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Fix incorrect `Curve3D.interpolate_baked()` description

The offset is in 3D units, not pixels.

This closes https://github.com/godotengine/godot-docs/issues/4339.
Hugo Locurcio 4 年之前
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共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      doc/classes/Curve3D.xml

+ 1 - 1
doc/classes/Curve3D.xml

@@ -145,7 +145,7 @@
 			<argument index="1" name="cubic" type="bool" default="false">
 			<argument index="1" name="cubic" type="bool" default="false">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Returns a point within the curve at position [code]offset[/code], where [code]offset[/code] is measured as a pixel distance along the curve.
+				Returns a point within the curve at position [code]offset[/code], where [code]offset[/code] is measured as a distance in 3D units along the curve.
 				To do that, it finds the two cached points where the [code]offset[/code] lies between, then interpolates the values. This interpolation is cubic if [code]cubic[/code] is set to [code]true[/code], or linear if set to [code]false[/code].
 				To do that, it finds the two cached points where the [code]offset[/code] lies between, then interpolates the values. This interpolation is cubic if [code]cubic[/code] is set to [code]true[/code], or linear if set to [code]false[/code].
 				Cubic interpolation tends to follow the curves better, but linear is faster (and often, precise enough).
 				Cubic interpolation tends to follow the curves better, but linear is faster (and often, precise enough).
 			</description>
 			</description>