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2D: Remove redundant assignment

Stuart Carnie 11 달 전
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5b5dc00c52
1개의 변경된 파일4개의 추가작업 그리고 4개의 파일을 삭제
  1. 4 4
      servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp

+ 4 - 4
servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp

@@ -1939,10 +1939,10 @@ RendererCanvasRenderRD::RendererCanvasRenderRD() {
 	}
 
 	{ //primitive
-		primitive_arrays.index_array[0] = shader.quad_index_array = RD::get_singleton()->index_array_create(shader.quad_index_buffer, 0, 1);
-		primitive_arrays.index_array[1] = shader.quad_index_array = RD::get_singleton()->index_array_create(shader.quad_index_buffer, 0, 2);
-		primitive_arrays.index_array[2] = shader.quad_index_array = RD::get_singleton()->index_array_create(shader.quad_index_buffer, 0, 3);
-		primitive_arrays.index_array[3] = shader.quad_index_array = RD::get_singleton()->index_array_create(shader.quad_index_buffer, 0, 6);
+		primitive_arrays.index_array[0] = RD::get_singleton()->index_array_create(shader.quad_index_buffer, 0, 1);
+		primitive_arrays.index_array[1] = RD::get_singleton()->index_array_create(shader.quad_index_buffer, 0, 2);
+		primitive_arrays.index_array[2] = RD::get_singleton()->index_array_create(shader.quad_index_buffer, 0, 3);
+		primitive_arrays.index_array[3] = RD::get_singleton()->index_array_create(shader.quad_index_buffer, 0, 6);
 	}
 
 	{