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vsproj: create build targets depending on dev_build

Alexander Festini 2 years ago
parent
commit
5ac75a02e5
1 changed files with 2 additions and 3 deletions
  1. 2 3
      methods.py

+ 2 - 3
methods.py

@@ -741,7 +741,7 @@ def generate_vs_project(env, num_jobs):
             PLATFORMS = ["Win32", "x64"]
             PLATFORM_IDS = ["x86_32", "x86_64"]
             CONFIGURATIONS = ["editor", "template_release", "template_debug"]
-            DEV_SUFFIX = ["", ".dev"]
+            DEV_SUFFIX = ".dev" if env["dev_build"] else ""
 
             @staticmethod
             def for_every_variant(value):
@@ -776,10 +776,9 @@ def generate_vs_project(env, num_jobs):
                     for platform in ModuleConfigs.PLATFORMS
                 ]
                 self.arg_dict["runfile"] += [
-                    f'bin\\godot.windows.{config}{dev}.{plat_id}{f".{name}" if name else ""}.exe'
+                    f'bin\\godot.windows.{config}{ModuleConfigs.DEV_SUFFIX}.{plat_id}{f".{name}" if name else ""}.exe'
                     for config in ModuleConfigs.CONFIGURATIONS
                     for plat_id in ModuleConfigs.PLATFORM_IDS
-                    for dev in ModuleConfigs.DEV_SUFFIX
                 ]
                 self.arg_dict["cpppaths"] += ModuleConfigs.for_every_variant(env["CPPPATH"] + [includes])
                 self.arg_dict["cppdefines"] += ModuleConfigs.for_every_variant(env["CPPDEFINES"] + defines)