
-	return arr[0];
-
-}
-
-void ShaderGraph::texture_node_set_filter_strength(ShaderType p_type,float p_id,float p_strength){
-
-	ERR_FAIL_INDEX(p_type,3);
-	ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
-	Node& n = shader[p_type].node_map[p_id];
-	ERR_FAIL_COND(n.type!=NODE_TEXTURE_INPUT && n.type!=NODE_SCREEN_TEX);
-	Array arr = n.param2;
-	arr[1]=p_strength;
-	n.param2=arr;
-	_request_update();
-
-}
-float ShaderGraph::texture_node_get_filter_strength(ShaderType p_type,float p_id) const{
-
-	ERR_FAIL_INDEX_V(p_type,3,0);
-	ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),0);
-	const Node& n = shader[p_type].node_map[p_id];
-	ERR_FAIL_COND_V(n.type!=NODE_TEXTURE_INPUT && n.type!=NODE_SCREEN_TEX,0);
-	Array arr = n.param2;
-	return arr[1];
-}
-
-void ShaderGraph::duplicate_nodes(ShaderType p_which, List<int> &p_nodes)
-{
-	//Create new node IDs
-	Map<int,int> duplicates = Map<int,int>();
-	int i=1;
-	for(List<int>::Element *E=p_nodes.front();E; E=E->next()) {
-		while (shader[p_which].node_map.has(i))
-			i++;
-		duplicates.insert(E->get(), i);
-		i++;
-	}
-
-	for(List<int>::Element *E = p_nodes.front();E; E=E->next()) {
-
-		const Node &n=shader[p_which].node_map[E->get()];
-		Node nn=n;
-		nn.id=duplicates.find(n.id)->get();
-		nn.pos += Vector2(0,100);
-		for (Map<int,SourceSlot>::Element *C=nn.connections.front();C;C=C->next()) {
-			SourceSlot &c=C->get();
-			if (p_nodes.find(c.id))
-				c.id=duplicates.find(c.id)->get();
-		}
-		shader[p_which].node_map[nn.id]=nn;
-	}
-	_request_update();
-}
-
-List<int> ShaderGraph::generate_ids(ShaderType p_type, int count)
-{
-	List<int> ids = List<int>();
-	int i=1;
-	while (ids.size() < count) {
-		while (shader[p_type].node_map.has(i))
-			i++;
-		ids.push_back(i);
-		i++;
-	}
-	return ids;
-}
-
-
-void ShaderGraph::scalar_op_node_set_op(ShaderType p_type,float p_id,ScalarOp p_op){
-
-	ERR_FAIL_INDEX(p_type,3);
-	ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
-	Node& n = shader[p_type].node_map[p_id];
-	ERR_FAIL_COND(n.type!=NODE_SCALAR_OP);
-	n.param1=p_op;
-	_request_update();
-
-}
-ShaderGraph::ScalarOp ShaderGraph::scalar_op_node_get_op(ShaderType p_type,float p_id) const{
-
-	ERR_FAIL_INDEX_V(p_type,3,SCALAR_MAX_OP);
-	ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),SCALAR_MAX_OP);
-	const Node& n = shader[p_type].node_map[p_id];
-	ERR_FAIL_COND_V(n.type!=NODE_SCALAR_OP,SCALAR_MAX_OP);
-	int op = n.param1;
-	return ScalarOp(op);
-
-}
-
-
-void ShaderGraph::vec_op_node_set_op(ShaderType p_type,float p_id,VecOp p_op){
-
-	ERR_FAIL_INDEX(p_type,3);
-	ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
-	Node& n = shader[p_type].node_map[p_id];
-	ERR_FAIL_COND(n.type!=NODE_VEC_OP);
-	n.param1=p_op;
-	_request_update();
-
-}
-ShaderGraph::VecOp ShaderGraph::vec_op_node_get_op(ShaderType p_type,float p_id) const{
-
-	ERR_FAIL_INDEX_V(p_type,3,VEC_MAX_OP);
-	ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),VEC_MAX_OP);
-	const Node& n = shader[p_type].node_map[p_id];
-	ERR_FAIL_COND_V(n.type!=NODE_VEC_OP,VEC_MAX_OP);
-	int op = n.param1;
-	return VecOp(op);
-
-}
-
-
-void ShaderGraph::vec_scalar_op_node_set_op(ShaderType p_type,float p_id,VecScalarOp p_op){
-
-	ERR_FAIL_INDEX(p_type,3);
-	ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
-	Node& n = shader[p_type].node_map[p_id];
-	ERR_FAIL_COND(n.type!=NODE_VEC_SCALAR_OP);
-	n.param1=p_op;
-	_request_update();
-
-}
-ShaderGraph::VecScalarOp ShaderGraph::vec_scalar_op_node_get_op(ShaderType p_type,float p_id) const{
-
-	ERR_FAIL_INDEX_V(p_type,3,VEC_SCALAR_MAX_OP);
-	ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),VEC_SCALAR_MAX_OP);
-	const Node& n = shader[p_type].node_map[p_id];
-	ERR_FAIL_COND_V(n.type!=NODE_VEC_SCALAR_OP,VEC_SCALAR_MAX_OP);
-	int op = n.param1;
-	return VecScalarOp(op);
-
-}
-
-void ShaderGraph::rgb_op_node_set_op(ShaderType p_type,float p_id,RGBOp p_op){
-
-	ERR_FAIL_INDEX(p_type,3);
-	ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
-	Node& n = shader[p_type].node_map[p_id];
-	ERR_FAIL_COND(n.type!=NODE_RGB_OP);
-	n.param1=p_op;
-
-	_request_update();
-
-}
-ShaderGraph::RGBOp ShaderGraph::rgb_op_node_get_op(ShaderType p_type,float p_id) const{
-
-	ERR_FAIL_INDEX_V(p_type,3,RGB_MAX_OP);
-	ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),RGB_MAX_OP);
-	const Node& n = shader[p_type].node_map[p_id];
-	ERR_FAIL_COND_V(n.type!=NODE_RGB_OP,RGB_MAX_OP);
-	int op = n.param1;
-	return RGBOp(op);
-
-}
-
-
-void ShaderGraph::xform_vec_mult_node_set_no_translation(ShaderType p_type,int p_id,bool p_no_translation){
-
-	ERR_FAIL_INDEX(p_type,3);
-	ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
-	Node& n = shader[p_type].node_map[p_id];
-	ERR_FAIL_COND(n.type!=NODE_XFORM_VEC_MULT && n.type!=NODE_XFORM_VEC_INV_MULT);
-	n.param1=p_no_translation;
-	_request_update();
-
-}
-bool ShaderGraph::xform_vec_mult_node_get_no_translation(ShaderType p_type,int p_id) const{
-
-	ERR_FAIL_INDEX_V(p_type,3,false);
-	ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),false);
-	const Node& n = shader[p_type].node_map[p_id];
-	ERR_FAIL_COND_V(n.type!=NODE_XFORM_VEC_MULT && n.type!=NODE_XFORM_VEC_INV_MULT,false);
-	return n.param1;
-
-}
-
-void ShaderGraph::scalar_func_node_set_function(ShaderType p_type,int p_id,ScalarFunc p_func){
-
-	ERR_FAIL_INDEX(p_type,3);
-	ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
-	Node& n = shader[p_type].node_map[p_id];
-	ERR_FAIL_COND(n.type!=NODE_SCALAR_FUNC);
-	int func = p_func;
-	ERR_FAIL_INDEX(func,SCALAR_MAX_FUNC);
-	n.param1=func;
-	_request_update();
-
-}
-ShaderGraph::ScalarFunc ShaderGraph::scalar_func_node_get_function(ShaderType p_type,int p_id) const{
-
-	ERR_FAIL_INDEX_V(p_type,3,SCALAR_MAX_FUNC);
-	ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),SCALAR_MAX_FUNC);
-	const Node& n = shader[p_type].node_map[p_id];
-	ERR_FAIL_COND_V(n.type!=NODE_SCALAR_FUNC,SCALAR_MAX_FUNC);
-	int func = n.param1;
-	return ScalarFunc(func);
-}
-
-void ShaderGraph::default_set_value(ShaderGraph::ShaderType p_which, int p_id, int p_param, const Variant &p_value)
-{
-	ERR_FAIL_INDEX(p_which,3);
-	ERR_FAIL_COND(!shader[p_which].node_map.has(p_id));
-	Node& n = shader[p_which].node_map[p_id];
-	if(p_value.get_type()==Variant::NIL)
-		n.defaults.erase(n.defaults.find(p_param));
-	else
-		n.defaults[p_param]=p_value;
-
-	_request_update();
-
-}
-
-Variant ShaderGraph::default_get_value(ShaderGraph::ShaderType p_which, int p_id, int p_param)
-{
-	ERR_FAIL_INDEX_V(p_which,3,Variant());
-	ERR_FAIL_COND_V(!shader[p_which].node_map.has(p_id),Variant());
-	const Node& n = shader[p_which].node_map[p_id];
-
-	if (!n.defaults.has(p_param))
-		return Variant();
-	return n.defaults[p_param];
-}
-
-
-
-void ShaderGraph::vec_func_node_set_function(ShaderType p_type,int p_id,VecFunc p_func){
-
-	ERR_FAIL_INDEX(p_type,3);
-	ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
-	Node& n = shader[p_type].node_map[p_id];
-	ERR_FAIL_COND(n.type!=NODE_VEC_FUNC);
-	int func = p_func;
-	ERR_FAIL_INDEX(func,VEC_MAX_FUNC);
-	n.param1=func;
-
-	_request_update();
-
-}
-ShaderGraph::VecFunc ShaderGraph::vec_func_node_get_function(ShaderType p_type, int p_id) const{
-
-	ERR_FAIL_INDEX_V(p_type,3,VEC_MAX_FUNC);
-	ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),VEC_MAX_FUNC);
-	const Node& n = shader[p_type].node_map[p_id];
-	ERR_FAIL_COND_V(n.type!=NODE_VEC_FUNC,VEC_MAX_FUNC);
-	int func = n.param1;
-	return VecFunc(func);
-}
-
-void ShaderGraph::color_ramp_node_set_ramp(ShaderType p_type,int p_id,const PoolVector<Color>& p_colors, const PoolVector<real_t>& p_offsets){
-
-	ERR_FAIL_INDEX(p_type,3);
-	ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
-	ERR_FAIL_COND(p_colors.size()!=p_offsets.size());
-	Node& n = shader[p_type].node_map[p_id];
-	n.param1=p_colors;
-	n.param2=p_offsets;
-	_request_update();
-
-}
-
-PoolVector<Color> ShaderGraph::color_ramp_node_get_colors(ShaderType p_type,int p_id) const{
-
-	ERR_FAIL_INDEX_V(p_type,3,PoolVector<Color>());
-	ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),PoolVector<Color>());
-	const Node& n = shader[p_type].node_map[p_id];
-	return n.param1;
-
-
-}
-
-PoolVector<real_t> ShaderGraph::color_ramp_node_get_offsets(ShaderType p_type,int p_id) const{
-
-	ERR_FAIL_INDEX_V(p_type,3,PoolVector<real_t>());
-	ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),PoolVector<real_t>());
-	const Node& n = shader[p_type].node_map[p_id];
-	return n.param2;
-
-}
-
-
-void ShaderGraph::curve_map_node_set_points(ShaderType p_type,int p_id,const PoolVector<Vector2>& p_points) {
-
-	ERR_FAIL_INDEX(p_type,3);
-	ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
-	Node& n = shader[p_type].node_map[p_id];
-	n.param1=p_points;
-	_request_update();
-
-}
-
-PoolVector<Vector2> ShaderGraph::curve_map_node_get_points(ShaderType p_type,int p_id) const{
-
-	ERR_FAIL_INDEX_V(p_type,3,PoolVector<Vector2>());
-	ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),PoolVector<Vector2>());
-	const Node& n = shader[p_type].node_map[p_id];
-	return n.param1;
-
-}
-
-
-
-void ShaderGraph::input_node_set_name(ShaderType p_type,int p_id,const String& p_name){
-
-	ERR_FAIL_INDEX(p_type,3);
-	ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
-	ERR_FAIL_COND(!p_name.is_valid_identifier());
-	Node& n = shader[p_type].node_map[p_id];
-	ERR_FAIL_COND(n.type!=NODE_SCALAR_INPUT && n.type!=NODE_VEC_INPUT && n.type==NODE_RGB_INPUT && n.type==NODE_XFORM_INPUT && n.type==NODE_TEXTURE_INPUT && n.type==NODE_CUBEMAP_INPUT);
-
-	n.param1="";
-	n.param1=_find_unique_name(p_name);
-	_request_update();
-
-}
-String ShaderGraph::input_node_get_name(ShaderType p_type,int p_id){
-
-	ERR_FAIL_INDEX_V(p_type,3,String());
-	ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),String());
-	const Node& n = shader[p_type].node_map[p_id];
-	ERR_FAIL_COND_V(n.type!=NODE_SCALAR_INPUT && n.type!=NODE_VEC_INPUT && n.type==NODE_RGB_INPUT && n.type==NODE_XFORM_INPUT && n.type==NODE_TEXTURE_INPUT && n.type==NODE_CUBEMAP_INPUT,String());
-	return n.param1;
-}
-
-
-void ShaderGraph::scalar_input_node_set_value(ShaderType p_type,int p_id,float p_value) {
-
-	ERR_FAIL_INDEX(p_type,3);
-	ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
-	Node& n = shader[p_type].node_map[p_id];
-	ERR_FAIL_COND(n.type!=NODE_SCALAR_INPUT);
-	n.param2=p_value;
-	_request_update();
-
-}
-
-float ShaderGraph::scalar_input_node_get_value(ShaderType p_type,int p_id) const{
-
-	ERR_FAIL_INDEX_V(p_type,3,0);
-	ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),0);
-	const Node& n = shader[p_type].node_map[p_id];
-	ERR_FAIL_COND_V(n.type!=NODE_SCALAR_INPUT,0);
-
-	return n.param2;
-}
-
-void ShaderGraph::vec_input_node_set_value(ShaderType p_type,int p_id,const Vector3& p_value){
-
-	ERR_FAIL_INDEX(p_type,3);
-	ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
-	Node& n = shader[p_type].node_map[p_id];
-	ERR_FAIL_COND(n.type!=NODE_VEC_INPUT);
-
-	n.param2=p_value;
-	_request_update();
-
-}
-Vector3 ShaderGraph::vec_input_node_get_value(ShaderType p_type,int p_id) const{
-
-	ERR_FAIL_INDEX_V(p_type,3,Vector3());
-	ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),Vector3());
-	const Node& n = shader[p_type].node_map[p_id];
-	ERR_FAIL_COND_V(n.type!=NODE_VEC_INPUT,Vector3());
-	return n.param2;
-}
-
-void ShaderGraph::rgb_input_node_set_value(ShaderType p_type,int p_id,const Color& p_value){
-
-	ERR_FAIL_INDEX(p_type,3);
-	ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
-	Node& n = shader[p_type].node_map[p_id];
-	ERR_FAIL_COND(n.type!=NODE_RGB_INPUT);
-	n.param2=p_value;
-	_request_update();
-
-}
-Color ShaderGraph::rgb_input_node_get_value(ShaderType p_type,int p_id) const{
-
-	ERR_FAIL_INDEX_V(p_type,3,Color());
-	ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),Color());
-	const Node& n = shader[p_type].node_map[p_id];
-	ERR_FAIL_COND_V(n.type!=NODE_RGB_INPUT,Color());
-	return n.param2;
-}
-
-void ShaderGraph::xform_input_node_set_value(ShaderType p_type,int p_id,const Transform& p_value){
-
-	ERR_FAIL_INDEX(p_type,3);
-	ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
-	Node& n = shader[p_type].node_map[p_id];
-	ERR_FAIL_COND(n.type!=NODE_XFORM_INPUT);
-	n.param2=p_value;
-	_request_update();
-
-}
-Transform ShaderGraph::xform_input_node_get_value(ShaderType p_type,int p_id) const{
-
-	ERR_FAIL_INDEX_V(p_type,3,Transform());
-	ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),Transform());
-	const Node& n = shader[p_type].node_map[p_id];
-	ERR_FAIL_COND_V(n.type!=NODE_XFORM_INPUT,Transform());
-	return n.param2;
-}
-
-
-void ShaderGraph::texture_input_node_set_value(ShaderType p_type,int p_id,const Ref<Texture>& p_texture) {
-
-	ERR_FAIL_INDEX(p_type,3);
-	ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
-	Node& n = shader[p_type].node_map[p_id];
-	ERR_FAIL_COND(n.type!=NODE_TEXTURE_INPUT);
-	n.param2=p_texture;
-	_request_update();
-
-}
-
-Ref<Texture> ShaderGraph::texture_input_node_get_value(ShaderType p_type,int p_id) const{
-
-	ERR_FAIL_INDEX_V(p_type,3,Ref<Texture>());
-	ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),Ref<Texture>());
-	const Node& n = shader[p_type].node_map[p_id];
-	ERR_FAIL_COND_V(n.type!=NODE_TEXTURE_INPUT,Ref<Texture>());
-	return n.param2;
-}
-
-void ShaderGraph::cubemap_input_node_set_value(ShaderType p_type,int p_id,const Ref<CubeMap>& p_cubemap){
-
-	ERR_FAIL_INDEX(p_type,3);
-	ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
-	Node& n = shader[p_type].node_map[p_id];
-	ERR_FAIL_COND(n.type!=NODE_CUBEMAP_INPUT);
-	n.param2=p_cubemap;
-	_request_update();
-
-}
-
-Ref<CubeMap> ShaderGraph::cubemap_input_node_get_value(ShaderType p_type,int p_id) const{
-
-	ERR_FAIL_INDEX_V(p_type,3,Ref<CubeMap>());
-	ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),Ref<CubeMap>());
-	const Node& n = shader[p_type].node_map[p_id];
-	ERR_FAIL_COND_V(n.type!=NODE_CUBEMAP_INPUT,Ref<CubeMap>());
-	return n.param2;
-
-}
-
-
-void ShaderGraph::comment_node_set_text(ShaderType p_type,int p_id,const String& p_comment) {
-
-	ERR_FAIL_INDEX(p_type,3);
-	ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
-	Node& n = shader[p_type].node_map[p_id];
-	ERR_FAIL_COND(n.type!=NODE_COMMENT);
-	n.param1=p_comment;
-
-}
-
-String ShaderGraph::comment_node_get_text(ShaderType p_type,int p_id) const{
-
-	ERR_FAIL_INDEX_V(p_type,3,String());
-	ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),String());
-	const Node& n = shader[p_type].node_map[p_id];
-	ERR_FAIL_COND_V(n.type!=NODE_COMMENT,String());
-	return n.param1;
-
-}
-
-void ShaderGraph::_request_update() {
-
-	if (_pending_update_shader)
-		return;
-
-	_pending_update_shader=true;
-	call_deferred("_update_shader");
-
-}
-
-Variant ShaderGraph::node_get_state(ShaderType p_type,int p_id) const {
-
-	ERR_FAIL_INDEX_V(p_type,3,Variant());
-	ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),Variant());
-	const Node& n = shader[p_type].node_map[p_id];
-	Dictionary s;
-	s["position"]=n.pos;
-	s["param1"]=n.param1;
-	s["param2"]=n.param2;
-	Array keys;
-	for (Map<int,Variant>::Element *E=n.defaults.front();E;E=E->next()) {
-		keys.append(E->key());
-		s[E->key()]=E->get();
-	}
-	s["default_keys"]=keys;
-	return s;
-
-}
-void ShaderGraph::node_set_state(ShaderType p_type,int p_id,const Variant& p_state) {
-
-	ERR_FAIL_INDEX(p_type,3);
-	ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
-	Node& n = shader[p_type].node_map[p_id];
-	Dictionary d = p_state;
-	ERR_FAIL_COND(!d.has("position"));
-	ERR_FAIL_COND(!d.has("param1"));
-	ERR_FAIL_COND(!d.has("param2"));
-	ERR_FAIL_COND(!d.has("default_keys"));
-
-	n.pos=d["position"];
-	n.param1=d["param1"];
-	n.param2=d["param2"];
-	Array keys = d["default_keys"];
-	for(int i=0;i<keys.size();i++) {
-		n.defaults[keys[i]]=d[keys[i]];
-	}
-}
-
-ShaderGraph::ShaderGraph(Mode p_mode) : Shader(p_mode) {
-
-	//shader = VisualServer::get_singleton()->shader_create();
-	_pending_update_shader=false;
-
-	Node input;
-	input.id=1;
-	input.pos=Vector2(50,40);
-	input.type=NODE_INPUT;
-
-	Node output;
-	output.id=0;
-	output.pos=Vector2(350,40);
-	output.type=NODE_OUTPUT;
-
-	for(int i=0;i<3;i++) {
-
-		shader[i].node_map.insert(0,output);
-		shader[i].node_map.insert(1,input);
-	}
-}
-
-ShaderGraph::~ShaderGraph() {
-
-	//VisualServer::get_singleton()->free(shader);
-}
-
-
-const ShaderGraph::InOutParamInfo ShaderGraph::inout_param_info[]={
-	//material vertex in
-	{MODE_MATERIAL,SHADER_TYPE_VERTEX,"Vertex","SRC_VERTEX","",SLOT_TYPE_VEC,SLOT_IN},
-	{MODE_MATERIAL,SHADER_TYPE_VERTEX,"Normal","SRC_NORMAL","",SLOT_TYPE_VEC,SLOT_IN},
-	{MODE_MATERIAL,SHADER_TYPE_VERTEX,"Tangent","SRC_TANGENT","",SLOT_TYPE_VEC,SLOT_IN},
-	{MODE_MATERIAL,SHADER_TYPE_VERTEX,"BinormalF","SRC_BINORMALF","",SLOT_TYPE_SCALAR,SLOT_IN},
-	{MODE_MATERIAL,SHADER_TYPE_VERTEX,"Color","SRC_COLOR","",SLOT_TYPE_VEC,SLOT_IN},
-	{MODE_MATERIAL,SHADER_TYPE_VERTEX,"Alpha","SRC_ALPHA","",SLOT_TYPE_SCALAR,SLOT_IN},
-	{MODE_MATERIAL,SHADER_TYPE_VERTEX,"UV","SRC_UV","",SLOT_TYPE_VEC,SLOT_IN},
-	{MODE_MATERIAL,SHADER_TYPE_VERTEX,"UV2","SRC_UV2","",SLOT_TYPE_VEC,SLOT_IN},
-	{MODE_MATERIAL,SHADER_TYPE_VERTEX,"WorldMatrix","WORLD_MATRIX","",SLOT_TYPE_XFORM,SLOT_IN},
-	{MODE_MATERIAL,SHADER_TYPE_VERTEX,"InvCameraMatrix","INV_CAMERA_MATRIX","",SLOT_TYPE_XFORM,SLOT_IN},
-	{MODE_MATERIAL,SHADER_TYPE_VERTEX,"ProjectionMatrix","PROJECTION_MATRIX","",SLOT_TYPE_XFORM,SLOT_IN},
-	{MODE_MATERIAL,SHADER_TYPE_VERTEX,"ModelviewMatrix","MODELVIEW_MATRIX","",SLOT_TYPE_XFORM,SLOT_IN},
-	{MODE_MATERIAL,SHADER_TYPE_VERTEX,"InstanceID","INSTANCE_ID","",SLOT_TYPE_SCALAR,SLOT_IN},
-
-	//material vertex out
-	{MODE_MATERIAL,SHADER_TYPE_VERTEX,"Vertex","VERTEX","",SLOT_TYPE_VEC,SLOT_OUT},
-	{MODE_MATERIAL,SHADER_TYPE_VERTEX,"Normal","NORMAL","",SLOT_TYPE_VEC,SLOT_OUT},
-	{MODE_MATERIAL,SHADER_TYPE_VERTEX,"Tangent","TANGENT","",SLOT_TYPE_VEC,SLOT_OUT},
-	{MODE_MATERIAL,SHADER_TYPE_VERTEX,"Binormal","BINORMAL","",SLOT_TYPE_VEC,SLOT_OUT},
-	{MODE_MATERIAL,SHADER_TYPE_VERTEX,"UV","UV",".xy",SLOT_TYPE_VEC,SLOT_OUT},
-	{MODE_MATERIAL,SHADER_TYPE_VERTEX,"UV2","UV2",".xy",SLOT_TYPE_VEC,SLOT_OUT},
-	{MODE_MATERIAL,SHADER_TYPE_VERTEX,"Color","COLOR.rgb","",SLOT_TYPE_VEC,SLOT_OUT},
-	{MODE_MATERIAL,SHADER_TYPE_VERTEX,"Alpha","COLOR.a","",SLOT_TYPE_SCALAR,SLOT_OUT},
-	{MODE_MATERIAL,SHADER_TYPE_VERTEX,"Var1","VAR1.rgb","",SLOT_TYPE_VEC,SLOT_OUT},
-	{MODE_MATERIAL,SHADER_TYPE_VERTEX,"Var2","VAR2.rgb","",SLOT_TYPE_VEC,SLOT_OUT},
-	{MODE_MATERIAL,SHADER_TYPE_VERTEX,"SpecExp","SPEC_EXP","",SLOT_TYPE_SCALAR,SLOT_OUT},
-	{MODE_MATERIAL,SHADER_TYPE_VERTEX,"PointSize","POINT_SIZE","",SLOT_TYPE_SCALAR,SLOT_OUT},
-	//pixel vertex in
-	{MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Vertex","VERTEX","",SLOT_TYPE_VEC,SLOT_IN},
-	{MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Position","POSITION.xyz","",SLOT_TYPE_VEC,SLOT_IN},
-	{MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Normal","IN_NORMAL","",SLOT_TYPE_VEC,SLOT_IN},
-	{MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Tangent","TANGENT","",SLOT_TYPE_VEC,SLOT_IN},
-	{MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Binormal","BINORMAL","",SLOT_TYPE_VEC,SLOT_IN},
-	{MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"UV","vec3(UV,0)","",SLOT_TYPE_VEC,SLOT_IN},
-	{MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"UV2","vec3(UV2,0)","",SLOT_TYPE_VEC,SLOT_IN},
-	{MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"UVScreen","vec3(SCREEN_UV,0)","",SLOT_TYPE_VEC,SLOT_IN},
-	{MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"PointCoord","POINT_COORD","",SLOT_TYPE_VEC,SLOT_IN},
-	{MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Color","COLOR.rgb","",SLOT_TYPE_VEC,SLOT_IN},
-	{MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Alpha","COLOR.a","",SLOT_TYPE_SCALAR,SLOT_IN},
-	{MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"InvCameraMatrix","INV_CAMERA_MATRIX","",SLOT_TYPE_XFORM,SLOT_IN},
-	{MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Var1","VAR1.rgb","",SLOT_TYPE_VEC,SLOT_IN},
-	{MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Var2","VAR2.rgb","",SLOT_TYPE_VEC,SLOT_IN},
-	//pixel vertex out
-	{MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Diffuse","DIFFUSE_OUT","",SLOT_TYPE_VEC,SLOT_OUT},
-	{MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"DiffuseAlpha","ALPHA_OUT","",SLOT_TYPE_SCALAR,SLOT_OUT},
-	{MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Specular","SPECULAR","",SLOT_TYPE_VEC,SLOT_OUT},
-	{MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"SpecularExp","SPEC_EXP","",SLOT_TYPE_SCALAR,SLOT_OUT},
-	{MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Emission","EMISSION","",SLOT_TYPE_VEC,SLOT_OUT},
-	{MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Glow","GLOW","",SLOT_TYPE_SCALAR,SLOT_OUT},
-	{MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"ShadeParam","SHADE_PARAM","",SLOT_TYPE_SCALAR,SLOT_OUT},
-	{MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Normal","NORMAL","",SLOT_TYPE_VEC,SLOT_OUT},
-	{MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"NormalMap","NORMALMAP","",SLOT_TYPE_VEC,SLOT_OUT},
-	{MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"NormalMapDepth","NORMALMAP_DEPTH","",SLOT_TYPE_SCALAR,SLOT_OUT},
-	{MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Discard","DISCARD",">0.5",SLOT_TYPE_SCALAR,SLOT_OUT},
-	//light in
-	{MODE_MATERIAL,SHADER_TYPE_LIGHT,"Normal","NORMAL","",SLOT_TYPE_VEC,SLOT_IN},
-	{MODE_MATERIAL,SHADER_TYPE_LIGHT,"LightDir","LIGHT_DIR","",SLOT_TYPE_VEC,SLOT_IN},
-	{MODE_MATERIAL,SHADER_TYPE_LIGHT,"LightDiffuse","LIGHT_DIFFUSE","",SLOT_TYPE_VEC,SLOT_IN},
-	{MODE_MATERIAL,SHADER_TYPE_LIGHT,"LightSpecular","LIGHT_SPECULAR","",SLOT_TYPE_VEC,SLOT_IN},
-	{MODE_MATERIAL,SHADER_TYPE_LIGHT,"EyeVec","EYE_VEC","",SLOT_TYPE_VEC,SLOT_IN},
-	{MODE_MATERIAL,SHADER_TYPE_LIGHT,"Diffuse","DIFFUSE","",SLOT_TYPE_VEC,SLOT_IN},
-	{MODE_MATERIAL,SHADER_TYPE_LIGHT,"Specular","SPECULAR","",SLOT_TYPE_VEC,SLOT_IN},
-	{MODE_MATERIAL,SHADER_TYPE_LIGHT,"SpecExp","SPECULAR_EXP","",SLOT_TYPE_SCALAR,SLOT_IN},
-	{MODE_MATERIAL,SHADER_TYPE_LIGHT,"ShadeParam","SHADE_PARAM","",SLOT_TYPE_SCALAR,SLOT_IN},
-	//light out
-	{MODE_MATERIAL,SHADER_TYPE_LIGHT,"Light","LIGHT","",SLOT_TYPE_VEC,SLOT_OUT},
-	{MODE_MATERIAL,SHADER_TYPE_LIGHT,"Shadow", "SHADOW", "",SLOT_TYPE_VEC, SLOT_OUT },
-	//canvas item vertex in
-	{MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"Vertex","vec3(SRC_VERTEX,0)","",SLOT_TYPE_VEC,SLOT_IN},
-	{MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"UV","SRC_UV","",SLOT_TYPE_VEC,SLOT_IN},
-	{MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"Color","SRC_COLOR.rgb","",SLOT_TYPE_VEC,SLOT_IN},
-	{MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"Alpha","SRC_COLOR.a","",SLOT_TYPE_SCALAR,SLOT_IN},
-	{MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"WorldMatrix","WORLD_MATRIX","",SLOT_TYPE_XFORM,SLOT_IN},
-	{MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"ExtraMatrix","EXTRA_MATRIX","",SLOT_TYPE_XFORM,SLOT_IN},
-	{MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"ProjectionMatrix","PROJECTION_MATRIX","",SLOT_TYPE_XFORM,SLOT_IN},
-	//canvas item vertex out
-	{MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"Vertex","VERTEX",".xy",SLOT_TYPE_VEC,SLOT_OUT},
-	{MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"UV","UV",".xy",SLOT_TYPE_VEC,SLOT_OUT},
-	{MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"Color","COLOR.rgb","",SLOT_TYPE_VEC,SLOT_OUT},
-	{MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"Alpha","COLOR.a","",SLOT_TYPE_SCALAR,SLOT_OUT},
-	{MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"Var1","VAR1.rgb","",SLOT_TYPE_VEC,SLOT_OUT},
-	{MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"Var2","VAR2.rgb","",SLOT_TYPE_VEC,SLOT_OUT},
-	{MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"PointSize","POINT_SIZE","",SLOT_TYPE_SCALAR,SLOT_OUT},
-	//canvas item fragment in
-	{MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"Color","SRC_COLOR.rgb","",SLOT_TYPE_VEC,SLOT_IN},
-	{MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"Alpha","SRC_COLOR.a","",SLOT_TYPE_SCALAR,SLOT_IN},
-	{MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"UV","vec3(UV,0)","",SLOT_TYPE_VEC,SLOT_IN},
-	{MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"UVScreen","vec3(SCREEN_UV,0)","",SLOT_TYPE_VEC,SLOT_IN},
-	{MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"TexPixelSize","vec3(TEXTURE_PIXEL_SIZE,0)","",SLOT_TYPE_VEC,SLOT_IN},
-	{MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"Var1","VAR1.rgb","",SLOT_TYPE_VEC,SLOT_IN},
-	{MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"Var2","VAR2.rgb","",SLOT_TYPE_VEC,SLOT_IN},
-	{MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"PointCoord","POINT_COORD","",SLOT_TYPE_VEC,SLOT_IN},
-	{MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"Position","POSITION","",SLOT_TYPE_VEC,SLOT_IN},
-	//canvas item fragment out
-	{MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"Color","COLOR.rgb","",SLOT_TYPE_VEC,SLOT_OUT},
-	{MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"Alpha","COLOR.a","",SLOT_TYPE_SCALAR,SLOT_OUT},
-	{MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"Normal","NORMAL","",SLOT_TYPE_VEC,SLOT_OUT},
-	{MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"NormalMap","NORMALMAP","",SLOT_TYPE_VEC,SLOT_OUT},
-	{MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"NormalMapDepth","NORMALMAP_DEPTH","",SLOT_TYPE_SCALAR,SLOT_OUT},
-	//canvas item light in
-	{MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"Color","COLOR.rgb","",SLOT_TYPE_VEC,SLOT_IN},
-	{MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"Alpha","COLOR.a","",SLOT_TYPE_SCALAR,SLOT_IN},
-	{MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"Normal","NORMAL","",SLOT_TYPE_VEC,SLOT_IN},
-	{MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"UV","vec3(UV,0)","",SLOT_TYPE_VEC,SLOT_IN},
-	{MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"LightColor","LIGHT_COLOR.rgb","",SLOT_TYPE_VEC,SLOT_IN},
-	{MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"LightAlpha","LIGHT_COLOR.a","",SLOT_TYPE_SCALAR,SLOT_IN},
-	{MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"LightHeight","LIGHT_HEIGHT","",SLOT_TYPE_SCALAR,SLOT_IN},
-	{MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"ShadowColor","LIGHT_SHADOW.rgb","",SLOT_TYPE_VEC,SLOT_IN},
-	{MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"ShadowAlpha","LIGHT_SHADOW.a","",SLOT_TYPE_SCALAR,SLOT_IN},
-	{MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"TexPixelSize","vec3(TEXTURE_PIXEL_SIZE,0)","",SLOT_TYPE_VEC,SLOT_IN},
-	{MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"Var1","VAR1.rgb","",SLOT_TYPE_VEC,SLOT_IN},
-	{MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"Var2","VAR2.rgb","",SLOT_TYPE_VEC,SLOT_IN},
-	{MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"PointCoord","POINT_COORD","",SLOT_TYPE_VEC,SLOT_IN},
-	{MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"Position","POSITION","",SLOT_TYPE_VEC,SLOT_IN},
-	//canvas item light out
-	{MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"LightColor","LIGHT.rgb","",SLOT_TYPE_VEC,SLOT_OUT},
-	{MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"LightAlpha","LIGHT.a","",SLOT_TYPE_SCALAR,SLOT_OUT},
-	{MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"ShadowColor","SHADOW.rgb","",SLOT_TYPE_VEC,SLOT_OUT},
-	{MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"ShadowAlpha","SHADOW.a","",SLOT_TYPE_SCALAR,SLOT_OUT},
-	//end
-	{MODE_MATERIAL,SHADER_TYPE_FRAGMENT,NULL,NULL,NULL,SLOT_TYPE_SCALAR,SLOT_OUT},
-
-
-
-};
-
-void ShaderGraph::get_input_output_node_slot_info(Mode p_mode, ShaderType  p_type, List<SlotInfo> *r_slots) {
-
-	const InOutParamInfo* iop = &inout_param_info[0];
-	while(iop->name) {
-		if (p_mode==iop->shader_mode && p_type==iop->shader_type) {
-
-			SlotInfo si;
-			si.dir=iop->dir;
-			si.name=iop->name;
-			si.type=iop->slot_type;
-			r_slots->push_back(si);
-		}
-		iop++;
-	}
-}
-
-
-const ShaderGraph::NodeSlotInfo ShaderGraph::node_slot_info[]= {
-
-		{NODE_SCALAR_CONST,{SLOT_MAX},{SLOT_TYPE_SCALAR,SLOT_MAX}}, //scalar constant
-		{NODE_VEC_CONST,{SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, //vec3 constant
-		{NODE_RGB_CONST,{SLOT_MAX},{SLOT_TYPE_VEC,SLOT_TYPE_SCALAR,SLOT_MAX}}, //rgb constant (shows a color picker instead)
-		{NODE_XFORM_CONST,{SLOT_MAX},{SLOT_TYPE_XFORM,SLOT_MAX}}, // 4x4 matrix constant
-		{NODE_TIME,{SLOT_MAX},{SLOT_TYPE_SCALAR,SLOT_MAX}}, // time in seconds
-		{NODE_SCREEN_TEX,{SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // screen texture sampler (takes UV) (only usable in fragment shader)
-		{NODE_SCALAR_OP,{SLOT_TYPE_SCALAR,SLOT_TYPE_SCALAR,SLOT_MAX},{SLOT_TYPE_SCALAR,SLOT_MAX}}, // scalar vs scalar op (mul,{SLOT_MAX},{SLOT_MAX}}, add,{SLOT_MAX},{SLOT_MAX}}, div,{SLOT_MAX},{SLOT_MAX}}, etc)
-		{NODE_VEC_OP,{SLOT_TYPE_VEC,SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // scalar vs scalar op (mul,{SLOT_MAX},{SLOT_MAX}}, add,{SLOT_MAX},{SLOT_MAX}}, div,{SLOT_MAX},{SLOT_MAX}}, etc)
-		{NODE_VEC_SCALAR_OP,{SLOT_TYPE_VEC,SLOT_TYPE_SCALAR,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // vec3 vs scalar op (mul,{SLOT_MAX},{SLOT_MAX}}, add,{SLOT_MAX},{SLOT_MAX}}, div,{SLOT_MAX},{SLOT_MAX}}, etc)
-		{NODE_RGB_OP,{SLOT_TYPE_VEC,SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // vec3 vs scalar op (mul,{SLOT_MAX},{SLOT_MAX}}, add,{SLOT_MAX},{SLOT_MAX}}, div,{SLOT_MAX},{SLOT_MAX}}, etc)
-		{NODE_XFORM_MULT,{SLOT_TYPE_XFORM,SLOT_TYPE_XFORM,SLOT_MAX},{SLOT_TYPE_XFORM,SLOT_MAX}}, // mat4 x mat4
-		{NODE_XFORM_VEC_MULT,{SLOT_TYPE_XFORM,SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // mat4 x vec3 mult (with no-translation option)
-		{NODE_XFORM_VEC_INV_MULT,{SLOT_TYPE_VEC,SLOT_TYPE_XFORM,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // mat4 x vec3 inverse mult (with no-translation option)
-		{NODE_SCALAR_FUNC,{SLOT_TYPE_SCALAR,SLOT_MAX},{SLOT_TYPE_SCALAR,SLOT_MAX}}, // scalar function (sin,{SLOT_MAX},{SLOT_MAX}}, cos,{SLOT_MAX},{SLOT_MAX}}, etc)
-		{NODE_VEC_FUNC,{SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // vector function (normalize,{SLOT_MAX},{SLOT_MAX}}, negate,{SLOT_MAX},{SLOT_MAX}}, reciprocal,{SLOT_MAX},{SLOT_MAX}}, rgb2hsv,{SLOT_MAX},{SLOT_MAX}}, hsv2rgb,{SLOT_MAX},{SLOT_MAX}}, etc,{SLOT_MAX},{SLOT_MAX}}, etc)
-		{NODE_VEC_LEN,{SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_SCALAR,SLOT_MAX}}, // vec3 length
-		{NODE_DOT_PROD,{SLOT_TYPE_VEC,SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_SCALAR,SLOT_MAX}}, // vec3 . vec3 (dot product -> scalar output)
-		{NODE_VEC_TO_SCALAR,{SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_SCALAR,SLOT_TYPE_SCALAR,SLOT_TYPE_SCALAR}}, // 1 vec3 input,{SLOT_MAX},{SLOT_MAX}}, 3 scalar outputs
-		{NODE_SCALAR_TO_VEC,{SLOT_TYPE_SCALAR,SLOT_TYPE_SCALAR,SLOT_TYPE_SCALAR},{SLOT_TYPE_VEC,SLOT_MAX}}, // 3 scalar input,{SLOT_MAX},{SLOT_MAX}}, 1 vec3 output
-		{NODE_SCALAR_INTERP,{SLOT_TYPE_SCALAR,SLOT_TYPE_SCALAR,SLOT_TYPE_SCALAR},{SLOT_TYPE_SCALAR,SLOT_MAX}}, // scalar interpolation (with optional curve)
-		{NODE_VEC_INTERP,{SLOT_TYPE_VEC,SLOT_TYPE_VEC,SLOT_TYPE_SCALAR},{SLOT_TYPE_VEC,SLOT_MAX}}, // vec3 interpolation  (with optional curve)
-		{NODE_COLOR_RAMP,{SLOT_TYPE_SCALAR,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_TYPE_SCALAR,SLOT_MAX}}, // vec3 interpolation  (with optional curve)
-		{NODE_CURVE_MAP,{SLOT_TYPE_SCALAR,SLOT_MAX},{SLOT_TYPE_SCALAR,SLOT_MAX}}, // vec3 interpolation  (with optional curve)
-		{NODE_SCALAR_INPUT,{SLOT_MAX},{SLOT_TYPE_SCALAR,SLOT_MAX}}, // scalar uniform (assignable in material)
-		{NODE_VEC_INPUT,{SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // vec3 uniform (assignable in material)
-		{NODE_RGB_INPUT,{SLOT_MAX},{SLOT_TYPE_VEC,SLOT_TYPE_SCALAR,SLOT_MAX}}, // color uniform (assignable in material)
-		{NODE_XFORM_INPUT,{SLOT_MAX},{SLOT_TYPE_XFORM,SLOT_MAX}}, // mat4 uniform (assignable in material)
-		{NODE_TEXTURE_INPUT,{SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_TYPE_SCALAR,SLOT_MAX}}, // texture input (assignable in material)
-		{NODE_CUBEMAP_INPUT,{SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_TYPE_SCALAR,SLOT_MAX}}, // cubemap input (assignable in material)
-		{NODE_DEFAULT_TEXTURE,{SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_TYPE_SCALAR,SLOT_MAX}}, // cubemap input (assignable in material)
-		{NODE_COMMENT,{SLOT_MAX},{SLOT_MAX}}, // comment
-		{NODE_TYPE_MAX,{SLOT_MAX},{SLOT_MAX}}
-};
-
-int ShaderGraph::get_node_input_slot_count(Mode p_mode, ShaderType  p_shader_type,NodeType p_type) {
-
-	if (p_type==NODE_INPUT || p_type==NODE_OUTPUT) {
-
-		const InOutParamInfo* iop = &inout_param_info[0];
-		int pc=0;
-		while(iop->name) {
-			if (p_mode==iop->shader_mode && p_shader_type==iop->shader_type) {
-
-				if (iop->dir==SLOT_OUT)
-					pc++;
-			}
-			iop++;
-		}
-		return pc;
-	} else if (p_type==NODE_VEC_TO_XFORM){
-		return 4;
-	} else if (p_type==NODE_XFORM_TO_VEC){
-		return 1;
-	} else {
-
-		const NodeSlotInfo*nsi=&node_slot_info[0];
-		while(nsi->type!=NODE_TYPE_MAX) {
-
-			if (nsi->type==p_type) {
-				int pc=0;
-				for(int i=0;i<NodeSlotInfo::MAX_INS;i++) {
-					if (nsi->ins[i]==SLOT_MAX)
-						break;
-					pc++;
-				}
-				return pc;
-			}
-
-			nsi++;
-		}
-
-		return 0;
-
-	}
-}
-
-int ShaderGraph::get_node_output_slot_count(Mode p_mode, ShaderType  p_shader_type,NodeType p_type){
-
-	if (p_type==NODE_INPUT || p_type==NODE_OUTPUT) {
-
-		const InOutParamInfo* iop = &inout_param_info[0];
-		int pc=0;
-		while(iop->name) {
-			if (p_mode==iop->shader_mode && p_shader_type==iop->shader_type) {
-
-				if (iop->dir==SLOT_IN)
-					pc++;
-			}
-			iop++;
-		}
-		return pc;
-	} else if (p_type==NODE_VEC_TO_XFORM){
-		return 1;
-	} else if (p_type==NODE_XFORM_TO_VEC){
-		return 4;
-	} else {
-
-		const NodeSlotInfo*nsi=&node_slot_info[0];
-		while(nsi->type!=NODE_TYPE_MAX) {
-
-			if (nsi->type==p_type) {
-				int pc=0;
-				for(int i=0;i<NodeSlotInfo::MAX_OUTS;i++) {
-					if (nsi->outs[i]==SLOT_MAX)
-						break;
-					pc++;
-				}
-				return pc;
-			}
-
-			nsi++;
-		}
-
-		return 0;
-
-	}
-}
-ShaderGraph::SlotType ShaderGraph::get_node_input_slot_type(Mode p_mode, ShaderType  p_shader_type,NodeType p_type,int p_idx){
-
-	if (p_type==NODE_INPUT || p_type==NODE_OUTPUT) {
-
-		const InOutParamInfo* iop = &inout_param_info[0];
-		int pc=0;
-		while(iop->name) {
-			if (p_mode==iop->shader_mode && p_shader_type==iop->shader_type) {
-
-				if (iop->dir==SLOT_OUT) {
-					if (pc==p_idx)
-						return iop->slot_type;
-					pc++;
-				}
-			}
-			iop++;
-		}
-		ERR_FAIL_V(SLOT_MAX);
-	} else if (p_type==NODE_VEC_TO_XFORM){
-		return SLOT_TYPE_VEC;
-	} else if (p_type==NODE_XFORM_TO_VEC){
-		return SLOT_TYPE_XFORM;
-	} else {
-
-		const NodeSlotInfo*nsi=&node_slot_info[0];
-		while(nsi->type!=NODE_TYPE_MAX) {
-
-			if (nsi->type==p_type) {
-				for(int i=0;i<NodeSlotInfo::MAX_INS;i++) {
-
-					if (nsi->ins[i]==SLOT_MAX)
-						break;
-					if (i==p_idx)
-						return nsi->ins[i];
-				}
-			}
-
-			nsi++;
-		}
-
-		ERR_FAIL_V(SLOT_MAX);
-
-	}
-}
-ShaderGraph::SlotType ShaderGraph::get_node_output_slot_type(Mode p_mode, ShaderType  p_shader_type,NodeType p_type,int p_idx){
-
-	if (p_type==NODE_INPUT || p_type==NODE_OUTPUT) {
-
-		const InOutParamInfo* iop = &inout_param_info[0];
-		int pc=0;
-		while(iop->name) {
-			if (p_mode==iop->shader_mode && p_shader_type==iop->shader_type) {
-
-				if (iop->dir==SLOT_IN) {
-					if (pc==p_idx)
-						return iop->slot_type;
-					pc++;
-				}
-			}
-			iop++;
-		}
-		ERR_FAIL_V(SLOT_MAX);
-	} else if (p_type==NODE_VEC_TO_XFORM){
-		return SLOT_TYPE_XFORM;
-	} else if (p_type==NODE_XFORM_TO_VEC){
-		return SLOT_TYPE_VEC;
-	} else {
-
-		const NodeSlotInfo*nsi=&node_slot_info[0];
-		while(nsi->type!=NODE_TYPE_MAX) {
-
-			if (nsi->type==p_type) {
-				for(int i=0;i<NodeSlotInfo::MAX_OUTS;i++) {
-					if (nsi->outs[i]==SLOT_MAX)
-						break;
-					if (i==p_idx)
-						return nsi->outs[i];
-				}
-			}
-
-			nsi++;
-		}
-
-		ERR_FAIL_V(SLOT_MAX);
-	}
-}
-
-
-
-
-
-void ShaderGraph::_update_shader() {
-
-
-	String code[3];
-
-	List<StringName> names;
-	get_default_texture_param_list(&names);
-
-	for (List<StringName>::Element *E=names.front();E;E=E->next()) {
-
-		set_default_texture_param(E->get(),Ref<Texture>());
-	}
-
-
-	for(int i=0;i<3;i++) {
-
-		int idx=0;
-		for (Map<int,Node>::Element *E=shader[i].node_map.front();E;E=E->next()) {
-
-			E->get().sort_order=idx++;
-		}
-		//simple method for graph solving using bubblesort derived algorithm
-		int iters=0;
-		int iter_max=shader[i].node_map.size()*shader[i].node_map.size();
-
-		while(true) {
-			if (iters>iter_max)
-				break;
-
-			int swaps=0;
-			for (Map<int,Node>::Element *E=shader[i].node_map.front();E;E=E->next()) {
-
-				for(Map<int,SourceSlot>::Element *F=E->get().connections.front();F;F=F->next()) {
-
-					//this is kinda slow, could be sped up
-					Map<int,Node>::Element *G = shader[i].node_map.find(F->get().id);
-					ERR_FAIL_COND(!G);
-					if (G->get().sort_order > E->get().sort_order) {
-
-						SWAP(G->get().sort_order,E->get().sort_order);
-						swaps++;
-					}
-				}
-			}
-
-			iters++;
-			if (swaps==0) {
-				iters=0;
-				break;
-			}
-		}
-
-		if (iters>0) {
-
-			shader[i].error=GRAPH_ERROR_CYCLIC;
-			continue;
-		}
-
-		Vector<Node*> order;
-		order.resize(shader[i].node_map.size());
-
-		for (Map<int,Node>::Element *E=shader[i].node_map.front();E;E=E->next()) {
-
-			order[E->get().sort_order]=&E->get();
-		}
-
-		//generate code for the ordered graph
-		bool failed=false;
-
-		if (i==SHADER_TYPE_FRAGMENT && get_mode()==MODE_MATERIAL) {
-			code[i]+="vec3 DIFFUSE_OUT=vec3(0,0,0);\n";
-			code[i]+="float ALPHA_OUT=0;\n";
-		}
-
-
-		Map<String,String> inputs_xlate;
-		Map<String,String> input_names_xlate;
-		Set<String> inputs_used;
-
-		for(int j=0;j<order.size();j++) {
-
-			Node *n=order[j];
-			if (n->type==NODE_INPUT) {
-
-				const InOutParamInfo* iop = &inout_param_info[0];
-				int idx=0;
-				while(iop->name) {
-					if (get_mode()==iop->shader_mode && i==iop->shader_type && SLOT_IN==iop->dir) {
-
-						const char *typestr[4]={"float","vec3","mat4","texture"};
-
-						String vname=("nd"+itos(n->id)+"sl"+itos(idx));
-						inputs_xlate[vname]=String(typestr[iop->slot_type])+" "+vname+"="+iop->variable+";\n";
-						input_names_xlate[vname]=iop->variable;
-						idx++;
-					}
-					iop++;
-				}
-
-			} else if (n->type==NODE_OUTPUT) {
-
-
-				bool use_alpha=false;
-				const InOutParamInfo* iop = &inout_param_info[0];
-				int idx=0;
-				while(iop->name) {
-					if (get_mode()==iop->shader_mode && i==iop->shader_type && SLOT_OUT==iop->dir) {
-
-						if (n->connections.has(idx)) {
-							String iname=("nd"+itos(n->connections[idx].id)+"sl"+itos(n->connections[idx].slot));
-							if (node_get_type(ShaderType(i),n->connections[idx].id)==NODE_INPUT)
-								inputs_used.insert(iname);
-							code[i]+=String(iop->variable)+"="+iname+String(iop->postfix)+";\n";
-							if (i==SHADER_TYPE_FRAGMENT && get_mode()==MODE_MATERIAL && String(iop->name)=="DiffuseAlpha")
-								use_alpha=true;
-						}
-						idx++;
-					}
-					iop++;
-				}
-
-				if (i==SHADER_TYPE_FRAGMENT && get_mode()==MODE_MATERIAL) {
-
-					if (use_alpha) {
-						code[i]+="DIFFUSE_ALPHA=vec4(DIFFUSE_OUT,ALPHA_OUT);\n";
-					} else {
-						code[i]+="DIFFUSE=DIFFUSE_OUT;\n";
-					}
-				}
-
-			} else {
-				Vector<String> inputs;
-				int max = get_node_input_slot_count(get_mode(),ShaderType(i),n->type);
-				for(int k=0;k<max;k++) {
-					String iname;
-					if (!n->connections.has(k)) {
-						iname="nd"+itos(n->id)+"sl"+itos(k)+"def";
-					} else {
-						iname="nd"+itos(n->connections[k].id)+"sl"+itos(n->connections[k].slot);
-						if (node_get_type(ShaderType(i),n->connections[k].id)==NODE_INPUT) {
-							inputs_used.insert(iname);
-						}
-
-					}
-					inputs.push_back(iname);
-				}
-
-				if (failed)
-					break;
-
-				if (n->type==NODE_TEXTURE_INPUT || n->type==NODE_CUBEMAP_INPUT) {
-
-					set_default_texture_param(n->param1,n->param2);
-
-				}
-				_add_node_code(ShaderType(i),n,inputs,code[i]);
-			}
-
-		}
-
-		if (failed)
-			continue;
-
-
-		for(Set<String>::Element *E=inputs_used.front();E;E=E->next()) {
-
-			ERR_CONTINUE( !inputs_xlate.has(E->get()));
-			code[i]=inputs_xlate[E->get()]+code[i];
-			String name=input_names_xlate[E->get()];
-
-			if (i==SHADER_TYPE_VERTEX && get_mode()==MODE_MATERIAL) {
-				if (name==("SRC_COLOR"))
-					code[i]="vec3 SRC_COLOR=COLOR.rgb;\n"+code[i];
-				if (name==("SRC_ALPHA"))
-					code[i]="float SRC_ALPHA=COLOR.a;\n"+code[i];
-				if (name==("SRC_UV"))
-					code[i]="vec3 SRC_UV=vec3(UV,0);\n"+code[i];
-				if (name==("SRC_UV2"))
-					code[i]="float SRC_UV2=vec3(UV2,0);\n"+code[i];
-			} else if (i==SHADER_TYPE_FRAGMENT && get_mode()==MODE_MATERIAL) {
-				if (name==("IN_NORMAL"))
-					code[i]="vec3 IN_NORMAL=NORMAL;\n"+code[i];
-			} else if (i==SHADER_TYPE_VERTEX && get_mode()==MODE_CANVAS_ITEM) {
-				if (name==("SRC_COLOR"))
-					code[i]="vec3 SRC_COLOR=COLOR.rgb;\n"+code[i];
-				if (name==("SRC_UV"))
-					code[i]="vec3 SRC_UV=vec3(UV,0);\n"+code[i];
-			}
-
-		}
-
-
-
-		shader[i].error=GRAPH_OK;
-
-	}
-
-	bool all_ok=true;
-	for(int i=0;i<3;i++) {
-		if (shader[i].error!=GRAPH_OK)
-			all_ok=false;
-	}
-
-	/*print_line("VERTEX: \n"+code[0]);
-	print_line("FRAGMENT: \n"+code[1]);
-	print_line("LIGHT: \n"+code[2]);*/
-
-	if (all_ok) {
-		set_code(code[0],code[1],code[2]);
-	}
-	//do shader here
-
-	_pending_update_shader=false;
-	emit_signal(SceneStringNames::get_singleton()->updated);
-}
-
-void ShaderGraph::_plot_curve(const Vector2& p_a,const Vector2& p_b,const Vector2& p_c,const Vector2& p_d,uint8_t* p_heights,bool *p_useds) {
-
-	float geometry[4][4];
-	float tmp1[4][4];
-	float tmp2[4][4];
-	float deltas[4][4];
-	double x, dx, dx2, dx3;
-	double y, dy, dy2, dy3;
-	double d, d2, d3;
-	int lastx, lasty;
-	int newx, newy;
-	int ntimes;
-	int i,j;
-
-	int xmax=255;
-	int ymax=255;
-
-	/* construct the geometry matrix from the segment */
-	for (i = 0; i < 4; i++)	{
-		geometry[i][2] = 0;
-		geometry[i][3] = 0;
-	}
-
-	geometry[0][0] = (p_a[0] * xmax);
-	geometry[1][0] = (p_b[0] * xmax);
-	geometry[2][0] = (p_c[0] * xmax);
-	geometry[3][0] = (p_d[0] * xmax);
-
-	geometry[0][1] = (p_a[1] * ymax);
-	geometry[1][1] = (p_b[1] * ymax);
-	geometry[2][1] = (p_c[1] * ymax);
-	geometry[3][1] = (p_d[1] * ymax);
-
-	/* subdivide the curve ntimes (1000) times */
-	ntimes = 4 * xmax;
-	/* ntimes can be adjusted to give a finer or coarser curve */
-	d = 1.0 / ntimes;
-	d2 = d * d;
-	d3 = d * d * d;
-
-	/* construct a temporary matrix for determining the forward differencing deltas */
-	tmp2[0][0] = 0;     tmp2[0][1] = 0;     tmp2[0][2] = 0;    tmp2[0][3] = 1;
-	tmp2[1][0] = d3;    tmp2[1][1] = d2;    tmp2[1][2] = d;    tmp2[1][3] = 0;
-	tmp2[2][0] = 6*d3;  tmp2[2][1] = 2*d2;  tmp2[2][2] = 0;    tmp2[2][3] = 0;
-	tmp2[3][0] = 6*d3;  tmp2[3][1] = 0;     tmp2[3][2] = 0;    tmp2[3][3] = 0;
-
-	/* compose the basis and geometry matrices */
-
-	static const float CR_basis[4][4] = {
-	  { -0.5,  1.5, -1.5,  0.5 },
-	  {  1.0, -2.5,  2.0, -0.5 },
-	  { -0.5,  0.0,  0.5,  0.0 },
-	  {  0.0,  1.0,  0.0,  0.0 },
-	};
-
-	for (i = 0; i < 4; i++)
-		{
-		  for (j = 0; j < 4; j++)
-		{
-		  tmp1[i][j] = (CR_basis[i][0] * geometry[0][j] +
-				  CR_basis[i][1] * geometry[1][j] +
-				  CR_basis[i][2] * geometry[2][j] +
-				  CR_basis[i][3] * geometry[3][j]);
-		}
-		}
-	/* compose the above results to get the deltas matrix */
-
-	for (i = 0; i < 4; i++)
-		{
-		  for (j = 0; j < 4; j++)
-		{
-		  deltas[i][j] = (tmp2[i][0] * tmp1[0][j] +
-				  tmp2[i][1] * tmp1[1][j] +
-				  tmp2[i][2] * tmp1[2][j] +
-				  tmp2[i][3] * tmp1[3][j]);
-		}
-		}
-
-
-	/* extract the x deltas */
-	x = deltas[0][0];
-	dx = deltas[1][0];
-	dx2 = deltas[2][0];
-	dx3 = deltas[3][0];
-
-	/* extract the y deltas */
-	y = deltas[0][1];
-	dy = deltas[1][1];
-	dy2 = deltas[2][1];
-	dy3 = deltas[3][1];
-
-
-	lastx = CLAMP (x, 0, xmax);
-	lasty = CLAMP (y, 0, ymax);
-
-	p_heights[lastx] = lasty;
-	p_useds[lastx] = true;
-
-	/* loop over the curve */
-	for (i = 0; i < ntimes; i++)
-	{
-		/* increment the x values */
-		x += dx;
-		dx += dx2;
-		dx2 += dx3;
-
-		/* increment the y values */
-		y += dy;
-		dy += dy2;
-		dy2 += dy3;
-
-		newx = CLAMP ((Math::round (x)), 0, xmax);
-		newy = CLAMP ((Math::round (y)), 0, ymax);
-
-		/* if this point is different than the last one...then draw it */
-		if ((lastx != newx) || (lasty != newy))
-		{
-			p_useds[newx]=true;
-			p_heights[newx]=newy;
-		}
-
-		lastx = newx;
-		lasty = newy;
-	}
-}
-
-
-void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector<String>& p_inputs,String& code) {
-
-
-	const char *typestr[4]={"float","vec3","mat4","texture"};
-#define OUTNAME(id, slot) (String(typestr[get_node_output_slot_type(get_mode(), p_type, p_node->type, slot)]) + " " + ("nd" + itos(id) + "sl" + itos(slot)))
-#define OUTVAR(id, slot) ("nd" + itos(id) + "sl" + itos(slot))
-#define DEF_VEC(slot)                                                              \
-	if (p_inputs[slot].ends_with("def")) {                                         \
-		Vector3 v = p_node->defaults[slot];                                        \
-		code += String(typestr[1]) + " " + p_inputs[slot] + "=vec3(" + v + ");\n"; \
-	}
-#define DEF_SCALAR(slot)                                                           \
-	if (p_inputs[slot].ends_with("def")) {                                         \
-		double v = p_node->defaults[slot];                                         \
-		code += String(typestr[0]) + " " + p_inputs[slot] + "=" + rtos(v) + ";\n"; \
-	}
-#define DEF_COLOR(slot)                                                                                                              \
-	if (p_inputs[slot].ends_with("def")) {                                                                                           \
-		Color col = p_node->defaults[slot];                                                                                          \
-		code += String(typestr[1]) + " " + p_inputs[slot] + "=vec3(" + rtos(col.r) + "," + rtos(col.g) + "," + rtos(col.b) + ");\n"; \
-	}
-#define DEF_MATRIX(slot)                                                                                                                             \
-	if (p_inputs[slot].ends_with("def")) {                                                                                                           \
-		Transform xf = p_node->defaults[slot];                                                                                                       \
-		code += String(typestr[2]) + " " + p_inputs[slot] + "=mat4(\n";                                                                              \
-		code += "\tvec4(vec3(" + rtos(xf.basis.get_axis(0).x) + "," + rtos(xf.basis.get_axis(0).y) + "," + rtos(xf.basis.get_axis(0).z) + "),0),\n"; \
-		code += "\tvec4(vec3(" + rtos(xf.basis.get_axis(1).x) + "," + rtos(xf.basis.get_axis(1).y) + "," + rtos(xf.basis.get_axis(1).z) + "),0),\n"; \
-		code += "\tvec4(vec3(" + rtos(xf.basis.get_axis(2).x) + "," + rtos(xf.basis.get_axis(2).y) + "," + rtos(xf.basis.get_axis(2).z) + "),0),\n"; \
-		code += "\tvec4(vec3(" + rtos(xf.origin.x) + "," + rtos(xf.origin.y) + "," + rtos(xf.origin.z) + "),1)\n";                                   \
-		code += ");\n";                                                                                                                              \
-	}
-
-	switch(p_node->type) {
-
-		case NODE_INPUT: {
-
-
-		}break;
-		case NODE_SCALAR_CONST: {
-
-			double scalar = p_node->param1;
-			code+=OUTNAME(p_node->id,0)+"="+rtos(scalar)+";\n";
-		}break;
-		case NODE_VEC_CONST: {
-			Vector3 vec = p_node->param1;
-			code+=OUTNAME(p_node->id,0)+"=vec3("+rtos(vec.x)+","+rtos(vec.y)+","+rtos(vec.z)+");\n";
-		}break;
-		case NODE_RGB_CONST: {
-			Color col = p_node->param1;
-			code+=OUTNAME(p_node->id,0)+"=vec3("+rtos(col.r)+","+rtos(col.g)+","+rtos(col.b)+");\n";
-			code+=OUTNAME(p_node->id,1)+"="+rtos(col.a)+";\n";
-		}break;
-		case NODE_XFORM_CONST: {
-
-			Transform xf = p_node->param1;
-			code+=OUTNAME(p_node->id,0)+"=mat4(\n";
-			code+="\tvec4(vec3("+rtos(xf.basis.get_axis(0).x)+","+rtos(xf.basis.get_axis(0).y)+","+rtos(xf.basis.get_axis(0).z)+"),0),\n";
-			code+="\tvec4(vec3("+rtos(xf.basis.get_axis(1).x)+","+rtos(xf.basis.get_axis(1).y)+","+rtos(xf.basis.get_axis(1).z)+"),0),\n";
-			code+="\tvec4(vec3("+rtos(xf.basis.get_axis(2).x)+","+rtos(xf.basis.get_axis(2).y)+","+rtos(xf.basis.get_axis(2).z)+"),0),\n";
-			code+="\tvec4(vec3("+rtos(xf.origin.x)+","+rtos(xf.origin.y)+","+rtos(xf.origin.z)+"),1)\n";
-			code+=");";
-
-		}break;
-		case NODE_TIME: {
-			code+=OUTNAME(p_node->id,0)+"=TIME;\n";
-		}break;
-		case NODE_SCREEN_TEX: {
-			DEF_VEC(0);
-			code+=OUTNAME(p_node->id,0)+"=texscreen("+p_inputs[0]+".xy);\n";
-		}break;
-		case NODE_SCALAR_OP: {
-			DEF_SCALAR(0);
-			DEF_SCALAR(1);
-			int op = p_node->param1;
-			String optxt;
-			switch(op) {
-
-				case SCALAR_OP_ADD: optxt = p_inputs[0]+"+"+p_inputs[1]+";"; break;
-				case SCALAR_OP_SUB: optxt = p_inputs[0]+"-"+p_inputs[1]+";"; break;
-				case SCALAR_OP_MUL: optxt = p_inputs[0]+"*"+p_inputs[1]+";"; break;
-				case SCALAR_OP_DIV: optxt = p_inputs[0]+"/"+p_inputs[1]+";"; break;
-				case SCALAR_OP_MOD: optxt = "mod("+p_inputs[0]+","+p_inputs[1]+");"; break;
-				case SCALAR_OP_POW: optxt = "pow("+p_inputs[0]+","+p_inputs[1]+");"; break;
-				case SCALAR_OP_MAX: optxt = "max("+p_inputs[0]+","+p_inputs[1]+");"; break;
-				case SCALAR_OP_MIN: optxt = "min("+p_inputs[0]+","+p_inputs[1]+");"; break;
-				case SCALAR_OP_ATAN2: optxt = "atan2("+p_inputs[0]+","+p_inputs[1]+");"; break;
-
-			}
-			code+=OUTNAME(p_node->id,0)+"="+optxt+"\n";
-
-		}break;
-		case NODE_VEC_OP: {
-			DEF_VEC(0);
-			DEF_VEC(1);
-			int op = p_node->param1;
-			String optxt;
-			switch(op) {
-				case VEC_OP_ADD: optxt = p_inputs[0]+"+"+p_inputs[1]+";"; break;
-				case VEC_OP_SUB: optxt = p_inputs[0]+"-"+p_inputs[1]+";"; break;
-				case VEC_OP_MUL: optxt = p_inputs[0]+"*"+p_inputs[1]+";"; break;
-				case VEC_OP_DIV: optxt = p_inputs[0]+"/"+p_inputs[1]+";"; break;
-				case VEC_OP_MOD: optxt = "mod("+p_inputs[0]+","+p_inputs[1]+");"; break;
-				case VEC_OP_POW: optxt = "pow("+p_inputs[0]+","+p_inputs[1]+");"; break;
-				case VEC_OP_MAX: optxt = "max("+p_inputs[0]+","+p_inputs[1]+");"; break;
-				case VEC_OP_MIN: optxt = "min("+p_inputs[0]+","+p_inputs[1]+");"; break;
-				case VEC_OP_CROSS: optxt = "cross("+p_inputs[0]+","+p_inputs[1]+");"; break;
-			}
-			code+=OUTNAME(p_node->id,0)+"="+optxt+"\n";
-
-		}break;
-		case NODE_VEC_SCALAR_OP: {
-			DEF_VEC(0);
-			DEF_SCALAR(1);
-			int op = p_node->param1;
-			String optxt;
-			switch(op) {
-				case VEC_SCALAR_OP_MUL: optxt = p_inputs[0]+"*"+p_inputs[1]+";"; break;
-				case VEC_SCALAR_OP_DIV: optxt = p_inputs[0]+"/"+p_inputs[1]+";"; break;
-				case VEC_SCALAR_OP_POW: optxt = "pow("+p_inputs[0]+","+p_inputs[1]+");"; break;
-			}
-			code+=OUTNAME(p_node->id,0)+"="+optxt+"\n";
-
-		}break;
-		case NODE_RGB_OP: {
-			DEF_COLOR(0);
-			DEF_COLOR(1);
-
-			int op = p_node->param1;
-			static const char*axisn[3]={"x","y","z"};
-			switch(op) {
-				case RGB_OP_SCREEN: {
-
-					code += OUTNAME(p_node->id,0)+"=vec3(1.0)-(vec3(1.0)-"+p_inputs[0]+")*(vec3(1.0)-"+p_inputs[1]+");\n";
-				} break;
-				case RGB_OP_DIFFERENCE: {
-
-					code += OUTNAME(p_node->id,0)+"=abs("+p_inputs[0]+"-"+p_inputs[1]+");\n";
-				} break;
-				case RGB_OP_DARKEN: {
-
-					code += OUTNAME(p_node->id,0)+"=min("+p_inputs[0]+","+p_inputs[1]+");\n";
-				} break;
-				case RGB_OP_LIGHTEN: {
-
-					code += OUTNAME(p_node->id,0)+"=max("+p_inputs[0]+","+p_inputs[1]+");\n";
-
-				} break;
-				case RGB_OP_OVERLAY: {
-
-					code += OUTNAME(p_node->id,0)+";\n";
-					for(int i=0;i<3;i++) {
-						code += "{\n";
-						code += "\tfloat base="+p_inputs[0]+"."+axisn[i]+";\n";
-						code += "\tfloat blend="+p_inputs[1]+"."+axisn[i]+";\n";
-						code += "\tif (base < 0.5) {\n";
-						code += "\t\t"+OUTVAR(p_node->id,0)+"."+axisn[i]+" = 2.0 * base * blend;\n";
-						code += "\t} else {\n";
-						code += "\t\t"+OUTVAR(p_node->id,0)+"."+axisn[i]+" = 1.0 - 2.0 * (1.0 - blend) * (1.0 - base);\n";
-						code += "\t}\n";
-						code += "}\n";
-					}
-
-				} break;
-				case RGB_OP_DODGE: {
-
-					code += OUTNAME(p_node->id,0)+"=("+p_inputs[0]+")/(vec3(1.0)-"+p_inputs[1]+");\n";
-
-				} break;
-				case RGB_OP_BURN: {
-
-					code += OUTNAME(p_node->id,0)+"=vec3(1.0)-(vec3(1.0)-"+p_inputs[0]+")/("+p_inputs[1]+");\n";
-				} break;
-				case RGB_OP_SOFT_LIGHT: {
-
-					code += OUTNAME(p_node->id,0)+";\n";
-					for(int i=0;i<3;i++) {
-						code += "{\n";
-						code += "\tfloat base="+p_inputs[0]+"."+axisn[i]+";\n";
-						code += "\tfloat blend="+p_inputs[1]+"."+axisn[i]+";\n";
-						code += "\tif (base < 0.5) {\n";
-						code += "\t\t"+OUTVAR(p_node->id,0)+"."+axisn[i]+" = (base * (blend+0.5));\n";
-						code += "\t} else {\n";
-						code += "\t\t"+OUTVAR(p_node->id,0)+"."+axisn[i]+" = (1 - (1-base) * (1-(blend-0.5)));\n";
-						code += "\t}\n";
-						code += "}\n";
-					}
-
-				} break;
-				case RGB_OP_HARD_LIGHT: {
-
-					code += OUTNAME(p_node->id,0)+";\n";
-					for(int i=0;i<3;i++) {
-						code += "{\n";
-						code += "\tfloat base="+p_inputs[0]+"."+axisn[i]+";\n";
-						code += "\tfloat blend="+p_inputs[1]+"."+axisn[i]+";\n";
-						code += "\tif (base < 0.5) {\n";
-						code += "\t\t"+OUTVAR(p_node->id,0)+"."+axisn[i]+" = (base * (2*blend));\n";
-						code += "\t} else {\n";
-						code += "\t\t"+OUTVAR(p_node->id,0)+"."+axisn[i]+" = (1 - (1-base) * (1-2*(blend-0.5)));\n";
-						code += "\t}\n";
-						code += "}\n";
-					}
-
-				} break;
-			}
-		}break;
-		case NODE_XFORM_MULT: {
-			DEF_MATRIX(0);
-			DEF_MATRIX(1);
-
-			code += OUTNAME(p_node->id,0)+"="+p_inputs[0]+"*"+p_inputs[1]+";\n";
-
-		}break;
-		case NODE_XFORM_VEC_MULT: {
-			DEF_MATRIX(0);
-			DEF_VEC(1);
-
-			bool no_translation = p_node->param1;
-			if (no_translation) {
-				code += OUTNAME(p_node->id,0)+"=("+p_inputs[0]+"*vec4("+p_inputs[1]+",0)).xyz;\n";
-			} else {
-				code += OUTNAME(p_node->id,0)+"=("+p_inputs[0]+"*vec4("+p_inputs[1]+",1)).xyz;\n";
-			}
-
-		}break;
-		case NODE_XFORM_VEC_INV_MULT: {
-			DEF_VEC(0);
-			DEF_MATRIX(1);
-			bool no_translation = p_node->param1;
-			if (no_translation) {
-				code += OUTNAME(p_node->id,0)+"=("+p_inputs[1]+"*vec4("+p_inputs[0]+",0)).xyz;\n";
-			} else {
-				code += OUTNAME(p_node->id,0)+"=("+p_inputs[1]+"*vec4("+p_inputs[0]+",1)).xyz;\n";
-			}
-		}break;
-		case NODE_SCALAR_FUNC: {
-			DEF_SCALAR(0);
-			static const char*scalar_func_id[SCALAR_MAX_FUNC]={
-				"sin($)",
-				"cos($)",
-				"tan($)",
-				"asin($)",
-				"acos($)",
-				"atan($)",
-				"sinh($)",
-				"cosh($)",
-				"tanh($)",
-				"log($)",
-				"exp($)",
-				"sqrt($)",
-				"abs($)",
-				"sign($)",
-				"floor($)",
-				"round($)",
-				"ceil($)",
-				"fract($)",
-				"min(max($,0),1)",
-				"-($)",
-			};
-
-			int func = p_node->param1;
-			ERR_FAIL_INDEX(func,SCALAR_MAX_FUNC);
-			code += OUTNAME(p_node->id,0)+"="+String(scalar_func_id[func]).replace("$",p_inputs[0])+";\n";
-
-		} break;
-		case NODE_VEC_FUNC: {
-			DEF_VEC(0);
-			static const char*vec_func_id[VEC_MAX_FUNC]={
-				"normalize($)",
-				"max(min($,vec3(1,1,1)),vec3(0,0,0))",
-				"-($)",
-				"1.0/($)",
-				"",
-				"",
-			};
-
-
-			int func = p_node->param1;
-			ERR_FAIL_INDEX(func,VEC_MAX_FUNC);
-			if (func==VEC_FUNC_RGB2HSV) {
-				code += OUTNAME(p_node->id,0)+";\n";
-				code+="{\n";
-				code+="\tvec3 c = "+p_inputs[0]+";\n";
-				code+="\tvec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);\n";
-				code+="\tvec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));\n";
-				code+="\tvec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));\n";
-				code+="\tfloat d = q.x - min(q.w, q.y);\n";
-				code+="\tfloat e = 1.0e-10;\n";
-				code+="\t"+OUTVAR(p_node->id,0)+"=vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);\n";
-				code+="}\n";
-			} else if (func==VEC_FUNC_HSV2RGB) {
-				code += OUTNAME(p_node->id,0)+";\n";
-				code+="{\n";
-				code+="\tvec3 c = "+p_inputs[0]+";\n";
-				code+="\tvec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);\n";
-				code+="\tvec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);\n";
-				code+="\t"+OUTVAR(p_node->id,0)+"=c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);\n";
-				code+="}\n";
-
-			} else {
-				code += OUTNAME(p_node->id,0)+"="+String(vec_func_id[func]).replace("$",p_inputs[0])+";\n";
-			}
-		}break;
-		case NODE_VEC_LEN: {
-			DEF_VEC(0);
-
-			code += OUTNAME(p_node->id,0)+"=length("+p_inputs[0]+");\n";
-
-		}break;
-		case NODE_DOT_PROD: {
-			DEF_VEC(0);
-			DEF_VEC(1);
-			code += OUTNAME(p_node->id,0)+"=dot("+p_inputs[1]+","+p_inputs[0]+");\n";
-
-		}break;
-		case NODE_VEC_TO_SCALAR: {
-			DEF_VEC(0);
-			code += OUTNAME(p_node->id,0)+"="+p_inputs[0]+".x;\n";
-			code += OUTNAME(p_node->id,1)+"="+p_inputs[0]+".y;\n";
-			code += OUTNAME(p_node->id,2)+"="+p_inputs[0]+".z;\n";
-
-		}break;
-		case NODE_SCALAR_TO_VEC: {
-			DEF_SCALAR(0);
-			DEF_SCALAR(1);
-			DEF_SCALAR(2);
-			code += OUTNAME(p_node->id,0)+"=vec3("+p_inputs[0]+","+p_inputs[1]+","+p_inputs[2]+""+");\n";
-
-		}break;
-		case NODE_VEC_TO_XFORM: {
-			DEF_VEC(0);
-			DEF_VEC(1);
-			DEF_VEC(2);
-			DEF_VEC(3);
-			code += OUTNAME(p_node->id, 0) + "=mat4(" +
-				"vec4(" + p_inputs[0] + ".x," + p_inputs[0] + ".y," + p_inputs[0] + ".z, 0.0),"
-				"vec4(" + p_inputs[1] + ".x," + p_inputs[1] + ".y," + p_inputs[1] + ".z, 0.0),"
-				"vec4(" + p_inputs[2] + ".x," + p_inputs[2] + ".y," + p_inputs[2] + ".z, 0.0),"
-				"vec4(" + p_inputs[3] + ".x," + p_inputs[3] + ".y," + p_inputs[3] + ".z, 1.0));\n";
-
-		}break;
-		case NODE_XFORM_TO_VEC: {
-			DEF_MATRIX(0);
-			code += OUTNAME(p_node->id, 0) + ";\n";
-			code += OUTNAME(p_node->id, 1) + ";\n";
-			code += OUTNAME(p_node->id, 2) + ";\n";
-			code += OUTNAME(p_node->id, 3) + ";\n";
-			code += "{\n";
-			code += "\tvec4 xform_row_01=" + p_inputs[0] + ".x;\n";
-			code += "\tvec4 xform_row_02=" + p_inputs[0] + ".y;\n";
-			code += "\tvec4 xform_row_03=" + p_inputs[0] + ".z;\n";
-			code += "\tvec4 xform_row_04=" + p_inputs[0] + ".w;\n";
-			code += "\t" + OUTVAR(p_node->id, 0) + "=vec3(xform_row_01.x, xform_row_01.y, xform_row_01.z);\n";
-			code += "\t" + OUTVAR(p_node->id, 1) + "=vec3(xform_row_02.x, xform_row_02.y, xform_row_02.z);\n";
-			code += "\t" + OUTVAR(p_node->id, 2) + "=vec3(xform_row_03.x, xform_row_03.y, xform_row_03.z);\n";
-			code += "\t" + OUTVAR(p_node->id, 3) + "=vec3(xform_row_04.x, xform_row_04.y, xform_row_04.z);\n";
-			code += "}\n";
-		}break;
-		case NODE_SCALAR_INTERP: {
-			DEF_SCALAR(0);
-			DEF_SCALAR(1);
-			DEF_SCALAR(2);
-
-			code += OUTNAME(p_node->id,0)+"=mix("+p_inputs[0]+","+p_inputs[1]+","+p_inputs[2]+");\n";
-
-		}break;
-		case NODE_VEC_INTERP: {
-			DEF_VEC(0);
-			DEF_VEC(1);
-			DEF_SCALAR(2);
-			code += OUTNAME(p_node->id,0)+"=mix("+p_inputs[0]+","+p_inputs[1]+","+p_inputs[2]+");\n";
-
-		}break;
-		case NODE_COLOR_RAMP: {
-			DEF_SCALAR(0);
-
-			static const int color_ramp_len=512;
-			PoolVector<uint8_t> cramp;
-			cramp.resize(color_ramp_len*4);
-			{
-
-				PoolVector<Color> colors=p_node->param1;
-				PoolVector<real_t> offsets=p_node->param2;
-				int cc =colors.size();
-				PoolVector<uint8_t>::Write crw = cramp.write();
-				PoolVector<Color>::Read cr = colors.read();
-				PoolVector<real_t>::Read ofr = offsets.read();
-
-				int at=0;
-				Color color_at(0,0,0,1);
-				for(int i=0;i<=cc;i++) {
-
-					int pos;
-					Color to;
-					if (i==cc) {
-						if (at==color_ramp_len)
-							break;
-						pos=color_ramp_len;
-						to=Color(1,1,1,1);
-					} else {
-						to=cr[i];
-						pos= MIN(ofr[i]*color_ramp_len,color_ramp_len);
-					}
-					for(int j=at;j<pos;j++) {
-						float t = (j-at)/float(pos-at);
-						Color c = color_at.linear_interpolate(to,t);
-						crw[j*4+0]=Math::fast_ftoi( CLAMP(c.r*255.0,0,255) );
-						crw[j*4+1]=Math::fast_ftoi( CLAMP(c.g*255.0,0,255) );
-						crw[j*4+2]=Math::fast_ftoi( CLAMP(c.b*255.0,0,255) );
-						crw[j*4+3]=Math::fast_ftoi( CLAMP(c.a*255.0,0,255) );
-					}
-
-					at=pos;
-					color_at=to;
-				}
-			}
-
-			Image gradient(color_ramp_len,1,0,Image::FORMAT_RGBA8,cramp);
-			Ref<ImageTexture> it = memnew( ImageTexture );
-			it->create_from_image(gradient,Texture::FLAG_FILTER|Texture::FLAG_MIPMAPS);
-
-			String crampname= "cramp_"+itos(p_node->id);
-			set_default_texture_param(crampname,it);
-
-			code +="uniform texture "+crampname+";\n";
-			code +="vec4 "+crampname+"_r=tex("+crampname+",vec2("+p_inputs[0]+",0));\n";
-			code += OUTNAME(p_node->id,0)+"="+crampname+"_r.rgb;\n";
-			code += OUTNAME(p_node->id,1)+"="+crampname+"_r.a;\n";
-
-		}break;
-		case NODE_CURVE_MAP: {
-			DEF_SCALAR(0);
-			static const int curve_map_len=256;
-			bool mapped[256];
-			zeromem(mapped,sizeof(mapped));
-			PoolVector<uint8_t> cmap;
-			cmap.resize(curve_map_len);
-			{
-
-				PoolVector<Point2> points=p_node->param1;
-				int pc =points.size();
-				PoolVector<uint8_t>::Write cmw = cmap.write();
-				PoolVector<Point2>::Read pr = points.read();
-
-				Vector2 prev=Vector2(0,0);
-				Vector2 prev2=Vector2(0,0);
-
-				for(int i=-1;i<pc;i++) {
-
-					Vector2 next;
-					Vector2 next2;
-					if (i+1>=pc) {
-						next=Vector2(1,1);
-					} else {
-						next=Vector2(pr[i+1].x,pr[i+1].y);
-					}
-
-					if (i+2>=pc) {
-						next2=Vector2(1,1);
-					} else {
-						next2=Vector2(pr[i+2].x,pr[i+2].y);
-					}
-
-					/*if (i==-1 && prev.offset==next.offset) {
-						prev=next;
-						continue;
-					}*/
-
-					_plot_curve(prev2,prev,next,next2,cmw.ptr(),mapped);
-
-					prev2=prev;
-					prev=next;
-				}
-
-				uint8_t pp=0;
-				for(int i=0;i<curve_map_len;i++) {
-
-					if (!mapped[i]) {
-						cmw[i]=pp;
-					} else {
-						pp=cmw[i];
-					}
-				}
-			}
-
-
-
-			Image gradient(curve_map_len,1,0,Image::FORMAT_L8,cmap);
-			Ref<ImageTexture> it = memnew( ImageTexture );
-			it->create_from_image(gradient,Texture::FLAG_FILTER|Texture::FLAG_MIPMAPS);
-
-			String cmapname= "cmap_"+itos(p_node->id);
-			set_default_texture_param(cmapname,it);
-
-			code +="uniform texture "+cmapname+";\n";
-			code += OUTNAME(p_node->id,0)+"=tex("+cmapname+",vec2("+p_inputs[0]+",0)).r;\n";
-
-		}break;
-		case NODE_SCALAR_INPUT: {
-			String name = p_node->param1;
-			float dv=p_node->param2;
-			code +="uniform float "+name+"="+rtos(dv)+";\n";
-			code += OUTNAME(p_node->id,0)+"="+name+";\n";
-		}break;
-		case NODE_VEC_INPUT: {
-
-			String name = p_node->param1;
-			Vector3 dv=p_node->param2;
-			code +="uniform vec3 "+name+"=vec3("+rtos(dv.x)+","+rtos(dv.y)+","+rtos(dv.z)+");\n";
-			code += OUTNAME(p_node->id,0)+"="+name+";\n";
-		}break;
-		case NODE_RGB_INPUT: {
-
-			String name = p_node->param1;
-			Color dv= p_node->param2;
-
-			code +="uniform color "+name+"=vec4("+rtos(dv.r)+","+rtos(dv.g)+","+rtos(dv.b)+","+rtos(dv.a)+");\n";
-			code += OUTNAME(p_node->id,0)+"="+name+".rgb;\n";
-			code += OUTNAME(p_node->id,1)+"="+name+".a;\n";
-
-		}break;
-		case NODE_XFORM_INPUT: {
-
-			String name = p_node->param1;
-			Transform dv= p_node->param2;
-
-			code +="uniform mat4 "+name+"=mat4(\n";
-			code+="\tvec4(vec3("+rtos(dv.basis.get_axis(0).x)+","+rtos(dv.basis.get_axis(0).y)+","+rtos(dv.basis.get_axis(0).z)+"),0),\n";
-			code+="\tvec4(vec3("+rtos(dv.basis.get_axis(1).x)+","+rtos(dv.basis.get_axis(1).y)+","+rtos(dv.basis.get_axis(1).z)+"),0),\n";
-			code+="\tvec4(vec3("+rtos(dv.basis.get_axis(2).x)+","+rtos(dv.basis.get_axis(2).y)+","+rtos(dv.basis.get_axis(2).z)+"),0),\n";
-			code+="\tvec4(vec3("+rtos(dv.origin.x)+","+rtos(dv.origin.y)+","+rtos(dv.origin.z)+"),1)\n";
-			code+=");";
-
-			code += OUTNAME(p_node->id,0)+"="+name+";\n";
-
-		}break;
-		case NODE_TEXTURE_INPUT: {
-			DEF_VEC(0);
-			String name = p_node->param1;
-			String rname="rt_read_tex"+itos(p_node->id);
-			code +="uniform texture "+name+";";
-			code +="vec4 "+rname+"=tex("+name+","+p_inputs[0]+".xy);\n";
-			code += OUTNAME(p_node->id,0)+"="+rname+".rgb;\n";
-			code += OUTNAME(p_node->id,1)+"="+rname+".a;\n";
-
-		}break;
-		case NODE_CUBEMAP_INPUT: {
-			DEF_VEC(0);
-			String name = p_node->param1;
-			code +="uniform cubemap "+name+";";
-			String rname="rt_read_tex"+itos(p_node->id);
-			code +="vec4 "+rname+"=texcube("+name+","+p_inputs[0]+".xy);\n";
-			code += OUTNAME(p_node->id,0)+"="+rname+".rgb;\n";
-			code += OUTNAME(p_node->id,1)+"="+rname+".a;\n";
-		}break;
-		case NODE_DEFAULT_TEXTURE: {
-			DEF_VEC(0);
-
-			if (get_mode()==MODE_CANVAS_ITEM && p_type==SHADER_TYPE_FRAGMENT) {
-
-				String rname="rt_default_tex"+itos(p_node->id);
-				code +="vec4 "+rname+"=tex(TEXTURE,"+p_inputs[0]+".xy);\n";
-				code += OUTNAME(p_node->id,0)+"="+rname+".rgb;\n";
-				code += OUTNAME(p_node->id,1)+"="+rname+".a;\n";
-
-			} else {
-				//not supported
-				code += OUTNAME(p_node->id,0)+"=vec3(0,0,0);\n";
-				code += OUTNAME(p_node->id,1)+"=1.0;\n";
-
-			}
-		} break;
-		case NODE_OUTPUT: {
-
-
-		}break;
-		case NODE_COMMENT: {
-
-		}break;
-		case NODE_TYPE_MAX: {
-
-		}
-	}
-#undef DEF_SCALAR
-#undef DEF_COLOR
-#undef DEF_MATRIX
-#undef DEF_VEC
-}
-
-#endif

+ 0 - 446
scene/resources/shader_graph.h

@@ -1,446 +0,0 @@
-/*************************************************************************/
-/*  shader_graph.h                                                       */
-/*************************************************************************/
-/*                       This file is part of:                           */
-/*                           GODOT ENGINE                                */
-/*                      https://godotengine.org                          */
-/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */
-/*                                                                       */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the       */
-/* "Software"), to deal in the Software without restriction, including   */
-/* without limitation the rights to use, copy, modify, merge, publish,   */
-/* distribute, sublicense, and/or sell copies of the Software, and to    */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions:                                             */
-/*                                                                       */
-/* The above copyright notice and this permission notice shall be        */
-/* included in all copies or substantial portions of the Software.       */
-/*                                                                       */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
-/*************************************************************************/
-
-#ifndef SHADER_GRAPH_H
-#define SHADER_GRAPH_H
-
-// FIXME: Needs to be ported to the new 3.0 shader API
-#if 0
-#include "map.h"
-#include "scene/resources/shader.h"
-
-class ShaderGraph : public Shader {
-
-	GDCLASS( ShaderGraph, Shader );
-	RES_BASE_EXTENSION("vshader");
-
-public:
-
-	enum NodeType {
-		NODE_INPUT, // all inputs (shader type dependent)
-		NODE_SCALAR_CONST, //scalar constant
-		NODE_VEC_CONST, //vec3 constant
-		NODE_RGB_CONST, //rgb constant (shows a color picker instead)
-		NODE_XFORM_CONST, // 4x4 matrix constant
-		NODE_TIME, // time in seconds
-		NODE_SCREEN_TEX, // screen texture sampler (takes UV) (only usable in fragment shader)
-		NODE_SCALAR_OP, // scalar vs scalar op (mul, add, div, etc)
-		NODE_VEC_OP, // vec3 vs vec3 op (mul,ad,div,crossprod,etc)
-		NODE_VEC_SCALAR_OP, // vec3 vs scalar op (mul, add, div, etc)
-		NODE_RGB_OP, // vec3 vs vec3 rgb op (with scalar amount), like brighten, darken, burn, dodge, multiply, etc.
-		NODE_XFORM_MULT, // mat4 x mat4
-		NODE_XFORM_VEC_MULT, // mat4 x vec3 mult (with no-translation option)
-		NODE_XFORM_VEC_INV_MULT, // mat4 x vec3 inverse mult (with no-translation option)
-		NODE_SCALAR_FUNC, // scalar function (sin, cos, etc)
-		NODE_VEC_FUNC, // vector function (normalize, negate, reciprocal, rgb2hsv, hsv2rgb, etc, etc)
-		NODE_VEC_LEN, // vec3 length
-		NODE_DOT_PROD, // vec3 . vec3 (dot product -> scalar output)
-		NODE_VEC_TO_SCALAR, // 1 vec3 input, 3 scalar outputs
-		NODE_SCALAR_TO_VEC, // 3 scalar input, 1 vec3 output
-		NODE_XFORM_TO_VEC, // 3 vec input, 1 xform output
-		NODE_VEC_TO_XFORM, // 3 vec input, 1 xform output
-		NODE_SCALAR_INTERP, // scalar interpolation (with optional curve)
-		NODE_VEC_INTERP, // vec3 interpolation  (with optional curve)
-		NODE_COLOR_RAMP, //take scalar, output vec3
-		NODE_CURVE_MAP, //take scalar, otput scalar
-		NODE_SCALAR_INPUT, // scalar uniform (assignable in material)
-		NODE_VEC_INPUT, // vec3 uniform (assignable in material)
-		NODE_RGB_INPUT, // color uniform (assignable in material)
-		NODE_XFORM_INPUT, // mat4 uniform (assignable in material)
-		NODE_TEXTURE_INPUT, // texture input (assignable in material)
-		NODE_CUBEMAP_INPUT, // cubemap input (assignable in material)
-		NODE_DEFAULT_TEXTURE,
-		NODE_OUTPUT, // output (shader type dependent)
-		NODE_COMMENT, // comment
-		NODE_TYPE_MAX
-	};
-
-
-	struct Connection {
-
-		int src_id;
-		int src_slot;
-		int dst_id;
-		int dst_slot;
-	};
-
-	enum SlotType {
-
-		SLOT_TYPE_SCALAR,
-		SLOT_TYPE_VEC,
-		SLOT_TYPE_XFORM,
-		SLOT_TYPE_TEXTURE,
-		SLOT_MAX
-	};
-
-	enum ShaderType {
-		SHADER_TYPE_VERTEX,
-		SHADER_TYPE_FRAGMENT,
-		SHADER_TYPE_LIGHT,
-		SHADER_TYPE_MAX
-	};
-
-	enum SlotDir {
-		SLOT_IN,
-		SLOT_OUT
-	};
-
-	enum GraphError {
-		GRAPH_OK,
-		GRAPH_ERROR_CYCLIC,
-		GRAPH_ERROR_MISSING_CONNECTIONS
-	};
-
-private:
-
-	String _find_unique_name(const String& p_base);
-
-	enum {SLOT_DEFAULT_VALUE = 0x7FFFFFFF};
-	struct SourceSlot {
-
-		int id;
-		int slot;
-		bool operator==(const SourceSlot& p_slot) const {
-			return id==p_slot.id && slot==p_slot.slot;
-		}
-	};
-
-	struct Node {
-
-		Vector2 pos;
-		NodeType type;
-		Variant param1;
-		Variant param2;
-		Map<int, Variant> defaults;
-		int id;
-		mutable int order; // used for sorting
-		int sort_order;
-		Map<int,SourceSlot> connections;
-
-	};
-
-	struct ShaderData {
-		Map<int,Node> node_map;
-		GraphError error;
-	} shader[3];
-
-
-
-	struct InOutParamInfo {
-		Mode shader_mode;
-		ShaderType shader_type;
-		const char *name;
-		const char *variable;
-		const char *postfix;
-		SlotType slot_type;
-		SlotDir dir;
-	};
-
-	static const InOutParamInfo inout_param_info[];
-
-	struct NodeSlotInfo {
-
-		enum { MAX_INS=3, MAX_OUTS=3 };
-		NodeType type;
-		const SlotType ins[MAX_INS];
-		const SlotType outs[MAX_OUTS];
-	};
-
-	static const NodeSlotInfo node_slot_info[];
-
-	bool _pending_update_shader;
-	void _update_shader();
-	void _request_update();
-
-	void _plot_curve(const Vector2& p_a,const Vector2& p_b,const Vector2& p_c,const Vector2& p_d,uint8_t* p_heights,bool *p_useds);
-	void _add_node_code(ShaderType p_type,Node *p_node,const Vector<String>& p_inputs,String& code);
-
-	Array _get_node_list(ShaderType p_type) const;
-	Array _get_connections(ShaderType p_type) const;
-
-	void _set_data(const Dictionary& p_data);
-	Dictionary _get_data() const;
-protected:
-
-	static void _bind_methods();
-
-public:
-
-
-	void node_add(ShaderType p_type, NodeType p_node_type, int p_id);
-	void node_remove(ShaderType p_which,int p_id);
-	void node_set_position(ShaderType p_which,int p_id,const Point2& p_pos);
-	Point2 node_get_position(ShaderType p_which,int p_id) const;
-
-	void get_node_list(ShaderType p_which,List<int> *p_node_list) const;
-	NodeType node_get_type(ShaderType p_which,int p_id) const;
-
-	void scalar_const_node_set_value(ShaderType p_which,int p_id,float p_value);
-	float scalar_const_node_get_value(ShaderType p_which,int p_id) const;
-
-	void vec_const_node_set_value(ShaderType p_which,int p_id,const Vector3& p_value);
-	Vector3 vec_const_node_get_value(ShaderType p_which,int p_id) const;
-
-	void rgb_const_node_set_value(ShaderType p_which,int p_id,const Color& p_value);
-	Color rgb_const_node_get_value(ShaderType p_which,int p_id) const;
-
-	void xform_const_node_set_value(ShaderType p_which,int p_id,const Transform& p_value);
-	Transform xform_const_node_get_value(ShaderType p_which,int p_id) const;
-
-	void texture_node_set_filter_size(ShaderType p_which,int p_id,int p_size);
-	int texture_node_get_filter_size(ShaderType p_which,int p_id) const;
-
-	void texture_node_set_filter_strength(ShaderType p_which,float p_id,float p_strength);
-	float texture_node_get_filter_strength(ShaderType p_which,float p_id) const;
-
-	void duplicate_nodes(ShaderType p_which, List<int> &p_nodes);
-
-	List<int> generate_ids(ShaderType p_type, int count);
-
-	enum ScalarOp {
-		SCALAR_OP_ADD,
-		SCALAR_OP_SUB,
-		SCALAR_OP_MUL,
-		SCALAR_OP_DIV,
-		SCALAR_OP_MOD,
-		SCALAR_OP_POW,
-		SCALAR_OP_MAX,
-		SCALAR_OP_MIN,
-		SCALAR_OP_ATAN2,
-		SCALAR_MAX_OP
-	};
-
-	void scalar_op_node_set_op(ShaderType p_which,float p_id,ScalarOp p_op);
-	ScalarOp scalar_op_node_get_op(ShaderType p_which,float p_id) const;
-
-	enum  VecOp {
-		VEC_OP_ADD,
-		VEC_OP_SUB,
-		VEC_OP_MUL,
-		VEC_OP_DIV,
-		VEC_OP_MOD,
-		VEC_OP_POW,
-		VEC_OP_MAX,
-		VEC_OP_MIN,
-		VEC_OP_CROSS,
-		VEC_MAX_OP
-	};
-
-	void vec_op_node_set_op(ShaderType p_which,float p_id,VecOp p_op);
-	VecOp vec_op_node_get_op(ShaderType p_which,float p_id) const;
-
-	enum VecScalarOp {
-		VEC_SCALAR_OP_MUL,
-		VEC_SCALAR_OP_DIV,
-		VEC_SCALAR_OP_POW,
-		VEC_SCALAR_MAX_OP
-	};
-
-	void vec_scalar_op_node_set_op(ShaderType p_which,float p_id,VecScalarOp p_op);
-	VecScalarOp vec_scalar_op_node_get_op(ShaderType p_which,float p_id) const;
-
-	enum RGBOp {
-		RGB_OP_SCREEN,
-		RGB_OP_DIFFERENCE,
-		RGB_OP_DARKEN,
-		RGB_OP_LIGHTEN,
-		RGB_OP_OVERLAY,
-		RGB_OP_DODGE,
-		RGB_OP_BURN,
-		RGB_OP_SOFT_LIGHT,
-		RGB_OP_HARD_LIGHT,
-		RGB_MAX_OP
-	};
-
-	void rgb_op_node_set_op(ShaderType p_which,float p_id,RGBOp p_op);
-	RGBOp rgb_op_node_get_op(ShaderType p_which,float p_id) const;
-
-	void xform_vec_mult_node_set_no_translation(ShaderType p_which,int p_id,bool p_no_translation);
-	bool xform_vec_mult_node_get_no_translation(ShaderType p_which,int p_id) const;
-
-	enum ScalarFunc {
-		SCALAR_FUNC_SIN,
-		SCALAR_FUNC_COS,
-		SCALAR_FUNC_TAN,
-		SCALAR_FUNC_ASIN,
-		SCALAR_FUNC_ACOS,
-		SCALAR_FUNC_ATAN,
-		SCALAR_FUNC_SINH,
-		SCALAR_FUNC_COSH,
-		SCALAR_FUNC_TANH,
-		SCALAR_FUNC_LOG,
-		SCALAR_FUNC_EXP,
-		SCALAR_FUNC_SQRT,
-		SCALAR_FUNC_ABS,
-		SCALAR_FUNC_SIGN,
-		SCALAR_FUNC_FLOOR,
-		SCALAR_FUNC_ROUND,
-		SCALAR_FUNC_CEIL,
-		SCALAR_FUNC_FRAC,
-		SCALAR_FUNC_SATURATE,
-		SCALAR_FUNC_NEGATE,
-		SCALAR_MAX_FUNC
-	};
-
-	void scalar_func_node_set_function(ShaderType p_which,int p_id,ScalarFunc p_func);
-	ScalarFunc scalar_func_node_get_function(ShaderType p_which,int p_id) const;
-
-	enum VecFunc {
-		VEC_FUNC_NORMALIZE,
-		VEC_FUNC_SATURATE,
-		VEC_FUNC_NEGATE,
-		VEC_FUNC_RECIPROCAL,
-		VEC_FUNC_RGB2HSV,
-		VEC_FUNC_HSV2RGB,
-		VEC_MAX_FUNC
-	};
-
-	void default_set_value(ShaderType p_which,int p_id,int p_param, const Variant& p_value);
-	Variant default_get_value(ShaderType p_which,int p_id,int p_param);
-
-	void vec_func_node_set_function(ShaderType p_which,int p_id,VecFunc p_func);
-	VecFunc vec_func_node_get_function(ShaderType p_which,int p_id) const;
-
-	void color_ramp_node_set_ramp(ShaderType p_which,int p_id,const PoolVector<Color>& p_colors, const PoolVector<real_t>& p_offsets);
-	PoolVector<Color> color_ramp_node_get_colors(ShaderType p_which,int p_id) const;
-	PoolVector<real_t> color_ramp_node_get_offsets(ShaderType p_which,int p_id) const;
-
-	void curve_map_node_set_points(ShaderType p_which, int p_id, const PoolVector<Vector2>& p_points);
-	PoolVector<Vector2> curve_map_node_get_points(ShaderType p_which,int p_id) const;
-
-	void input_node_set_name(ShaderType p_which,int p_id,const String& p_name);
-	String input_node_get_name(ShaderType p_which,int p_id);
-
-	void scalar_input_node_set_value(ShaderType p_which,int p_id,float p_value);
-	float scalar_input_node_get_value(ShaderType p_which,int p_id) const;
-
-	void vec_input_node_set_value(ShaderType p_which,int p_id,const Vector3& p_value);
-	Vector3 vec_input_node_get_value(ShaderType p_which,int p_id) const;
-
-	void rgb_input_node_set_value(ShaderType p_which,int p_id,const Color& p_value);
-	Color rgb_input_node_get_value(ShaderType p_which,int p_id) const;
-
-	void xform_input_node_set_value(ShaderType p_which,int p_id,const Transform& p_value);
-	Transform xform_input_node_get_value(ShaderType p_which,int p_id) const;
-
-	void texture_input_node_set_value(ShaderType p_which,int p_id,const Ref<Texture>& p_texture);
-	Ref<Texture> texture_input_node_get_value(ShaderType p_which,int p_id) const;
-
-	void cubemap_input_node_set_value(ShaderType p_which,int p_id,const Ref<CubeMap>& p_cubemap);
-	Ref<CubeMap> cubemap_input_node_get_value(ShaderType p_which,int p_id) const;
-
-	void comment_node_set_text(ShaderType p_which,int p_id,const String& p_comment);
-	String comment_node_get_text(ShaderType p_which,int p_id) const;
-
-	Error connect_node(ShaderType p_which,int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot);
-	bool is_node_connected(ShaderType p_which,int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) const;
-	void disconnect_node(ShaderType p_which,int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot);
-
-	void get_node_connections(ShaderType p_which,List<Connection> *p_connections) const;
-
-	bool is_slot_connected(ShaderType p_which,int p_dst_id,int slot_id);
-
-	void clear(ShaderType p_which);
-
-	Variant node_get_state(ShaderType p_type, int p_node) const;
-	void node_set_state(ShaderType p_type, int p_id, const Variant& p_state);
-
-	GraphError get_graph_error(ShaderType p_type) const;
-
-	int node_count(ShaderType p_which, int p_type);
-
-	static int get_type_input_count(NodeType p_type);
-	static int get_type_output_count(NodeType p_type);
-	static SlotType get_type_input_type(NodeType p_type,int p_idx);
-	static SlotType get_type_output_type(NodeType p_type,int p_idx);
-	static bool is_type_valid(Mode p_mode,ShaderType p_type);
-
-
-	struct SlotInfo {
-		String name;
-		SlotType type;
-		SlotDir dir;
-	};
-
-	static void get_input_output_node_slot_info(Mode p_mode, ShaderType  p_type, List<SlotInfo> *r_slots);
-
-	static int get_node_input_slot_count(Mode p_mode, ShaderType  p_shader_type,NodeType p_type);
-	static int get_node_output_slot_count(Mode p_mode, ShaderType  p_shader_type,NodeType p_type);
-	static SlotType get_node_input_slot_type(Mode p_mode, ShaderType  p_shader_type,NodeType p_type,int p_idx);
-	static SlotType get_node_output_slot_type(Mode p_mode, ShaderType  p_shader_type,NodeType p_type,int p_idx);
-
-
-	ShaderGraph(Mode p_mode);
-	~ShaderGraph();
-};
-
-//helper functions
-
-
-
-
-VARIANT_ENUM_CAST( ShaderGraph::NodeType );
-VARIANT_ENUM_CAST( ShaderGraph::ShaderType );
-VARIANT_ENUM_CAST( ShaderGraph::SlotType );
-VARIANT_ENUM_CAST( ShaderGraph::ScalarOp );
-VARIANT_ENUM_CAST( ShaderGraph::VecOp );
-VARIANT_ENUM_CAST( ShaderGraph::VecScalarOp );
-VARIANT_ENUM_CAST( ShaderGraph::RGBOp );
-VARIANT_ENUM_CAST( ShaderGraph::ScalarFunc );
-VARIANT_ENUM_CAST( ShaderGraph::VecFunc );
-VARIANT_ENUM_CAST( ShaderGraph::GraphError );
-
-
-class MaterialShaderGraph : public ShaderGraph {
-
-	GDCLASS( MaterialShaderGraph, ShaderGraph );
-
-public:
-
-
-	MaterialShaderGraph() : ShaderGraph(MODE_MATERIAL) {
-
-	}
-};
-
-class CanvasItemShaderGraph : public ShaderGraph {
-
-	GDCLASS( CanvasItemShaderGraph, ShaderGraph );
-
-public:
-
-
-	CanvasItemShaderGraph() : ShaderGraph(MODE_CANVAS_ITEM) {
-
-	}
-};
-
-#endif
-#endif // SHADER_GRAPH_H