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@@ -286,6 +286,10 @@ void SpriteBase3D::draw_texture_rect(Ref<Texture2D> p_texture, Rect2 p_dst_rect,
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}
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void SpriteBase3D::set_centered(bool p_center) {
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+ if (centered == p_center) {
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+ return;
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+ }
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+
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centered = p_center;
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_queue_redraw();
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}
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@@ -295,6 +299,10 @@ bool SpriteBase3D::is_centered() const {
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}
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void SpriteBase3D::set_offset(const Point2 &p_offset) {
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+ if (offset == p_offset) {
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+ return;
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+ }
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+
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offset = p_offset;
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_queue_redraw();
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}
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@@ -304,6 +312,10 @@ Point2 SpriteBase3D::get_offset() const {
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}
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void SpriteBase3D::set_flip_h(bool p_flip) {
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+ if (hflip == p_flip) {
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+ return;
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+ }
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+
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hflip = p_flip;
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_queue_redraw();
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}
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@@ -313,6 +325,10 @@ bool SpriteBase3D::is_flipped_h() const {
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}
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void SpriteBase3D::set_flip_v(bool p_flip) {
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+ if (vflip == p_flip) {
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+ return;
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+ }
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+
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vflip = p_flip;
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_queue_redraw();
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}
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@@ -322,6 +338,10 @@ bool SpriteBase3D::is_flipped_v() const {
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}
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void SpriteBase3D::set_modulate(const Color &p_color) {
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+ if (modulate == p_color) {
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+ return;
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+ }
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+
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modulate = p_color;
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_propagate_color_changed();
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_queue_redraw();
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@@ -333,6 +353,11 @@ Color SpriteBase3D::get_modulate() const {
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void SpriteBase3D::set_render_priority(int p_priority) {
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ERR_FAIL_COND(p_priority < RS::MATERIAL_RENDER_PRIORITY_MIN || p_priority > RS::MATERIAL_RENDER_PRIORITY_MAX);
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+
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+ if (render_priority == p_priority) {
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+ return;
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+ }
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+
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render_priority = p_priority;
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_queue_redraw();
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}
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@@ -342,6 +367,10 @@ int SpriteBase3D::get_render_priority() const {
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}
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void SpriteBase3D::set_pixel_size(real_t p_amount) {
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+ if (pixel_size == p_amount) {
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+ return;
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+ }
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+
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pixel_size = p_amount;
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_queue_redraw();
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}
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@@ -352,6 +381,11 @@ real_t SpriteBase3D::get_pixel_size() const {
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void SpriteBase3D::set_axis(Vector3::Axis p_axis) {
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ERR_FAIL_INDEX(p_axis, 3);
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+
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+ if (axis == p_axis) {
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+ return;
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+ }
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+
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axis = p_axis;
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_queue_redraw();
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}
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@@ -445,6 +479,11 @@ Ref<TriangleMesh> SpriteBase3D::generate_triangle_mesh() const {
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void SpriteBase3D::set_draw_flag(DrawFlags p_flag, bool p_enable) {
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ERR_FAIL_INDEX(p_flag, FLAG_MAX);
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+
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+ if (flags[p_flag] == p_enable) {
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+ return;
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+ }
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+
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flags[p_flag] = p_enable;
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_queue_redraw();
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}
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@@ -456,6 +495,11 @@ bool SpriteBase3D::get_draw_flag(DrawFlags p_flag) const {
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void SpriteBase3D::set_alpha_cut_mode(AlphaCutMode p_mode) {
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ERR_FAIL_INDEX(p_mode, ALPHA_CUT_MAX);
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+
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+ if (alpha_cut == p_mode) {
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+ return;
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+ }
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+
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alpha_cut = p_mode;
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_queue_redraw();
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}
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@@ -465,10 +509,12 @@ SpriteBase3D::AlphaCutMode SpriteBase3D::get_alpha_cut_mode() const {
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}
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void SpriteBase3D::set_alpha_hash_scale(float p_hash_scale) {
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- if (alpha_hash_scale != p_hash_scale) {
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- alpha_hash_scale = p_hash_scale;
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- _queue_redraw();
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+ if (alpha_hash_scale == p_hash_scale) {
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+ return;
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}
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+
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+ alpha_hash_scale = p_hash_scale;
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+ _queue_redraw();
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}
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float SpriteBase3D::get_alpha_hash_scale() const {
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@@ -476,10 +522,12 @@ float SpriteBase3D::get_alpha_hash_scale() const {
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}
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void SpriteBase3D::set_alpha_scissor_threshold(float p_threshold) {
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- if (alpha_scissor_threshold != p_threshold) {
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- alpha_scissor_threshold = p_threshold;
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- _queue_redraw();
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+ if (alpha_scissor_threshold == p_threshold) {
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+ return;
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}
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+
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+ alpha_scissor_threshold = p_threshold;
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+ _queue_redraw();
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}
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float SpriteBase3D::get_alpha_scissor_threshold() const {
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@@ -487,10 +535,12 @@ float SpriteBase3D::get_alpha_scissor_threshold() const {
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}
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void SpriteBase3D::set_alpha_antialiasing(BaseMaterial3D::AlphaAntiAliasing p_alpha_aa) {
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- if (alpha_antialiasing_mode != p_alpha_aa) {
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- alpha_antialiasing_mode = p_alpha_aa;
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- _queue_redraw();
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+ if (alpha_antialiasing_mode == p_alpha_aa) {
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+ return;
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}
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+
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+ alpha_antialiasing_mode = p_alpha_aa;
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+ _queue_redraw();
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}
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BaseMaterial3D::AlphaAntiAliasing SpriteBase3D::get_alpha_antialiasing() const {
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@@ -498,10 +548,12 @@ BaseMaterial3D::AlphaAntiAliasing SpriteBase3D::get_alpha_antialiasing() const {
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}
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void SpriteBase3D::set_alpha_antialiasing_edge(float p_edge) {
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- if (alpha_antialiasing_edge != p_edge) {
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- alpha_antialiasing_edge = p_edge;
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- _queue_redraw();
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+ if (alpha_antialiasing_edge == p_edge) {
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+ return;
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}
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+
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+ alpha_antialiasing_edge = p_edge;
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+ _queue_redraw();
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}
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float SpriteBase3D::get_alpha_antialiasing_edge() const {
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@@ -510,6 +562,11 @@ float SpriteBase3D::get_alpha_antialiasing_edge() const {
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void SpriteBase3D::set_billboard_mode(StandardMaterial3D::BillboardMode p_mode) {
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ERR_FAIL_INDEX(p_mode, 3); // Cannot use BILLBOARD_PARTICLES.
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+
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+ if (billboard_mode == p_mode) {
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+ return;
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+ }
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+
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billboard_mode = p_mode;
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_queue_redraw();
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}
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@@ -519,10 +576,12 @@ StandardMaterial3D::BillboardMode SpriteBase3D::get_billboard_mode() const {
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}
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void SpriteBase3D::set_texture_filter(StandardMaterial3D::TextureFilter p_filter) {
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- if (texture_filter != p_filter) {
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- texture_filter = p_filter;
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- _queue_redraw();
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+ if (texture_filter == p_filter) {
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+ return;
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}
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+
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+ texture_filter = p_filter;
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+ _queue_redraw();
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}
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StandardMaterial3D::TextureFilter SpriteBase3D::get_texture_filter() const {
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@@ -767,9 +826,12 @@ bool Sprite3D::is_region_enabled() const {
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}
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void Sprite3D::set_region_rect(const Rect2 &p_region_rect) {
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- bool changed = region_rect != p_region_rect;
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+ if (region_rect == p_region_rect) {
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+ return;
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+ }
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+
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region_rect = p_region_rect;
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- if (region && changed) {
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+ if (region) {
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_queue_redraw();
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}
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}
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@@ -781,10 +843,12 @@ Rect2 Sprite3D::get_region_rect() const {
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void Sprite3D::set_frame(int p_frame) {
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ERR_FAIL_INDEX(p_frame, int64_t(vframes) * hframes);
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- frame = p_frame;
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+ if (frame == p_frame) {
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+ return;
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+ }
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+ frame = p_frame;
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_queue_redraw();
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-
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emit_signal(SceneStringNames::get_singleton()->frame_changed);
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}
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@@ -805,6 +869,11 @@ Vector2i Sprite3D::get_frame_coords() const {
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void Sprite3D::set_vframes(int p_amount) {
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ERR_FAIL_COND_MSG(p_amount < 1, "Amount of vframes cannot be smaller than 1.");
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+
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+ if (vframes == p_amount) {
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+ return;
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+ }
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+
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vframes = p_amount;
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if (frame >= vframes * hframes) {
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frame = 0;
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@@ -819,6 +888,11 @@ int Sprite3D::get_vframes() const {
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void Sprite3D::set_hframes(int p_amount) {
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ERR_FAIL_COND_MSG(p_amount < 1, "Amount of hframes cannot be smaller than 1.");
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+
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+ if (hframes == p_amount) {
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+ return;
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+ }
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+
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if (vframes > 1) {
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// Adjust the frame to fit new sheet dimensions.
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int original_column = frame % hframes;
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