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@@ -21,49 +21,44 @@ jobs:
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- name: Checkout
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uses: actions/checkout@v4
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with:
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- submodules: recursive
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-
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- - name: Setup Python and SCons
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- uses: ./.github/actions/godot-deps
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+ sparse-checkout: .github
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- # Checkout godot-cpp
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- name: Checkout godot-cpp
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uses: actions/checkout@v4
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with:
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+ submodules: recursive
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repository: godotengine/godot-cpp
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ref: ${{ env.GODOT_CPP_BRANCH }}
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- submodules: recursive
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path: godot-cpp
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- # Download generated API dump
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+ - name: Setup Python and SCons
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+ uses: ./.github/actions/godot-deps
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+
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+ - name: Setup GCC problem matcher
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+ uses: ammaraskar/gcc-problem-matcher@master
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+
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- name: Download GDExtension interface and API dump
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uses: ./.github/actions/download-artifact
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with:
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name: godot-api-dump
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- path: ./godot-api
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+ path: ./godot-cpp/gdextension
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- # Extract and override existing files with generated files
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- - name: Extract GDExtension interface and API dump
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- run: |
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- cp -f godot-api/gdextension_interface.h godot-cpp/gdextension/
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- cp -f godot-api/extension_api.json godot-cpp/gdextension/
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+ # TODO: Enable caching when godot-cpp has proper cache limiting.
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- # TODO: Add caching to the SCons build and store it for CI via the godot-cache
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- # action.
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+ # - name: Restore Godot build cache
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+ # uses: ./.github/actions/godot-cache-restore
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+ # with:
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+ # cache-name: godot-cpp
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+ # continue-on-error: true
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- # Build godot-cpp test extension
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- name: Build godot-cpp test extension
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- run: |
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- cd godot-cpp/test
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- scons target=template_debug dev_build=yes
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- cd ../..
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-
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- gdextension-c-compile:
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- runs-on: 'ubuntu-20.04'
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- name: 'Check GDExtension header with a C compiler'
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- steps:
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- - uses: actions/checkout@v4
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+ env: # Keep synced with godot-build.
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+ SCONS_CACHE: ${{ github.workspace }}/.scons-cache/
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+ SCONS_CACHE_LIMIT: 7168
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+ run: scons --directory=./godot-cpp/test target=template_debug dev_build=yes verbose=yes
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- - name: 'Run C compiler on gdextension_interface.h'
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- run: |
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- gcc -c core/extension/gdextension_interface.h
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+ # - name: Save Godot build cache
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+ # uses: ./.github/actions/godot-cache-save
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+ # with:
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+ # cache-name: godot-cpp
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+ # continue-on-error: true
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