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Test Godot with Vulkan in CI

Rafał Mikrut 4 年之前
父节点
当前提交
599d96163c
共有 2 个文件被更改,包括 101 次插入5 次删除
  1. 36 5
      .github/workflows/linux_builds.yml
  2. 65 0
      misc/scripts/check_ci_log.py

+ 36 - 5
.github/workflows/linux_builds.yml

@@ -76,9 +76,9 @@ jobs:
           path: bin/*
           retention-days: 14
 
-  linux-editor-sanitizers-mono:
+  linux-editor-sanitizers:
     runs-on: "ubuntu-20.04"
-    name: Editor w/ Mono and sanitizers (target=debug, tools=yes, tests=yes, use_asan=yes, use_ubsan=yes)
+    name: Editor and sanitizers (target=debug, tools=yes, tests=yes, use_asan=yes, use_ubsan=yes)
 
     steps:
       - uses: actions/checkout@v2
@@ -94,7 +94,8 @@ jobs:
       - name: Configure dependencies
         run: |
           sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev \
-            libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev yasm
+            libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev yasm \
+            xvfb wget unzip
 
       # Upload cache on completion and check it out now
       - name: Load .scons_cache directory
@@ -126,17 +127,47 @@ jobs:
           scons --version
 
       # We should always be explicit with our flags usage here since it's gonna be sure to always set those flags
+      # [Workaround] SwiftShader doesn't support tesselation, so we skip Godot check about it
       - name: Compilation
         env:
           SCONS_CACHE: ${{github.workspace}}/.scons_cache/
         run: |
-          scons tools=yes tests=yes target=debug module_mono_enabled=yes mono_glue=no use_asan=yes use_ubsan=yes
+          sed -i "s|ERR_FAIL_COND_V(p_rasterization_state.patch_control_points|//ERR_FAIL_COND_V(p_rasterization_state.patch_control_points|" drivers/vulkan/rendering_device_vulkan.cpp
+          scons tools=yes tests=yes target=debug debug_symbols=no use_asan=yes use_ubsan=yes
           ls -l bin/
 
       # Execute unit tests for the editor
       - name: Unit Tests
         run: |
-          ./bin/godot.linuxbsd.tools.64s.mono --test
+          ./bin/godot.linuxbsd.tools.64s --test
+
+      # Download, unzip and setup SwiftShader library [d4550ab8d3f]
+      - name: Download SwiftShader
+        run: |
+          wget https://github.com/qarmin/gtk_library_store/releases/download/3.24.0/swiftshader.zip
+          unzip swiftshader.zip
+          rm swiftshader.zip
+          curr="$(pwd)/libvk_swiftshader.so"
+          sed -i "s|PATH_TO_CHANGE|$curr|" vk_swiftshader_icd.json
+
+      # Download and extract zip archive with project, folder is renamed to be able to easy change used project
+      - name: Download test project
+        run: |
+          wget https://github.com/qarmin/RegressionTestProject/archive/4.0.zip
+          unzip 4.0.zip
+          mv "RegressionTestProject-4.0" "test_project"
+
+      # Editor is quite complicated piece of software, so it is easy to introduce bug here
+      - name: Open and close editor
+        run: |
+          VK_ICD_FILENAMES=$(pwd)/vk_swiftshader_icd.json DRI_PRIME=0 xvfb-run bin/godot.linuxbsd.tools.64s --audio-driver Dummy -e -q --path test_project 2>&1 | tee sanitizers_log.txt || true
+          misc/scripts/check_ci_log.py sanitizers_log.txt
+
+      # Run test project
+      - name: Run project
+        run: |
+          VK_ICD_FILENAMES=$(pwd)/vk_swiftshader_icd.json DRI_PRIME=0 xvfb-run bin/godot.linuxbsd.tools.64s 40 --audio-driver Dummy --path test_project 2>&1 | tee sanitizers_log.txt || true
+          misc/scripts/check_ci_log.py sanitizers_log.txt
 
   linux-template-mono:
     runs-on: "ubuntu-20.04"

+ 65 - 0
misc/scripts/check_ci_log.py

@@ -0,0 +1,65 @@
+#!/usr/bin/env python
+# -*- coding: utf-8 -*-
+
+import sys
+
+if len(sys.argv) < 2:
+    print("ERROR: You must run program with file name as argument.")
+    sys.exit(1)
+
+fname = sys.argv[1]
+
+fileread = open(fname.strip(), "r")
+file_contents = fileread.read()
+
+# If find "ERROR: AddressSanitizer:", then happens invalid read or write
+# This is critical bug, so we need to fix this as fast as possible
+
+if file_contents.find("ERROR: AddressSanitizer:") != -1:
+    print("FATAL ERROR: An incorrectly used memory was found.")
+    sys.exit(1)
+
+# There is also possible, that program crashed with or without backtrace.
+
+if (
+    file_contents.find("Program crashed with signal") != -1
+    or file_contents.find("Dumping the backtrace") != -1
+    or file_contents.find("Segmentation fault (core dumped)") != -1
+):
+    print("FATAL ERROR: Godot has been crashed.")
+    sys.exit(1)
+
+# Finding memory leaks in Godot is quite difficult, because we need to take into
+# account leaks also in external libraries. They are usually provided without
+# debugging symbols, so the leak report from it usually has only 2/3 lines,
+# so searching for 5 element - "#4 0x" - should correctly detect the vast
+# majority of memory leaks
+
+if file_contents.find("ERROR: LeakSanitizer:") != -1:
+    if file_contents.find("#4 0x") != -1:
+        print("ERROR: Memory leak was found")
+        sys.exit(1)
+
+# It may happen that Godot detects leaking nodes/resources and removes them, so
+# this possibility should also be handled as a potential error, even if
+# LeakSanitizer doesn't report anything
+
+if file_contents.find("ObjectDB instances leaked at exit") != -1:
+    print("ERROR: Memory leak was found")
+    sys.exit(1)
+
+# In test project may be put several assert functions which will control if
+# project is executed with right parameters etc. which normally will not stop
+# execution of project
+
+if file_contents.find("Assertion failed") != -1:
+    print("ERROR: Assertion failed in project, check exectution log for more info")
+    sys.exit(1)
+
+# For now Godot leaks a lot of rendering stuff so for now we just show info
+# about it and this needs to be reenabled after fixing this memory leaks.
+
+if file_contents.find("were leaked") != -1 or file_contents.find("were never freed") != -1:
+    print("WARNING: Memory leak was found")
+
+sys.exit(0)