@@ -458,10 +458,6 @@ float AnimationNodeStateMachine::process(float p_time, bool p_seek) {
rem = blend_node(states[end_node], 0, true, 0, FILTER_IGNORE, false);
}
- if (get_parent().is_valid() && get_parent()->is_class("AnimationNodeStateMachine")) {
- print_line("rem: " + rtos(rem));
- }
-
return rem;