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Merge pull request #64879 from TokageItLab/cubic-to-cubicintime

Replace `Cubic` to `CubicInTime` in the animation track interpolation type
Rémi Verschelde 3 years ago
parent
commit
5bf2b3926c

+ 0 - 3
doc/classes/Animation.xml

@@ -600,9 +600,6 @@
 		<constant name="INTERPOLATION_CUBIC" value="2" enum="InterpolationType">
 			Cubic interpolation.
 		</constant>
-		<constant name="INTERPOLATION_CUBIC_IN_TIME" value="3" enum="InterpolationType">
-			Cubic interpolation with uniformed time.
-		</constant>
 		<constant name="UPDATE_CONTINUOUS" value="0" enum="UpdateMode">
 			Update between keyframes.
 		</constant>

+ 2 - 5
editor/animation_track_editor.cpp

@@ -2122,11 +2122,10 @@ void AnimationTrackEdit::_notification(int p_what) {
 					get_theme_icon(SNAME("InterpWrapClamp"), SNAME("EditorIcons")),
 					get_theme_icon(SNAME("InterpWrapLoop"), SNAME("EditorIcons")),
 				};
-				Ref<Texture2D> interp_icon[4] = {
+				Ref<Texture2D> interp_icon[3] = {
 					get_theme_icon(SNAME("InterpRaw"), SNAME("EditorIcons")),
 					get_theme_icon(SNAME("InterpLinear"), SNAME("EditorIcons")),
 					get_theme_icon(SNAME("InterpCubic"), SNAME("EditorIcons")),
-					get_theme_icon(SNAME("InterpCubicInTime"), SNAME("EditorIcons"))
 				};
 				Ref<Texture2D> cont_icon[4] = {
 					get_theme_icon(SNAME("TrackContinuous"), SNAME("EditorIcons")),
@@ -2849,7 +2848,6 @@ void AnimationTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
 				menu->add_icon_item(get_theme_icon(SNAME("InterpRaw"), SNAME("EditorIcons")), TTR("Nearest"), MENU_INTERPOLATION_NEAREST);
 				menu->add_icon_item(get_theme_icon(SNAME("InterpLinear"), SNAME("EditorIcons")), TTR("Linear"), MENU_INTERPOLATION_LINEAR);
 				menu->add_icon_item(get_theme_icon(SNAME("InterpCubic"), SNAME("EditorIcons")), TTR("Cubic"), MENU_INTERPOLATION_CUBIC);
-				menu->add_icon_item(get_theme_icon(SNAME("InterpCubicInTime"), SNAME("EditorIcons")), TTR("CubicInTime"), MENU_INTERPOLATION_CUBIC_IN_TIME);
 				menu->reset_size();
 
 				Vector2 popup_pos = get_screen_position() + interp_mode_rect.position + Vector2(0, interp_mode_rect.size.height);
@@ -3190,8 +3188,7 @@ void AnimationTrackEdit::_menu_selected(int p_index) {
 		} break;
 		case MENU_INTERPOLATION_NEAREST:
 		case MENU_INTERPOLATION_LINEAR:
-		case MENU_INTERPOLATION_CUBIC:
-		case MENU_INTERPOLATION_CUBIC_IN_TIME: {
+		case MENU_INTERPOLATION_CUBIC: {
 			Animation::InterpolationType interp_mode = Animation::InterpolationType(p_index - MENU_INTERPOLATION_NEAREST);
 			undo_redo->create_action(TTR("Change Animation Interpolation Mode"));
 			undo_redo->add_do_method(animation.ptr(), "track_set_interpolation_type", track, interp_mode);

+ 1 - 2
editor/animation_track_editor.h

@@ -144,7 +144,6 @@ class AnimationTrackEdit : public Control {
 		MENU_INTERPOLATION_NEAREST,
 		MENU_INTERPOLATION_LINEAR,
 		MENU_INTERPOLATION_CUBIC,
-		MENU_INTERPOLATION_CUBIC_IN_TIME,
 		MENU_LOOP_WRAP,
 		MENU_LOOP_CLAMP,
 		MENU_KEY_INSERT,
@@ -501,7 +500,7 @@ class AnimationTrackEditor : public VBoxContainer {
 		NodePath full_path;
 		NodePath base_path;
 		Animation::TrackType track_type = Animation::TYPE_ANIMATION;
-		Animation::InterpolationType interp_type = Animation::INTERPOLATION_CUBIC_IN_TIME;
+		Animation::InterpolationType interp_type = Animation::INTERPOLATION_CUBIC;
 		Animation::UpdateMode update_mode = Animation::UPDATE_CAPTURE;
 		Animation::LoopMode loop_mode = Animation::LOOP_PINGPONG;
 		bool loop_wrap = false;

+ 0 - 1
editor/icons/InterpCubicInTime.svg

@@ -1 +0,0 @@
-<svg enable-background="new -595.5 420.5 16 8" height="8" viewBox="-595.5 420.5 16 8" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m-593.5 426.5c1-4 3.5-5.5 6-2s5 2 6-2" fill="none" stroke="#ff92cb" stroke-linecap="round" stroke-width="2"/></svg>

+ 1 - 99
scene/resources/animation.cpp

@@ -2328,96 +2328,6 @@ real_t Animation::_interpolate(const real_t &p_a, const real_t &p_b, real_t p_c)
 
 // Cubic interpolation for anytype.
 
-Vector3 Animation::_cubic_interpolate(const Vector3 &p_pre_a, const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_post_b, real_t p_c) const {
-	return p_a.cubic_interpolate(p_b, p_pre_a, p_post_b, p_c);
-}
-
-Quaternion Animation::_cubic_interpolate(const Quaternion &p_pre_a, const Quaternion &p_a, const Quaternion &p_b, const Quaternion &p_post_b, real_t p_c) const {
-	return p_a.spherical_cubic_interpolate(p_b, p_pre_a, p_post_b, p_c);
-}
-
-Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a, const Variant &p_b, const Variant &p_post_b, real_t p_c) const {
-	Variant::Type type_a = p_a.get_type();
-	Variant::Type type_b = p_b.get_type();
-	Variant::Type type_pa = p_pre_a.get_type();
-	Variant::Type type_pb = p_post_b.get_type();
-
-	//make int and real play along
-
-	uint32_t vformat = 1 << type_a;
-	vformat |= 1 << type_b;
-	vformat |= 1 << type_pa;
-	vformat |= 1 << type_pb;
-
-	if (vformat == ((1 << Variant::INT) | (1 << Variant::FLOAT)) || vformat == (1 << Variant::FLOAT)) {
-		//mix of real and int
-		real_t a = p_a;
-		real_t b = p_b;
-		real_t pa = p_pre_a;
-		real_t pb = p_post_b;
-
-		return Math::cubic_interpolate(a, b, pa, pb, p_c);
-	} else if ((vformat & (vformat - 1))) {
-		return p_a; //can't interpolate, mix of types
-	}
-
-	switch (type_a) {
-		case Variant::VECTOR2: {
-			Vector2 a = p_a;
-			Vector2 b = p_b;
-			Vector2 pa = p_pre_a;
-			Vector2 pb = p_post_b;
-
-			return a.cubic_interpolate(b, pa, pb, p_c);
-		}
-		case Variant::RECT2: {
-			Rect2 a = p_a;
-			Rect2 b = p_b;
-			Rect2 pa = p_pre_a;
-			Rect2 pb = p_post_b;
-
-			return Rect2(
-					a.position.cubic_interpolate(b.position, pa.position, pb.position, p_c),
-					a.size.cubic_interpolate(b.size, pa.size, pb.size, p_c));
-		}
-		case Variant::VECTOR3: {
-			Vector3 a = p_a;
-			Vector3 b = p_b;
-			Vector3 pa = p_pre_a;
-			Vector3 pb = p_post_b;
-
-			return a.cubic_interpolate(b, pa, pb, p_c);
-		}
-		case Variant::QUATERNION: {
-			Quaternion a = p_a;
-			Quaternion b = p_b;
-			Quaternion pa = p_pre_a;
-			Quaternion pb = p_post_b;
-
-			return a.spherical_cubic_interpolate(b, pa, pb, p_c);
-		}
-		case Variant::AABB: {
-			AABB a = p_a;
-			AABB b = p_b;
-			AABB pa = p_pre_a;
-			AABB pb = p_post_b;
-
-			return AABB(
-					a.position.cubic_interpolate(b.position, pa.position, pb.position, p_c),
-					a.size.cubic_interpolate(b.size, pa.size, pb.size, p_c));
-		}
-		default: {
-			return _interpolate(p_a, p_b, p_c);
-		}
-	}
-}
-
-real_t Animation::_cubic_interpolate(const real_t &p_pre_a, const real_t &p_a, const real_t &p_b, const real_t &p_post_b, real_t p_c) const {
-	return _interpolate(p_a, p_b, p_c);
-}
-
-// Cubic interpolation in time for anytype.
-
 Vector3 Animation::_cubic_interpolate_in_time(const Vector3 &p_pre_a, const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_post_b, real_t p_c, real_t p_pre_a_t, real_t p_b_t, real_t p_post_b_t) const {
 	return p_a.cubic_interpolate_in_time(p_b, p_pre_a, p_post_b, p_c, p_b_t, p_pre_a_t, p_post_b_t);
 }
@@ -2685,8 +2595,7 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, Interpol
 		case INTERPOLATION_LINEAR: {
 			return _interpolate(p_keys[idx].value, p_keys[next].value, c);
 		} break;
-		case INTERPOLATION_CUBIC:
-		case INTERPOLATION_CUBIC_IN_TIME: {
+		case INTERPOLATION_CUBIC: {
 			int pre = 0;
 			int post = 0;
 			if (!p_backward) {
@@ -2726,9 +2635,6 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, Interpol
 			}
 
 			if (loop_mode == LOOP_LINEAR && p_loop_wrap) {
-				if (p_interp == INTERPOLATION_CUBIC) {
-					return _cubic_interpolate(p_keys[pre].value, p_keys[idx].value, p_keys[next].value, p_keys[post].value, c);
-				}
 				return _cubic_interpolate_in_time(
 						p_keys[pre].value, p_keys[idx].value, p_keys[next].value, p_keys[post].value, c,
 						pre > idx ? -length + p_keys[pre].time - p_keys[idx].time : p_keys[pre].time - p_keys[idx].time,
@@ -2736,9 +2642,6 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, Interpol
 						next < idx || post <= idx ? length + p_keys[post].time - p_keys[idx].time : p_keys[post].time - p_keys[idx].time);
 			}
 
-			if (p_interp == INTERPOLATION_CUBIC) {
-				return _cubic_interpolate(p_keys[pre].value, p_keys[idx].value, p_keys[next].value, p_keys[post].value, c);
-			}
 			return _cubic_interpolate_in_time(
 					p_keys[pre].value, p_keys[idx].value, p_keys[next].value, p_keys[post].value, c,
 					p_keys[pre].time - p_keys[idx].time,
@@ -4073,7 +3976,6 @@ void Animation::_bind_methods() {
 	BIND_ENUM_CONSTANT(INTERPOLATION_NEAREST);
 	BIND_ENUM_CONSTANT(INTERPOLATION_LINEAR);
 	BIND_ENUM_CONSTANT(INTERPOLATION_CUBIC);
-	BIND_ENUM_CONSTANT(INTERPOLATION_CUBIC_IN_TIME);
 
 	BIND_ENUM_CONSTANT(UPDATE_CONTINUOUS);
 	BIND_ENUM_CONSTANT(UPDATE_DISCRETE);

+ 0 - 6
scene/resources/animation.h

@@ -57,7 +57,6 @@ public:
 		INTERPOLATION_NEAREST,
 		INTERPOLATION_LINEAR,
 		INTERPOLATION_CUBIC,
-		INTERPOLATION_CUBIC_IN_TIME,
 	};
 
 	enum UpdateMode {
@@ -238,11 +237,6 @@ private:
 	_FORCE_INLINE_ Variant _interpolate(const Variant &p_a, const Variant &p_b, real_t p_c) const;
 	_FORCE_INLINE_ real_t _interpolate(const real_t &p_a, const real_t &p_b, real_t p_c) const;
 
-	_FORCE_INLINE_ Vector3 _cubic_interpolate(const Vector3 &p_pre_a, const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_post_b, real_t p_c) const;
-	_FORCE_INLINE_ Quaternion _cubic_interpolate(const Quaternion &p_pre_a, const Quaternion &p_a, const Quaternion &p_b, const Quaternion &p_post_b, real_t p_c) const;
-	_FORCE_INLINE_ Variant _cubic_interpolate(const Variant &p_pre_a, const Variant &p_a, const Variant &p_b, const Variant &p_post_b, real_t p_c) const;
-	_FORCE_INLINE_ real_t _cubic_interpolate(const real_t &p_pre_a, const real_t &p_a, const real_t &p_b, const real_t &p_post_b, real_t p_c) const;
-
 	_FORCE_INLINE_ Vector3 _cubic_interpolate_in_time(const Vector3 &p_pre_a, const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_post_b, real_t p_c, real_t p_pre_a_t, real_t p_b_t, real_t p_post_b_t) const;
 	_FORCE_INLINE_ Quaternion _cubic_interpolate_in_time(const Quaternion &p_pre_a, const Quaternion &p_a, const Quaternion &p_b, const Quaternion &p_post_b, real_t p_c, real_t p_pre_a_t, real_t p_b_t, real_t p_post_b_t) const;
 	_FORCE_INLINE_ Variant _cubic_interpolate_in_time(const Variant &p_pre_a, const Variant &p_a, const Variant &p_b, const Variant &p_post_b, real_t p_c, real_t p_pre_a_t, real_t p_b_t, real_t p_post_b_t) const;