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Added missed enum constant VisualShaderNodeTexture::SOURCE_PORT

Yuri Roubinsky 5 years ago
parent
commit
57441ab2c6
1 changed files with 1 additions and 0 deletions
  1. 1 0
      scene/resources/visual_shader_nodes.cpp

+ 1 - 0
scene/resources/visual_shader_nodes.cpp

@@ -715,6 +715,7 @@ void VisualShaderNodeTexture::_bind_methods() {
 	BIND_ENUM_CONSTANT(SOURCE_2D_TEXTURE);
 	BIND_ENUM_CONSTANT(SOURCE_2D_NORMAL);
 	BIND_ENUM_CONSTANT(SOURCE_DEPTH);
+	BIND_ENUM_CONSTANT(SOURCE_PORT);
 	BIND_ENUM_CONSTANT(TYPE_DATA);
 	BIND_ENUM_CONSTANT(TYPE_COLOR);
 	BIND_ENUM_CONSTANT(TYPE_NORMALMAP);