Some compilers do not like this.
@@ -572,7 +572,7 @@ void AnimationPlayer::_animation_process_data(PlaybackData &cd,float p_delta,flo
} else {
- if (next_pos<0 or next_pos>len) {
+ if (next_pos<0 || next_pos>len) {
if (!backwards)
next_pos=0;
else if (backwards)
@@ -1235,7 +1235,7 @@ T Animation::_interpolate( const Vector< TKey<T> >& p_keys, float p_time, Inter
float c=0;
// prepare for all cases of interpolation
- if (loop and loop_interpolation) {
+ if (loop && loop_interpolation) {
// loop
if (idx>=0) {