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+/*************************************************************************/
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+/* texture_loader_dummy.cpp */
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+/*************************************************************************/
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+/* This file is part of: */
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+/* GODOT ENGINE */
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+/* https://godotengine.org */
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+/*************************************************************************/
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+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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+/* */
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+/* Permission is hereby granted, free of charge, to any person obtaining */
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+/* a copy of this software and associated documentation files (the */
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+/* "Software"), to deal in the Software without restriction, including */
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+/* without limitation the rights to use, copy, modify, merge, publish, */
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+/* distribute, sublicense, and/or sell copies of the Software, and to */
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+/* permit persons to whom the Software is furnished to do so, subject to */
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+/* the following conditions: */
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+/* */
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+/* The above copyright notice and this permission notice shall be */
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+/* included in all copies or substantial portions of the Software. */
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+/* */
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+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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+/*************************************************************************/
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+
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+#include "texture_loader_dummy.h"
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+#include "core/os/file_access.h"
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+#include "print_string.h"
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+#include <string.h>
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+
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+RES ResourceFormatDummyTexture::load(const String &p_path, const String &p_original_path, Error *r_error) {
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+ unsigned int width = 8;
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+ unsigned int height = 8;
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+
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+ //We just use some format
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+ Image::Format fmt = Image::FORMAT_RGB8;
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+ int rowsize = 3 * width;
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+
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+ PoolVector<uint8_t> dstbuff;
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+
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+ dstbuff.resize(rowsize * height);
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+
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+ PoolVector<uint8_t>::Write dstbuff_write = dstbuff.write();
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+
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+ uint8_t *data = dstbuff_write.ptr();
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+
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+ uint8_t **row_p = memnew_arr(uint8_t *, height);
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+
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+ for (unsigned int i = 0; i < height; i++) {
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+ row_p[i] = 0; //No colors any more, I want them to turn black
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+ }
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+
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+ memdelete_arr(row_p);
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+
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+ Ref<Image> img = memnew(Image(width, height, 0, fmt, dstbuff));
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+
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+ Ref<ImageTexture> texture = memnew(ImageTexture);
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+ texture->create_from_image(img);
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+
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+ if (r_error)
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+ *r_error = OK;
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+
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+ return texture;
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+}
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+
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+void ResourceFormatDummyTexture::get_recognized_extensions(List<String> *p_extensions) const {
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+ p_extensions->push_back("png");
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+ p_extensions->push_back("hdr");
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+ p_extensions->push_back("jpg");
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+ p_extensions->push_back("tga");
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+}
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+
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+bool ResourceFormatDummyTexture::handles_type(const String &p_type) const {
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+ return ClassDB::is_parent_class(p_type, "Texture");
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+}
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+
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+String ResourceFormatDummyTexture::get_resource_type(const String &p_path) const {
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+ String extension = p_path.get_extension().to_lower();
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+ if (extension == "png" || extension == "hdr" || extension == "jpg" || extension == "tga")
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+ return "ImageTexture";
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+ return "";
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+}
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