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CPUParticles2D: Fix fixed timestep interpolation after entering tree with emitting = false

This line was left over from earlier testing; the intended functionality
is now contained in _refresh_interpolation_state().
Ricardo Buring 5 months ago
parent
commit
5892ddbe24
1 changed files with 0 additions and 2 deletions
  1. 0 2
      scene/2d/cpu_particles_2d.cpp

+ 0 - 2
scene/2d/cpu_particles_2d.cpp

@@ -1194,8 +1194,6 @@ void CPUParticles2D::_notification(int p_what) {
 
 			_refresh_interpolation_state();
 
-			set_physics_process_internal(emitting && _interpolation_data.interpolated_follow);
-
 			// If we are interpolated following, then reset physics interpolation
 			// when first appearing. This won't be called by canvas item, as in the
 			// following mode, is_physics_interpolated() is actually FALSE.