Browse Source

Merge pull request #84824 from Rindbee/fix-double-internal-node

Fix duplicating sub-scene may get two copies of internal node
Rémi Verschelde 1 năm trước cách đây
mục cha
commit
58a8eb8617
1 tập tin đã thay đổi với 5 bổ sung0 xóa
  1. 5 0
      scene/main/node.cpp

+ 5 - 0
scene/main/node.cpp

@@ -2549,6 +2549,11 @@ Node *Node::_duplicate(int p_flags, HashMap<const Node *, Node *> *r_duplimap) c
 		for (List<const Node *>::Element *N = node_tree.front(); N; N = N->next()) {
 			for (int i = 0; i < N->get()->get_child_count(); ++i) {
 				Node *descendant = N->get()->get_child(i);
+
+				if (!descendant->get_owner()) {
+					continue; // Internal nodes or nodes added by scripts.
+				}
+
 				// Skip nodes not really belonging to the instantiated hierarchy; they'll be processed normally later
 				// but remember non-instantiated nodes that are hidden below instantiated ones
 				if (!instance_roots.has(descendant->get_owner())) {