Browse Source

Further clarify docs for #26545

Juan Linietsky 6 years ago
parent
commit
5cfedd46ce
1 changed files with 1 additions and 1 deletions
  1. 1 1
      doc/classes/KinematicBody2D.xml

+ 1 - 1
doc/classes/KinematicBody2D.xml

@@ -138,7 +138,7 @@
 			If the body is at least this close to another body, this body will consider them to be colliding.
 			If the body is at least this close to another body, this body will consider them to be colliding.
 		</member>
 		</member>
 		<member name="motion/sync_to_physics" type="bool" setter="set_sync_to_physics" getter="is_sync_to_physics_enabled">
 		<member name="motion/sync_to_physics" type="bool" setter="set_sync_to_physics" getter="is_sync_to_physics_enabled">
-			If [code]true[/code], the body's movement will be synchronized to the physics frame. This is useful when animating movement via [AnimationPlayer], for example on moving platforms.
+			If [code]true[/code], the body's movement will be synchronized to the physics frame. This is useful when animating movement via [AnimationPlayer], for example on moving platforms. Do [b]not[/b] use together with [method move_and_slide] or [method move_and_collide] functions.
 		</member>
 		</member>
 	</members>
 	</members>
 	<constants>
 	<constants>