Browse Source

Fix overly aggressive focus stealing by StateMachine and BlendSpaces

vaner-org 1 week ago
parent
commit
5a7c5ab0a3

+ 0 - 5
editor/animation/animation_blend_space_1d_editor.cpp

@@ -188,11 +188,6 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEven
 
 	Ref<InputEventMouseMotion> mm = p_event;
 
-	if (mm.is_valid() && !blend_space_draw->has_focus()) {
-		blend_space_draw->grab_focus();
-		blend_space_draw->queue_redraw();
-	}
-
 	if (mm.is_valid() && dragging_selected_attempt) {
 		dragging_selected = true;
 		drag_ofs = ((mm->get_position() - drag_from) / blend_space_draw->get_size()) * ((blend_space->get_max_space() - blend_space->get_min_space()) * Vector2(1, 0));

+ 0 - 5
editor/animation/animation_blend_space_2d_editor.cpp

@@ -283,11 +283,6 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven
 
 	Ref<InputEventMouseMotion> mm = p_event;
 
-	if (mm.is_valid() && !blend_space_draw->has_focus()) {
-		blend_space_draw->grab_focus();
-		blend_space_draw->queue_redraw();
-	}
-
 	if (mm.is_valid() && dragging_selected_attempt) {
 		dragging_selected = true;
 		if (!read_only) {

+ 0 - 2
editor/animation/animation_state_machine_editor.cpp

@@ -506,8 +506,6 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
 	}
 
 	if (mm.is_valid()) {
-		state_machine_draw->grab_focus();
-
 		String new_hovered_node_name;
 		HoveredNodeArea new_hovered_node_area = HOVER_NODE_NONE;
 		if (tool_select->is_pressed()) {