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Merge pull request #48170 from sboron/fix-ao

Fix triplanar mapping for AO on Godot 4
Rémi Verschelde 4 years ago
parent
commit
592f8ecb5c
1 changed files with 1 additions and 1 deletions
  1. 1 1
      scene/resources/material.cpp

+ 1 - 1
scene/resources/material.cpp

@@ -672,7 +672,7 @@ void BaseMaterial3D::_update_shader() {
 		code += "uniform sampler2D texture_flowmap : hint_aniso," + texfilter_str + ";\n";
 		code += "uniform sampler2D texture_flowmap : hint_aniso," + texfilter_str + ";\n";
 	}
 	}
 	if (features[FEATURE_AMBIENT_OCCLUSION]) {
 	if (features[FEATURE_AMBIENT_OCCLUSION]) {
-		code += "uniform sampler2D texture_ambient_occlusion : hint_white;\n";
+		code += "uniform sampler2D texture_ambient_occlusion : hint_white, " + texfilter_str + ";\n";
 		code += "uniform vec4 ao_texture_channel;\n";
 		code += "uniform vec4 ao_texture_channel;\n";
 		code += "uniform float ao_light_affect;\n";
 		code += "uniform float ao_light_affect;\n";
 	}
 	}