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Fix property type of Sprite3D `frame_coords` to Vector2i from Vector2

Silc Lizard (Tokage) Renew 1 年間 前
コミット
59667f8ea2

+ 7 - 0
misc/extension_api_validation/4.2-stable.expected

@@ -372,3 +372,10 @@ GH-91382
 Validate extension JSON: Error: Field 'classes/AudioStreamPlaybackPolyphonic/methods/play_stream/arguments': size changed value in new API, from 4 to 6.
 
 Optional arguments added. Compatibility methods registered.
+
+
+GH-93982
+--------
+Validate extension JSON: Error: Field 'classes/Sprite3D/properties/frame_coords': type changed value in new API, from "Vector2" to "Vector2i".
+
+The type was wrong to begin with and has been corrected. Vector2 and Vector2i are convertible, so it should be compatible.

+ 1 - 1
scene/3d/sprite_3d.cpp

@@ -984,7 +984,7 @@ void Sprite3D::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "hframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_hframes", "get_hframes");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_vframes", "get_vframes");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame");
-	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords");
+	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords");
 	ADD_GROUP("Region", "region_");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region_enabled", "is_region_enabled");
 	ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect", PROPERTY_HINT_NONE, "suffix:px"), "set_region_rect", "get_region_rect");