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Turn 'Add/Revoke unique Node' into a checkbox

Joaquin Muñiz 1 year ago
parent
commit
5afb3858b7
1 changed files with 3 additions and 2 deletions
  1. 3 2
      editor/scene_tree_dock.cpp

+ 3 - 2
editor/scene_tree_dock.cpp

@@ -3902,8 +3902,9 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
 				menu->add_separator();
 			}
 			Node *node = full_selection.front()->get();
-			menu->add_icon_shortcut(get_editor_theme_icon(SNAME("SceneUniqueName")), ED_GET_SHORTCUT("scene_tree/toggle_unique_name"), TOOL_TOGGLE_SCENE_UNIQUE_NAME);
-			menu->set_item_text(menu->get_item_index(TOOL_TOGGLE_SCENE_UNIQUE_NAME), node->is_unique_name_in_owner() ? TTR("Revoke Unique Name") : TTR("Access as Unique Name"));
+			menu->add_icon_check_item(get_editor_theme_icon(SNAME("SceneUniqueName")), TTRC("Access as Unique Name"), TOOL_TOGGLE_SCENE_UNIQUE_NAME);
+			menu->set_item_shortcut(menu->get_item_index(TOOL_TOGGLE_SCENE_UNIQUE_NAME), ED_GET_SHORTCUT("scene_tree/toggle_unique_name"));
+			menu->set_item_checked(menu->get_item_index(TOOL_TOGGLE_SCENE_UNIQUE_NAME), node->is_unique_name_in_owner());
 		}
 	}