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properly update nodepath with batch rename

ajreckof 2 years ago
parent
commit
5c15083d40
3 changed files with 54 additions and 55 deletions
  1. 51 50
      editor/gui/scene_tree_editor.cpp
  2. 1 1
      editor/gui/scene_tree_editor.h
  3. 2 4
      editor/rename_dialog.cpp

+ 51 - 50
editor/gui/scene_tree_editor.cpp

@@ -964,62 +964,74 @@ void SceneTreeEditor::set_selected(Node *p_node, bool p_emit_selected) {
 	}
 }
 
-void SceneTreeEditor::_rename_node(ObjectID p_node, const String &p_name) {
-	Object *o = ObjectDB::get_instance(p_node);
-	ERR_FAIL_COND(!o);
-	Node *n = Object::cast_to<Node>(o);
-	ERR_FAIL_COND(!n);
-	TreeItem *item = _find(tree->get_root(), n->get_path());
+void SceneTreeEditor::_rename_node(Node *p_node, const String &p_name) {
+	TreeItem *item = _find(tree->get_root(), p_node->get_path());
 	ERR_FAIL_COND(!item);
+	String new_name = p_name.validate_node_name();
 
-	n->set_name(p_name);
-	item->set_metadata(0, n->get_path());
-	item->set_text(0, p_name);
-}
-
-void SceneTreeEditor::_renamed() {
-	TreeItem *which = tree->get_edited();
-
-	ERR_FAIL_COND(!which);
-	NodePath np = which->get_metadata(0);
-	Node *n = get_node(np);
-	ERR_FAIL_COND(!n);
-
-	String raw_new_name = which->get_text(0);
-	if (raw_new_name.strip_edges().is_empty()) {
-		// If name is empty, fallback to class name.
-		if (GLOBAL_GET("editor/naming/node_name_casing").operator int() != NAME_CASING_PASCAL_CASE) {
-			raw_new_name = Node::adjust_name_casing(n->get_class());
-		} else {
-			raw_new_name = n->get_class();
-		}
-	}
-
-	String new_name = raw_new_name.validate_node_name();
-
-	if (new_name != raw_new_name) {
+	if (new_name != p_name) {
 		error->set_text(TTR("Invalid node name, the following characters are not allowed:") + "\n" + String::get_invalid_node_name_characters());
 		error->popup_centered();
 
 		if (new_name.is_empty()) {
-			which->set_text(0, n->get_name());
+			item->set_text(0, p_node->get_name());
 			return;
 		}
 
-		which->set_text(0, new_name);
+		item->set_text(0, new_name);
 	}
 
-	if (new_name == n->get_name()) {
-		if (which->get_text(0).is_empty()) {
-			which->set_text(0, new_name);
+	if (new_name == p_node->get_name()) {
+		if (item->get_text(0).is_empty()) {
+			item->set_text(0, new_name);
 		}
 
 		return;
 	}
-
 	// Trim leading/trailing whitespace to prevent node names from containing accidental whitespace, which would make it more difficult to get the node via `get_node()`.
 	new_name = new_name.strip_edges();
 
+	if (!is_scene_tree_dock) {
+		p_node->set_name(new_name);
+		item->set_metadata(0, p_node->get_path());
+		emit_signal(SNAME("node_renamed"));
+	} else {
+		EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
+		undo_redo->create_action("Rename Node", UndoRedo::MERGE_DISABLE, p_node);
+
+		emit_signal(SNAME("node_prerename"), p_node, new_name);
+
+		undo_redo->add_undo_method(p_node, "set_name", p_node->get_name());
+		undo_redo->add_undo_method(item, "set_metadata", 0, p_node->get_path());
+		undo_redo->add_undo_method(item, "set_text", 0, p_node->get_name());
+
+		p_node->set_name(p_name);
+		undo_redo->add_do_method(p_node, "set_name", new_name);
+		undo_redo->add_do_method(item, "set_metadata", 0, p_node->get_path());
+		undo_redo->add_do_method(item, "set_text", 0, new_name);
+
+		undo_redo->commit_action();
+	}
+}
+
+void SceneTreeEditor::_renamed() {
+	TreeItem *which = tree->get_edited();
+
+	ERR_FAIL_COND(!which);
+	NodePath np = which->get_metadata(0);
+	Node *n = get_node(np);
+	ERR_FAIL_COND(!n);
+
+	String new_name = which->get_text(0);
+	if (new_name.strip_edges().is_empty()) {
+		// If name is empty, fallback to class name.
+		if (GLOBAL_GET("editor/naming/node_name_casing").operator int() != NAME_CASING_PASCAL_CASE) {
+			new_name = Node::adjust_name_casing(n->get_class());
+		} else {
+			new_name = n->get_class();
+		}
+	}
+
 	if (n->is_unique_name_in_owner() && get_tree()->get_edited_scene_root()->get_node_or_null("%" + new_name) != nullptr) {
 		error->set_text(TTR("Another node already uses this unique name in the scene."));
 		error->popup_centered();
@@ -1027,18 +1039,7 @@ void SceneTreeEditor::_renamed() {
 		return;
 	}
 
-	if (!is_scene_tree_dock) {
-		n->set_name(new_name);
-		which->set_metadata(0, n->get_path());
-		emit_signal(SNAME("node_renamed"));
-	} else {
-		EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
-		undo_redo->create_action(TTR("Rename Node"), UndoRedo::MERGE_DISABLE, n);
-		emit_signal(SNAME("node_prerename"), n, new_name);
-		undo_redo->add_do_method(this, "_rename_node", n->get_instance_id(), new_name);
-		undo_redo->add_undo_method(this, "_rename_node", n->get_instance_id(), n->get_name());
-		undo_redo->commit_action();
-	}
+	_rename_node(n, new_name);
 }
 
 Node *SceneTreeEditor::get_selected() {

+ 1 - 1
editor/gui/scene_tree_editor.h

@@ -85,7 +85,7 @@ class SceneTreeEditor : public Control {
 	void _notification(int p_what);
 	void _selected_changed();
 	void _deselect_items();
-	void _rename_node(ObjectID p_node, const String &p_name);
+	void _rename_node(Node *p_node, const String &p_name);
 
 	void _cell_collapsed(Object *p_obj);
 

+ 2 - 4
editor/rename_dialog.cpp

@@ -588,7 +588,7 @@ void RenameDialog::rename() {
 
 	if (!to_rename.is_empty()) {
 		EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
-		undo_redo->create_action(TTR("Batch Rename"));
+		undo_redo->create_action(TTR("Batch Rename"), UndoRedo::MERGE_DISABLE, root_node, true);
 
 		// Make sure to iterate reversed so that child nodes will find parents.
 		for (int i = to_rename.size() - 1; i >= 0; --i) {
@@ -600,9 +600,7 @@ void RenameDialog::rename() {
 				continue;
 			}
 
-			scene_tree_editor->emit_signal(SNAME("node_prerename"), n, new_name);
-			undo_redo->add_do_method(scene_tree_editor, "_rename_node", n->get_instance_id(), new_name);
-			undo_redo->add_undo_method(scene_tree_editor, "_rename_node", n->get_instance_id(), n->get_name());
+			scene_tree_editor->call("_rename_node", n, new_name);
 		}
 
 		undo_redo->commit_action();