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Merge pull request #74962 from KoBeWi/pick_outside_the_box

Improve color picking
Rémi Verschelde 2 년 전
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5ac6e9232b
2개의 변경된 파일76개의 추가작업 그리고 29개의 파일을 삭제
  1. 68 27
      scene/gui/color_picker.cpp
  2. 8 2
      scene/gui/color_picker.h

+ 68 - 27
scene/gui/color_picker.cpp

@@ -109,6 +109,13 @@ void ColorPicker::_notification(int p_what) {
 				picker_window->hide();
 			}
 		} break;
+
+		case NOTIFICATION_INTERNAL_PROCESS: {
+			if (!is_picking_color) {
+				return;
+			}
+			set_pick_color(DisplayServer::get_singleton()->screen_get_pixel(DisplayServer::get_singleton()->mouse_get_position()));
+		}
 	}
 }
 
@@ -1421,30 +1428,6 @@ void ColorPicker::_recent_preset_pressed(const bool p_pressed, ColorPresetButton
 	emit_signal(SNAME("color_changed"), p_preset->get_preset_color());
 }
 
-void ColorPicker::_picker_texture_input(const Ref<InputEvent> &p_event) {
-	if (!is_inside_tree()) {
-		return;
-	}
-
-	Ref<InputEventMouseButton> bev = p_event;
-	if (bev.is_valid() && bev->get_button_index() == MouseButton::LEFT && !bev->is_pressed()) {
-		set_pick_color(picker_color);
-		emit_signal(SNAME("color_changed"), color);
-		picker_window->hide();
-	}
-
-	Ref<InputEventMouseMotion> mev = p_event;
-	if (mev.is_valid()) {
-		Ref<Image> img = picker_texture_rect->get_texture()->get_image();
-		if (img.is_valid() && !img->is_empty()) {
-			Vector2 ofs = mev->get_position();
-			picker_color = img->get_pixel(ofs.x, ofs.y);
-			picker_preview_style_box->set_bg_color(picker_color);
-			picker_preview_label->set_self_modulate(picker_color.get_luminance() < 0.5 ? Color(1.0f, 1.0f, 1.0f) : Color(0.0f, 0.0f, 0.0f));
-		}
-	}
-}
-
 void ColorPicker::_text_changed(const String &) {
 	text_changed = true;
 }
@@ -1455,6 +1438,34 @@ void ColorPicker::_add_preset_pressed() {
 }
 
 void ColorPicker::_pick_button_pressed() {
+	is_picking_color = true;
+	set_process_internal(true);
+
+	if (!picker_window) {
+		picker_window = memnew(Popup);
+		picker_window->set_size(Vector2i(1, 1));
+		picker_window->connect("visibility_changed", callable_mp(this, &ColorPicker::_pick_finished));
+		add_child(picker_window);
+	}
+	picker_window->popup();
+}
+
+void ColorPicker::_pick_finished() {
+	if (picker_window->is_visible()) {
+		return;
+	}
+
+	if (Input::get_singleton()->is_key_pressed(Key::ESCAPE)) {
+		set_pick_color(old_color);
+	} else {
+		emit_signal(SNAME("color_changed"), color);
+	}
+	is_picking_color = false;
+	set_process_internal(false);
+	picker_window->hide();
+}
+
+void ColorPicker::_pick_button_pressed_legacy() {
 	if (!is_inside_tree()) {
 		return;
 	}
@@ -1469,7 +1480,7 @@ void ColorPicker::_pick_button_pressed() {
 		picker_texture_rect->set_anchors_preset(Control::PRESET_FULL_RECT);
 		picker_window->add_child(picker_texture_rect);
 		picker_texture_rect->set_default_cursor_shape(CURSOR_POINTING_HAND);
-		picker_texture_rect->connect(SNAME("gui_input"), callable_mp(this, &ColorPicker::_picker_texture_input));
+		picker_texture_rect->connect("gui_input", callable_mp(this, &ColorPicker::_picker_texture_input));
 
 		picker_preview = memnew(Panel);
 		picker_preview->set_anchors_preset(Control::PRESET_CENTER_TOP);
@@ -1529,6 +1540,30 @@ void ColorPicker::_pick_button_pressed() {
 	picker_window->popup();
 }
 
+void ColorPicker::_picker_texture_input(const Ref<InputEvent> &p_event) {
+	if (!is_inside_tree()) {
+		return;
+	}
+
+	Ref<InputEventMouseButton> bev = p_event;
+	if (bev.is_valid() && bev->get_button_index() == MouseButton::LEFT && !bev->is_pressed()) {
+		set_pick_color(picker_color);
+		emit_signal(SNAME("color_changed"), color);
+		picker_window->hide();
+	}
+
+	Ref<InputEventMouseMotion> mev = p_event;
+	if (mev.is_valid()) {
+		Ref<Image> img = picker_texture_rect->get_texture()->get_image();
+		if (img.is_valid() && !img->is_empty()) {
+			Vector2 ofs = mev->get_position();
+			picker_color = img->get_pixel(ofs.x, ofs.y);
+			picker_preview_style_box->set_bg_color(picker_color);
+			picker_preview_label->set_self_modulate(picker_color.get_luminance() < 0.5 ? Color(1.0f, 1.0f, 1.0f) : Color(0.0f, 0.0f, 0.0f));
+		}
+	}
+}
+
 void ColorPicker::_html_focus_exit() {
 	if (c_text->is_menu_visible()) {
 		return;
@@ -1692,8 +1727,14 @@ ColorPicker::ColorPicker() {
 
 	btn_pick = memnew(Button);
 	sample_hbc->add_child(btn_pick);
-	btn_pick->set_tooltip_text(RTR("Pick a color from the application window."));
-	btn_pick->connect(SNAME("pressed"), callable_mp(this, &ColorPicker::_pick_button_pressed));
+	if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_SCREEN_CAPTURE)) {
+		btn_pick->set_tooltip_text(RTR("Pick a color from the screen."));
+		btn_pick->connect(SNAME("pressed"), callable_mp(this, &ColorPicker::_pick_button_pressed));
+	} else {
+		// On unsupported platforms, use a legacy method for color picking.
+		btn_pick->set_tooltip_text(RTR("Pick a color from the application window."));
+		btn_pick->connect(SNAME("pressed"), callable_mp(this, &ColorPicker::_pick_button_pressed_legacy));
+	}
 
 	sample = memnew(TextureRect);
 	sample_hbc->add_child(sample);

+ 8 - 2
scene/gui/color_picker.h

@@ -122,11 +122,13 @@ private:
 	Vector<ColorMode *> modes;
 
 	Popup *picker_window = nullptr;
+	// Legacy color picking.
 	TextureRect *picker_texture_rect = nullptr;
 	Panel *picker_preview = nullptr;
 	Label *picker_preview_label = nullptr;
 	Ref<StyleBoxFlat> picker_preview_style_box;
 	Color picker_color;
+
 	Control *uv_edit = nullptr;
 	Control *w_edit = nullptr;
 	AspectRatioContainer *wheel_edit = nullptr;
@@ -183,6 +185,7 @@ private:
 
 	Color color;
 	Color old_color;
+	bool is_picking_color = false;
 
 	bool display_old_color = false;
 	bool deferred_mode_enabled = false;
@@ -259,11 +262,14 @@ private:
 	void _line_edit_input(const Ref<InputEvent> &p_event);
 	void _preset_input(const Ref<InputEvent> &p_event, const Color &p_color);
 	void _recent_preset_pressed(const bool pressed, ColorPresetButton *p_preset);
-	void _picker_texture_input(const Ref<InputEvent> &p_event);
 	void _text_changed(const String &p_new_text);
 	void _add_preset_pressed();
-	void _pick_button_pressed();
 	void _html_focus_exit();
+	void _pick_button_pressed();
+	void _pick_finished();
+	// Legacy color picking.
+	void _pick_button_pressed_legacy();
+	void _picker_texture_input(const Ref<InputEvent> &p_event);
 
 	inline int _get_preset_size();
 	void _add_preset_button(int p_size, const Color &p_color);