Fixes BaseButton not triggering the pressed signal on "Button Press"…
@@ -165,7 +165,7 @@ void BaseButton::on_action_event(Ref<InputEvent> p_event) {
_pressed();
}
} else {
- if (!p_event->is_pressed()) {
+ if ((p_event->is_pressed() && action_mode == ACTION_MODE_BUTTON_PRESS) || (!p_event->is_pressed() && action_mode == ACTION_MODE_BUTTON_RELEASE)) {