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Fix Engine get_target_fps() returning float instead of int.

(cherry picked from commit 0b9e95cac59b03ab6048b5cc80a1a8476c35cb90)
Marcel Admiraal 5 years ago
parent
commit
5bd603a542
2 changed files with 2 additions and 2 deletions
  1. 1 1
      core/engine.cpp
  2. 1 1
      core/engine.h

+ 1 - 1
core/engine.cpp

@@ -60,7 +60,7 @@ void Engine::set_target_fps(int p_fps) {
 	_target_fps = p_fps > 0 ? p_fps : 0;
 }
 
-float Engine::get_target_fps() const {
+int Engine::get_target_fps() const {
 	return _target_fps;
 }
 

+ 1 - 1
core/engine.h

@@ -85,7 +85,7 @@ public:
 	float get_physics_jitter_fix() const;
 
 	virtual void set_target_fps(int p_fps);
-	virtual float get_target_fps() const;
+	virtual int get_target_fps() const;
 
 	virtual float get_frames_per_second() const { return _fps; }