Fix nan errors when using VehicleBody
@@ -366,6 +366,7 @@ VehicleWheel3D::VehicleWheel3D() {
m_suspensionRelativeVelocity = 0;
m_clippedInvContactDotSuspension = 1.0;
m_raycastInfo.m_isInContact = false;
+ m_raycastInfo.m_suspensionLength = 0.0;
body = nullptr;
}