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Prevent shader crash when passing constant expression to `textureGather`

Yuri Roubinsky 3 years ago
parent
commit
57fd362fe1
1 changed files with 1 additions and 0 deletions
  1. 1 0
      servers/rendering/shader_language.cpp

+ 1 - 0
servers/rendering/shader_language.cpp

@@ -2763,6 +2763,7 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const FunctionI
 
 
 									bool is_const = false;
 									bool is_const = false;
 									ConstantNode::Value value;
 									ConstantNode::Value value;
+									value.sint = -1;
 
 
 									_find_identifier(p_block, false, p_function_info, vn->name, nullptr, nullptr, &is_const, nullptr, nullptr, &value);
 									_find_identifier(p_block, false, p_function_info, vn->name, nullptr, nullptr, &is_const, nullptr, nullptr, &value);
 									if (!is_const || value.sint < min || value.sint > max) {
 									if (!is_const || value.sint < min || value.sint > max) {