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Replace deprecated `USE_WEBGL2` linker flag

Adam Scott 1 year ago
parent
commit
5a01c2e954
1 changed files with 1 additions and 1 deletions
  1. 1 1
      platform/web/detect.py

+ 1 - 1
platform/web/detect.py

@@ -204,7 +204,7 @@ def configure(env: "SConsEnvironment"):
     if env["opengl3"]:
     if env["opengl3"]:
         env.AppendUnique(CPPDEFINES=["GLES3_ENABLED"])
         env.AppendUnique(CPPDEFINES=["GLES3_ENABLED"])
         # This setting just makes WebGL 2 APIs available, it does NOT disable WebGL 1.
         # This setting just makes WebGL 2 APIs available, it does NOT disable WebGL 1.
-        env.Append(LINKFLAGS=["-s", "USE_WEBGL2=1"])
+        env.Append(LINKFLAGS=["-s", "MAX_WEBGL_VERSION=2"])
         # Allow use to take control of swapping WebGL buffers.
         # Allow use to take control of swapping WebGL buffers.
         env.Append(LINKFLAGS=["-s", "OFFSCREEN_FRAMEBUFFER=1"])
         env.Append(LINKFLAGS=["-s", "OFFSCREEN_FRAMEBUFFER=1"])
         # Breaking change since emscripten 3.1.51
         # Breaking change since emscripten 3.1.51