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Merge pull request #37894 from NutmegStudio/fix-typo-in-light3d

Fix typo in light3d (Texture -> Texture2D)
Rémi Verschelde 5 years ago
parent
commit
5bc9616e8e
2 changed files with 2 additions and 2 deletions
  1. 1 1
      scene/3d/light_3d.cpp
  2. 1 1
      scene/3d/light_3d.h

+ 1 - 1
scene/3d/light_3d.cpp

@@ -166,7 +166,7 @@ Light3D::BakeMode Light3D::get_bake_mode() const {
 	return bake_mode;
 }
 
-void Light3D::set_projector(const Ref<Texture> &p_texture) {
+void Light3D::set_projector(const Ref<Texture2D> &p_texture) {
 
 	projector = p_texture;
 	RID tex_id = projector.is_valid() ? projector->get_rid() : RID();

+ 1 - 1
scene/3d/light_3d.h

@@ -126,7 +126,7 @@ public:
 	void set_bake_mode(BakeMode p_mode);
 	BakeMode get_bake_mode() const;
 
-	void set_projector(const Ref<Texture> &p_texture);
+	void set_projector(const Ref<Texture2D> &p_texture);
 	Ref<Texture2D> get_projector() const;
 
 	virtual AABB get_aabb() const;