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@@ -964,62 +964,74 @@ void SceneTreeEditor::set_selected(Node *p_node, bool p_emit_selected) {
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}
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}
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-void SceneTreeEditor::_rename_node(ObjectID p_node, const String &p_name) {
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- Object *o = ObjectDB::get_instance(p_node);
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- ERR_FAIL_COND(!o);
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- Node *n = Object::cast_to<Node>(o);
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- ERR_FAIL_COND(!n);
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- TreeItem *item = _find(tree->get_root(), n->get_path());
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+void SceneTreeEditor::_rename_node(Node *p_node, const String &p_name) {
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+ TreeItem *item = _find(tree->get_root(), p_node->get_path());
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ERR_FAIL_COND(!item);
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+ String new_name = p_name.validate_node_name();
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- n->set_name(p_name);
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- item->set_metadata(0, n->get_path());
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- item->set_text(0, p_name);
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-}
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-
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-void SceneTreeEditor::_renamed() {
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- TreeItem *which = tree->get_edited();
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-
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- ERR_FAIL_COND(!which);
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- NodePath np = which->get_metadata(0);
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- Node *n = get_node(np);
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- ERR_FAIL_COND(!n);
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-
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- String raw_new_name = which->get_text(0);
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- if (raw_new_name.strip_edges().is_empty()) {
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- // If name is empty, fallback to class name.
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- if (GLOBAL_GET("editor/naming/node_name_casing").operator int() != NAME_CASING_PASCAL_CASE) {
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- raw_new_name = Node::adjust_name_casing(n->get_class());
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- } else {
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- raw_new_name = n->get_class();
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- }
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- }
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-
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- String new_name = raw_new_name.validate_node_name();
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-
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- if (new_name != raw_new_name) {
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+ if (new_name != p_name) {
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error->set_text(TTR("Invalid node name, the following characters are not allowed:") + "\n" + String::get_invalid_node_name_characters());
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error->popup_centered();
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if (new_name.is_empty()) {
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- which->set_text(0, n->get_name());
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+ item->set_text(0, p_node->get_name());
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return;
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}
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- which->set_text(0, new_name);
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+ item->set_text(0, new_name);
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}
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- if (new_name == n->get_name()) {
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- if (which->get_text(0).is_empty()) {
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- which->set_text(0, new_name);
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+ if (new_name == p_node->get_name()) {
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+ if (item->get_text(0).is_empty()) {
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+ item->set_text(0, new_name);
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}
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return;
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}
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-
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// Trim leading/trailing whitespace to prevent node names from containing accidental whitespace, which would make it more difficult to get the node via `get_node()`.
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new_name = new_name.strip_edges();
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+ if (!is_scene_tree_dock) {
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+ p_node->set_name(new_name);
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+ item->set_metadata(0, p_node->get_path());
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+ emit_signal(SNAME("node_renamed"));
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+ } else {
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+ EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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+ undo_redo->create_action("Rename Node", UndoRedo::MERGE_DISABLE, p_node);
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+
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+ emit_signal(SNAME("node_prerename"), p_node, new_name);
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+
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+ undo_redo->add_undo_method(p_node, "set_name", p_node->get_name());
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+ undo_redo->add_undo_method(item, "set_metadata", 0, p_node->get_path());
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+ undo_redo->add_undo_method(item, "set_text", 0, p_node->get_name());
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+
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+ p_node->set_name(p_name);
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+ undo_redo->add_do_method(p_node, "set_name", new_name);
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+ undo_redo->add_do_method(item, "set_metadata", 0, p_node->get_path());
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+ undo_redo->add_do_method(item, "set_text", 0, new_name);
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+
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+ undo_redo->commit_action();
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+ }
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+}
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+
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+void SceneTreeEditor::_renamed() {
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+ TreeItem *which = tree->get_edited();
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+
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+ ERR_FAIL_COND(!which);
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+ NodePath np = which->get_metadata(0);
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+ Node *n = get_node(np);
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+ ERR_FAIL_COND(!n);
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+
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+ String new_name = which->get_text(0);
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+ if (new_name.strip_edges().is_empty()) {
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+ // If name is empty, fallback to class name.
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+ if (GLOBAL_GET("editor/naming/node_name_casing").operator int() != NAME_CASING_PASCAL_CASE) {
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+ new_name = Node::adjust_name_casing(n->get_class());
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+ } else {
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+ new_name = n->get_class();
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+ }
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+ }
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+
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if (n->is_unique_name_in_owner() && get_tree()->get_edited_scene_root()->get_node_or_null("%" + new_name) != nullptr) {
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error->set_text(TTR("Another node already uses this unique name in the scene."));
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error->popup_centered();
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@@ -1027,18 +1039,7 @@ void SceneTreeEditor::_renamed() {
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return;
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}
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- if (!is_scene_tree_dock) {
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- n->set_name(new_name);
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- which->set_metadata(0, n->get_path());
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- emit_signal(SNAME("node_renamed"));
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- } else {
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- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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- undo_redo->create_action(TTR("Rename Node"), UndoRedo::MERGE_DISABLE, n);
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- emit_signal(SNAME("node_prerename"), n, new_name);
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- undo_redo->add_do_method(this, "_rename_node", n->get_instance_id(), new_name);
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- undo_redo->add_undo_method(this, "_rename_node", n->get_instance_id(), n->get_name());
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- undo_redo->commit_action();
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- }
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+ _rename_node(n, new_name);
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}
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Node *SceneTreeEditor::get_selected() {
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