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@@ -1174,7 +1174,6 @@ void fragment_shader(in SceneData scene_data) {
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normal = -normal;
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}
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#endif // DO_SIDE_CHECK
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- vec3 geo_normal = normalize(normal);
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#endif // NORMAL_USED
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#ifdef UV_USED
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@@ -1254,6 +1253,10 @@ void fragment_shader(in SceneData scene_data) {
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#endif //USE_MULTIVIEW
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#endif //LIGHT_VERTEX_USED
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+#ifdef NORMAL_USED
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+ vec3 geo_normal = normalize(normal);
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+#endif // NORMAL_USED
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+
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#ifndef USE_SHADOW_TO_OPACITY
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#ifdef ALPHA_SCISSOR_USED
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