|
@@ -219,7 +219,8 @@ void SpriteFramesEditor::_sheet_zoom_out() {
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void SpriteFramesEditor::_sheet_zoom_reset() {
|
|
void SpriteFramesEditor::_sheet_zoom_reset() {
|
|
|
- sheet_zoom = 1.f;
|
|
|
|
|
|
|
+ // Default the zoom to match the editor scale, but don't dezoom on editor scales below 100% to prevent pixel art from looking bad.
|
|
|
|
|
+ sheet_zoom = MAX(1.0f, EDSCALE);
|
|
|
Size2 texture_size = split_sheet_preview->get_texture()->get_size();
|
|
Size2 texture_size = split_sheet_preview->get_texture()->get_size();
|
|
|
split_sheet_preview->set_custom_minimum_size(texture_size * sheet_zoom);
|
|
split_sheet_preview->set_custom_minimum_size(texture_size * sheet_zoom);
|
|
|
}
|
|
}
|
|
@@ -733,7 +734,7 @@ void SpriteFramesEditor::_zoom_out() {
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void SpriteFramesEditor::_zoom_reset() {
|
|
void SpriteFramesEditor::_zoom_reset() {
|
|
|
- thumbnail_zoom = 1.0f;
|
|
|
|
|
|
|
+ thumbnail_zoom = MAX(1.0f, EDSCALE);
|
|
|
tree->set_fixed_column_width(thumbnail_default_size * 3 / 2);
|
|
tree->set_fixed_column_width(thumbnail_default_size * 3 / 2);
|
|
|
tree->set_fixed_icon_size(Size2(thumbnail_default_size, thumbnail_default_size));
|
|
tree->set_fixed_icon_size(Size2(thumbnail_default_size, thumbnail_default_size));
|
|
|
}
|
|
}
|
|
@@ -1248,13 +1249,14 @@ SpriteFramesEditor::SpriteFramesEditor() {
|
|
|
|
|
|
|
|
// Config scale.
|
|
// Config scale.
|
|
|
scale_ratio = 1.2f;
|
|
scale_ratio = 1.2f;
|
|
|
- thumbnail_default_size = 96;
|
|
|
|
|
- thumbnail_zoom = 1.0f;
|
|
|
|
|
- max_thumbnail_zoom = 8.0f;
|
|
|
|
|
- min_thumbnail_zoom = 0.1f;
|
|
|
|
|
- sheet_zoom = 1.0f;
|
|
|
|
|
- max_sheet_zoom = 16.0f;
|
|
|
|
|
- min_sheet_zoom = 0.01f;
|
|
|
|
|
|
|
+ thumbnail_default_size = 96 * MAX(1, EDSCALE);
|
|
|
|
|
+ thumbnail_zoom = MAX(1.0f, EDSCALE);
|
|
|
|
|
+ max_thumbnail_zoom = 8.0f * MAX(1.0f, EDSCALE);
|
|
|
|
|
+ min_thumbnail_zoom = 0.1f * MAX(1.0f, EDSCALE);
|
|
|
|
|
+ // Default the zoom to match the editor scale, but don't dezoom on editor scales below 100% to prevent pixel art from looking bad.
|
|
|
|
|
+ sheet_zoom = MAX(1.0f, EDSCALE);
|
|
|
|
|
+ max_sheet_zoom = 16.0f * MAX(1.0f, EDSCALE);
|
|
|
|
|
+ min_sheet_zoom = 0.01f * MAX(1.0f, EDSCALE);
|
|
|
_zoom_reset();
|
|
_zoom_reset();
|
|
|
}
|
|
}
|
|
|
|
|
|