|
@@ -191,6 +191,12 @@ static bool mouse_down_control = false;
|
|
|
OS_OSX::singleton->window_size.width = fbRect.size.width * OS_OSX::singleton->display_scale;
|
|
|
OS_OSX::singleton->window_size.height = fbRect.size.height * OS_OSX::singleton->display_scale;
|
|
|
|
|
|
+ if (OS_OSX::singleton->main_loop) {
|
|
|
+ Main::force_redraw();
|
|
|
+ //Event retrieval blocks until resize is over. Call Main::iteration() directly.
|
|
|
+ Main::iteration();
|
|
|
+ }
|
|
|
+
|
|
|
//_GodotInputFramebufferSize(window, fbRect.size.width, fbRect.size.height);
|
|
|
//_GodotInputWindowSize(window, contentRect.size.width, contentRect.size.height);
|
|
|
//_GodotInputWindowDamage(window);
|