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Bias octahedral tangent y axis to avoid errors around 0

clayjohn 2 years ago
parent
commit
5a800e68f1
1 changed files with 2 additions and 0 deletions
  1. 2 0
      core/math/vector3.cpp

+ 2 - 0
core/math/vector3.cpp

@@ -108,7 +108,9 @@ Vector3 Vector3::octahedron_decode(const Vector2 &p_oct) {
 }
 }
 
 
 Vector2 Vector3::octahedron_tangent_encode(const float sign) const {
 Vector2 Vector3::octahedron_tangent_encode(const float sign) const {
+	const float bias = 1.0f / 32767.0f;
 	Vector2 res = this->octahedron_encode();
 	Vector2 res = this->octahedron_encode();
+	res.y = MAX(res.y, bias);
 	res.y = res.y * 0.5f + 0.5f;
 	res.y = res.y * 0.5f + 0.5f;
 	res.y = sign >= 0.0f ? res.y : 1 - res.y;
 	res.y = sign >= 0.0f ? res.y : 1 - res.y;
 	return res;
 	return res;