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Merge pull request #94371 from KoBeWi/insane_particle_unification_😱

Unify particle editors
Thaddeus Crews hai 11 meses
pai
achega
5c00d0a54e

+ 6 - 0
doc/classes/CPUParticles3D.xml

@@ -11,6 +11,12 @@
 		<link title="Particle systems (3D)">$DOCS_URL/tutorials/3d/particles/index.html</link>
 	</tutorials>
 	<methods>
+		<method name="capture_aabb" qualifiers="const">
+			<return type="AABB" />
+			<description>
+				Returns the axis-aligned bounding box that contains all the particles that are active in the current frame.
+			</description>
+		</method>
 		<method name="convert_from_particles">
 			<return type="void" />
 			<param index="0" name="particles" type="Node" />

+ 0 - 4
editor/editor_node.cpp

@@ -6737,10 +6737,6 @@ EditorNode::EditorNode() {
 	ED_SHORTCUT("editor/group_selected_nodes", TTR("Group Selected Node(s)"), KeyModifierMask::CMD_OR_CTRL | Key::G);
 	ED_SHORTCUT("editor/ungroup_selected_nodes", TTR("Ungroup Selected Node(s)"), KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::SHIFT | Key::G);
 
-	// Used in the GPUParticles/CPUParticles 2D/3D editor plugins.
-	// The shortcut is Ctrl + R even on macOS, as Cmd + R is used to run the current scene on macOS.
-	ED_SHORTCUT("particles/restart_emission", TTR("Restart Emission"), KeyModifierMask::CTRL | Key::R);
-
 	FileAccess::set_backup_save(EDITOR_GET("filesystem/on_save/safe_save_on_backup_then_rename"));
 
 	_update_vsync_mode();

+ 0 - 309
editor/plugins/cpu_particles_2d_editor_plugin.cpp

@@ -1,309 +0,0 @@
-/**************************************************************************/
-/*  cpu_particles_2d_editor_plugin.cpp                                    */
-/**************************************************************************/
-/*                         This file is part of:                          */
-/*                             GODOT ENGINE                               */
-/*                        https://godotengine.org                         */
-/**************************************************************************/
-/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
-/*                                                                        */
-/* Permission is hereby granted, free of charge, to any person obtaining  */
-/* a copy of this software and associated documentation files (the        */
-/* "Software"), to deal in the Software without restriction, including    */
-/* without limitation the rights to use, copy, modify, merge, publish,    */
-/* distribute, sublicense, and/or sell copies of the Software, and to     */
-/* permit persons to whom the Software is furnished to do so, subject to  */
-/* the following conditions:                                              */
-/*                                                                        */
-/* The above copyright notice and this permission notice shall be         */
-/* included in all copies or substantial portions of the Software.        */
-/*                                                                        */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
-/**************************************************************************/
-
-#include "cpu_particles_2d_editor_plugin.h"
-
-#include "canvas_item_editor_plugin.h"
-#include "core/io/image_loader.h"
-#include "editor/editor_node.h"
-#include "editor/editor_settings.h"
-#include "editor/editor_undo_redo_manager.h"
-#include "editor/gui/editor_file_dialog.h"
-#include "editor/scene_tree_dock.h"
-#include "scene/2d/cpu_particles_2d.h"
-#include "scene/2d/gpu_particles_2d.h"
-#include "scene/gui/check_box.h"
-#include "scene/gui/menu_button.h"
-#include "scene/gui/option_button.h"
-#include "scene/gui/separator.h"
-#include "scene/gui/spin_box.h"
-#include "scene/resources/particle_process_material.h"
-
-void CPUParticles2DEditorPlugin::edit(Object *p_object) {
-	particles = Object::cast_to<CPUParticles2D>(p_object);
-}
-
-bool CPUParticles2DEditorPlugin::handles(Object *p_object) const {
-	return p_object->is_class("CPUParticles2D");
-}
-
-void CPUParticles2DEditorPlugin::make_visible(bool p_visible) {
-	if (p_visible) {
-		toolbar->show();
-	} else {
-		toolbar->hide();
-	}
-}
-
-void CPUParticles2DEditorPlugin::_file_selected(const String &p_file) {
-	source_emission_file = p_file;
-	emission_mask->popup_centered();
-}
-
-void CPUParticles2DEditorPlugin::_menu_callback(int p_idx) {
-	switch (p_idx) {
-		case MENU_LOAD_EMISSION_MASK: {
-			file->popup_file_dialog();
-		} break;
-		case MENU_CLEAR_EMISSION_MASK: {
-			emission_mask->popup_centered();
-		} break;
-		case MENU_RESTART: {
-			particles->restart();
-		} break;
-		case MENU_CONVERT_TO_GPU_PARTICLES: {
-			GPUParticles2D *gpu_particles = memnew(GPUParticles2D);
-			gpu_particles->convert_from_particles(particles);
-			gpu_particles->set_name(particles->get_name());
-			gpu_particles->set_transform(particles->get_transform());
-			gpu_particles->set_visible(particles->is_visible());
-			gpu_particles->set_process_mode(particles->get_process_mode());
-
-			EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
-			ur->create_action(TTR("Convert to GPUParticles3D"), UndoRedo::MERGE_DISABLE, particles);
-			SceneTreeDock::get_singleton()->replace_node(particles, gpu_particles);
-			ur->commit_action(false);
-		} break;
-	}
-}
-
-void CPUParticles2DEditorPlugin::_generate_emission_mask() {
-	Ref<Image> img;
-	img.instantiate();
-	Error err = ImageLoader::load_image(source_emission_file, img);
-	ERR_FAIL_COND_MSG(err != OK, "Error loading image '" + source_emission_file + "'.");
-
-	if (img->is_compressed()) {
-		img->decompress();
-	}
-	img->convert(Image::FORMAT_RGBA8);
-	ERR_FAIL_COND(img->get_format() != Image::FORMAT_RGBA8);
-	Size2i s = img->get_size();
-	ERR_FAIL_COND(s.width == 0 || s.height == 0);
-
-	Vector<Point2> valid_positions;
-	Vector<Point2> valid_normals;
-	Vector<uint8_t> valid_colors;
-
-	valid_positions.resize(s.width * s.height);
-
-	EmissionMode emode = (EmissionMode)emission_mask_mode->get_selected();
-
-	if (emode == EMISSION_MODE_BORDER_DIRECTED) {
-		valid_normals.resize(s.width * s.height);
-	}
-
-	bool capture_colors = emission_colors->is_pressed();
-
-	if (capture_colors) {
-		valid_colors.resize(s.width * s.height * 4);
-	}
-
-	int vpc = 0;
-
-	{
-		Vector<uint8_t> img_data = img->get_data();
-		const uint8_t *r = img_data.ptr();
-
-		for (int i = 0; i < s.width; i++) {
-			for (int j = 0; j < s.height; j++) {
-				uint8_t a = r[(j * s.width + i) * 4 + 3];
-
-				if (a > 128) {
-					if (emode == EMISSION_MODE_SOLID) {
-						if (capture_colors) {
-							valid_colors.write[vpc * 4 + 0] = r[(j * s.width + i) * 4 + 0];
-							valid_colors.write[vpc * 4 + 1] = r[(j * s.width + i) * 4 + 1];
-							valid_colors.write[vpc * 4 + 2] = r[(j * s.width + i) * 4 + 2];
-							valid_colors.write[vpc * 4 + 3] = r[(j * s.width + i) * 4 + 3];
-						}
-						valid_positions.write[vpc++] = Point2(i, j);
-
-					} else {
-						bool on_border = false;
-						for (int x = i - 1; x <= i + 1; x++) {
-							for (int y = j - 1; y <= j + 1; y++) {
-								if (x < 0 || y < 0 || x >= s.width || y >= s.height || r[(y * s.width + x) * 4 + 3] <= 128) {
-									on_border = true;
-									break;
-								}
-							}
-
-							if (on_border) {
-								break;
-							}
-						}
-
-						if (on_border) {
-							valid_positions.write[vpc] = Point2(i, j);
-
-							if (emode == EMISSION_MODE_BORDER_DIRECTED) {
-								Vector2 normal;
-								for (int x = i - 2; x <= i + 2; x++) {
-									for (int y = j - 2; y <= j + 2; y++) {
-										if (x == i && y == j) {
-											continue;
-										}
-
-										if (x < 0 || y < 0 || x >= s.width || y >= s.height || r[(y * s.width + x) * 4 + 3] <= 128) {
-											normal += Vector2(x - i, y - j).normalized();
-										}
-									}
-								}
-
-								normal.normalize();
-								valid_normals.write[vpc] = normal;
-							}
-
-							if (capture_colors) {
-								valid_colors.write[vpc * 4 + 0] = r[(j * s.width + i) * 4 + 0];
-								valid_colors.write[vpc * 4 + 1] = r[(j * s.width + i) * 4 + 1];
-								valid_colors.write[vpc * 4 + 2] = r[(j * s.width + i) * 4 + 2];
-								valid_colors.write[vpc * 4 + 3] = r[(j * s.width + i) * 4 + 3];
-							}
-
-							vpc++;
-						}
-					}
-				}
-			}
-		}
-	}
-
-	valid_positions.resize(vpc);
-	if (valid_normals.size()) {
-		valid_normals.resize(vpc);
-	}
-
-	ERR_FAIL_COND_MSG(valid_positions.is_empty(), "No pixels with transparency > 128 in image...");
-
-	if (capture_colors) {
-		PackedColorArray pca;
-		pca.resize(vpc);
-		Color *pcaw = pca.ptrw();
-		for (int i = 0; i < vpc; i += 1) {
-			Color color;
-			color.r = valid_colors[i * 4 + 0] / 255.0f;
-			color.g = valid_colors[i * 4 + 1] / 255.0f;
-			color.b = valid_colors[i * 4 + 2] / 255.0f;
-			color.a = valid_colors[i * 4 + 3] / 255.0f;
-			pcaw[i] = color;
-		}
-		particles->set_emission_colors(pca);
-	}
-
-	if (valid_normals.size()) {
-		particles->set_emission_shape(CPUParticles2D::EMISSION_SHAPE_DIRECTED_POINTS);
-		PackedVector2Array norms;
-		norms.resize(valid_normals.size());
-		Vector2 *normsw = norms.ptrw();
-		for (int i = 0; i < valid_normals.size(); i += 1) {
-			normsw[i] = valid_normals[i];
-		}
-		particles->set_emission_normals(norms);
-	} else {
-		particles->set_emission_shape(CPUParticles2D::EMISSION_SHAPE_POINTS);
-	}
-
-	{
-		Vector2 offset;
-		if (emission_mask_centered->is_pressed()) {
-			offset = Vector2(-s.width * 0.5, -s.height * 0.5);
-		}
-
-		PackedVector2Array points;
-		points.resize(valid_positions.size());
-		Vector2 *pointsw = points.ptrw();
-		for (int i = 0; i < valid_positions.size(); i += 1) {
-			pointsw[i] = valid_positions[i] + offset;
-		}
-		particles->set_emission_points(points);
-	}
-}
-
-void CPUParticles2DEditorPlugin::_notification(int p_what) {
-	switch (p_what) {
-		case NOTIFICATION_ENTER_TREE: {
-			menu->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &CPUParticles2DEditorPlugin::_menu_callback));
-			menu->set_icon(file->get_editor_theme_icon(SNAME("CPUParticles2D")));
-			file->connect("file_selected", callable_mp(this, &CPUParticles2DEditorPlugin::_file_selected));
-		} break;
-	}
-}
-
-CPUParticles2DEditorPlugin::CPUParticles2DEditorPlugin() {
-	particles = nullptr;
-
-	toolbar = memnew(HBoxContainer);
-	add_control_to_container(CONTAINER_CANVAS_EDITOR_MENU, toolbar);
-	toolbar->hide();
-
-	menu = memnew(MenuButton);
-	menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("particles/restart_emission"), MENU_RESTART);
-	menu->get_popup()->add_item(TTR("Load Emission Mask"), MENU_LOAD_EMISSION_MASK);
-	menu->get_popup()->add_item(TTR("Convert to GPUParticles2D"), MENU_CONVERT_TO_GPU_PARTICLES);
-	menu->set_text(TTR("CPUParticles2D"));
-	menu->set_switch_on_hover(true);
-	toolbar->add_child(menu);
-
-	file = memnew(EditorFileDialog);
-	List<String> ext;
-	ImageLoader::get_recognized_extensions(&ext);
-	for (const String &E : ext) {
-		file->add_filter("*." + E, E.to_upper());
-	}
-	file->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
-	toolbar->add_child(file);
-
-	emission_mask = memnew(ConfirmationDialog);
-	emission_mask->set_title(TTR("Load Emission Mask"));
-	VBoxContainer *emvb = memnew(VBoxContainer);
-	emission_mask->add_child(emvb);
-	emission_mask_mode = memnew(OptionButton);
-	emvb->add_margin_child(TTR("Emission Mask"), emission_mask_mode);
-	emission_mask_mode->add_item(TTR("Solid Pixels"), EMISSION_MODE_SOLID);
-	emission_mask_mode->add_item(TTR("Border Pixels"), EMISSION_MODE_BORDER);
-	emission_mask_mode->add_item(TTR("Directed Border Pixels"), EMISSION_MODE_BORDER_DIRECTED);
-	VBoxContainer *optionsvb = memnew(VBoxContainer);
-	emvb->add_margin_child(TTR("Options"), optionsvb);
-	emission_mask_centered = memnew(CheckBox);
-	emission_mask_centered->set_text(TTR("Centered"));
-	optionsvb->add_child(emission_mask_centered);
-	emission_colors = memnew(CheckBox);
-	emission_colors->set_text(TTR("Capture Colors from Pixel"));
-	optionsvb->add_child(emission_colors);
-
-	toolbar->add_child(emission_mask);
-
-	emission_mask->connect(SceneStringName(confirmed), callable_mp(this, &CPUParticles2DEditorPlugin::_generate_emission_mask));
-}
-
-CPUParticles2DEditorPlugin::~CPUParticles2DEditorPlugin() {
-}

+ 0 - 94
editor/plugins/cpu_particles_2d_editor_plugin.h

@@ -1,94 +0,0 @@
-/**************************************************************************/
-/*  cpu_particles_2d_editor_plugin.h                                      */
-/**************************************************************************/
-/*                         This file is part of:                          */
-/*                             GODOT ENGINE                               */
-/*                        https://godotengine.org                         */
-/**************************************************************************/
-/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
-/*                                                                        */
-/* Permission is hereby granted, free of charge, to any person obtaining  */
-/* a copy of this software and associated documentation files (the        */
-/* "Software"), to deal in the Software without restriction, including    */
-/* without limitation the rights to use, copy, modify, merge, publish,    */
-/* distribute, sublicense, and/or sell copies of the Software, and to     */
-/* permit persons to whom the Software is furnished to do so, subject to  */
-/* the following conditions:                                              */
-/*                                                                        */
-/* The above copyright notice and this permission notice shall be         */
-/* included in all copies or substantial portions of the Software.        */
-/*                                                                        */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
-/**************************************************************************/
-
-#ifndef CPU_PARTICLES_2D_EDITOR_PLUGIN_H
-#define CPU_PARTICLES_2D_EDITOR_PLUGIN_H
-
-#include "editor/plugins/editor_plugin.h"
-#include "scene/2d/cpu_particles_2d.h"
-#include "scene/2d/physics/collision_polygon_2d.h"
-#include "scene/gui/box_container.h"
-
-class CheckBox;
-class ConfirmationDialog;
-class SpinBox;
-class EditorFileDialog;
-class MenuButton;
-class OptionButton;
-
-class CPUParticles2DEditorPlugin : public EditorPlugin {
-	GDCLASS(CPUParticles2DEditorPlugin, EditorPlugin);
-
-	enum {
-		MENU_LOAD_EMISSION_MASK,
-		MENU_CLEAR_EMISSION_MASK,
-		MENU_RESTART,
-		MENU_CONVERT_TO_GPU_PARTICLES,
-	};
-
-	enum EmissionMode {
-		EMISSION_MODE_SOLID,
-		EMISSION_MODE_BORDER,
-		EMISSION_MODE_BORDER_DIRECTED
-	};
-
-	CPUParticles2D *particles = nullptr;
-
-	EditorFileDialog *file = nullptr;
-
-	HBoxContainer *toolbar = nullptr;
-	MenuButton *menu = nullptr;
-
-	ConfirmationDialog *emission_mask = nullptr;
-	OptionButton *emission_mask_mode = nullptr;
-	CheckBox *emission_mask_centered = nullptr;
-	CheckBox *emission_colors = nullptr;
-
-	String source_emission_file;
-
-	void _file_selected(const String &p_file);
-	void _menu_callback(int p_idx);
-	void _generate_emission_mask();
-
-protected:
-	void _notification(int p_what);
-
-public:
-	virtual String get_name() const override { return "CPUParticles2D"; }
-	bool has_main_screen() const override { return false; }
-	virtual void edit(Object *p_object) override;
-	virtual bool handles(Object *p_object) const override;
-	virtual void make_visible(bool p_visible) override;
-
-	CPUParticles2DEditorPlugin();
-	~CPUParticles2DEditorPlugin();
-};
-
-#endif // CPU_PARTICLES_2D_EDITOR_PLUGIN_H

+ 0 - 217
editor/plugins/cpu_particles_3d_editor_plugin.cpp

@@ -1,217 +0,0 @@
-/**************************************************************************/
-/*  cpu_particles_3d_editor_plugin.cpp                                    */
-/**************************************************************************/
-/*                         This file is part of:                          */
-/*                             GODOT ENGINE                               */
-/*                        https://godotengine.org                         */
-/**************************************************************************/
-/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
-/*                                                                        */
-/* Permission is hereby granted, free of charge, to any person obtaining  */
-/* a copy of this software and associated documentation files (the        */
-/* "Software"), to deal in the Software without restriction, including    */
-/* without limitation the rights to use, copy, modify, merge, publish,    */
-/* distribute, sublicense, and/or sell copies of the Software, and to     */
-/* permit persons to whom the Software is furnished to do so, subject to  */
-/* the following conditions:                                              */
-/*                                                                        */
-/* The above copyright notice and this permission notice shall be         */
-/* included in all copies or substantial portions of the Software.        */
-/*                                                                        */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
-/**************************************************************************/
-
-#include "cpu_particles_3d_editor_plugin.h"
-
-#include "editor/editor_node.h"
-#include "editor/editor_settings.h"
-#include "editor/editor_undo_redo_manager.h"
-#include "editor/gui/scene_tree_editor.h"
-#include "editor/plugins/node_3d_editor_plugin.h"
-#include "editor/scene_tree_dock.h"
-#include "scene/gui/menu_button.h"
-
-void CPUParticles3DEditor::_node_removed(Node *p_node) {
-	if (p_node == node) {
-		node = nullptr;
-		hide();
-	}
-}
-
-void CPUParticles3DEditor::_notification(int p_notification) {
-	switch (p_notification) {
-		case NOTIFICATION_ENTER_TREE: {
-			options->set_icon(get_editor_theme_icon(SNAME("CPUParticles3D")));
-		} break;
-	}
-}
-
-void CPUParticles3DEditor::_menu_option(int p_option) {
-	switch (p_option) {
-		case MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE: {
-			emission_tree_dialog->popup_scenetree_dialog();
-		} break;
-
-		case MENU_OPTION_RESTART: {
-			node->restart();
-		} break;
-
-		case MENU_OPTION_CONVERT_TO_GPU_PARTICLES: {
-			GPUParticles3D *gpu_particles = memnew(GPUParticles3D);
-			gpu_particles->convert_from_particles(node);
-			gpu_particles->set_name(node->get_name());
-			gpu_particles->set_transform(node->get_transform());
-			gpu_particles->set_visible(node->is_visible());
-			gpu_particles->set_process_mode(node->get_process_mode());
-
-			EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
-			ur->create_action(TTR("Convert to GPUParticles3D"), UndoRedo::MERGE_DISABLE, node);
-			SceneTreeDock::get_singleton()->replace_node(node, gpu_particles);
-			ur->commit_action(false);
-
-		} break;
-		case MENU_OPTION_GENERATE_AABB: {
-			// Add one second to the default generation lifetime, since the progress is updated every second.
-			generate_seconds->set_value(MAX(1.0, trunc(node->get_lifetime()) + 1.0));
-
-			if (generate_seconds->get_value() >= 11.0 + CMP_EPSILON) {
-				// Only pop up the time dialog if the particle's lifetime is long enough to warrant shortening it.
-				generate_aabb->popup_centered();
-			} else {
-				// Generate the visibility AABB immediately.
-				_generate_aabb();
-			}
-		} break;
-	}
-}
-
-void CPUParticles3DEditor::_generate_aabb() {
-	double time = generate_seconds->get_value();
-
-	double running = 0.0;
-
-	EditorProgress ep("gen_aabb", TTR("Generating Visibility AABB (Waiting for Particle Simulation)"), int(time));
-
-	bool was_emitting = node->is_emitting();
-	if (!was_emitting) {
-		node->set_emitting(true);
-		OS::get_singleton()->delay_usec(1000);
-	}
-
-	AABB rect;
-
-	while (running < time) {
-		uint64_t ticks = OS::get_singleton()->get_ticks_usec();
-		ep.step(TTR("Generating..."), int(running), true);
-		OS::get_singleton()->delay_usec(1000);
-
-		AABB capture = node->capture_aabb();
-		if (rect == AABB()) {
-			rect = capture;
-		} else {
-			rect.merge_with(capture);
-		}
-
-		running += (OS::get_singleton()->get_ticks_usec() - ticks) / 1000000.0;
-	}
-
-	if (!was_emitting) {
-		node->set_emitting(false);
-	}
-
-	EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
-	ur->create_action(TTR("Generate Visibility AABB"));
-	ur->add_do_method(node, "set_visibility_aabb", rect);
-	ur->add_undo_method(node, "set_visibility_aabb", node->get_visibility_aabb());
-	ur->commit_action();
-}
-
-void CPUParticles3DEditor::edit(CPUParticles3D *p_particles) {
-	base_node = p_particles;
-	node = p_particles;
-}
-
-void CPUParticles3DEditor::_generate_emission_points() {
-	/// hacer codigo aca
-	Vector<Vector3> points;
-	Vector<Vector3> normals;
-
-	if (!_generate(points, normals)) {
-		return;
-	}
-
-	if (normals.size() == 0) {
-		node->set_emission_shape(CPUParticles3D::EMISSION_SHAPE_POINTS);
-		node->set_emission_points(points);
-	} else {
-		node->set_emission_shape(CPUParticles3D::EMISSION_SHAPE_DIRECTED_POINTS);
-		node->set_emission_points(points);
-		node->set_emission_normals(normals);
-	}
-}
-
-CPUParticles3DEditor::CPUParticles3DEditor() {
-	particles_editor_hb = memnew(HBoxContainer);
-	Node3DEditor::get_singleton()->add_control_to_menu_panel(particles_editor_hb);
-	options = memnew(MenuButton);
-	options->set_switch_on_hover(true);
-	particles_editor_hb->add_child(options);
-	particles_editor_hb->hide();
-
-	options->set_text(TTR("CPUParticles3D"));
-	options->get_popup()->add_shortcut(ED_GET_SHORTCUT("particles/restart_emission"), MENU_OPTION_RESTART);
-	options->get_popup()->add_item(TTR("Generate AABB"), MENU_OPTION_GENERATE_AABB);
-	options->get_popup()->add_item(TTR("Create Emission Points From Node"), MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE);
-	options->get_popup()->add_item(TTR("Convert to GPUParticles3D"), MENU_OPTION_CONVERT_TO_GPU_PARTICLES);
-	options->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &CPUParticles3DEditor::_menu_option));
-
-	generate_aabb = memnew(ConfirmationDialog);
-	generate_aabb->set_title(TTR("Generate Visibility AABB"));
-	VBoxContainer *genvb = memnew(VBoxContainer);
-	generate_aabb->add_child(genvb);
-	generate_seconds = memnew(SpinBox);
-	genvb->add_margin_child(TTR("Generation Time (sec):"), generate_seconds);
-	generate_seconds->set_min(0.1);
-	generate_seconds->set_max(25);
-	generate_seconds->set_value(2);
-
-	add_child(generate_aabb);
-
-	generate_aabb->connect(SceneStringName(confirmed), callable_mp(this, &CPUParticles3DEditor::_generate_aabb));
-}
-
-void CPUParticles3DEditorPlugin::edit(Object *p_object) {
-	particles_editor->edit(Object::cast_to<CPUParticles3D>(p_object));
-}
-
-bool CPUParticles3DEditorPlugin::handles(Object *p_object) const {
-	return p_object->is_class("CPUParticles3D");
-}
-
-void CPUParticles3DEditorPlugin::make_visible(bool p_visible) {
-	if (p_visible) {
-		particles_editor->show();
-		particles_editor->particles_editor_hb->show();
-	} else {
-		particles_editor->particles_editor_hb->hide();
-		particles_editor->hide();
-		particles_editor->edit(nullptr);
-	}
-}
-
-CPUParticles3DEditorPlugin::CPUParticles3DEditorPlugin() {
-	particles_editor = memnew(CPUParticles3DEditor);
-	EditorNode::get_singleton()->get_gui_base()->add_child(particles_editor);
-
-	particles_editor->hide();
-}
-
-CPUParticles3DEditorPlugin::~CPUParticles3DEditorPlugin() {
-}

+ 0 - 85
editor/plugins/cpu_particles_3d_editor_plugin.h

@@ -1,85 +0,0 @@
-/**************************************************************************/
-/*  cpu_particles_3d_editor_plugin.h                                      */
-/**************************************************************************/
-/*                         This file is part of:                          */
-/*                             GODOT ENGINE                               */
-/*                        https://godotengine.org                         */
-/**************************************************************************/
-/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
-/*                                                                        */
-/* Permission is hereby granted, free of charge, to any person obtaining  */
-/* a copy of this software and associated documentation files (the        */
-/* "Software"), to deal in the Software without restriction, including    */
-/* without limitation the rights to use, copy, modify, merge, publish,    */
-/* distribute, sublicense, and/or sell copies of the Software, and to     */
-/* permit persons to whom the Software is furnished to do so, subject to  */
-/* the following conditions:                                              */
-/*                                                                        */
-/* The above copyright notice and this permission notice shall be         */
-/* included in all copies or substantial portions of the Software.        */
-/*                                                                        */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
-/**************************************************************************/
-
-#ifndef CPU_PARTICLES_3D_EDITOR_PLUGIN_H
-#define CPU_PARTICLES_3D_EDITOR_PLUGIN_H
-
-#include "editor/plugins/gpu_particles_3d_editor_plugin.h"
-#include "scene/3d/cpu_particles_3d.h"
-
-class CPUParticles3DEditor : public GPUParticles3DEditorBase {
-	GDCLASS(CPUParticles3DEditor, GPUParticles3DEditorBase);
-
-	enum Menu {
-		MENU_OPTION_GENERATE_AABB,
-		MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE,
-		MENU_OPTION_CLEAR_EMISSION_VOLUME,
-		MENU_OPTION_RESTART,
-		MENU_OPTION_CONVERT_TO_GPU_PARTICLES,
-	};
-
-	ConfirmationDialog *generate_aabb = nullptr;
-	SpinBox *generate_seconds = nullptr;
-	CPUParticles3D *node = nullptr;
-
-	void _generate_aabb();
-
-	void _menu_option(int);
-
-	friend class CPUParticles3DEditorPlugin;
-
-	virtual void _generate_emission_points() override;
-
-protected:
-	void _notification(int p_notification);
-	void _node_removed(Node *p_node);
-
-public:
-	void edit(CPUParticles3D *p_particles);
-	CPUParticles3DEditor();
-};
-
-class CPUParticles3DEditorPlugin : public EditorPlugin {
-	GDCLASS(CPUParticles3DEditorPlugin, EditorPlugin);
-
-	CPUParticles3DEditor *particles_editor = nullptr;
-
-public:
-	virtual String get_name() const override { return "CPUParticles3D"; }
-	bool has_main_screen() const override { return false; }
-	virtual void edit(Object *p_object) override;
-	virtual bool handles(Object *p_object) const override;
-	virtual void make_visible(bool p_visible) override;
-
-	CPUParticles3DEditorPlugin();
-	~CPUParticles3DEditorPlugin();
-};
-
-#endif // CPU_PARTICLES_3D_EDITOR_PLUGIN_H

+ 0 - 427
editor/plugins/gpu_particles_2d_editor_plugin.cpp

@@ -1,427 +0,0 @@
-/**************************************************************************/
-/*  gpu_particles_2d_editor_plugin.cpp                                    */
-/**************************************************************************/
-/*                         This file is part of:                          */
-/*                             GODOT ENGINE                               */
-/*                        https://godotengine.org                         */
-/**************************************************************************/
-/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
-/*                                                                        */
-/* Permission is hereby granted, free of charge, to any person obtaining  */
-/* a copy of this software and associated documentation files (the        */
-/* "Software"), to deal in the Software without restriction, including    */
-/* without limitation the rights to use, copy, modify, merge, publish,    */
-/* distribute, sublicense, and/or sell copies of the Software, and to     */
-/* permit persons to whom the Software is furnished to do so, subject to  */
-/* the following conditions:                                              */
-/*                                                                        */
-/* The above copyright notice and this permission notice shall be         */
-/* included in all copies or substantial portions of the Software.        */
-/*                                                                        */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
-/**************************************************************************/
-
-#include "gpu_particles_2d_editor_plugin.h"
-
-#include "canvas_item_editor_plugin.h"
-#include "core/io/image_loader.h"
-#include "editor/editor_node.h"
-#include "editor/editor_settings.h"
-#include "editor/editor_undo_redo_manager.h"
-#include "editor/gui/editor_file_dialog.h"
-#include "editor/scene_tree_dock.h"
-#include "scene/2d/cpu_particles_2d.h"
-#include "scene/gui/menu_button.h"
-#include "scene/gui/separator.h"
-#include "scene/resources/image_texture.h"
-#include "scene/resources/particle_process_material.h"
-
-void GPUParticles2DEditorPlugin::edit(Object *p_object) {
-	particles = Object::cast_to<GPUParticles2D>(p_object);
-}
-
-bool GPUParticles2DEditorPlugin::handles(Object *p_object) const {
-	return p_object->is_class("GPUParticles2D");
-}
-
-void GPUParticles2DEditorPlugin::make_visible(bool p_visible) {
-	if (p_visible) {
-		toolbar->show();
-	} else {
-		toolbar->hide();
-	}
-}
-
-void GPUParticles2DEditorPlugin::_file_selected(const String &p_file) {
-	source_emission_file = p_file;
-	emission_mask->popup_centered();
-}
-
-void GPUParticles2DEditorPlugin::_selection_changed() {
-	List<Node *> selected_nodes = EditorNode::get_singleton()->get_editor_selection()->get_selected_node_list();
-
-	if (selected_particles.is_empty() && selected_nodes.is_empty()) {
-		return;
-	}
-
-	for (GPUParticles2D *SP : selected_particles) {
-		SP->set_show_visibility_rect(false);
-	}
-	selected_particles.clear();
-
-	for (Node *P : selected_nodes) {
-		GPUParticles2D *selected_particle = Object::cast_to<GPUParticles2D>(P);
-		if (selected_particle != nullptr) {
-			selected_particle->set_show_visibility_rect(true);
-			selected_particles.push_back(selected_particle);
-		}
-	}
-}
-
-void GPUParticles2DEditorPlugin::_menu_callback(int p_idx) {
-	switch (p_idx) {
-		case MENU_GENERATE_VISIBILITY_RECT: {
-			// Add one second to the default generation lifetime, since the progress is updated every second.
-			generate_seconds->set_value(MAX(1.0, trunc(particles->get_lifetime()) + 1.0));
-
-			if (generate_seconds->get_value() >= 11.0 + CMP_EPSILON) {
-				// Only pop up the time dialog if the particle's lifetime is long enough to warrant shortening it.
-				generate_visibility_rect->popup_centered();
-			} else {
-				// Generate the visibility rect immediately.
-				_generate_visibility_rect();
-			}
-		} break;
-		case MENU_LOAD_EMISSION_MASK: {
-			file->popup_file_dialog();
-
-		} break;
-		case MENU_CLEAR_EMISSION_MASK: {
-			emission_mask->popup_centered();
-		} break;
-		case MENU_OPTION_CONVERT_TO_CPU_PARTICLES: {
-			CPUParticles2D *cpu_particles = memnew(CPUParticles2D);
-			cpu_particles->convert_from_particles(particles);
-			cpu_particles->set_name(particles->get_name());
-			cpu_particles->set_transform(particles->get_transform());
-			cpu_particles->set_visible(particles->is_visible());
-			cpu_particles->set_process_mode(particles->get_process_mode());
-			cpu_particles->set_z_index(particles->get_z_index());
-
-			EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
-			ur->create_action(TTR("Convert to CPUParticles2D"), UndoRedo::MERGE_DISABLE, particles);
-			SceneTreeDock::get_singleton()->replace_node(particles, cpu_particles);
-			ur->commit_action(false);
-
-		} break;
-		case MENU_RESTART: {
-			particles->restart();
-		}
-	}
-}
-
-void GPUParticles2DEditorPlugin::_generate_visibility_rect() {
-	double time = generate_seconds->get_value();
-
-	float running = 0.0;
-
-	EditorProgress ep("gen_vrect", TTR("Generating Visibility Rect (Waiting for Particle Simulation)"), int(time));
-
-	bool was_emitting = particles->is_emitting();
-	if (!was_emitting) {
-		particles->set_emitting(true);
-		OS::get_singleton()->delay_usec(1000);
-	}
-
-	Rect2 rect;
-	while (running < time) {
-		uint64_t ticks = OS::get_singleton()->get_ticks_usec();
-		ep.step(TTR("Generating..."), int(running), true);
-		OS::get_singleton()->delay_usec(1000);
-
-		Rect2 capture = particles->capture_rect();
-		if (rect == Rect2()) {
-			rect = capture;
-		} else {
-			rect = rect.merge(capture);
-		}
-
-		running += (OS::get_singleton()->get_ticks_usec() - ticks) / 1000000.0;
-	}
-
-	if (!was_emitting) {
-		particles->set_emitting(false);
-	}
-
-	EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
-	undo_redo->create_action(TTR("Generate Visibility Rect"));
-	undo_redo->add_do_method(particles, "set_visibility_rect", rect);
-	undo_redo->add_undo_method(particles, "set_visibility_rect", particles->get_visibility_rect());
-	undo_redo->commit_action();
-}
-
-void GPUParticles2DEditorPlugin::_generate_emission_mask() {
-	Ref<ParticleProcessMaterial> pm = particles->get_process_material();
-	if (!pm.is_valid()) {
-		EditorNode::get_singleton()->show_warning(TTR("Can only set point into a ParticleProcessMaterial process material"));
-		return;
-	}
-
-	Ref<Image> img;
-	img.instantiate();
-	Error err = ImageLoader::load_image(source_emission_file, img);
-	ERR_FAIL_COND_MSG(err != OK, "Error loading image '" + source_emission_file + "'.");
-
-	if (img->is_compressed()) {
-		img->decompress();
-	}
-	img->convert(Image::FORMAT_RGBA8);
-	ERR_FAIL_COND(img->get_format() != Image::FORMAT_RGBA8);
-	Size2i s = img->get_size();
-	ERR_FAIL_COND(s.width == 0 || s.height == 0);
-
-	Vector<Point2> valid_positions;
-	Vector<Point2> valid_normals;
-	Vector<uint8_t> valid_colors;
-
-	valid_positions.resize(s.width * s.height);
-
-	EmissionMode emode = (EmissionMode)emission_mask_mode->get_selected();
-
-	if (emode == EMISSION_MODE_BORDER_DIRECTED) {
-		valid_normals.resize(s.width * s.height);
-	}
-
-	bool capture_colors = emission_colors->is_pressed();
-
-	if (capture_colors) {
-		valid_colors.resize(s.width * s.height * 4);
-	}
-
-	int vpc = 0;
-
-	{
-		Vector<uint8_t> img_data = img->get_data();
-		const uint8_t *r = img_data.ptr();
-
-		for (int i = 0; i < s.width; i++) {
-			for (int j = 0; j < s.height; j++) {
-				uint8_t a = r[(j * s.width + i) * 4 + 3];
-
-				if (a > 128) {
-					if (emode == EMISSION_MODE_SOLID) {
-						if (capture_colors) {
-							valid_colors.write[vpc * 4 + 0] = r[(j * s.width + i) * 4 + 0];
-							valid_colors.write[vpc * 4 + 1] = r[(j * s.width + i) * 4 + 1];
-							valid_colors.write[vpc * 4 + 2] = r[(j * s.width + i) * 4 + 2];
-							valid_colors.write[vpc * 4 + 3] = r[(j * s.width + i) * 4 + 3];
-						}
-						valid_positions.write[vpc++] = Point2(i, j);
-
-					} else {
-						bool on_border = false;
-						for (int x = i - 1; x <= i + 1; x++) {
-							for (int y = j - 1; y <= j + 1; y++) {
-								if (x < 0 || y < 0 || x >= s.width || y >= s.height || r[(y * s.width + x) * 4 + 3] <= 128) {
-									on_border = true;
-									break;
-								}
-							}
-
-							if (on_border) {
-								break;
-							}
-						}
-
-						if (on_border) {
-							valid_positions.write[vpc] = Point2(i, j);
-
-							if (emode == EMISSION_MODE_BORDER_DIRECTED) {
-								Vector2 normal;
-								for (int x = i - 2; x <= i + 2; x++) {
-									for (int y = j - 2; y <= j + 2; y++) {
-										if (x == i && y == j) {
-											continue;
-										}
-
-										if (x < 0 || y < 0 || x >= s.width || y >= s.height || r[(y * s.width + x) * 4 + 3] <= 128) {
-											normal += Vector2(x - i, y - j).normalized();
-										}
-									}
-								}
-
-								normal.normalize();
-								valid_normals.write[vpc] = normal;
-							}
-
-							if (capture_colors) {
-								valid_colors.write[vpc * 4 + 0] = r[(j * s.width + i) * 4 + 0];
-								valid_colors.write[vpc * 4 + 1] = r[(j * s.width + i) * 4 + 1];
-								valid_colors.write[vpc * 4 + 2] = r[(j * s.width + i) * 4 + 2];
-								valid_colors.write[vpc * 4 + 3] = r[(j * s.width + i) * 4 + 3];
-							}
-
-							vpc++;
-						}
-					}
-				}
-			}
-		}
-	}
-
-	valid_positions.resize(vpc);
-	if (valid_normals.size()) {
-		valid_normals.resize(vpc);
-	}
-
-	ERR_FAIL_COND_MSG(valid_positions.is_empty(), "No pixels with transparency > 128 in image...");
-
-	Vector<uint8_t> texdata;
-
-	int w = 2048;
-	int h = (vpc / 2048) + 1;
-
-	texdata.resize(w * h * 2 * sizeof(float));
-
-	{
-		Vector2 offset;
-		if (emission_mask_centered->is_pressed()) {
-			offset = Vector2(-s.width * 0.5, -s.height * 0.5);
-		}
-
-		uint8_t *tw = texdata.ptrw();
-		float *twf = reinterpret_cast<float *>(tw);
-		for (int i = 0; i < vpc; i++) {
-			twf[i * 2 + 0] = valid_positions[i].x + offset.x;
-			twf[i * 2 + 1] = valid_positions[i].y + offset.y;
-		}
-	}
-
-	img.instantiate();
-	img->set_data(w, h, false, Image::FORMAT_RGF, texdata);
-	pm->set_emission_point_texture(ImageTexture::create_from_image(img));
-	pm->set_emission_point_count(vpc);
-
-	if (capture_colors) {
-		Vector<uint8_t> colordata;
-		colordata.resize(w * h * 4); //use RG texture
-
-		{
-			uint8_t *tw = colordata.ptrw();
-			for (int i = 0; i < vpc * 4; i++) {
-				tw[i] = valid_colors[i];
-			}
-		}
-
-		img.instantiate();
-		img->set_data(w, h, false, Image::FORMAT_RGBA8, colordata);
-		pm->set_emission_color_texture(ImageTexture::create_from_image(img));
-	}
-
-	if (valid_normals.size()) {
-		pm->set_emission_shape(ParticleProcessMaterial::EMISSION_SHAPE_DIRECTED_POINTS);
-
-		Vector<uint8_t> normdata;
-		normdata.resize(w * h * 2 * sizeof(float)); //use RG texture
-
-		{
-			uint8_t *tw = normdata.ptrw();
-			float *twf = reinterpret_cast<float *>(tw);
-			for (int i = 0; i < vpc; i++) {
-				twf[i * 2 + 0] = valid_normals[i].x;
-				twf[i * 2 + 1] = valid_normals[i].y;
-			}
-		}
-
-		img.instantiate();
-		img->set_data(w, h, false, Image::FORMAT_RGF, normdata);
-		pm->set_emission_normal_texture(ImageTexture::create_from_image(img));
-
-	} else {
-		pm->set_emission_shape(ParticleProcessMaterial::EMISSION_SHAPE_POINTS);
-	}
-}
-
-void GPUParticles2DEditorPlugin::_notification(int p_what) {
-	switch (p_what) {
-		case NOTIFICATION_ENTER_TREE: {
-			menu->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &GPUParticles2DEditorPlugin::_menu_callback));
-			menu->set_icon(menu->get_editor_theme_icon(SNAME("GPUParticles2D")));
-			file->connect("file_selected", callable_mp(this, &GPUParticles2DEditorPlugin::_file_selected));
-			EditorNode::get_singleton()->get_editor_selection()->connect("selection_changed", callable_mp(this, &GPUParticles2DEditorPlugin::_selection_changed));
-		} break;
-	}
-}
-
-GPUParticles2DEditorPlugin::GPUParticles2DEditorPlugin() {
-	particles = nullptr;
-
-	toolbar = memnew(HBoxContainer);
-	add_control_to_container(CONTAINER_CANVAS_EDITOR_MENU, toolbar);
-	toolbar->hide();
-
-	menu = memnew(MenuButton);
-	menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("particles/restart_emission"), MENU_RESTART);
-	menu->get_popup()->add_item(TTR("Generate Visibility Rect"), MENU_GENERATE_VISIBILITY_RECT);
-	menu->get_popup()->add_item(TTR("Load Emission Mask"), MENU_LOAD_EMISSION_MASK);
-	//	menu->get_popup()->add_item(TTR("Clear Emission Mask"), MENU_CLEAR_EMISSION_MASK);
-	menu->get_popup()->add_item(TTR("Convert to CPUParticles2D"), MENU_OPTION_CONVERT_TO_CPU_PARTICLES);
-	menu->set_text(TTR("GPUParticles2D"));
-	menu->set_switch_on_hover(true);
-	toolbar->add_child(menu);
-
-	file = memnew(EditorFileDialog);
-	List<String> ext;
-	ImageLoader::get_recognized_extensions(&ext);
-	for (const String &E : ext) {
-		file->add_filter("*." + E, E.to_upper());
-	}
-	file->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
-	toolbar->add_child(file);
-
-	generate_visibility_rect = memnew(ConfirmationDialog);
-	generate_visibility_rect->set_title(TTR("Generate Visibility Rect"));
-	VBoxContainer *genvb = memnew(VBoxContainer);
-	generate_visibility_rect->add_child(genvb);
-	generate_seconds = memnew(SpinBox);
-	genvb->add_margin_child(TTR("Generation Time (sec):"), generate_seconds);
-	generate_seconds->set_min(0.1);
-	generate_seconds->set_max(25);
-	generate_seconds->set_value(2);
-
-	toolbar->add_child(generate_visibility_rect);
-
-	generate_visibility_rect->connect(SceneStringName(confirmed), callable_mp(this, &GPUParticles2DEditorPlugin::_generate_visibility_rect));
-
-	emission_mask = memnew(ConfirmationDialog);
-	emission_mask->set_title(TTR("Load Emission Mask"));
-	VBoxContainer *emvb = memnew(VBoxContainer);
-	emission_mask->add_child(emvb);
-	emission_mask_mode = memnew(OptionButton);
-	emvb->add_margin_child(TTR("Emission Mask"), emission_mask_mode);
-	emission_mask_mode->add_item(TTR("Solid Pixels"), EMISSION_MODE_SOLID);
-	emission_mask_mode->add_item(TTR("Border Pixels"), EMISSION_MODE_BORDER);
-	emission_mask_mode->add_item(TTR("Directed Border Pixels"), EMISSION_MODE_BORDER_DIRECTED);
-	VBoxContainer *optionsvb = memnew(VBoxContainer);
-	emvb->add_margin_child(TTR("Options"), optionsvb);
-	emission_mask_centered = memnew(CheckBox);
-	emission_mask_centered->set_text(TTR("Centered"));
-	optionsvb->add_child(emission_mask_centered);
-	emission_colors = memnew(CheckBox);
-	emission_colors->set_text(TTR("Capture Colors from Pixel"));
-	optionsvb->add_child(emission_colors);
-
-	toolbar->add_child(emission_mask);
-
-	emission_mask->connect(SceneStringName(confirmed), callable_mp(this, &GPUParticles2DEditorPlugin::_generate_emission_mask));
-}
-
-GPUParticles2DEditorPlugin::~GPUParticles2DEditorPlugin() {
-}

+ 0 - 101
editor/plugins/gpu_particles_2d_editor_plugin.h

@@ -1,101 +0,0 @@
-/**************************************************************************/
-/*  gpu_particles_2d_editor_plugin.h                                      */
-/**************************************************************************/
-/*                         This file is part of:                          */
-/*                             GODOT ENGINE                               */
-/*                        https://godotengine.org                         */
-/**************************************************************************/
-/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
-/*                                                                        */
-/* Permission is hereby granted, free of charge, to any person obtaining  */
-/* a copy of this software and associated documentation files (the        */
-/* "Software"), to deal in the Software without restriction, including    */
-/* without limitation the rights to use, copy, modify, merge, publish,    */
-/* distribute, sublicense, and/or sell copies of the Software, and to     */
-/* permit persons to whom the Software is furnished to do so, subject to  */
-/* the following conditions:                                              */
-/*                                                                        */
-/* The above copyright notice and this permission notice shall be         */
-/* included in all copies or substantial portions of the Software.        */
-/*                                                                        */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
-/**************************************************************************/
-
-#ifndef GPU_PARTICLES_2D_EDITOR_PLUGIN_H
-#define GPU_PARTICLES_2D_EDITOR_PLUGIN_H
-
-#include "editor/plugins/editor_plugin.h"
-#include "scene/2d/gpu_particles_2d.h"
-#include "scene/2d/physics/collision_polygon_2d.h"
-#include "scene/gui/box_container.h"
-#include "scene/gui/spin_box.h"
-
-class CheckBox;
-class ConfirmationDialog;
-class EditorFileDialog;
-class MenuButton;
-class OptionButton;
-
-class GPUParticles2DEditorPlugin : public EditorPlugin {
-	GDCLASS(GPUParticles2DEditorPlugin, EditorPlugin);
-
-	enum {
-		MENU_GENERATE_VISIBILITY_RECT,
-		MENU_LOAD_EMISSION_MASK,
-		MENU_CLEAR_EMISSION_MASK,
-		MENU_OPTION_CONVERT_TO_CPU_PARTICLES,
-		MENU_RESTART
-	};
-
-	enum EmissionMode {
-		EMISSION_MODE_SOLID,
-		EMISSION_MODE_BORDER,
-		EMISSION_MODE_BORDER_DIRECTED
-	};
-
-	GPUParticles2D *particles = nullptr;
-	List<GPUParticles2D *> selected_particles;
-
-	EditorFileDialog *file = nullptr;
-
-	HBoxContainer *toolbar = nullptr;
-	MenuButton *menu = nullptr;
-
-	ConfirmationDialog *generate_visibility_rect = nullptr;
-	SpinBox *generate_seconds = nullptr;
-
-	ConfirmationDialog *emission_mask = nullptr;
-	OptionButton *emission_mask_mode = nullptr;
-	CheckBox *emission_mask_centered = nullptr;
-	CheckBox *emission_colors = nullptr;
-
-	String source_emission_file;
-
-	void _file_selected(const String &p_file);
-	void _menu_callback(int p_idx);
-	void _generate_visibility_rect();
-	void _generate_emission_mask();
-	void _selection_changed();
-
-protected:
-	void _notification(int p_what);
-
-public:
-	virtual String get_name() const override { return "GPUParticles2D"; }
-	bool has_main_screen() const override { return false; }
-	virtual void edit(Object *p_object) override;
-	virtual bool handles(Object *p_object) const override;
-	virtual void make_visible(bool p_visible) override;
-
-	GPUParticles2DEditorPlugin();
-	~GPUParticles2DEditorPlugin();
-};
-
-#endif // GPU_PARTICLES_2D_EDITOR_PLUGIN_H

+ 0 - 461
editor/plugins/gpu_particles_3d_editor_plugin.cpp

@@ -1,461 +0,0 @@
-/**************************************************************************/
-/*  gpu_particles_3d_editor_plugin.cpp                                    */
-/**************************************************************************/
-/*                         This file is part of:                          */
-/*                             GODOT ENGINE                               */
-/*                        https://godotengine.org                         */
-/**************************************************************************/
-/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
-/*                                                                        */
-/* Permission is hereby granted, free of charge, to any person obtaining  */
-/* a copy of this software and associated documentation files (the        */
-/* "Software"), to deal in the Software without restriction, including    */
-/* without limitation the rights to use, copy, modify, merge, publish,    */
-/* distribute, sublicense, and/or sell copies of the Software, and to     */
-/* permit persons to whom the Software is furnished to do so, subject to  */
-/* the following conditions:                                              */
-/*                                                                        */
-/* The above copyright notice and this permission notice shall be         */
-/* included in all copies or substantial portions of the Software.        */
-/*                                                                        */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
-/**************************************************************************/
-
-#include "gpu_particles_3d_editor_plugin.h"
-
-#include "core/io/resource_loader.h"
-#include "editor/editor_node.h"
-#include "editor/editor_settings.h"
-#include "editor/editor_undo_redo_manager.h"
-#include "editor/plugins/node_3d_editor_plugin.h"
-#include "editor/scene_tree_dock.h"
-#include "scene/3d/cpu_particles_3d.h"
-#include "scene/3d/mesh_instance_3d.h"
-#include "scene/gui/menu_button.h"
-#include "scene/resources/image_texture.h"
-#include "scene/resources/particle_process_material.h"
-
-bool GPUParticles3DEditorBase::_generate(Vector<Vector3> &points, Vector<Vector3> &normals) {
-	bool use_normals = emission_fill->get_selected() == 1;
-
-	if (emission_fill->get_selected() < 2) {
-		float area_accum = 0;
-		RBMap<float, int> triangle_area_map;
-
-		for (int i = 0; i < geometry.size(); i++) {
-			float area = geometry[i].get_area();
-			if (area < CMP_EPSILON) {
-				continue;
-			}
-			triangle_area_map[area_accum] = i;
-			area_accum += area;
-		}
-
-		if (!triangle_area_map.size() || area_accum == 0) {
-			EditorNode::get_singleton()->show_warning(TTR("The geometry's faces don't contain any area."));
-			return false;
-		}
-
-		int emissor_count = emission_amount->get_value();
-
-		for (int i = 0; i < emissor_count; i++) {
-			float areapos = Math::random(0.0f, area_accum);
-
-			RBMap<float, int>::Iterator E = triangle_area_map.find_closest(areapos);
-			ERR_FAIL_COND_V(!E, false);
-			int index = E->value;
-			ERR_FAIL_INDEX_V(index, geometry.size(), false);
-
-			// ok FINALLY get face
-			Face3 face = geometry[index];
-			//now compute some position inside the face...
-
-			Vector3 pos = face.get_random_point_inside();
-
-			points.push_back(pos);
-
-			if (use_normals) {
-				Vector3 normal = face.get_plane().normal;
-				normals.push_back(normal);
-			}
-		}
-	} else {
-		int gcount = geometry.size();
-
-		if (gcount == 0) {
-			EditorNode::get_singleton()->show_warning(TTR("The geometry doesn't contain any faces."));
-			return false;
-		}
-
-		const Face3 *r = geometry.ptr();
-
-		AABB aabb;
-
-		for (int i = 0; i < gcount; i++) {
-			for (int j = 0; j < 3; j++) {
-				if (i == 0 && j == 0) {
-					aabb.position = r[i].vertex[j];
-				} else {
-					aabb.expand_to(r[i].vertex[j]);
-				}
-			}
-		}
-
-		int emissor_count = emission_amount->get_value();
-
-		for (int i = 0; i < emissor_count; i++) {
-			int attempts = 5;
-
-			for (int j = 0; j < attempts; j++) {
-				Vector3 dir;
-				dir[Math::rand() % 3] = 1.0;
-				Vector3 ofs = (Vector3(1, 1, 1) - dir) * Vector3(Math::randf(), Math::randf(), Math::randf()) * aabb.size + aabb.position;
-
-				Vector3 ofsv = ofs + aabb.size * dir;
-
-				//space it a little
-				ofs -= dir;
-				ofsv += dir;
-
-				float max = -1e7, min = 1e7;
-
-				for (int k = 0; k < gcount; k++) {
-					const Face3 &f3 = r[k];
-
-					Vector3 res;
-					if (f3.intersects_segment(ofs, ofsv, &res)) {
-						res -= ofs;
-						float d = dir.dot(res);
-
-						if (d < min) {
-							min = d;
-						}
-						if (d > max) {
-							max = d;
-						}
-					}
-				}
-
-				if (max < min) {
-					continue; //lost attempt
-				}
-
-				float val = min + (max - min) * Math::randf();
-
-				Vector3 point = ofs + dir * val;
-
-				points.push_back(point);
-				break;
-			}
-		}
-	}
-
-	return true;
-}
-
-void GPUParticles3DEditorBase::_node_selected(const NodePath &p_path) {
-	Node *sel = get_node(p_path);
-	if (!sel) {
-		return;
-	}
-
-	if (!sel->is_class("Node3D")) {
-		EditorNode::get_singleton()->show_warning(vformat(TTR("\"%s\" doesn't inherit from Node3D."), sel->get_name()));
-		return;
-	}
-
-	MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(sel);
-	if (!mi || mi->get_mesh().is_null()) {
-		EditorNode::get_singleton()->show_warning(vformat(TTR("\"%s\" doesn't contain geometry."), sel->get_name()));
-		return;
-	}
-
-	geometry = mi->get_mesh()->get_faces();
-
-	if (geometry.size() == 0) {
-		EditorNode::get_singleton()->show_warning(vformat(TTR("\"%s\" doesn't contain face geometry."), sel->get_name()));
-		return;
-	}
-
-	Transform3D geom_xform = base_node->get_global_transform().affine_inverse() * mi->get_global_transform();
-
-	int gc = geometry.size();
-	Face3 *w = geometry.ptrw();
-
-	for (int i = 0; i < gc; i++) {
-		for (int j = 0; j < 3; j++) {
-			w[i].vertex[j] = geom_xform.xform(w[i].vertex[j]);
-		}
-	}
-
-	emission_dialog->popup_centered(Size2(300, 130));
-}
-
-GPUParticles3DEditorBase::GPUParticles3DEditorBase() {
-	emission_dialog = memnew(ConfirmationDialog);
-	emission_dialog->set_title(TTR("Create Emitter"));
-	add_child(emission_dialog);
-	VBoxContainer *emd_vb = memnew(VBoxContainer);
-	emission_dialog->add_child(emd_vb);
-
-	emission_amount = memnew(SpinBox);
-	emission_amount->set_min(1);
-	emission_amount->set_max(100000);
-	emission_amount->set_value(512);
-	emd_vb->add_margin_child(TTR("Emission Points:"), emission_amount);
-
-	emission_fill = memnew(OptionButton);
-	emission_fill->add_item(TTR("Surface Points"));
-	emission_fill->add_item(TTR("Surface Points+Normal (Directed)"));
-	emission_fill->add_item(TTR("Volume"));
-	emd_vb->add_margin_child(TTR("Emission Source:"), emission_fill);
-
-	emission_dialog->set_ok_button_text(TTR("Create"));
-	emission_dialog->connect(SceneStringName(confirmed), callable_mp(this, &GPUParticles3DEditorBase::_generate_emission_points));
-
-	emission_tree_dialog = memnew(SceneTreeDialog);
-	Vector<StringName> valid_types;
-	valid_types.push_back("MeshInstance3D");
-	emission_tree_dialog->set_valid_types(valid_types);
-	add_child(emission_tree_dialog);
-	emission_tree_dialog->connect("selected", callable_mp(this, &GPUParticles3DEditorBase::_node_selected));
-}
-
-void GPUParticles3DEditor::_node_removed(Node *p_node) {
-	if (p_node == node) {
-		node = nullptr;
-		hide();
-	}
-}
-
-void GPUParticles3DEditor::_notification(int p_notification) {
-	switch (p_notification) {
-		case NOTIFICATION_ENTER_TREE: {
-			options->set_icon(options->get_popup()->get_editor_theme_icon(SNAME("GPUParticles3D")));
-			get_tree()->connect("node_removed", callable_mp(this, &GPUParticles3DEditor::_node_removed));
-		} break;
-	}
-}
-
-void GPUParticles3DEditor::_menu_option(int p_option) {
-	switch (p_option) {
-		case MENU_OPTION_GENERATE_AABB: {
-			// Add one second to the default generation lifetime, since the progress is updated every second.
-			generate_seconds->set_value(MAX(1.0, trunc(node->get_lifetime()) + 1.0));
-
-			if (generate_seconds->get_value() >= 11.0 + CMP_EPSILON) {
-				// Only pop up the time dialog if the particle's lifetime is long enough to warrant shortening it.
-				generate_aabb->popup_centered();
-			} else {
-				// Generate the visibility AABB immediately.
-				_generate_aabb();
-			}
-		} break;
-		case MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE: {
-			Ref<ParticleProcessMaterial> mat = node->get_process_material();
-			if (mat.is_null()) {
-				EditorNode::get_singleton()->show_warning(TTR("A processor material of type 'ParticleProcessMaterial' is required."));
-				return;
-			}
-
-			emission_tree_dialog->popup_scenetree_dialog();
-
-		} break;
-		case MENU_OPTION_CONVERT_TO_CPU_PARTICLES: {
-			CPUParticles3D *cpu_particles = memnew(CPUParticles3D);
-			cpu_particles->convert_from_particles(node);
-			cpu_particles->set_name(node->get_name());
-			cpu_particles->set_transform(node->get_transform());
-			cpu_particles->set_visible(node->is_visible());
-			cpu_particles->set_process_mode(node->get_process_mode());
-
-			EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
-			ur->create_action(TTR("Convert to CPUParticles3D"), UndoRedo::MERGE_DISABLE, node);
-			SceneTreeDock::get_singleton()->replace_node(node, cpu_particles);
-			ur->commit_action(false);
-
-		} break;
-		case MENU_OPTION_RESTART: {
-			node->restart();
-
-		} break;
-	}
-}
-
-void GPUParticles3DEditor::_generate_aabb() {
-	double time = generate_seconds->get_value();
-
-	double running = 0.0;
-
-	EditorProgress ep("gen_aabb", TTR("Generating Visibility AABB (Waiting for Particle Simulation)"), int(time));
-
-	bool was_emitting = node->is_emitting();
-	if (!was_emitting) {
-		node->set_emitting(true);
-		OS::get_singleton()->delay_usec(1000);
-	}
-
-	AABB rect;
-
-	while (running < time) {
-		uint64_t ticks = OS::get_singleton()->get_ticks_usec();
-		ep.step(TTR("Generating..."), int(running), true);
-		OS::get_singleton()->delay_usec(1000);
-
-		AABB capture = node->capture_aabb();
-		if (rect == AABB()) {
-			rect = capture;
-		} else {
-			rect.merge_with(capture);
-		}
-
-		running += (OS::get_singleton()->get_ticks_usec() - ticks) / 1000000.0;
-	}
-
-	if (!was_emitting) {
-		node->set_emitting(false);
-	}
-
-	EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
-	ur->create_action(TTR("Generate Visibility AABB"));
-	ur->add_do_method(node, "set_visibility_aabb", rect);
-	ur->add_undo_method(node, "set_visibility_aabb", node->get_visibility_aabb());
-	ur->commit_action();
-}
-
-void GPUParticles3DEditor::edit(GPUParticles3D *p_particles) {
-	base_node = p_particles;
-	node = p_particles;
-}
-
-void GPUParticles3DEditor::_generate_emission_points() {
-	/// hacer codigo aca
-	Vector<Vector3> points;
-	Vector<Vector3> normals;
-
-	if (!_generate(points, normals)) {
-		return;
-	}
-
-	int point_count = points.size();
-
-	int w = 2048;
-	int h = (point_count / 2048) + 1;
-
-	Vector<uint8_t> point_img;
-	point_img.resize(w * h * 3 * sizeof(float));
-
-	{
-		uint8_t *iw = point_img.ptrw();
-		memset(iw, 0, w * h * 3 * sizeof(float));
-		const Vector3 *r = points.ptr();
-		float *wf = reinterpret_cast<float *>(iw);
-		for (int i = 0; i < point_count; i++) {
-			wf[i * 3 + 0] = r[i].x;
-			wf[i * 3 + 1] = r[i].y;
-			wf[i * 3 + 2] = r[i].z;
-		}
-	}
-
-	Ref<Image> image = memnew(Image(w, h, false, Image::FORMAT_RGBF, point_img));
-	Ref<ImageTexture> tex = ImageTexture::create_from_image(image);
-
-	Ref<ParticleProcessMaterial> mat = node->get_process_material();
-	ERR_FAIL_COND(mat.is_null());
-
-	if (normals.size() > 0) {
-		mat->set_emission_shape(ParticleProcessMaterial::EMISSION_SHAPE_DIRECTED_POINTS);
-		mat->set_emission_point_count(point_count);
-		mat->set_emission_point_texture(tex);
-
-		Vector<uint8_t> point_img2;
-		point_img2.resize(w * h * 3 * sizeof(float));
-
-		{
-			uint8_t *iw = point_img2.ptrw();
-			memset(iw, 0, w * h * 3 * sizeof(float));
-			const Vector3 *r = normals.ptr();
-			float *wf = reinterpret_cast<float *>(iw);
-			for (int i = 0; i < point_count; i++) {
-				wf[i * 3 + 0] = r[i].x;
-				wf[i * 3 + 1] = r[i].y;
-				wf[i * 3 + 2] = r[i].z;
-			}
-		}
-
-		Ref<Image> image2 = memnew(Image(w, h, false, Image::FORMAT_RGBF, point_img2));
-		mat->set_emission_normal_texture(ImageTexture::create_from_image(image2));
-	} else {
-		mat->set_emission_shape(ParticleProcessMaterial::EMISSION_SHAPE_POINTS);
-		mat->set_emission_point_count(point_count);
-		mat->set_emission_point_texture(tex);
-	}
-}
-
-GPUParticles3DEditor::GPUParticles3DEditor() {
-	node = nullptr;
-	particles_editor_hb = memnew(HBoxContainer);
-	Node3DEditor::get_singleton()->add_control_to_menu_panel(particles_editor_hb);
-	options = memnew(MenuButton);
-	options->set_switch_on_hover(true);
-	particles_editor_hb->add_child(options);
-	particles_editor_hb->hide();
-
-	options->set_text(TTR("GPUParticles3D"));
-	options->get_popup()->add_shortcut(ED_GET_SHORTCUT("particles/restart_emission"), MENU_OPTION_RESTART);
-	options->get_popup()->add_item(TTR("Generate AABB"), MENU_OPTION_GENERATE_AABB);
-	options->get_popup()->add_item(TTR("Create Emission Points From Node"), MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE);
-	options->get_popup()->add_item(TTR("Convert to CPUParticles3D"), MENU_OPTION_CONVERT_TO_CPU_PARTICLES);
-
-	options->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &GPUParticles3DEditor::_menu_option));
-
-	generate_aabb = memnew(ConfirmationDialog);
-	generate_aabb->set_title(TTR("Generate Visibility AABB"));
-	VBoxContainer *genvb = memnew(VBoxContainer);
-	generate_aabb->add_child(genvb);
-	generate_seconds = memnew(SpinBox);
-	genvb->add_margin_child(TTR("Generation Time (sec):"), generate_seconds);
-	generate_seconds->set_min(0.1);
-	generate_seconds->set_max(25);
-	generate_seconds->set_value(2);
-
-	add_child(generate_aabb);
-
-	generate_aabb->connect(SceneStringName(confirmed), callable_mp(this, &GPUParticles3DEditor::_generate_aabb));
-}
-
-void GPUParticles3DEditorPlugin::edit(Object *p_object) {
-	particles_editor->edit(Object::cast_to<GPUParticles3D>(p_object));
-}
-
-bool GPUParticles3DEditorPlugin::handles(Object *p_object) const {
-	return p_object->is_class("GPUParticles3D");
-}
-
-void GPUParticles3DEditorPlugin::make_visible(bool p_visible) {
-	if (p_visible) {
-		particles_editor->show();
-		particles_editor->particles_editor_hb->show();
-	} else {
-		particles_editor->particles_editor_hb->hide();
-		particles_editor->hide();
-		particles_editor->edit(nullptr);
-	}
-}
-
-GPUParticles3DEditorPlugin::GPUParticles3DEditorPlugin() {
-	particles_editor = memnew(GPUParticles3DEditor);
-	EditorNode::get_singleton()->get_gui_base()->add_child(particles_editor);
-
-	particles_editor->hide();
-}
-
-GPUParticles3DEditorPlugin::~GPUParticles3DEditorPlugin() {
-}

+ 0 - 118
editor/plugins/gpu_particles_3d_editor_plugin.h

@@ -1,118 +0,0 @@
-/**************************************************************************/
-/*  gpu_particles_3d_editor_plugin.h                                      */
-/**************************************************************************/
-/*                         This file is part of:                          */
-/*                             GODOT ENGINE                               */
-/*                        https://godotengine.org                         */
-/**************************************************************************/
-/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
-/*                                                                        */
-/* Permission is hereby granted, free of charge, to any person obtaining  */
-/* a copy of this software and associated documentation files (the        */
-/* "Software"), to deal in the Software without restriction, including    */
-/* without limitation the rights to use, copy, modify, merge, publish,    */
-/* distribute, sublicense, and/or sell copies of the Software, and to     */
-/* permit persons to whom the Software is furnished to do so, subject to  */
-/* the following conditions:                                              */
-/*                                                                        */
-/* The above copyright notice and this permission notice shall be         */
-/* included in all copies or substantial portions of the Software.        */
-/*                                                                        */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
-/**************************************************************************/
-
-#ifndef GPU_PARTICLES_3D_EDITOR_PLUGIN_H
-#define GPU_PARTICLES_3D_EDITOR_PLUGIN_H
-
-#include "editor/plugins/editor_plugin.h"
-#include "scene/3d/gpu_particles_3d.h"
-#include "scene/gui/spin_box.h"
-
-class ConfirmationDialog;
-class HBoxContainer;
-class MenuButton;
-class OptionButton;
-class SceneTreeDialog;
-
-class GPUParticles3DEditorBase : public Control {
-	GDCLASS(GPUParticles3DEditorBase, Control);
-
-protected:
-	Node3D *base_node = nullptr;
-	Panel *panel = nullptr;
-	MenuButton *options = nullptr;
-	HBoxContainer *particles_editor_hb = nullptr;
-
-	SceneTreeDialog *emission_tree_dialog = nullptr;
-
-	ConfirmationDialog *emission_dialog = nullptr;
-	SpinBox *emission_amount = nullptr;
-	OptionButton *emission_fill = nullptr;
-
-	Vector<Face3> geometry;
-
-	bool _generate(Vector<Vector3> &points, Vector<Vector3> &normals);
-	virtual void _generate_emission_points() {}
-	void _node_selected(const NodePath &p_path);
-
-public:
-	GPUParticles3DEditorBase();
-};
-
-class GPUParticles3DEditor : public GPUParticles3DEditorBase {
-	GDCLASS(GPUParticles3DEditor, GPUParticles3DEditorBase);
-
-	ConfirmationDialog *generate_aabb = nullptr;
-	SpinBox *generate_seconds = nullptr;
-	GPUParticles3D *node = nullptr;
-
-	enum Menu {
-		MENU_OPTION_GENERATE_AABB,
-		MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE,
-		MENU_OPTION_CLEAR_EMISSION_VOLUME,
-		MENU_OPTION_CONVERT_TO_CPU_PARTICLES,
-		MENU_OPTION_RESTART,
-
-	};
-
-	void _generate_aabb();
-
-	void _menu_option(int);
-
-	friend class GPUParticles3DEditorPlugin;
-
-	virtual void _generate_emission_points() override;
-
-protected:
-	void _notification(int p_notification);
-	void _node_removed(Node *p_node);
-
-public:
-	void edit(GPUParticles3D *p_particles);
-	GPUParticles3DEditor();
-};
-
-class GPUParticles3DEditorPlugin : public EditorPlugin {
-	GDCLASS(GPUParticles3DEditorPlugin, EditorPlugin);
-
-	GPUParticles3DEditor *particles_editor = nullptr;
-
-public:
-	virtual String get_name() const override { return "GPUParticles3D"; }
-	bool has_main_screen() const override { return false; }
-	virtual void edit(Object *p_object) override;
-	virtual bool handles(Object *p_object) const override;
-	virtual void make_visible(bool p_visible) override;
-
-	GPUParticles3DEditorPlugin();
-	~GPUParticles3DEditorPlugin();
-};
-
-#endif // GPU_PARTICLES_3D_EDITOR_PLUGIN_H

+ 968 - 0
editor/plugins/particles_editor_plugin.cpp

@@ -0,0 +1,968 @@
+/**************************************************************************/
+/*  particles_editor_plugin.cpp                                           */
+/**************************************************************************/
+/*                         This file is part of:                          */
+/*                             GODOT ENGINE                               */
+/*                        https://godotengine.org                         */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
+/*                                                                        */
+/* Permission is hereby granted, free of charge, to any person obtaining  */
+/* a copy of this software and associated documentation files (the        */
+/* "Software"), to deal in the Software without restriction, including    */
+/* without limitation the rights to use, copy, modify, merge, publish,    */
+/* distribute, sublicense, and/or sell copies of the Software, and to     */
+/* permit persons to whom the Software is furnished to do so, subject to  */
+/* the following conditions:                                              */
+/*                                                                        */
+/* The above copyright notice and this permission notice shall be         */
+/* included in all copies or substantial portions of the Software.        */
+/*                                                                        */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
+/**************************************************************************/
+
+#include "particles_editor_plugin.h"
+
+#include "canvas_item_editor_plugin.h"
+#include "core/io/image_loader.h"
+#include "editor/editor_node.h"
+#include "editor/editor_settings.h"
+#include "editor/editor_undo_redo_manager.h"
+#include "editor/gui/editor_file_dialog.h"
+#include "editor/scene_tree_dock.h"
+#include "scene/2d/cpu_particles_2d.h"
+#include "scene/2d/gpu_particles_2d.h"
+#include "scene/3d/cpu_particles_3d.h"
+#include "scene/3d/gpu_particles_3d.h"
+#include "scene/3d/mesh_instance_3d.h"
+#include "scene/gui/box_container.h"
+#include "scene/gui/menu_button.h"
+#include "scene/gui/separator.h"
+#include "scene/gui/spin_box.h"
+#include "scene/resources/image_texture.h"
+#include "scene/resources/particle_process_material.h"
+
+void ParticlesEditorPlugin::_notification(int p_what) {
+	switch (p_what) {
+		case NOTIFICATION_ENTER_TREE: {
+			if (handled_type.ends_with("2D")) {
+				add_control_to_container(CONTAINER_CANVAS_EDITOR_MENU, toolbar);
+			} else if (handled_type.ends_with("3D")) {
+				add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, toolbar);
+			} else {
+				DEV_ASSERT(false);
+			}
+
+			menu->set_icon(menu->get_editor_theme_icon(handled_type));
+			menu->set_text(handled_type);
+
+			PopupMenu *popup = menu->get_popup();
+			popup->add_shortcut(ED_SHORTCUT("particles/restart_emission", TTR("Restart Emission"), KeyModifierMask::CTRL | Key::R), MENU_RESTART);
+			_add_menu_options(popup);
+			popup->add_item(conversion_option_name, MENU_OPTION_CONVERT);
+		} break;
+	}
+}
+
+bool ParticlesEditorPlugin::need_show_lifetime_dialog(SpinBox *p_seconds) {
+	// Add one second to the default generation lifetime, since the progress is updated every second.
+	p_seconds->set_value(MAX(1.0, trunc(edited_node->get("lifetime").operator double()) + 1.0));
+
+	if (p_seconds->get_value() >= 11.0 + CMP_EPSILON) {
+		// Only pop up the time dialog if the particle's lifetime is long enough to warrant shortening it.
+		return true;
+	} else {
+		// Generate the visibility rect/AABB immediately.
+		return false;
+	}
+}
+
+void ParticlesEditorPlugin::_menu_callback(int p_idx) {
+	switch (p_idx) {
+		case MENU_OPTION_CONVERT: {
+			Node *converted_node = _convert_particles();
+
+			EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
+			ur->create_action(conversion_option_name, UndoRedo::MERGE_DISABLE, edited_node);
+			SceneTreeDock::get_singleton()->replace_node(edited_node, converted_node);
+			ur->commit_action(false);
+		} break;
+
+		case MENU_RESTART: {
+			edited_node->call("restart");
+		}
+	}
+}
+
+void ParticlesEditorPlugin::edit(Object *p_object) {
+	edited_node = Object::cast_to<Node>(p_object);
+}
+
+bool ParticlesEditorPlugin::handles(Object *p_object) const {
+	return p_object->is_class(handled_type);
+}
+
+void ParticlesEditorPlugin::make_visible(bool p_visible) {
+	toolbar->set_visible(p_visible);
+}
+
+ParticlesEditorPlugin::ParticlesEditorPlugin() {
+	toolbar = memnew(HBoxContainer);
+	toolbar->hide();
+
+	menu = memnew(MenuButton);
+	menu->set_switch_on_hover(true);
+	toolbar->add_child(menu);
+	menu->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &ParticlesEditorPlugin::_menu_callback));
+}
+
+// 2D /////////////////////////////////////////////
+
+void GPUParticles2DEditorPlugin::_menu_callback(int p_idx) {
+	if (p_idx == MENU_GENERATE_VISIBILITY_RECT) {
+		if (need_show_lifetime_dialog(generate_seconds)) {
+			generate_visibility_rect->popup_centered();
+		} else {
+			_generate_visibility_rect();
+		}
+	} else {
+		Particles2DEditorPlugin::_menu_callback(p_idx);
+	}
+}
+
+void GPUParticles2DEditorPlugin::_add_menu_options(PopupMenu *p_menu) {
+	Particles2DEditorPlugin::_add_menu_options(p_menu);
+	p_menu->add_item(TTR("Generate Visibility Rect"), MENU_GENERATE_VISIBILITY_RECT);
+}
+
+void Particles2DEditorPlugin::_file_selected(const String &p_file) {
+	source_emission_file = p_file;
+	emission_mask->popup_centered();
+}
+
+void Particles2DEditorPlugin::_get_base_emission_mask(PackedVector2Array &r_valid_positions, PackedVector2Array &r_valid_normals, PackedByteArray &r_valid_colors, Vector2i &r_image_size) {
+	Ref<Image> img;
+	img.instantiate();
+	Error err = ImageLoader::load_image(source_emission_file, img);
+	ERR_FAIL_COND_MSG(err != OK, "Error loading image '" + source_emission_file + "'.");
+
+	if (img->is_compressed()) {
+		img->decompress();
+	}
+	img->convert(Image::FORMAT_RGBA8);
+	ERR_FAIL_COND(img->get_format() != Image::FORMAT_RGBA8);
+	Size2i s = img->get_size();
+	ERR_FAIL_COND(s.width == 0 || s.height == 0);
+
+	r_image_size = s;
+
+	r_valid_positions.resize(s.width * s.height);
+
+	EmissionMode emode = (EmissionMode)emission_mask_mode->get_selected();
+
+	if (emode == EMISSION_MODE_BORDER_DIRECTED) {
+		r_valid_normals.resize(s.width * s.height);
+	}
+
+	bool capture_colors = emission_colors->is_pressed();
+
+	if (capture_colors) {
+		r_valid_colors.resize(s.width * s.height * 4);
+	}
+
+	int vpc = 0;
+
+	{
+		Vector<uint8_t> img_data = img->get_data();
+		const uint8_t *r = img_data.ptr();
+
+		for (int i = 0; i < s.width; i++) {
+			for (int j = 0; j < s.height; j++) {
+				uint8_t a = r[(j * s.width + i) * 4 + 3];
+
+				if (a > 128) {
+					if (emode == EMISSION_MODE_SOLID) {
+						if (capture_colors) {
+							r_valid_colors.write[vpc * 4 + 0] = r[(j * s.width + i) * 4 + 0];
+							r_valid_colors.write[vpc * 4 + 1] = r[(j * s.width + i) * 4 + 1];
+							r_valid_colors.write[vpc * 4 + 2] = r[(j * s.width + i) * 4 + 2];
+							r_valid_colors.write[vpc * 4 + 3] = r[(j * s.width + i) * 4 + 3];
+						}
+						r_valid_positions.write[vpc++] = Point2(i, j);
+
+					} else {
+						bool on_border = false;
+						for (int x = i - 1; x <= i + 1; x++) {
+							for (int y = j - 1; y <= j + 1; y++) {
+								if (x < 0 || y < 0 || x >= s.width || y >= s.height || r[(y * s.width + x) * 4 + 3] <= 128) {
+									on_border = true;
+									break;
+								}
+							}
+
+							if (on_border) {
+								break;
+							}
+						}
+
+						if (on_border) {
+							r_valid_positions.write[vpc] = Point2(i, j);
+
+							if (emode == EMISSION_MODE_BORDER_DIRECTED) {
+								Vector2 normal;
+								for (int x = i - 2; x <= i + 2; x++) {
+									for (int y = j - 2; y <= j + 2; y++) {
+										if (x == i && y == j) {
+											continue;
+										}
+
+										if (x < 0 || y < 0 || x >= s.width || y >= s.height || r[(y * s.width + x) * 4 + 3] <= 128) {
+											normal += Vector2(x - i, y - j).normalized();
+										}
+									}
+								}
+
+								normal.normalize();
+								r_valid_normals.write[vpc] = normal;
+							}
+
+							if (capture_colors) {
+								r_valid_colors.write[vpc * 4 + 0] = r[(j * s.width + i) * 4 + 0];
+								r_valid_colors.write[vpc * 4 + 1] = r[(j * s.width + i) * 4 + 1];
+								r_valid_colors.write[vpc * 4 + 2] = r[(j * s.width + i) * 4 + 2];
+								r_valid_colors.write[vpc * 4 + 3] = r[(j * s.width + i) * 4 + 3];
+							}
+
+							vpc++;
+						}
+					}
+				}
+			}
+		}
+	}
+
+	r_valid_positions.resize(vpc);
+	if (!r_valid_normals.is_empty()) {
+		r_valid_normals.resize(vpc);
+	}
+}
+
+Particles2DEditorPlugin::Particles2DEditorPlugin() {
+	file = memnew(EditorFileDialog);
+
+	List<String> ext;
+	ImageLoader::get_recognized_extensions(&ext);
+	for (const String &E : ext) {
+		file->add_filter("*." + E, E.to_upper());
+	}
+
+	file->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
+	EditorNode::get_singleton()->get_gui_base()->add_child(file);
+	file->connect("file_selected", callable_mp(this, &Particles2DEditorPlugin::_file_selected));
+
+	emission_mask = memnew(ConfirmationDialog);
+	emission_mask->set_title(TTR("Load Emission Mask"));
+
+	VBoxContainer *emvb = memnew(VBoxContainer);
+	emission_mask->add_child(emvb);
+
+	emission_mask_mode = memnew(OptionButton);
+	emission_mask_mode->add_item(TTR("Solid Pixels"), EMISSION_MODE_SOLID);
+	emission_mask_mode->add_item(TTR("Border Pixels"), EMISSION_MODE_BORDER);
+	emission_mask_mode->add_item(TTR("Directed Border Pixels"), EMISSION_MODE_BORDER_DIRECTED);
+	emvb->add_margin_child(TTR("Emission Mask"), emission_mask_mode);
+
+	VBoxContainer *optionsvb = memnew(VBoxContainer);
+	emvb->add_margin_child(TTR("Options"), optionsvb);
+
+	emission_mask_centered = memnew(CheckBox(TTR("Centered")));
+	optionsvb->add_child(emission_mask_centered);
+	emission_colors = memnew(CheckBox(TTR("Capture Colors from Pixel")));
+	optionsvb->add_child(emission_colors);
+
+	EditorNode::get_singleton()->get_gui_base()->add_child(emission_mask);
+
+	emission_mask->connect(SceneStringName(confirmed), callable_mp(this, &Particles2DEditorPlugin::_generate_emission_mask));
+}
+
+void GPUParticles2DEditorPlugin::_selection_changed() {
+	List<Node *> selected_nodes = EditorNode::get_singleton()->get_editor_selection()->get_selected_node_list();
+	if (selected_particles.is_empty() && selected_nodes.is_empty()) {
+		return;
+	}
+
+	for (GPUParticles2D *particles : selected_particles) {
+		particles->set_show_visibility_rect(false);
+	}
+	selected_particles.clear();
+
+	for (Node *node : selected_nodes) {
+		GPUParticles2D *selected_particle = Object::cast_to<GPUParticles2D>(node);
+		if (selected_particle) {
+			selected_particle->set_show_visibility_rect(true);
+			selected_particles.push_back(selected_particle);
+		}
+	}
+}
+
+void GPUParticles2DEditorPlugin::_generate_visibility_rect() {
+	GPUParticles2D *particles = Object::cast_to<GPUParticles2D>(edited_node);
+
+	double time = generate_seconds->get_value();
+
+	float running = 0.0;
+
+	EditorProgress ep("gen_vrect", TTR("Generating Visibility Rect (Waiting for Particle Simulation)"), int(time));
+
+	bool was_emitting = particles->is_emitting();
+	if (!was_emitting) {
+		particles->set_emitting(true);
+		OS::get_singleton()->delay_usec(1000);
+	}
+
+	Rect2 rect;
+	while (running < time) {
+		uint64_t ticks = OS::get_singleton()->get_ticks_usec();
+		ep.step(TTR("Generating..."), int(running), true);
+		OS::get_singleton()->delay_usec(1000);
+
+		Rect2 capture = particles->capture_rect();
+		if (rect == Rect2()) {
+			rect = capture;
+		} else {
+			rect = rect.merge(capture);
+		}
+
+		running += (OS::get_singleton()->get_ticks_usec() - ticks) / 1000000.0;
+	}
+
+	if (!was_emitting) {
+		particles->set_emitting(false);
+	}
+
+	EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
+	undo_redo->create_action(TTR("Generate Visibility Rect"));
+	undo_redo->add_do_method(particles, "set_visibility_rect", rect);
+	undo_redo->add_undo_method(particles, "set_visibility_rect", particles->get_visibility_rect());
+	undo_redo->commit_action();
+}
+
+void GPUParticles2DEditorPlugin::_notification(int p_what) {
+	switch (p_what) {
+		case NOTIFICATION_ENTER_TREE: {
+			EditorNode::get_singleton()->get_editor_selection()->connect("selection_changed", callable_mp(this, &GPUParticles2DEditorPlugin::_selection_changed));
+		} break;
+	}
+}
+
+void Particles2DEditorPlugin::_menu_callback(int p_idx) {
+	if (p_idx == MENU_LOAD_EMISSION_MASK) {
+		file->popup_file_dialog();
+	} else {
+		ParticlesEditorPlugin::_menu_callback(p_idx);
+	}
+}
+
+void Particles2DEditorPlugin::_add_menu_options(PopupMenu *p_menu) {
+	p_menu->add_item(TTR("Load Emission Mask"), MENU_LOAD_EMISSION_MASK);
+}
+
+Node *GPUParticles2DEditorPlugin::_convert_particles() {
+	GPUParticles2D *particles = Object::cast_to<GPUParticles2D>(edited_node);
+
+	CPUParticles2D *cpu_particles = memnew(CPUParticles2D);
+	cpu_particles->convert_from_particles(particles);
+	cpu_particles->set_name(particles->get_name());
+	cpu_particles->set_transform(particles->get_transform());
+	cpu_particles->set_visible(particles->is_visible());
+	cpu_particles->set_process_mode(particles->get_process_mode());
+	cpu_particles->set_z_index(particles->get_z_index());
+	return cpu_particles;
+}
+
+void GPUParticles2DEditorPlugin::_generate_emission_mask() {
+	GPUParticles2D *particles = Object::cast_to<GPUParticles2D>(edited_node);
+	Ref<ParticleProcessMaterial> pm = particles->get_process_material();
+	if (pm.is_null()) {
+		EditorNode::get_singleton()->show_warning(TTR("Can only set point into a ParticleProcessMaterial process material"));
+		return;
+	}
+
+	PackedVector2Array valid_positions;
+	PackedVector2Array valid_normals;
+	PackedByteArray valid_colors;
+	Vector2i image_size;
+	_get_base_emission_mask(valid_positions, valid_normals, valid_colors, image_size);
+
+	ERR_FAIL_COND_MSG(valid_positions.is_empty(), "No pixels with transparency > 128 in image...");
+
+	Vector<uint8_t> texdata;
+
+	int vpc = valid_positions.size();
+	int w = 2048;
+	int h = (vpc / 2048) + 1;
+
+	texdata.resize(w * h * 2 * sizeof(float));
+
+	{
+		Vector2 offset;
+		if (emission_mask_centered->is_pressed()) {
+			offset = Vector2(-image_size.width * 0.5, -image_size.height * 0.5);
+		}
+
+		uint8_t *tw = texdata.ptrw();
+		float *twf = reinterpret_cast<float *>(tw);
+		for (int i = 0; i < vpc; i++) {
+			twf[i * 2 + 0] = valid_positions[i].x + offset.x;
+			twf[i * 2 + 1] = valid_positions[i].y + offset.y;
+		}
+	}
+
+	Ref<Image> img;
+	img.instantiate();
+	img->set_data(w, h, false, Image::FORMAT_RGF, texdata);
+	pm->set_emission_point_texture(ImageTexture::create_from_image(img));
+	pm->set_emission_point_count(vpc);
+
+	if (emission_colors->is_pressed()) {
+		Vector<uint8_t> colordata;
+		colordata.resize(w * h * 4); //use RG texture
+
+		{
+			uint8_t *tw = colordata.ptrw();
+			for (int i = 0; i < vpc * 4; i++) {
+				tw[i] = valid_colors[i];
+			}
+		}
+
+		img.instantiate();
+		img->set_data(w, h, false, Image::FORMAT_RGBA8, colordata);
+		pm->set_emission_color_texture(ImageTexture::create_from_image(img));
+	}
+
+	if (valid_normals.size()) {
+		pm->set_emission_shape(ParticleProcessMaterial::EMISSION_SHAPE_DIRECTED_POINTS);
+
+		Vector<uint8_t> normdata;
+		normdata.resize(w * h * 2 * sizeof(float)); //use RG texture
+
+		{
+			uint8_t *tw = normdata.ptrw();
+			float *twf = reinterpret_cast<float *>(tw);
+			for (int i = 0; i < vpc; i++) {
+				twf[i * 2 + 0] = valid_normals[i].x;
+				twf[i * 2 + 1] = valid_normals[i].y;
+			}
+		}
+
+		img.instantiate();
+		img->set_data(w, h, false, Image::FORMAT_RGF, normdata);
+		pm->set_emission_normal_texture(ImageTexture::create_from_image(img));
+
+	} else {
+		pm->set_emission_shape(ParticleProcessMaterial::EMISSION_SHAPE_POINTS);
+	}
+}
+
+GPUParticles2DEditorPlugin::GPUParticles2DEditorPlugin() {
+	handled_type = "GPUParticles2D"; // TTR("GPUParticles2D")
+	conversion_option_name = TTR("Convert to CPUParticles2D");
+
+	generate_visibility_rect = memnew(ConfirmationDialog);
+	generate_visibility_rect->set_title(TTR("Generate Visibility Rect"));
+
+	VBoxContainer *genvb = memnew(VBoxContainer);
+	generate_visibility_rect->add_child(genvb);
+
+	generate_seconds = memnew(SpinBox);
+	generate_seconds->set_min(0.1);
+	generate_seconds->set_max(25);
+	generate_seconds->set_value(2);
+	genvb->add_margin_child(TTR("Generation Time (sec):"), generate_seconds);
+
+	EditorNode::get_singleton()->get_gui_base()->add_child(generate_visibility_rect);
+
+	generate_visibility_rect->connect(SceneStringName(confirmed), callable_mp(this, &GPUParticles2DEditorPlugin::_generate_visibility_rect));
+}
+
+Node *CPUParticles2DEditorPlugin::_convert_particles() {
+	CPUParticles2D *particles = Object::cast_to<CPUParticles2D>(edited_node);
+
+	GPUParticles2D *gpu_particles = memnew(GPUParticles2D);
+	gpu_particles->convert_from_particles(particles);
+	gpu_particles->set_name(particles->get_name());
+	gpu_particles->set_transform(particles->get_transform());
+	gpu_particles->set_visible(particles->is_visible());
+	gpu_particles->set_process_mode(particles->get_process_mode());
+	return gpu_particles;
+}
+
+void CPUParticles2DEditorPlugin::_generate_emission_mask() {
+	CPUParticles2D *particles = Object::cast_to<CPUParticles2D>(edited_node);
+
+	PackedVector2Array valid_positions;
+	PackedVector2Array valid_normals;
+	PackedByteArray valid_colors;
+	Vector2i image_size;
+	_get_base_emission_mask(valid_positions, valid_normals, valid_colors, image_size);
+
+	ERR_FAIL_COND_MSG(valid_positions.is_empty(), "No pixels with transparency > 128 in image...");
+
+	int vpc = valid_positions.size();
+	if (emission_colors->is_pressed()) {
+		PackedColorArray pca;
+		pca.resize(vpc);
+		Color *pcaw = pca.ptrw();
+		for (int i = 0; i < vpc; i += 1) {
+			Color color;
+			color.r = valid_colors[i * 4 + 0] / 255.0f;
+			color.g = valid_colors[i * 4 + 1] / 255.0f;
+			color.b = valid_colors[i * 4 + 2] / 255.0f;
+			color.a = valid_colors[i * 4 + 3] / 255.0f;
+			pcaw[i] = color;
+		}
+		particles->set_emission_colors(pca);
+	}
+
+	if (valid_normals.size()) {
+		particles->set_emission_shape(CPUParticles2D::EMISSION_SHAPE_DIRECTED_POINTS);
+		PackedVector2Array norms;
+		norms.resize(valid_normals.size());
+		Vector2 *normsw = norms.ptrw();
+		for (int i = 0; i < valid_normals.size(); i += 1) {
+			normsw[i] = valid_normals[i];
+		}
+		particles->set_emission_normals(norms);
+	} else {
+		particles->set_emission_shape(CPUParticles2D::EMISSION_SHAPE_POINTS);
+	}
+
+	{
+		Vector2 offset;
+		if (emission_mask_centered->is_pressed()) {
+			offset = Vector2(-image_size.width * 0.5, -image_size.height * 0.5);
+		}
+
+		PackedVector2Array points;
+		points.resize(valid_positions.size());
+		Vector2 *pointsw = points.ptrw();
+		for (int i = 0; i < valid_positions.size(); i += 1) {
+			pointsw[i] = valid_positions[i] + offset;
+		}
+		particles->set_emission_points(points);
+	}
+}
+
+CPUParticles2DEditorPlugin::CPUParticles2DEditorPlugin() {
+	handled_type = "CPUParticles2D"; // TTR("CPUParticles2D")
+	conversion_option_name = TTR("Convert to GPUParticles2D");
+}
+
+// 3D /////////////////////////////////////////////
+
+void Particles3DEditorPlugin::_generate_aabb() {
+	double time = generate_seconds->get_value();
+
+	double running = 0.0;
+
+	EditorProgress ep("gen_aabb", TTR("Generating Visibility AABB (Waiting for Particle Simulation)"), int(time));
+
+	bool was_emitting = edited_node->get("emitting");
+	if (!was_emitting) {
+		edited_node->set("emitting", true);
+		OS::get_singleton()->delay_usec(1000);
+	}
+
+	AABB rect;
+	Callable capture_aabb = Callable(edited_node, "capture_aabb");
+
+	while (running < time) {
+		uint64_t ticks = OS::get_singleton()->get_ticks_usec();
+		ep.step(TTR("Generating..."), int(running), true);
+		OS::get_singleton()->delay_usec(1000);
+
+		AABB capture = capture_aabb.call();
+		if (rect == AABB()) {
+			rect = capture;
+		} else {
+			rect.merge_with(capture);
+		}
+
+		running += (OS::get_singleton()->get_ticks_usec() - ticks) / 1000000.0;
+	}
+
+	if (!was_emitting) {
+		edited_node->set("emitting", false);
+	}
+
+	EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
+	ur->create_action(TTR("Generate Visibility AABB"));
+	ur->add_do_property(edited_node, "visibility_aabb", rect);
+	ur->add_undo_property(edited_node, "visibility_aabb", edited_node->get("visibility_aabb"));
+	ur->commit_action();
+}
+
+void Particles3DEditorPlugin::_node_selected(const NodePath &p_path) {
+	Node *sel = get_node(p_path);
+	if (!sel) {
+		return;
+	}
+
+	if (!sel->is_class("Node3D")) {
+		EditorNode::get_singleton()->show_warning(vformat(TTR("\"%s\" doesn't inherit from Node3D."), sel->get_name()));
+		return;
+	}
+
+	MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(sel);
+	if (!mi || mi->get_mesh().is_null()) {
+		EditorNode::get_singleton()->show_warning(vformat(TTR("\"%s\" doesn't contain geometry."), sel->get_name()));
+		return;
+	}
+
+	geometry = mi->get_mesh()->get_faces();
+	if (geometry.size() == 0) {
+		EditorNode::get_singleton()->show_warning(vformat(TTR("\"%s\" doesn't contain face geometry."), sel->get_name()));
+		return;
+	}
+
+	Transform3D geom_xform = edited_node->get("global_transform");
+	geom_xform = geom_xform.affine_inverse() * mi->get_global_transform();
+	int gc = geometry.size();
+	Face3 *w = geometry.ptrw();
+
+	for (int i = 0; i < gc; i++) {
+		for (int j = 0; j < 3; j++) {
+			w[i].vertex[j] = geom_xform.xform(w[i].vertex[j]);
+		}
+	}
+	emission_dialog->popup_centered(Size2(300, 130));
+}
+
+void Particles3DEditorPlugin::_menu_callback(int p_idx) {
+	switch (p_idx) {
+		case MENU_OPTION_GENERATE_AABB: {
+			if (need_show_lifetime_dialog(generate_seconds)) {
+				generate_aabb->popup_centered();
+			} else {
+				_generate_aabb();
+			}
+		} break;
+
+		case MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE: {
+			if (_can_generate_points()) {
+				emission_tree_dialog->popup_scenetree_dialog();
+			}
+		} break;
+
+		default: {
+			ParticlesEditorPlugin::_menu_callback(p_idx);
+		}
+	}
+}
+
+void Particles3DEditorPlugin::_add_menu_options(PopupMenu *p_menu) {
+	p_menu->add_item(TTR("Generate AABB"), MENU_OPTION_GENERATE_AABB);
+	p_menu->add_item(TTR("Create Emission Points From Node"), MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE);
+}
+
+bool Particles3DEditorPlugin::_generate(Vector<Vector3> &r_points, Vector<Vector3> &r_normals) {
+	bool use_normals = emission_fill->get_selected() == 1;
+
+	if (emission_fill->get_selected() < 2) {
+		float area_accum = 0;
+		RBMap<float, int> triangle_area_map;
+
+		for (int i = 0; i < geometry.size(); i++) {
+			float area = geometry[i].get_area();
+			if (area < CMP_EPSILON) {
+				continue;
+			}
+			triangle_area_map[area_accum] = i;
+			area_accum += area;
+		}
+
+		if (!triangle_area_map.size() || area_accum == 0) {
+			EditorNode::get_singleton()->show_warning(TTR("The geometry's faces don't contain any area."));
+			return false;
+		}
+
+		int emissor_count = emission_amount->get_value();
+
+		for (int i = 0; i < emissor_count; i++) {
+			float areapos = Math::random(0.0f, area_accum);
+
+			RBMap<float, int>::Iterator E = triangle_area_map.find_closest(areapos);
+			ERR_FAIL_COND_V(!E, false);
+			int index = E->value;
+			ERR_FAIL_INDEX_V(index, geometry.size(), false);
+
+			// ok FINALLY get face
+			Face3 face = geometry[index];
+			//now compute some position inside the face...
+
+			Vector3 pos = face.get_random_point_inside();
+
+			r_points.push_back(pos);
+
+			if (use_normals) {
+				Vector3 normal = face.get_plane().normal;
+				r_normals.push_back(normal);
+			}
+		}
+	} else {
+		int gcount = geometry.size();
+
+		if (gcount == 0) {
+			EditorNode::get_singleton()->show_warning(TTR("The geometry doesn't contain any faces."));
+			return false;
+		}
+
+		const Face3 *r = geometry.ptr();
+
+		AABB aabb;
+
+		for (int i = 0; i < gcount; i++) {
+			for (int j = 0; j < 3; j++) {
+				if (i == 0 && j == 0) {
+					aabb.position = r[i].vertex[j];
+				} else {
+					aabb.expand_to(r[i].vertex[j]);
+				}
+			}
+		}
+
+		int emissor_count = emission_amount->get_value();
+
+		for (int i = 0; i < emissor_count; i++) {
+			int attempts = 5;
+
+			for (int j = 0; j < attempts; j++) {
+				Vector3 dir;
+				dir[Math::rand() % 3] = 1.0;
+				Vector3 ofs = (Vector3(1, 1, 1) - dir) * Vector3(Math::randf(), Math::randf(), Math::randf()) * aabb.size + aabb.position;
+
+				Vector3 ofsv = ofs + aabb.size * dir;
+
+				//space it a little
+				ofs -= dir;
+				ofsv += dir;
+
+				float max = -1e7, min = 1e7;
+
+				for (int k = 0; k < gcount; k++) {
+					const Face3 &f3 = r[k];
+
+					Vector3 res;
+					if (f3.intersects_segment(ofs, ofsv, &res)) {
+						res -= ofs;
+						float d = dir.dot(res);
+
+						if (d < min) {
+							min = d;
+						}
+						if (d > max) {
+							max = d;
+						}
+					}
+				}
+
+				if (max < min) {
+					continue; //lost attempt
+				}
+
+				float val = min + (max - min) * Math::randf();
+
+				Vector3 point = ofs + dir * val;
+
+				r_points.push_back(point);
+				break;
+			}
+		}
+	}
+	return true;
+}
+
+Particles3DEditorPlugin::Particles3DEditorPlugin() {
+	generate_aabb = memnew(ConfirmationDialog);
+	generate_aabb->set_title(TTR("Generate Visibility AABB"));
+
+	VBoxContainer *genvb = memnew(VBoxContainer);
+	generate_aabb->add_child(genvb);
+
+	generate_seconds = memnew(SpinBox);
+	generate_seconds->set_min(0.1);
+	generate_seconds->set_max(25);
+	generate_seconds->set_value(2);
+	genvb->add_margin_child(TTR("Generation Time (sec):"), generate_seconds);
+
+	EditorNode::get_singleton()->get_gui_base()->add_child(generate_aabb);
+
+	generate_aabb->connect(SceneStringName(confirmed), callable_mp(this, &Particles3DEditorPlugin::_generate_aabb));
+
+	emission_tree_dialog = memnew(SceneTreeDialog);
+	Vector<StringName> valid_types;
+	valid_types.push_back("MeshInstance3D");
+	emission_tree_dialog->set_valid_types(valid_types);
+	EditorNode::get_singleton()->get_gui_base()->add_child(emission_tree_dialog);
+	emission_tree_dialog->connect("selected", callable_mp(this, &Particles3DEditorPlugin::_node_selected));
+
+	emission_dialog = memnew(ConfirmationDialog);
+	emission_dialog->set_title(TTR("Create Emitter"));
+	EditorNode::get_singleton()->get_gui_base()->add_child(emission_dialog);
+
+	VBoxContainer *emd_vb = memnew(VBoxContainer);
+	emission_dialog->add_child(emd_vb);
+
+	emission_amount = memnew(SpinBox);
+	emission_amount->set_min(1);
+	emission_amount->set_max(100000);
+	emission_amount->set_value(512);
+	emd_vb->add_margin_child(TTR("Emission Points:"), emission_amount);
+
+	emission_fill = memnew(OptionButton);
+	emission_fill->add_item(TTR("Surface Points"));
+	emission_fill->add_item(TTR("Surface Points+Normal (Directed)"));
+	emission_fill->add_item(TTR("Volume"));
+	emd_vb->add_margin_child(TTR("Emission Source:"), emission_fill);
+
+	emission_dialog->set_ok_button_text(TTR("Create"));
+	emission_dialog->connect(SceneStringName(confirmed), callable_mp(this, &Particles3DEditorPlugin::_generate_emission_points));
+}
+
+Node *GPUParticles3DEditorPlugin::_convert_particles() {
+	GPUParticles3D *particles = Object::cast_to<GPUParticles3D>(edited_node);
+
+	CPUParticles3D *cpu_particles = memnew(CPUParticles3D);
+	cpu_particles->convert_from_particles(particles);
+	cpu_particles->set_name(particles->get_name());
+	cpu_particles->set_transform(particles->get_transform());
+	cpu_particles->set_visible(particles->is_visible());
+	cpu_particles->set_process_mode(particles->get_process_mode());
+	return cpu_particles;
+}
+
+bool GPUParticles3DEditorPlugin::_can_generate_points() const {
+	GPUParticles3D *particles = Object::cast_to<GPUParticles3D>(edited_node);
+	Ref<ParticleProcessMaterial> mat = particles->get_process_material();
+	if (mat.is_null()) {
+		EditorNode::get_singleton()->show_warning(TTR("A processor material of type 'ParticleProcessMaterial' is required."));
+		return false;
+	}
+	return true;
+}
+
+void GPUParticles3DEditorPlugin::_generate_emission_points() {
+	GPUParticles3D *particles = Object::cast_to<GPUParticles3D>(edited_node);
+
+	/// hacer codigo aca
+	Vector<Vector3> points;
+	Vector<Vector3> normals;
+
+	if (!_generate(points, normals)) {
+		return;
+	}
+
+	int point_count = points.size();
+
+	int w = 2048;
+	int h = (point_count / 2048) + 1;
+
+	Vector<uint8_t> point_img;
+	point_img.resize(w * h * 3 * sizeof(float));
+
+	{
+		uint8_t *iw = point_img.ptrw();
+		memset(iw, 0, w * h * 3 * sizeof(float));
+		const Vector3 *r = points.ptr();
+		float *wf = reinterpret_cast<float *>(iw);
+		for (int i = 0; i < point_count; i++) {
+			wf[i * 3 + 0] = r[i].x;
+			wf[i * 3 + 1] = r[i].y;
+			wf[i * 3 + 2] = r[i].z;
+		}
+	}
+
+	Ref<Image> image = memnew(Image(w, h, false, Image::FORMAT_RGBF, point_img));
+	Ref<ImageTexture> tex = ImageTexture::create_from_image(image);
+
+	Ref<ParticleProcessMaterial> mat = particles->get_process_material();
+	ERR_FAIL_COND(mat.is_null());
+
+	if (normals.size() > 0) {
+		mat->set_emission_shape(ParticleProcessMaterial::EMISSION_SHAPE_DIRECTED_POINTS);
+		mat->set_emission_point_count(point_count);
+		mat->set_emission_point_texture(tex);
+
+		Vector<uint8_t> point_img2;
+		point_img2.resize(w * h * 3 * sizeof(float));
+
+		{
+			uint8_t *iw = point_img2.ptrw();
+			memset(iw, 0, w * h * 3 * sizeof(float));
+			const Vector3 *r = normals.ptr();
+			float *wf = reinterpret_cast<float *>(iw);
+			for (int i = 0; i < point_count; i++) {
+				wf[i * 3 + 0] = r[i].x;
+				wf[i * 3 + 1] = r[i].y;
+				wf[i * 3 + 2] = r[i].z;
+			}
+		}
+
+		Ref<Image> image2 = memnew(Image(w, h, false, Image::FORMAT_RGBF, point_img2));
+		mat->set_emission_normal_texture(ImageTexture::create_from_image(image2));
+	} else {
+		mat->set_emission_shape(ParticleProcessMaterial::EMISSION_SHAPE_POINTS);
+		mat->set_emission_point_count(point_count);
+		mat->set_emission_point_texture(tex);
+	}
+}
+
+GPUParticles3DEditorPlugin::GPUParticles3DEditorPlugin() {
+	handled_type = "GPUParticles3D"; // TTR("GPUParticles3D")
+	conversion_option_name = TTR("Convert to CPUParticles3D");
+}
+
+Node *CPUParticles3DEditorPlugin::_convert_particles() {
+	CPUParticles3D *particles = Object::cast_to<CPUParticles3D>(edited_node);
+
+	GPUParticles3D *gpu_particles = memnew(GPUParticles3D);
+	gpu_particles->convert_from_particles(particles);
+	gpu_particles->set_name(particles->get_name());
+	gpu_particles->set_transform(particles->get_transform());
+	gpu_particles->set_visible(particles->is_visible());
+	gpu_particles->set_process_mode(particles->get_process_mode());
+	return gpu_particles;
+}
+
+void CPUParticles3DEditorPlugin::_generate_emission_points() {
+	CPUParticles3D *particles = Object::cast_to<CPUParticles3D>(edited_node);
+
+	/// hacer codigo aca
+	Vector<Vector3> points;
+	Vector<Vector3> normals;
+
+	if (!_generate(points, normals)) {
+		return;
+	}
+
+	if (normals.is_empty()) {
+		particles->set_emission_shape(CPUParticles3D::EMISSION_SHAPE_POINTS);
+		particles->set_emission_points(points);
+	} else {
+		particles->set_emission_shape(CPUParticles3D::EMISSION_SHAPE_DIRECTED_POINTS);
+		particles->set_emission_points(points);
+		particles->set_emission_normals(normals);
+	}
+}
+
+CPUParticles3DEditorPlugin::CPUParticles3DEditorPlugin() {
+	handled_type = "CPUParticles3D"; // TTR("CPUParticles3D")
+	conversion_option_name = TTR("Convert to GPUParticles3D");
+}

+ 216 - 0
editor/plugins/particles_editor_plugin.h

@@ -0,0 +1,216 @@
+/**************************************************************************/
+/*  particles_editor_plugin.h                                             */
+/**************************************************************************/
+/*                         This file is part of:                          */
+/*                             GODOT ENGINE                               */
+/*                        https://godotengine.org                         */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
+/*                                                                        */
+/* Permission is hereby granted, free of charge, to any person obtaining  */
+/* a copy of this software and associated documentation files (the        */
+/* "Software"), to deal in the Software without restriction, including    */
+/* without limitation the rights to use, copy, modify, merge, publish,    */
+/* distribute, sublicense, and/or sell copies of the Software, and to     */
+/* permit persons to whom the Software is furnished to do so, subject to  */
+/* the following conditions:                                              */
+/*                                                                        */
+/* The above copyright notice and this permission notice shall be         */
+/* included in all copies or substantial portions of the Software.        */
+/*                                                                        */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
+/**************************************************************************/
+
+#ifndef PARTICLES_EDITOR_PLUGIN_H
+#define PARTICLES_EDITOR_PLUGIN_H
+
+#include "editor/plugins/editor_plugin.h"
+
+class CheckBox;
+class ConfirmationDialog;
+class EditorFileDialog;
+class GPUParticles2D;
+class HBoxContainer;
+class MenuButton;
+class OptionButton;
+class SceneTreeDialog;
+class SpinBox;
+
+class ParticlesEditorPlugin : public EditorPlugin {
+	GDCLASS(ParticlesEditorPlugin, EditorPlugin);
+
+private:
+	enum {
+		MENU_OPTION_CONVERT,
+		MENU_RESTART
+	};
+
+	HBoxContainer *toolbar = nullptr;
+	MenuButton *menu = nullptr;
+
+protected:
+	String handled_type;
+	String conversion_option_name;
+
+	Node *edited_node = nullptr;
+
+	void _notification(int p_what);
+
+	bool need_show_lifetime_dialog(SpinBox *p_seconds);
+	virtual void _menu_callback(int p_idx);
+
+	virtual void _add_menu_options(PopupMenu *p_menu) {}
+	virtual Node *_convert_particles() = 0;
+
+public:
+	virtual void edit(Object *p_object) override;
+	virtual bool handles(Object *p_object) const override;
+	virtual void make_visible(bool p_visible) override;
+
+	ParticlesEditorPlugin();
+};
+
+// 2D /////////////////////////////////////////////
+
+class Particles2DEditorPlugin : public ParticlesEditorPlugin {
+	GDCLASS(Particles2DEditorPlugin, ParticlesEditorPlugin);
+
+protected:
+	enum {
+		MENU_LOAD_EMISSION_MASK = 100,
+	};
+
+	enum EmissionMode {
+		EMISSION_MODE_SOLID,
+		EMISSION_MODE_BORDER,
+		EMISSION_MODE_BORDER_DIRECTED
+	};
+
+	EditorFileDialog *file = nullptr;
+	ConfirmationDialog *emission_mask = nullptr;
+	OptionButton *emission_mask_mode = nullptr;
+	CheckBox *emission_mask_centered = nullptr;
+	CheckBox *emission_colors = nullptr;
+	String source_emission_file;
+
+	virtual void _menu_callback(int p_idx) override;
+	virtual void _add_menu_options(PopupMenu *p_menu) override;
+
+	void _file_selected(const String &p_file);
+	void _get_base_emission_mask(PackedVector2Array &r_valid_positions, PackedVector2Array &r_valid_normals, PackedByteArray &r_valid_colors, Vector2i &r_image_size);
+	virtual void _generate_emission_mask() = 0;
+
+public:
+	Particles2DEditorPlugin();
+};
+
+class GPUParticles2DEditorPlugin : public Particles2DEditorPlugin {
+	GDCLASS(GPUParticles2DEditorPlugin, Particles2DEditorPlugin);
+
+	enum {
+		MENU_GENERATE_VISIBILITY_RECT = 200,
+	};
+
+	List<GPUParticles2D *> selected_particles;
+
+	ConfirmationDialog *generate_visibility_rect = nullptr;
+	SpinBox *generate_seconds = nullptr;
+
+	void _selection_changed();
+	void _generate_visibility_rect();
+
+protected:
+	void _notification(int p_what);
+
+	void _menu_callback(int p_idx) override;
+	void _add_menu_options(PopupMenu *p_menu) override;
+
+	Node *_convert_particles() override;
+
+	void _generate_emission_mask() override;
+
+public:
+	GPUParticles2DEditorPlugin();
+};
+
+class CPUParticles2DEditorPlugin : public Particles2DEditorPlugin {
+	GDCLASS(CPUParticles2DEditorPlugin, Particles2DEditorPlugin);
+
+protected:
+	Node *_convert_particles() override;
+
+	void _generate_emission_mask() override;
+
+public:
+	CPUParticles2DEditorPlugin();
+};
+
+// 3D /////////////////////////////////////////////
+
+class Particles3DEditorPlugin : public ParticlesEditorPlugin {
+	GDCLASS(Particles3DEditorPlugin, ParticlesEditorPlugin);
+
+	enum {
+		MENU_OPTION_GENERATE_AABB = 300,
+		MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE,
+	};
+
+	ConfirmationDialog *generate_aabb = nullptr;
+	SpinBox *generate_seconds = nullptr;
+
+	SceneTreeDialog *emission_tree_dialog = nullptr;
+	ConfirmationDialog *emission_dialog = nullptr;
+	SpinBox *emission_amount = nullptr;
+	OptionButton *emission_fill = nullptr;
+
+	void _generate_aabb();
+	void _node_selected(const NodePath &p_path);
+
+protected:
+	Vector<Face3> geometry;
+
+	virtual void _menu_callback(int p_idx) override;
+	virtual void _add_menu_options(PopupMenu *p_menu) override;
+
+	bool _generate(Vector<Vector3> &r_points, Vector<Vector3> &r_normals);
+	virtual bool _can_generate_points() const = 0;
+	virtual void _generate_emission_points() = 0;
+
+public:
+	Particles3DEditorPlugin();
+};
+
+class GPUParticles3DEditorPlugin : public Particles3DEditorPlugin {
+	GDCLASS(GPUParticles3DEditorPlugin, Particles3DEditorPlugin);
+
+protected:
+	Node *_convert_particles() override;
+
+	bool _can_generate_points() const override;
+	void _generate_emission_points() override;
+
+public:
+	GPUParticles3DEditorPlugin();
+};
+
+class CPUParticles3DEditorPlugin : public Particles3DEditorPlugin {
+	GDCLASS(CPUParticles3DEditorPlugin, Particles3DEditorPlugin);
+
+protected:
+	Node *_convert_particles() override;
+
+	bool _can_generate_points() const override { return true; }
+	void _generate_emission_points() override;
+
+public:
+	CPUParticles3DEditorPlugin();
+};
+
+#endif // PARTICLES_EDITOR_PLUGIN_H

+ 1 - 4
editor/register_editor_types.cpp

@@ -76,15 +76,11 @@
 #include "editor/plugins/collision_polygon_2d_editor_plugin.h"
 #include "editor/plugins/collision_shape_2d_editor_plugin.h"
 #include "editor/plugins/control_editor_plugin.h"
-#include "editor/plugins/cpu_particles_2d_editor_plugin.h"
-#include "editor/plugins/cpu_particles_3d_editor_plugin.h"
 #include "editor/plugins/curve_editor_plugin.h"
 #include "editor/plugins/editor_context_menu_plugin.h"
 #include "editor/plugins/editor_debugger_plugin.h"
 #include "editor/plugins/editor_resource_tooltip_plugins.h"
 #include "editor/plugins/font_config_plugin.h"
-#include "editor/plugins/gpu_particles_2d_editor_plugin.h"
-#include "editor/plugins/gpu_particles_3d_editor_plugin.h"
 #include "editor/plugins/gpu_particles_collision_sdf_editor_plugin.h"
 #include "editor/plugins/gradient_editor_plugin.h"
 #include "editor/plugins/gradient_texture_2d_editor_plugin.h"
@@ -105,6 +101,7 @@
 #include "editor/plugins/occluder_instance_3d_editor_plugin.h"
 #include "editor/plugins/packed_scene_editor_plugin.h"
 #include "editor/plugins/parallax_background_editor_plugin.h"
+#include "editor/plugins/particles_editor_plugin.h"
 #include "editor/plugins/path_2d_editor_plugin.h"
 #include "editor/plugins/path_3d_editor_plugin.h"
 #include "editor/plugins/physical_bone_3d_editor_plugin.h"

+ 1 - 0
scene/3d/cpu_particles_3d.cpp

@@ -1479,6 +1479,7 @@ void CPUParticles3D::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("get_mesh"), &CPUParticles3D::get_mesh);
 
 	ClassDB::bind_method(D_METHOD("restart"), &CPUParticles3D::restart);
+	ClassDB::bind_method(D_METHOD("capture_aabb"), &CPUParticles3D::capture_aabb);
 
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_RANGE, "1,1000000,1,exp"), "set_amount", "get_amount");