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Merge pull request #90966 from Calinou/debug-draw-use-runtime-colors

Use same colors for editor and running project for collision/path debug
Rémi Verschelde преди 1 година
родител
ревизия
594498e718

+ 0 - 3
doc/classes/EditorSettings.xml

@@ -393,9 +393,6 @@
 		<member name="editors/3d_gizmos/gizmo_colors/joint" type="Color" setter="" getter="">
 			The 3D editor gizmo color for [Joint3D]s and [PhysicalBone3D]s.
 		</member>
-		<member name="editors/3d_gizmos/gizmo_colors/shape" type="Color" setter="" getter="">
-			The 3D editor gizmo color for [CollisionShape3D]s, [VehicleWheel3D]s, [RayCast3D]s and [SpringArm3D]s.
-		</member>
 		<member name="editors/animation/autorename_animation_tracks" type="bool" setter="" getter="">
 			If [code]true[/code], automatically updates animation tracks' target paths when renaming or reparenting nodes in the Scene tree dock.
 		</member>

+ 0 - 1
editor/editor_settings.cpp

@@ -691,7 +691,6 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
 	EDITOR_SETTING_USAGE(Variant::COLOR, PROPERTY_HINT_NONE, "editors/3d/selection_box_color", Color(1.0, 0.5, 0), "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
 	EDITOR_SETTING_USAGE(Variant::COLOR, PROPERTY_HINT_NONE, "editors/3d_gizmos/gizmo_colors/instantiated", Color(0.7, 0.7, 0.7, 0.6), "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
 	EDITOR_SETTING_USAGE(Variant::COLOR, PROPERTY_HINT_NONE, "editors/3d_gizmos/gizmo_colors/joint", Color(0.5, 0.8, 1), "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
-	EDITOR_SETTING_USAGE(Variant::COLOR, PROPERTY_HINT_NONE, "editors/3d_gizmos/gizmo_colors/shape", Color(0.5, 0.7, 1), "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
 	EDITOR_SETTING_USAGE(Variant::COLOR, PROPERTY_HINT_NONE, "editors/3d_gizmos/gizmo_colors/aabb", Color(0.28, 0.8, 0.82), "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
 
 	// If a line is a multiple of this, it uses the primary grid color.

+ 1 - 1
editor/plugins/gizmos/collision_object_3d_gizmo_plugin.cpp

@@ -38,7 +38,7 @@
 #include "scene/resources/surface_tool.h"
 
 CollisionObject3DGizmoPlugin::CollisionObject3DGizmoPlugin() {
-	const Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape");
+	const Color gizmo_color = SceneTree::get_singleton()->get_debug_collisions_color();
 	create_material("shape_material", gizmo_color);
 	const float gizmo_value = gizmo_color.get_v();
 	const Color gizmo_color_disabled = Color(gizmo_value, gizmo_value, gizmo_value, 0.65);

+ 1 - 1
editor/plugins/gizmos/collision_polygon_3d_gizmo_plugin.cpp

@@ -35,7 +35,7 @@
 #include "scene/3d/physics/collision_polygon_3d.h"
 
 CollisionPolygon3DGizmoPlugin::CollisionPolygon3DGizmoPlugin() {
-	const Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape");
+	const Color gizmo_color = SceneTree::get_singleton()->get_debug_collisions_color();
 	create_material("shape_material", gizmo_color);
 	const float gizmo_value = gizmo_color.get_v();
 	const Color gizmo_color_disabled = Color(gizmo_value, gizmo_value, gizmo_value, 0.65);

+ 1 - 1
editor/plugins/gizmos/collision_shape_3d_gizmo_plugin.cpp

@@ -49,7 +49,7 @@
 
 CollisionShape3DGizmoPlugin::CollisionShape3DGizmoPlugin() {
 	helper.instantiate();
-	const Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape");
+	const Color gizmo_color = SceneTree::get_singleton()->get_debug_collisions_color();
 	create_material("shape_material", gizmo_color);
 	const float gizmo_value = gizmo_color.get_v();
 	const Color gizmo_color_disabled = Color(gizmo_value, gizmo_value, gizmo_value, 0.65);

+ 1 - 1
editor/plugins/gizmos/ray_cast_3d_gizmo_plugin.cpp

@@ -35,7 +35,7 @@
 #include "scene/3d/physics/ray_cast_3d.h"
 
 RayCast3DGizmoPlugin::RayCast3DGizmoPlugin() {
-	const Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape");
+	const Color gizmo_color = SceneTree::get_singleton()->get_debug_collisions_color();
 	create_material("shape_material", gizmo_color);
 	const float gizmo_value = gizmo_color.get_v();
 	const Color gizmo_color_disabled = Color(gizmo_value, gizmo_value, gizmo_value, 0.65);

+ 1 - 1
editor/plugins/gizmos/shape_cast_3d_gizmo_plugin.cpp

@@ -35,7 +35,7 @@
 #include "scene/3d/physics/shape_cast_3d.h"
 
 ShapeCast3DGizmoPlugin::ShapeCast3DGizmoPlugin() {
-	const Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape");
+	const Color gizmo_color = SceneTree::get_singleton()->get_debug_collisions_color();
 	create_material("shape_material", gizmo_color);
 	const float gizmo_value = gizmo_color.get_v();
 	const Color gizmo_color_disabled = Color(gizmo_value, gizmo_value, gizmo_value, 0.65);

+ 1 - 1
editor/plugins/gizmos/soft_body_3d_gizmo_plugin.cpp

@@ -35,7 +35,7 @@
 #include "scene/3d/soft_body_3d.h"
 
 SoftBody3DGizmoPlugin::SoftBody3DGizmoPlugin() {
-	Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape");
+	Color gizmo_color = SceneTree::get_singleton()->get_debug_collisions_color();
 	create_material("shape_material", gizmo_color);
 	create_handle_material("handles");
 }

+ 1 - 1
editor/plugins/gizmos/spring_arm_3d_gizmo_plugin.cpp

@@ -52,7 +52,7 @@ void SpringArm3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
 }
 
 SpringArm3DGizmoPlugin::SpringArm3DGizmoPlugin() {
-	Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape");
+	Color gizmo_color = SceneTree::get_singleton()->get_debug_collisions_color();
 	create_material("shape_material", gizmo_color);
 }
 

+ 1 - 1
editor/plugins/gizmos/vehicle_body_3d_gizmo_plugin.cpp

@@ -35,7 +35,7 @@
 #include "scene/3d/physics/vehicle_body_3d.h"
 
 VehicleWheel3DGizmoPlugin::VehicleWheel3DGizmoPlugin() {
-	Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape");
+	Color gizmo_color = SceneTree::get_singleton()->get_debug_collisions_color();
 	create_material("shape_material", gizmo_color);
 }
 

+ 1 - 1
editor/plugins/path_3d_editor_plugin.cpp

@@ -1050,7 +1050,7 @@ int Path3DGizmoPlugin::get_priority() const {
 }
 
 Path3DGizmoPlugin::Path3DGizmoPlugin(float p_disk_size) {
-	Color path_color = EDITOR_DEF_RST("editors/3d_gizmos/gizmo_colors/path", Color(0.5, 0.5, 1.0, 0.9));
+	Color path_color = SceneTree::get_singleton()->get_debug_paths_color();
 	Color path_tilt_color = EDITOR_DEF_RST("editors/3d_gizmos/gizmo_colors/path_tilt", Color(1.0, 1.0, 0.4, 0.9));
 	disk_size = p_disk_size;
 

+ 1 - 1
scene/2d/physics/collision_polygon_2d.cpp

@@ -144,7 +144,7 @@ void CollisionPolygon2D::_notification(int p_what) {
 				}
 #endif
 
-				const Color stroke_color = Color(0.9, 0.2, 0.0);
+				const Color stroke_color = get_tree()->get_debug_collisions_color();
 				draw_polyline(polygon, stroke_color);
 				// Draw the last segment.
 				draw_line(polygon[polygon.size() - 1], polygon[0], stroke_color);