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Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
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Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
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d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
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d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
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