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@@ -12,16 +12,22 @@
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</methods>
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<members>
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<member name="advance_condition" type="String" setter="set_advance_condition" getter="get_advance_condition">
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+ Turn on auto advance when this condition is set. This is a custom text field that can be filled with a variable name. The variable can be modified from code.
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</member>
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<member name="auto_advance" type="bool" setter="set_auto_advance" getter="has_auto_advance">
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+ Turn on the transition automatically when this state is reached. This works best with [code]SWITCH_MODE_AT_END[/code].
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</member>
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<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled">
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+ Don't use this transition during [method AnimationNodeStateMachinePlayback.travel] or [member auto_advance].
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</member>
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<member name="priority" type="int" setter="set_priority" getter="get_priority">
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+ Lower priority transitions are preferred when travelling through the tree via [method AnimationNodeStateMachinePlayback.travel] or [member auto_advance].
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</member>
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<member name="switch_mode" type="int" setter="set_switch_mode" getter="get_switch_mode" enum="AnimationNodeStateMachineTransition.SwitchMode">
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+ The transition type.
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</member>
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<member name="xfade_time" type="float" setter="set_xfade_time" getter="get_xfade_time">
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+ The time to cross-fade between this state and the next.
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</member>
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</members>
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<signals>
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@@ -32,10 +38,13 @@
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</signals>
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<constants>
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<constant name="SWITCH_MODE_IMMEDIATE" value="0" enum="SwitchMode">
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+ Switch to the next state immediately. The current state will end and blend into the beginning of the new one.
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</constant>
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<constant name="SWITCH_MODE_SYNC" value="1" enum="SwitchMode">
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+ Switch to the next state immediately, but will seek the new state to the playback position of the old state.
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</constant>
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<constant name="SWITCH_MODE_AT_END" value="2" enum="SwitchMode">
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+ Wait for the current state playback to end, then switch to the beginning of the next state animation.
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</constant>
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</constants>
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</class>
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