@@ -2763,6 +2763,7 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const FunctionI
bool is_const = false;
ConstantNode::Value value;
+ value.sint = -1;
_find_identifier(p_block, false, p_function_info, vn->name, nullptr, nullptr, &is_const, nullptr, nullptr, &value);
if (!is_const || value.sint < min || value.sint > max) {