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Reordering emitted signals in PopupMenu

Nong Van Tinh 2 years ago
parent
commit
5928d801a9
1 changed files with 3 additions and 3 deletions
  1. 3 3
      scene/gui/popup_menu.cpp

+ 3 - 3
scene/gui/popup_menu.cpp

@@ -1715,12 +1715,12 @@ void PopupMenu::activate_item(int p_item) {
 		need_hide = false;
 		need_hide = false;
 	}
 	}
 
 
+	emit_signal(SNAME("id_pressed"), id);
+	emit_signal(SNAME("index_pressed"), p_item);
+
 	if (need_hide) {
 	if (need_hide) {
 		hide();
 		hide();
 	}
 	}
-
-	emit_signal(SNAME("id_pressed"), id);
-	emit_signal(SNAME("index_pressed"), p_item);
 }
 }
 
 
 void PopupMenu::remove_item(int p_idx) {
 void PopupMenu::remove_item(int p_idx) {