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Merge pull request #62848 from RandomShaper/shader_writability_improvement

Rémi Verschelde 3 years ago
parent
commit
5bea531228

+ 8 - 3
drivers/vulkan/rendering_device_vulkan.cpp

@@ -36,6 +36,7 @@
 #include "core/io/marshalls.h"
 #include "core/os/os.h"
 #include "core/templates/hashfuncs.h"
+#include "core/version.h"
 #include "drivers/vulkan/vulkan_context.h"
 
 #include "thirdparty/misc/smolv.h"
@@ -4656,7 +4657,7 @@ bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLa
 #define SHADER_BINARY_VERSION 3
 
 String RenderingDeviceVulkan::shader_get_binary_cache_key() const {
-	return "Vulkan-SV" + itos(SHADER_BINARY_VERSION);
+	return "Vulkan-SV" + itos(SHADER_BINARY_VERSION) + "-" + String(VERSION_NUMBER) + "-" + String(VERSION_HASH);
 }
 
 struct RenderingDeviceVulkanShaderBinaryDataBinding {
@@ -4830,7 +4831,7 @@ Vector<uint8_t> RenderingDeviceVulkan::shader_compile_binary_from_spirv(const Ve
 					}
 
 					if (may_be_writable) {
-						info.writable = !(bool)(binding.type_description->decoration_flags & SPV_REFLECT_DECORATION_NON_WRITABLE);
+						info.writable = !(binding.type_description->decoration_flags & SPV_REFLECT_DECORATION_NON_WRITABLE) && !(binding.block.decoration_flags & SPV_REFLECT_DECORATION_NON_WRITABLE);
 					} else {
 						info.writable = false;
 					}
@@ -4857,6 +4858,10 @@ Vector<uint8_t> RenderingDeviceVulkan::shader_compile_binary_from_spirv(const Ve
 								ERR_FAIL_COND_V_MSG(uniform_info[set][k].length != info.length, Vector<uint8_t>(),
 										"On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(info.binding) + " with different uniform size.");
 
+								//also, verify that it has the same writability
+								ERR_FAIL_COND_V_MSG(uniform_info[set][k].writable != info.writable, Vector<uint8_t>(),
+										"On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(info.binding) + " with different writability.");
+
 								//just append stage mask and return
 								uniform_info.write[set].write[k].stages |= 1 << stage;
 								exists = true;
@@ -5156,7 +5161,7 @@ RID RenderingDeviceVulkan::shader_create_from_bytecode(const Vector<uint8_t> &p_
 	ERR_FAIL_COND_V(binptr[0] != 'G' || binptr[1] != 'V' || binptr[2] != 'B' || binptr[3] != 'D', RID());
 
 	uint32_t bin_version = decode_uint32(binptr + 4);
-	ERR_FAIL_COND_V(bin_version > SHADER_BINARY_VERSION, RID());
+	ERR_FAIL_COND_V(bin_version != SHADER_BINARY_VERSION, RID());
 
 	uint32_t bin_data_size = decode_uint32(binptr + 8);
 

+ 4 - 3
servers/rendering/renderer_rd/environment/gi.cpp

@@ -810,7 +810,8 @@ void GI::SDFGI::create(RendererSceneEnvironmentRD *p_env, const Vector3 &p_world
 			uniforms.push_back(u);
 		}
 
-		cascade.sdf_direct_light_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.direct_light.version_get_shader(gi->sdfgi_shader.direct_light_shader, 0), 0);
+		cascade.sdf_direct_light_static_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.direct_light.version_get_shader(gi->sdfgi_shader.direct_light_shader, SDFGIShader::DIRECT_LIGHT_MODE_STATIC), 0);
+		cascade.sdf_direct_light_dynamic_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.direct_light.version_get_shader(gi->sdfgi_shader.direct_light_shader, SDFGIShader::DIRECT_LIGHT_MODE_DYNAMIC), 0);
 	}
 
 	//preprocess initialize uniform set
@@ -1259,7 +1260,7 @@ void GI::SDFGI::update_light() {
 		}
 		cascades[i].all_dynamic_lights_dirty = false;
 
-		RD::get_singleton()->compute_list_bind_uniform_set(compute_list, cascade.sdf_direct_light_uniform_set, 0);
+		RD::get_singleton()->compute_list_bind_uniform_set(compute_list, cascade.sdf_direct_light_dynamic_uniform_set, 0);
 		RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDFGIShader::DirectLightPushConstant));
 		RD::get_singleton()->compute_list_dispatch_indirect(compute_list, cascade.solid_cell_dispatch_buffer, 0);
 	}
@@ -2413,7 +2414,7 @@ void GI::SDFGI::render_static_lights(RID p_render_buffers, uint32_t p_cascade_co
 		dl_push_constant.cascade = p_cascade_indices[i];
 
 		if (dl_push_constant.light_count > 0) {
-			RD::get_singleton()->compute_list_bind_uniform_set(compute_list, cc.sdf_direct_light_uniform_set, 0);
+			RD::get_singleton()->compute_list_bind_uniform_set(compute_list, cc.sdf_direct_light_static_uniform_set, 0);
 			RD::get_singleton()->compute_list_set_push_constant(compute_list, &dl_push_constant, sizeof(SDFGIShader::DirectLightPushConstant));
 			RD::get_singleton()->compute_list_dispatch_indirect(compute_list, cc.solid_cell_dispatch_buffer, 0);
 		}

+ 2 - 1
servers/rendering/renderer_rd/environment/gi.h

@@ -541,7 +541,8 @@ public:
 			Vector3i dirty_regions; //(0,0,0 is not dirty, negative is refresh from the end, DIRTY_ALL is refresh all.
 
 			RID sdf_store_uniform_set;
-			RID sdf_direct_light_uniform_set;
+			RID sdf_direct_light_static_uniform_set;
+			RID sdf_direct_light_dynamic_uniform_set;
 			RID scroll_uniform_set;
 			RID scroll_occlusion_uniform_set;
 			RID integrate_uniform_set;