|
@@ -369,6 +369,12 @@ DirectionalLight::DirectionalLight()
|
|
set_shadow_depth_range(SHADOW_DEPTH_RANGE_STABLE);
|
|
set_shadow_depth_range(SHADOW_DEPTH_RANGE_STABLE);
|
|
|
|
|
|
blend_splits = false;
|
|
blend_splits = false;
|
|
|
|
+
|
|
|
|
+#ifdef TOOLS_ENABLED
|
|
|
|
+ if (Engine::get_singleton()->is_editor_hint())
|
|
|
|
+ // Create light with a default natural "sun" orientation in editor, instead of looking horizontally on X
|
|
|
|
+ set_rotation_in_degrees(Vector3(-50, 25, 30));
|
|
|
|
+#endif
|
|
}
|
|
}
|
|
|
|
|
|
void OmniLight::set_shadow_mode(ShadowMode p_mode) {
|
|
void OmniLight::set_shadow_mode(ShadowMode p_mode) {
|